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zircon

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Everything posted by zircon

  1. I sincerely doubt Valve will implement as stupid a system as "click here to say this player is a jerk!" As has been said multiple times, it sounds like one of their ideas was behavior-based instead, and focused on reward. If you bring players to a server and people follow you around, that means you have a good rep. It IS possible to design systems like this that are hard (or impossible) to game due to how they are constructed.
  2. Actually, I have to agree. She looks very boyish.
  3. I think it's a great idea. I can't stand people who act like asses just because they're playing games online. They deserve to be punished.
  4. Very very soon I'll be releasing a tutorial showing how to route Shreddage (X). Just waiting for when I get the OK to drop a big announcement.
  5. Sure! Let's talk more via email, much easier for me to respond to cleanly. admin@zirconstudios.com is my best.

  6. Yes. I have switched computers 4+ times since buying FL.
  7. Thanks again for the kind words. We're going to be making quite a few updates to the game soon, some of which are already done on our dev server. eg: * Scoring system (makes it 3x as fun) * Better movement mechanics * Breakable walls * Better enemy pathing * Powerups etc
  8. Please please please take a balanced view. So many journalistic articles on the subject quite literally make things up and assume rumors are truth. You guys are good at being objective - I just hope you stay that way for this episode!
  9. http://www.google.com/search?q=%22FL+Studio+10%22&tbs=shop%3A1&hl=en&aq=f
  10. The easiest way is to add a reverb to "Send 1". Turn the 'dry' slider down on that reverb so you just have wet signal. Now select the mixer track you want reverb on. With that track selected, move up the volume knob below "Send 1". This will send the selected mixer track to send 1 by the specified amount.
  11. Derek Sivers (I think) once said that the enemy of bands isn't piracy, it's obscurity. I agree with him. This band does not have a "problem" with piracy. They have a problem with not being well-known enough. Even if 95% of people who hear your music pirate it, consider that you can't do anything about piracy. Therefore, your job is to get the music out to more people.
  12. Play it for free here! (Firefox recommended): http://www.spacewhalestudios.com/duckit Duck It! was our (Space Whale Studios') entry into the 2011 Philly GameJam (hosted by TooManyGames and our local IGDA chapter.) Being that it was around Mother's Day, the theme was "Mothers." Obviously, we decided to make a game where you're a mother duck running through a creepy black-and-white world and the goal is to make it to your young and vomit pixels on them. It's inspired by games like Canabalt with some action and physics elements thrown in for good measure, not to mention everything is pseudorandomly generated for infinite ducking action! (Complete with "duckstep" intro music and KMFDM ripoff level music) Trailer: The game was developed using HTML5 and the Impact engine in 45 hours total. Our team consisted of two artists, two programmers and one musician/sound designer (me!) We managed to win the WTF? award for our efforts. Proof: We'd like to keep developing the game further, so feel free to give us your feedback. Enjoy!
  13. I don't see what could possibly be wrong with using samples. I think you must mean "loops", as a sample is literally any bit of recorded audio (and using, say, piano samples is no different than writing a piano score and having a pianist perform it, from the perspective of creativity.)
  14. OK, I was exaggerating a bit. My point was that it's childish for people to lash out without facts, propagate rumors, barely comment on the hackers themselves, and so on. We should pride ourselves on being objective, rational and clear-thinking. How often have we (gamers) gotten upset because some group out there says video games are bad? We scoff, and say they're just being emotional, they're jumping to conclusions, and they're ignoring the facts, or something to that effect. But when it comes to something that WE don't like, we act the same way (or worse.) So you tell me, does that sound mature?
  15. Hey, I saw you guys on TIGSource. Best of luck with this!
  16. "Account details" != "credit card information" And no, I'm pretty sure "could have been" means exactly that. What would you expect them to say? The info WAS stolen when they don't know either way? That would be even stupider.
  17. The recommended specs for QLSO Play: A 1.5ghz Celeron is significantly worse than a P4 3ghz, and you don't have 2gb of free RAM. Also, if I recall, your sound card drivers were giving you problems as well. I'm just saying from experience that, as someone who had a computer with those exact minimum specs, it worked fine. I've had QLSO since around the year it first came out. So, no need to stress over performance if this guy has a system that meets the specs...
  18. Can you read? I said the people (legal) involved with GeoHotz. eg. the people that were involved with prosecuting him, on Sony's end. Those are the people we all hate, right? None of this is going to affect them. Nobody at Sony is going to wag their fingers at the legal team and say "Shame on you for causing this!" That's pure fantasy. Not going to happen. How about - this is just a crazy thought, bear with me here - base your opinion on actual facts, and don't assume anything? Statements like this are exactly why I'm saying gamers are a bunch of children that I'm embarrassed to be associated with. Sony has been making the wrong decisions "pretty much their entire history"? Oh, really, so they've made all poor decisions since 1946? I guess the CD, floppy disk, MiniDisc, miniDV, DVD, Memory Stick and Blu Ray were all terrible technologies and bad decisions. Clearly their efforts to improve their environmental ranking from #14 to #6 was stupid and a waste. Obviously the PlayStation and PlayStation 2 were bad consoles with bad formats. No. Sony is, as I said, a massive company with many divisions. Take the Rootkit debacle. Terrible, right? Well, that was Sony BMG/Sony Pictures. The people involved with that have nothing to do with the people involved with the PlayStation brand. That idea originated from within Sony BMG/Sony Pictures, not from headquarters in Japan. Saying "the company" has a history of bad decisions is meaningless. Which division? Edit: Looks like details about the breach have now come out. And, as I said, people in this thread were just making shit up. The user/CC# information was in fact encrypted. Verified by Wells Fargo, American Express & MasterCard who haven't detected any unauthorized activity on CCs tied to PSN accounts. Etc.
  19. Guys... if he's getting QLSO Silver he's not going to have any performance problems. It's an old library. It was made before even Core 2 Duo was around, much less 64bit operating systems and more than 2gb of RAM on average (in fact, at the time, 2gb was considered to be pretty good.)
  20. I'm not saying nobody should care. I'm pointing out that people are not being objective - eg. they are acting like hypocrites, and/or have double standards about the situation. 1. "Sony deserves this", "Serves them right", "That's what they get", etc. How does "Sony" as a whole deserve this? What people apparently don't realize is that Sony has 167,000 employees across the world split into a huge number of businesses and departments. The hackers that did this are hurting Sony as a whole (and their families). But the actions that make people mad at Sony are maybe the responsibility of 0.01% of their workforce, or less, and ANYBODY higher up is not going to suffer from this. They all have golden parachutes and are making money hand over fist anyway. Simply put, if Sony gets sued and/or loses a huge sum of money, there are going to be a lot of people paying for that who had NOTHING to do with this situation. At all. And the people (eg. legal) that were involved with GeoHotz et al. will most likely be unaffected. Even if a couple people toward the top got fired (doubtful), they will be crying all the way to the bank as they retire on their multi-million dollar savings account, premium health insurance and severance packages. Meanwhile, people at the bottom suffer. Good job, hackers! You really showed them! 2. If you realize that identity theft/data leaks has occurred and continues to occur at major institutions and businesses worldwide (and I can guarantee that a sizable percentage of those complaining have had their info compromised before in this manner) but you haven't ever complained about it until now, that's called a double standard. What I'm saying, frankly, is that the majority of people commenting on this issue are childish and unreasonable. "Sony" is not some monolithic entity consisting of a dozen cartoon villain board members sitting in a room deciding that they're not going to update PSN security so they can buy another yacht instead. You have no idea what the structure of Sony is, who was responsible for network security, or even what kind of security they had. None of that information is available. But instead of admitting this, people would rather just speculate wildly and assume the very worst. How is that at all reasonable or logical?
  21. Just a few facts here, again, because it seems like people have a real problem being objective: 1. This isn't a one-in-a-million mistake that only terrible companies mistake. This happens all the time, as described above, to all kinds of businesses and institutions. Stop acting like Sony is the devil. Can we again remember that the people that are going to suffer for this aren't the top Sony executives, but the people lower down on the ladder? And their families? Everybody sneering about how Sony deserved this, or that they were "taught a lesson", doesn't know how a giant multinational megacorporation works. If the last few years have shown us anything, you could literally be responsible for almost destroying the economy of the entire world and experience no negative consequences. The people at the top never get punished. 2. One or two people (or even one or two hundred) doesn't indicate that the numbers were stolen. According to the Wikipedia article on identity theft, the rate of theft in the general population of the the U.S. was 4.6% in 2005. Let's say it's 1/4 of that today (conservative), or 1.15%. The U.S. population is 311,259,000. This means that, on average, over 4.6 million people experience identity theft - with or without PSN. Now, cross-reference that with the PSN userbase. Inevitably, a substantial number of people who use PSN will also experience identity theft just as a matter of course, independent of the breach. You can't then point at ANY PSN USER (of 77 million) with fraudulent charges and say "that was PSN" given that they all have about a 1 in 100 chance of having their card fraudulently used anyway.
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