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DarkeSword   Administrators 🎮

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Everything posted by DarkeSword

  1. No balance. Ridiculously loud, over-compressed drums, synths sound like they're brickwalled. Arrangement is not that great; sound like the original with some arpeggiators on the melodic and harmonic lines and a lot of glitch effects. NO
  2. YEAH!!! I really applaud you going for that jazzier sound. The harmonic choices you made really make this piece stand out for me. Gusty Garden is my favorite song in Super Mario Galaxy and it's nice to hear those unexpected harmonies. The performance is excellent; great timing, great dynamics. I love the interchange between the left and right hand parts; nice to hear something that isn't just arpeggios in the left. That heavy swing section is just what this piece needed to stay fresh. Simply fantastic. Hope to hear more from you.
  3. Let's get the obvious part out of the way first: OCR highly discourages medlies. We're not looking for samplers that touch on a couple of themes without attention paid to development, interpretation, and cohesiveness. Also, we have an 8MB filesize limit on our submissions. Now, ignoring the fact that this is medley, I'm going to just say that I'm not really feeling anything that's going on in this piece. Sequencing is extremely mechanical across the board; the piano sounds stiff as hell in the beginning. The bass is thin and provides no foundation. The drums sound lo-fi and repetitive. There is no balance between melodic lines, arpeggios, and the droning phased synth that's providing the backing chords. There are practically no transitions between themes; you just iterate through one a couple of times and then move on to the other. FF5's theme sounds particularly bad; there are some odd harmonic choices there. Pretty much every song has the same interpretation applied to it: droning synth chords, some repetitive beats, arpeggiated synths, and the melody played over it. For such a long track, there's remarkably little development. The entire piece stays flat throughout. NO
  4. Snoopy Flying Ace for XBLA is the only game you will ever need to buy ever for the rest of your entire pitiful existence. (at least until kirby comes out)
  5. Uh, let's not jump the gun with all this RIP VGMix stuff.
  6. It's got kind of an 80s pop groove with those synths. Very sweet sounding. I dig it. Vocals are strong, no question there, but the percussion is lacking a bit; seems to be on autopilot, but they fit with the style. Live performances are spot on, balance and mixing is tight. Very nice. YES
  7. You can talk about jailbreaking on the forums. It's not illegal you know.
  8. Hey let's stop being a snide ass.
  9. True, but it's quite customizable, and you can opt-out of it if you want (you are not affected by stomps/you can't stomp players).
  10. Disneyland is terrible. ALSO: https://forums.alliedmods.net/showthread.php?t=111893
  11. So a couple of us (me, bardic, sixto, scytheful) in #ocremix have been playing this game fairly regularly, finally getting a chance to do stuff like co-op campaign missions. Because of schedules and people being busy, we're almost always looking for a fourth guy to play some co-op with (random 4P PvE maps at higher difficulties are nearly impossible with just 3 players), so if you're interested please play with us.
  12. An extremely generic, straightforward genre-adaptation. Piano sounds plinky and bright for such a seemingly dark track. Percussion is pretty repetitive throughout; there needs to be some more variation; fills, builds, releases, those kinds of things. You have this oddly layered percussion bit come in around 2:52 that's just jarring and out of place (and it shows up again later, just as jarring). I like the gated synth running throughout; it adds to the tension. Unfortunately it's not enough to keep things interesting for 6 minutes. This piece is fairly static in terms of mood; not a lot of highs and lows. We just get a long intro and then the piece plateaus until the end. Needs more build and release. Not a bad texture; the bass could be beefier and the percussion could be doing something more interesting, but the atmosphere isn't bad. Still, needs some work. NO
  13. Great expansion of a relatively short source tune. There's not much material to work with, but there's enough evolution in the soundscape to make it work. I like the spacey rock thing you've got going. Arrangement-wise this is great, but you need to fix the levels and balance, as already stated. NO, resub. Let's get some production fixes and fast-track this.
  14. If someone wants to make one, go for it. It's not a compo.
  15. Yes, that is the point of CS:S. It's a good game that I'm very bad at because I've only played it once. I don't know why you're talking about MW2.
  16. I only initiated a vote. I played this yesterday; it was pretty cool but I feel like most of it is getting one-shotted by a guy you can't see and then watching the rest of the match. I guess it's a good game to play if you want to catch up on your reading or something.
  17. Arrangement is really tight; some awesome syncopated riffs on the source material, nice development throughout the piece. Some nice polyrhythmic stuff going on too (triplets vs. straight 8th basslines). Very solid dance track. YES
  18. Where my bassline at? *sigh* Despite that, it's a pretty solid track, and I don't think it's that sparse. The texture is fairly rich, if lacking in foundation. Nice beats, nice interpretation, not too repetitive. YES
  19. Sounds awesome but 33% is way too low. :\ I like the Mario 2 quote at the end though, that was cute. NO
  20. Not a bad ambient track. A good way to adapt such an odd source tune. Nice atmosphere, nice texture, nice evolution. YES
  21. Pads are too loud, piano is too mechanical, everything sounds far too dry. Putting the melody in the pads also makes it sound muffled and ill-defined. Not a lot of balance here. Arrangement is okay, but needs to take more risks with the source material. Things sort of plod along; need some more evolution in the texture. NO, resub
  22. NO It's the original with some rather expensive samples. The structure is the same. The only differences are the running arpeggios which have some kind of delay on them and some nice original choir countermelodies in the end, which are too little too late. A nice sound, but needs more personalization.
  23. There are some odd note choices here and there; I think it's due to the closeness of the left and right parts as well as melody notes not jibing with the arpeggio notes at points. Still, there's nothing glaringly dissonant, so it seems fine. I like the piece. It's well arranged and well performed. There's a lot of motion and evolution throughout. I like in the latter half where the left-hand part starts locking in rhythmically with the right hand part; it's nice when there's more going on than just arpeggios. YES
  24. kirbybias YES okay okay I guess I should vote for real huh? It certainly has a very in-game sound, but more like a modernized Kirby game than an older track. The texture is very spacey, like a chiptune that grew up to be an astronaut. Nice syncopation and embellishments; there are a lot of little things going on that fill in the spaces. Very cool.
  25. Joshua Morse does a lot of nice smooth stuff here on OCR. Check out Peter White (a guitarist) and Keiko Matsui (a pianist). I'm quite partial to their stuff. Rick Braun and Chris Botti are both excellent trumpet players who play a lot of smooth jazz.
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