-
Posts
9,530 -
Joined
-
Last visited
-
Days Won
186
Content Type
Profiles
Forums
8Tracks
Events
Blogs
Everything posted by DarkeSword
-
I agree with Larry. This is pretty weak, unfortunately. Percussion is loud, and the sounds don't balance. The distorted guitar (sounds like slayer) had very little definition. It's just background grunge. Everything else sounds like a old MIDI file run through FL, in that there's very little in the way of dynamics and/or humanization. Everything sounds flatline. Disappointing dude. NO
-
*NO* Teenage Mutant Ninja Turtles 4 'Infiltrating the Fortress'
DarkeSword replied to djpretzel's topic in Judges Decisions
Man, old Konami Ninja Turtles games have such a distinct sound to them. You can always recognize a TMNT tune. Anyway, I think that How's that for a cop-out? Yeah, needs more connection to the original. This sounds, for the most part, "inspired by TMNT4," rather than a remix. Not gonna reiterate what people have said about production, except that I think the sounds and drumwork are pretty solid. NO (RESUB PLZ) -
OCR01484 - *YES* Star Control 2 'Lightyears Away'
DarkeSword replied to djpretzel's topic in Judges Decisions
"Star Orion" is one of my all-time favorite songs ever. Just thought I'd throw that out there. Anyway, this is supersolid stuff on the production end. Every sound has just that right amount of reverb to place it correctly in the soundscape, but at the same time, the entire piece sounds clear. Awesome balance in this piece. As far as arrangement goes, I agree with Larry that it's pretty close to the original, but at the same time, I think that there are a lot of embellishments+fills that help bring this song to another level. YES (somewhat borderline on arrangement) -
OCR01475 - *YES* Zelda 2 'Mirror and Transparent'
DarkeSword replied to djpretzel's topic in Judges Decisions
Yeah, definitely. The sounds remind me of Sega Genesis music, except a whole lot cleaner. Without a doubt, this is "video game music," but at the same time, it shows a lot of depth and exhibits a meticulous focus on detail that you'll never find in old VG tunes. Lots of craziness around 2:10, yet it manages to maintain its coherence. Nice. This is a perfect example of what you can accomplish by simply learning about what your software is capable of and taking it to that level. Rellik, you do us FL users proud. YES -
This is horribly repetitive. The sitar and percussion's repetition is inexcusable. There's no attempt at making sounds fit together here. The percussion is totally out of place. Why are you using a dance kick and that tiny clicking hat? The string work isn't that great either. All the same velocity and no balance between the instruments. Things come off as messy and crowded. Sequencing is too mechanical and the sounds don't compliment eachother. NO
-
*NO* Guilty 'Les Poireaux sont gentils' *RESUB*
DarkeSword replied to djpretzel's topic in Judges Decisions
I think you guys are nitpicking. The arrangement and production is fine. I don't believe I voted on the original, but I have to say that this piece is pretty solid. Nice arrangement, solid ideas. Really cool percussion stuff around the middle. YES -
*NO* Advance Wars 'Andy's in His Shades'
DarkeSword replied to djpretzel's topic in Judges Decisions
The timing in this mix is all over the place. Sounds like some parts are played live on a sequencer, but without a metronome to help with the timing. Another problem is that this song doesn't really go anywhere; it starts off the same and ends up the same. Not necessarily a bad thing, but the sounds in this piece don't always mesh well, and the aforementioned timing issues and plodding tempo make this a pretty boring piece. Variation and better sounds will help this piece. NO -
*NO* Kirby Super Star 'The Gourmet Final Stretch'
DarkeSword replied to djpretzel's topic in Judges Decisions
Pretty much sums it up. There's a lot of emptiness throughout the piece that's a result of your samples essentially being all staccato/marcato. It gets really old after a while. The section at the very end with the major key section was nice, but it was too little too late. It felt like a really watered down version of what we've heard from the Orchestral Game Concert/Super Smash Bros. arrangement of the theme. Much too basic. This piece needs more dynamics and contrasting sections to really make it work, as well as more attention paid to filling out your parts, like the middle voices. The piece as it is comes across as scant. NO -
Legend of Zelda: Link's Awakening: Threshold of a Dream - History
DarkeSword replied to Aetherius's topic in Projects
That's the long and short of it. Send me a PM when you've got some substantial progress done on a majority of WIPs. -
*NO* Sonic the Hedgehog 2 'The Murky Deep'
DarkeSword replied to djpretzel's topic in Judges Decisions
Yeah. What's up with the warbling phaser on everything? It totally ruins everything. Mystic Caves bassline gets old really fast too. Too bad everything else is just as uninteresting. Try to come up with a more defined concept for your song, and don't abuse your phasing plugin. NO -
OCR01477 - *YES* Mega Man 2 'Wily and the Deep Forest'
DarkeSword replied to djpretzel's topic in Judges Decisions
Not feeling too hot about that string sample or the lead that starts off the Woodman melody, but the arrangement is supercool. Nice beats all around; constantly changing with some nice fills. Whee. Vig is right; 2:15 is hotness. The rest of the track follows suit. I guess isn't not supercool. It's about time we got an awesome Woodman mix. YEY -
OCR01476 - *YES* Rayman 2 'Disconnected'
DarkeSword replied to djpretzel's topic in Judges Decisions
wtf yankee doodle lol Yeah, this is supertite. Nice percussive work, with some neat breaks here and there. This is totally feel good music. I love the use of triplets all over the place for pickups. Slick stuff. The overall package is nice; good sounds, fun groove. YES -
Yeah, you can only submit one remix at a time. Gotta agree here TO. It's pretty much the original with some beats on top. The section in the middle is kind of pointless and doesn't do anything to develop the piece. NO
-
OCR01525 - *YES* Chrono Trigger 'The Final Battle'
DarkeSword replied to djpretzel's topic in Judges Decisions
Awesome awesome awesome. Really nice dynamics all around. That part near the end where Chrono Trigger crescendos is excellent. I agree with TO; that last minute is astounding. i liek it YES -
Terrible sounds you've picked here. This sounds like an old MIDI file with some signal processing on some of the channels. This arrangement is really boring too. It goes on for 7 minutes? Why? There certainly isn't enough material to make the whole thing interesting to listen to. This sounds like a downgraded version of the original piece. The style and mood is the same, but your sounds and production aren't as tight. There are some creative parts with the higher tempo sections, but they're just not enough. When the original version sounds better than the remix, then what's the point? You need better sounds and you need to try to stop emulating the original. NO
-
Not exactly. What you're saying there doesn't take tempo or style into account. The 4/4 time in Blue Rondo a la Turk is played with a heavy swing. You could go as far to say that it's got a triplet feel. While the 9/8 time in the song is subdivided as 2-2-2-3, you can also generally use it as a compound meter: 9/8 in 3, or three beats of triplets, similar to 6/8 in 2. 3 8th notes in the 9/8 time are exactly equal to 1 quarter note in the 4/4 time; they adjust the tempo of the song to make both the same length of time. That's why the switching section at 5:33 does two measures of 4/4 and two measures of 9/8. 2 x 9/8 becomes 2 measures of 3/4. Here's the section: http://shariqansari.com/bluerondo-time.mp3
-
Winamp. For batches of files with common tags, MP3BookHelper.
-
13/8 is pretty obscure to begin with. You'd be better off devoting this topic to helping people with irregular meters in general, and not just by providing a sample to listen to, but also explaining your approach to writing in an irregular meter. For example, thinking of a piece in terms of additive rhythms as opposed to divisive rhytms.
-
OCR00022 - Legend of Zelda "Rabbit Joint Cover"
DarkeSword replied to Joe Redifer's topic in ReMix Reviews & Comments
The thing is, we DO know that it was the Rabbit Joint. The song was posted here first, and then it started floating around on Kazaa when people mislabelled it. That's why people THINK it's by System of a Down, but it really isn't. Hardcore SoaD fans have verified this for us. People have gone to SoaD fansites and done the research, etc etc. Drop the subject. Did you ever figure that that person was just an alt account made to piss people off? It's not an alt; in any case, this isn't the place to discuss that kind of thing. -
OCR00022 - Legend of Zelda "Rabbit Joint Cover"
DarkeSword replied to Joe Redifer's topic in ReMix Reviews & Comments
The thing is, we DO know that it was the Rabbit Joint. The song was posted here first, and then it started floating around on Kazaa when people mislabelled it. That's why people THINK it's by System of a Down, but it really isn't. Hardcore SoaD fans have verified this for us. People have gone to SoaD fansites and done the research, etc etc. Drop the subject. -
Hate to be glib, but Larry pretty much covered everything. This piece is mostly original whirly SFX with a bit of the game material in it. Needs more. NO