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DarkeSword   Administrators 🎮

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Everything posted by DarkeSword

  1. The lead synth sounds like it's inside a small room. The reverb isn't very expansive. Everything sounds confined, if you take my meaning. Something like this could really benefit from some more appropriate sound design. Something wider and more expansive. The lead sound isn't bad, but it's nothing to write home about either. Arrangement is not quite there yet; it would say some more variation would help, and shortening the piece would also be beneficial. NO, but has potential.
  2. Awesome clean sound. I love the emphasis on the bass; the mastering is just right throughout the track. Guitar playing is solid and gets the job done. Nice work there. Some of the parts sound a bit sparse, but the bass does a good job of filling things in so it doesn't sound bad. This sounds like something you would hear in Quake III, except a lot lot lot lot better. I could totally frag people to this. Awesome. So yeah, the energy is there, the production is there, and as far as the arrangement goes, even though it's a bit conservative, there's some interpretation genrewise and the two songs fit together nicely. YES
  3. Larry basically summed it up. Much too close to the original with nothing substantial added. NO
  4. Such ridiculously repetitive percussion; that snare fill get overused really quickly. Sounds are pretty generic; the lead in particular sounds really weak, especially when Chemical Plant Zone comes in. Hard to hear it. This whole song is pretty repetitive. It doesn't really build at all; right off the bat the energy level is pretty much set in stone; it plataeus really early. Needs more creativity and better execution. NO
  5. Maybe not on this page, but even stuff like watkinzez's post isn't really contributing anything aside from thanking people, which has already been done. Don't get me wrong; I appreciate all the work done thusfar as well, but as it stands, stuff like that is just useless fluff. Talking about hosting, website issues, and publicity stuff is fine because that pertains to the project. Posting fluff for the sake of increasing the pagecount isn't fine; it's spam.
  6. Hey, you know what? Don't spam please. If you have something about the project to discuss, that's fine; other than that, you guys don't need to constantly post in this thread asking about a release. It will be released when it's released, end of story. If you have nothing important to say, don't bother posting.
  7. Dry drums sound horribly out of place in this piece. The rest of the texture has an indistincy, reverberated sound; the drums stick out like a sore thumb. TO's right about the piano; way too tinny. Needs some lows, I think. Try a little less reverb to give the piece some more definition, and balance your strings on both sides of the stereo field; there's a left-ear bias right now. Rain samples are cool, but the thunder is too loud; claps of thunder don't work in a smoother texture like this. They're jarring. You want lower rumbles. NO
  8. It's either brilliant experimental music, or an honest to goodness amateur effort. My money is on the latter. Sloppy, repetitive, and monotonous. I realize it's drum 'n bass, but seriously, can we get a little more than just...drum and bass? Voice samples seem gimmicky, the incessant drums are grating, and the bassline is so indistinct that it's hard to actually tell what's going on. Aside from that, I don't really hear anything else going on. The intro was sparse, and there are some percussive hits throughout the piece that are jarringly loud. NO
  9. I wasn't really feeling the production on this one. The percussion and the harpsichord (?) were really far in the back and not powerful at all; the piano was horribly mechanical sounding. The pads felt too wide; in fact the whole thing had a wide sound to it, with nothing really solid in the center to balance things out. Very odd sound. The arrangement wasn't bad; nice ideas, but the execution left something to be desired. Some tweaking of levels and adjustment of the sounds in the stereo field will help this track, I think. NO
  10. Anyway I really like the first half the mix; aweomse groove with great sounds. The bassline, arpeggios, and percussion meld together really well. I love that deep bass sound. Really clean. The transition is pretty trippy stuff; those wild SFX around starting around 1:45 are sweet. The slow degeneration of the music into the SFX is handled really well. Second half of the song has some really nice pads. All that swirly stuff gets grounded with the groovy percussion and bassline. Positively headbobbin'. I have no idea what that voceded voice is saying, but I'm inclined to agree regardless. YES
  11. Production is really good I liked the melodic percussion in this piece; you do a good job of utilizing it without making it sound plinky. Other sounds are a bit bland though, particularly the koto mixed with the gated synth lead. My main issue is the percussion; throughout the entire piece it sounds like the song is building up towards something, but never gets there. The percussion is always in this waiting-to-break-out state. The song is also pretty repetitive, but I think there's some variation that saves it from being terribly monotonous (not literally monotonous ; you know what I mean). Anyway, not a bad piece, but I think it could use more in the sound choices and the overall arrangement. NO (borderline)
  12. Can you at least attempt to say something? Not really a fair vote if you don't elaborate at least a little.
  13. Make sure VGDJ mentions Penny Arcade's Child's Play Charity in the next show. http://www.childsplaycharity.org/
  14. We've been gearing up for the vB switchover in recent weeks (did some testing last week). There's going to be a forum restructuring going on. Dafydd, it would be a good idea for you to get on IRC so that we can discuss the details of the mascot forum with DJP.
  15. Yeah the title theme from Metroid Prime is probably one of my favorite melodies in the whole game. Awesome choice there. I don't like what you did with it though. The lead's constant retriggering along with the electric piano's syncopated line, gets annoying fast. There's just not enough material here to warrant the length, so the song gets filled up with pretty much the same thing over and over again. The sounds are also pretty thin, though they do fit together nicely, in that mid-90s MS-DOS shareware kind of way. Needs more I think. NO
  16. Man, the Chaos Temple theme is so awesome. I wish I had written it before Uematsu did. Wouldn't that have been totally awesome? ... But then nobody would remix it. Anyway, onto the mix: Nice! You successfully took the Chaos Temple theme and put it in a major key. I've always found that harder to do than the vice versa (probably cause I suxxx), but this was really effective. I like how you kept the B section though, since that was already in a major section of the original. Guitars are clean and the song changes up and progresses nicely throughout. I really like this. YES!
  17. Truer words have not been spoken. Sorry if this sounds harsh, but this piece really just made me want to just shut off my speakers. The guitar, bells, steel drums, and sloppy percussion sounded like they were all being played by a very angry group of incredible hulks. You know, "Hulk Smash?" Like that. The timing and balance of everything is really bad. It's so chaotic and unorganized. NO
  18. Hey nice choice of original. I'll have to check out the rest of this soundtrack. Not a bad texture, but I think that primarliy arises from the source material itself; I'm not really hearing a lot of interpretation going on here, other than some new percussion and some instrument swaps. Like TO mentioned, the whole things sort of blends together; it'd be better if we could get a crisper sound. Also, this really need some more interpretation; you've got to bring new ideas to the mix. Don't just upgrade, rearrange and reimagine. NO PS: reverse stuff at the end is gorgeous. i <3
  19. Not much in the way of interpretation and/or arrangement going on here. The original song's arpeggios in the guitar are actually a bit more rhythmically complex, yet have the same acoustic sound. The rain is nice, but it ultimately comes off as gimmicky. Larry, that 'cheap-sounding vox' at 2:42 is an actual group of females singing; it's ripped straight from the original song. I swear, you've listened to so much synthetic stuff you've forgotten what real stuff sounds like! In any case, I don't really see anything new or exciting brought to the table here. It's a nice atmosphere piece, but it's not very interpretive at all, and the simplification of the original isn't effective either. I'd rather just listen to the original with rain sfx on top. Make it your own. NO
  20. Wow too much reverb with not enough texture. This whole mix sounds hollow and sparse. Sequencing comes across as mechanical throughout, especially the super fake piano secion. You really need to work on the humanization in this piece. The arrangement ideas aren't bad, but you need to fill out the texture a lot more. The percussion seems like it's clipping too. NO
  21. We need some commersial, and quick. Someone post in a thread or something else. No. Don't spam in other threads for this kind of thing. If you need to advertise, do so in your signatures.
  22. Not a crime, just irrelevant. The thread is not about the game, but about the project. You want a thread about the game, make a thread in GD.
  23. Gonna go with the NO on this one, however borderline that vote may be. Let's get this out of the way; the vocals are awesome. The fake guitars, however, are not. Add to that the fact that the arrangement is nearly zero (pretty much follows the original song verbatim), and this doesn't really interpret all that much. It's too bad too; the part with the nice lyrics performed awesomely would have been welcome on OCR. Problem is that for OCR, you really need to interpret a lot more. NO
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