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DarkeSword   Administrators 🎮

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Everything posted by DarkeSword

  1. Agree with Jill on the clipping; needs fixin'. I don't however, agree with Jill on the issues of the sour-notes in the guitar soloing. Notes like that in jazz improvisation are transitional and in this mix, worked in context. I'm not so sure I agree on the significance of the flatness of the notes either. I didn't find them all that distracting, and I think that's part of an organic performance. All in all though, excellent interpretation of the classic Lost Woods theme. Quite relaxing. YES, on the condition that the clipping is fixed. -- Well, it looks like we can't get a fixed, clipping-less version. Upon further listening, I can see how the intonation could be an issue and while it doesn't bother me as much as it might bother others, it's still there. Alas, I must say NO.
  2. My beefs with the production are mostly addressed from my last vote. I still really like the arrangement. I think Zircon's right about the EQ issues; it does sound like it's put through a high-pass filter. Maybe we can fast track this? I'd like to give this a conditional YES, the condition being tweaked EQ. I don't claim to be an expert on that kind of thing (kind of sad, isn't it?), but perhaps some other judges can help this fellow out?
  3. Gotta agree here, especially with Larry's points about little arrangement value. What's there may as well be directly sampled. It's not changed in any really meaningful way. Crowd-noises layered over the music may as well been drumloops. It's the same kind of thing. That ending is especially grating and doesn't serve to interpret the source material at all. NO
  4. Donated Kirby's Squeak Squad for Nintendo DS to the Children's Specialized Hospital in NJ. I'm a big fan of this game, and Kirby was always one of my favorite series growing up. I'm trying to share the love with a new generation.
  5. I suppose since I'm the guy who suggested this, I should chime in. I realize where Dave is coming from with his thoughts; yes, it's really important to donate towards research for cures. Child's Play, though, is about doing something more immediate for these sick kids. If you check out PA's letter's page (http://www.childsplaycharity.org/photosletters.php), you'll see that stuff like this is really important for helping kids who may not be terminally ill work through their illness. It's not a 'fuzzy feeling' charity my any stretch of the imagination. Like someone else mentioned, it's a quality of life issue. It's one thing to be really sick, but it's even worse when you're really sick and really bored and have nothing to distract yourself with. Yeah, it might be nicer to donate money towards research so that kids don't get sick in the first place, but how sure of a thing is that? People have been raising money 'for the cure' for decades, and while we've certainly made strides in disease treatment, I can't remember the last time we actually found a 'cure.' In any case, I think that a charity as focused as Child's Play is a great thing. Lots of people raise money for medical research, but Child's Play is more about helping those kids here and now. I think OCR being involved, even in a small way, would be a great thing.
  6. Messing around will only get you so far. Understanding some basic theory behind synth design will help you UNDERSTAND what you're doing far more than shooting in the dark will.
  7. I don't think there's any question. FFTA2 will definitely be leaps and bounds better.
  8. It's hard as hell, but I like it.
  9. Yeah, just gonna jump in here and agree. If you want to get into SF, go with SF2T first. That'll give you a good baseline. Personally, I'm a 3rd Strike player, because I prefer the more refined, even pace, but your results may vary. In any case, I'm also gonna say that you should first learn how to play Ryu or Ken. They're the basics, but also very powerful. At the same time though, don't fall into the habit of always playing as them. There are tons of other fighters in the series with awesome movesets and play styles beyond your typical 'Shotokan' fighter. Once you're comfortable with Ryu or Ken, branch out.
  10. (10:22:50pm) (@ds) larry, i'm fine with my star fox vote (10:23:47pm) (@Larry) ok cool (10:23:50pm) (@Larry) thanks for checking (10:23:51pm) (@ds) i think thematically connecting to the source via chord progression is fine, considering the genre (10:24:08pm) (@ds) and it works in the context of the mix (10:24:19pm) (@Larry) you mind posting that? cut/paste? (10:24:27pm) (@ds) np (10:24:28pm) (@Larry) just so no one bothers you about it later (10:24:32pm) (@ds) yeah (10:24:33pm) (@Larry) thanks
  11. I agree with Jill on a lot of points. This piece doesn't really evoke anything. It lacks that human touch; very inorganic. Granted, it's difficult to bring that out at such a slow tempo when you're sequencing, but I think more thought needs to be put into writing more expressive lines. You can be dark, slow, and brooding and still have a sense of movement; sustained, slow lines usually work better when they deal with more complex harmonies and have a broader dynamic range. Oboe sounds really thin as well; might want to beef that up with some reverb or a different sample. NO resub
  12. Oy. A trilogy has three parts; in this case Just a Little More... (Prime Edit), Torvus Clockwork, and Yellow Valkyrie. Do you not understand what a trilogy is?
  13. The trilogy is complete. Metroid Prime 3: Corruption - Yellow Valkyrie [5.59MB]
  14. Baaahahahaha xD
  15. Don't share this URL with your friends, or post this link on other message boards. If you want to share the soundtrack with other people, send it to them yourself using your own bandwidth and your own webspace. hxxp://shariqansari.com/dontshare/okami-retro-version.zip change hxxp to http
  16. Not really. Apollo Justice is mostly a new cast, with two or three cameos from the Phoenix Wright storyline.
  17. Oh that. That's called cancelling. It has to do with how you time and overlap moves and key-presses.
  18. Any Street Fighter player worth his salt can pull of a Shoryuken when he needs to. It's one of the basics.
  19. As far as meaning something to artists, I suppose someone could use it as a guide when trying to figure out the song if they wanted to mix it. I have a scan of the artbook. Those sheets are of the song "The Sun Rises;" the 8-bit version, specifically. For those of you not in the know, back when Clover was still around, the Japanese Okami website had a mini-game that presented Okami in the style of an old 8-bit RPG. The 'prize' when you beat the game was a download of an entire soundtrack of Okami music done in the style of an NES game. It's quite a fun listen, especially if you like Okami. I've got it, and I don't think it'd be a problem posting it considering it was a website download, except for hosting concerns. Dunno how high the demand would be. I might post it later on.
  20. I really don't hear nearly enough arrangement for most of the track; the second half starts to bring some of that out with rearranging the layering of parts, but I'm not really feeling too much of a difference. NO
  21. Don't be fooled. This is a thinking man's game. It's not a standard-generic-mascot-platformer. It's an old-school adventure game with rube-goldberg devices and puzzle solving. Plus it really makes good use of the Wiimote.
  22. It can, in a sense; when you learn chords and common progressions, it's easier to analyze music and adapt it to certain genres. A lot of genres are categorized by rhythmic patterns, and knowing those patterns and how to fit chord progressions to them is kind of the bread and butter of arrangement; at least, arrangement of the genre-adaptation variety.
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