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Everything posted by DarkeSword
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OCR01316 - Mega Man Zero 2 "Stranger in the Desert"
DarkeSword replied to djpretzel's topic in ReMix Reviews & Comments
This isn't really a request board. Also, don't search for Stranger in the Desert; search for Departure from Rockman Zero 2. That's enough posting about where you can get the original, okay? Thank you. -
Holy shit, the original mix was judged by Redifer, Orkybash, and Saunders! WTF!
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http://www.ocremix.org/phpBB2/viewtopic.php?t=51258 It's groundswell.flp (a demo song from FL) with a Quickman MIDI layered over it. Plagiarism. I can't believe you had the nerve to submit this song after everyone called you on your theivery. NO OVERRIDE
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OCR01316 - Mega Man Zero 2 "Stranger in the Desert"
DarkeSword replied to djpretzel's topic in ReMix Reviews & Comments
The original song in Megaman Zero 2 is the opening stage music. -
*NO* Ikaruga 'Black Ice (Polar Edit)' *RESUB*
DarkeSword replied to Liontamer's topic in Judges Decisions
I enjoy the way this piece slowly evolves. The percussion has a lot of nice, subtle nuances thoughout which makes for some good variation. Texture is really nice too; bells, flute, and synthethic sounds all work really well in tandem. I don't hear any bad notes anywhere, either. There are some tastefully used accidentals, but that's about it. The only thing I don't like about this song is that the melodic ideas meander a bit; this is just a small personal gripe though; I would have preferred something stronger, but in this case, it works as an atmospheric mood piece nonetheless. Nice stuff. YES -
OCR01316 - Mega Man Zero 2 "Stranger in the Desert"
DarkeSword replied to djpretzel's topic in ReMix Reviews & Comments
Actually it's "For Endless Fight II." -
*NO* Final Fantasy 11 'The Battle for Vana Diel'
DarkeSword replied to djpretzel's topic in Judges Decisions
Can you put at least a little more effort into this vote? Not asking for a dissertation or anything, but' afk?' Seriously? -
Fair enough; however, I maintain that the simplified melody especially works in the context of this piece; specifically, its clear, unembellished progression serves to anchor the listener amid the more complex gating rhythms. I'll agree to disagree. The percussion isn't the focus of this song. It is used economically to accentuate and enhance what is already a lively song. One really imporant aspect of writing music is knowing when to use silence and rests; the portions of this mix where percussion is not present work well because there are other things happening, like the rhodes and strings harmonic lines. You said the percussion follows the song; that is a strength. It isn't a separate entity vying for attention, tricked out for its own sake; it's an integral part of the mix which fits neatly into the overall soundscape.
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Timekeeping my ass. I'm sorry, but you can't be serious there. The percussion varies and integrates really well throughout this entire piece. Please listen to the mix again. I'll grant that it isn't tricked out like crazy, but the percussion does more than just keep time. Also, how can the melody be verbatim and dumbed down at the same time? If it's verbatim, its ripped, yet you say its dumbed down, which means it's been changed. Why is simplifying a melody to work in the context of the style of the piece written off as dumbing it down? It's called interpretation and adaptation. There is nothing inherently wrong about simplification, especially when a simple, straightforward melody like this is used to contrast the gating accompaniment and comping rhodes.
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We're moving along slowly but surely. Only three mixes left; mine, and two from Trenthian. We shall endeavor. In the meantime, I would like everyone to upload a wave master of their mix to herograw's FTP space, so that when album release time comes, I'll be able to create the wav torrents and encode everything consistently across the board. Here is the connection info: Much thanks. My track, Aviator Soul (Theme of Great Ace) is complete, and is only awaiting minor tweaks. http://shariqansari.com/great-ace.mp3 Comments on levels and balance are appreciated.
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HAHA the original is hilarious. As for the mix, I like the groove. It's got a really deep-yet-floaty sound to it too. Piano works well over everything else. I get the feeling though that there might be too much reverb; the piece is lacking in clarity. The low end gets filled up with 'verb; could use some more higher freqs. Also, the song is a bit short. I think this song has a lot of good things going for it, but there's a lack of development and some clarity issues. I'm going to say NO (resub).
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You really need to learn how to use those detache strings better man. They sound ridiculously mechanical and dry. Also, this whole thing is kind of loud. Lacks balance. Arrangement is pretty in your face for a lot of the first half. Low strings are still pervasively loud though; they're droning. Lots of mastering issues. NO
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*NO* Legend of Zelda 3 'Autumn Leaves Kakariko'
DarkeSword replied to djpretzel's topic in Judges Decisions
Bleh, you shouldn't have used your laptop! There's this annoying ringing sound when the mid-range notes play! Aside from that I'm having a really really difficult time hearing Kakariko Village in this song. Maybe there's too much variation? It's unrecognizable. I can't find it. The piano playing is really awesome though. NO -
OCR01330 - *YES* Final Fantasy 6 'The Haunted Train Disco'
DarkeSword replied to djpretzel's topic in Judges Decisions
Is it just me or does this sound like Magus's Theme? Anyway, its a no brainer here. Nice beats with a really chill, spooky soundscape. This piece has a great flow; the sections weave together really nicely. Good transitions. YES -
OCR01323 - *YES* Space Harrier 'Limitless Skies'
DarkeSword replied to djpretzel's topic in Judges Decisions
I like it! Pretty good variation throughout the piece. Nice change-ups. Guitar could sound a bit cleaner (more high end?) but that's more of a personal gripe. Nice playing, nice balance, nice arrangement. Nice work. YES -
*NO* Mega Man Battle Network 2 'Full Power'
DarkeSword replied to djpretzel's topic in Judges Decisions
OMG ITS CODA!! DUDE!! You didn't tell me you submitted a mix to OCR. Meh, well. As for the mix, I'm gonna have to say NO, because you said it yourself, it's a MIDI, and even though you tweaked it, the production still doesn't cut it. Also, the arrangement of the original Megaman theme along with the Battle Network music feels really disjointed and doesn't work at all. Transitions need lots of work. Anyway, I've been telling you for years you should get better music software. I've heard your other stuff; you're a talented guy. It's time to make the jump, dude. -
OCR01340 - *YES* Seiken Densetsu 3 'Path-ology'
DarkeSword replied to djpretzel's topic in Judges Decisions
Groovy. Nice use of delay on the violin. It fills up the soundscape without filling my ears in a bad way. Sounds really mesh well together. That lead that comes in around 1:30 is kind of annoying. Really annoying. Oh good it went away. Violin stuff is really nice; great texture. I wish there was some more variation in this piece, but it's good enough and there's a nice soundscape. YES (borderline) -
*NO* Final Fantasy 11 'The Battle for Vana Diel'
DarkeSword replied to djpretzel's topic in Judges Decisions
http://www.djpretzel.com/ocrjudge/upload/102%20Vana'diel%20March.psf2 This mix is about 2 minutes of extremely uninteresting original material followed by a sped up version of the original with a different syncopated continuo line underneath. Not much in the way of arrangement at all, and the sounds are very similar to the in-game sounds. NO -
*NO* Legend of Zelda: Majora's Mask 'Time's End'
DarkeSword replied to djpretzel's topic in Judges Decisions
http://www.eden.rutgers.edu/~agashlin/usf/sets/lozmmusf.zip - 124 Majora's Mask - Final Hours.miniusf It seems to me that this mix is really based on the original thematic material written for the mix, rather than the original; however the original is just chords and a whooshy atmosphere, so I'm not sure what to say. Without the original piano, it's not much aside from the original with sound effects. The original piano works, but it seems to me that this isn't so much a remix of Majora's Mask but a song inspired by Majora's Mask. It's alright, but not really the kind of arrangement OCR looks for. Someone might disagree with me. NO -
*NO* Jackie Chan's Action Kung Fu 'Heavy Battle'
DarkeSword replied to djpretzel's topic in Judges Decisions
http://www.zophar.net/nsf/jackkung.zip - I can't find the source song. Kind of loud there bro. Really buzzy distortion is killing that synthy lead in the opening parts. The guitar is alright, but the whole mix needs to be toned back a little, and I'd go for a less repetitive arrangement. Some variation would be nice too; it's in your face the whole time. NO -
That's not the Zelda main theme; it's the Legend theme from Wind Waker. Okay, there it is. The melody is really way too quiet, and that hand percussion drumloop is way too loud and really repetitive. That deep hit sound you keep using is annoying after the first...two times. In sum, the melody is too damn quiet throughout the piece, and those percussion loops are overused. Not much substance to the arrangement at all. Pretty weak overall. NO
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*NO* Chrono Trigger 'Lost and Forgotten'
DarkeSword replied to djpretzel's topic in Judges Decisions
Piano is dry when it comes in; doesn't really fit in the soundscape at all. The electric piano sound is way too repetitive. When you finally bring the source tune in, it's ridiculously short, dry, and mechanical. NO -
*ROFL* Final Fantasy 7 'Chocobo Walks Miles Davis'
DarkeSword replied to djpretzel's topic in Judges Decisions
Just want to jump in here and say that Miles Davis wasn't the one who wrote/played Take Five, which Cinco de Chocobo was loosely based on; it was Paul Desmond, the sax player for the Dave Brubeck Quartet. -
*NO* Final Fantasy 'Light Warriors at the Symphony'
DarkeSword replied to djpretzel's topic in Judges Decisions
3/8 time? 3/4 dude. Anyway, time sig interpretation! I love this kind of stuff, and you did a pretty good job here. Unfortunately Larry's right about the fact that it just repeats 3 times. Also add the fact that the sounds aren't that good, and it leads me to a NO. Work more on developing new ideas in the subsequent iterations, and get some better samples! Rework and Resub plz. (Also, you don't go to a Symphony, so that word usage in the title is wrong as far as I know ) -
*NO* Legend of Zelda: Wind Waker 'e-dri'
DarkeSword replied to djpretzel's topic in Judges Decisions
Please. It's the melody by itself on a grating high synth with sustained pads in the background playing over some beats. And it repeats. Needs harmony, countermelody, variation, and development. NO