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Mega Man X: The Grand Maverick Remix Battle 2012
DarkeSword replied to DarkeSword's topic in Competitions
That's fine. Just make sure you use that in your file names when you submit your entries. -
I think Vinnie's got the right of it. Piano sample is probably okay but there's not a lot of dynamic range here. The piece never actually sounds louder or softer, just busier and calmer. Probably just overcompressed. Arrangement is lovely though; good integration of both themes, great transitions and tempo changes. Needs a litter fixer-upper. Would like to see this on OCR soon. NO, resub
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Mega Man X: The Grand Maverick Remix Battle 2012
DarkeSword replied to DarkeSword's topic in Competitions
Draft sheet updated. Check your picks to make sure they are correct. -
Mega Man X: The Grand Maverick Remix Battle 2012
DarkeSword replied to DarkeSword's topic in Competitions
Draft sheet is updated. Please check to see if your picks are correct. Sign-up is still open. We'll try to go for 32, but if we don't get enough, we'll fall back down to 24 and I will figure out how to make that work. Please keep in mind that anyone is allowed to join. -
Violin is killing it for me. Very fakey, whiny violin sample that ends up sounding very exposed. Piano feels very mechanical too. There could be so much more done with the female choir in the beginning too; something more than simple block chords. Some nice ideas but the execution is really flat. Mechanical sequencing and general lack of a really emotive experience just doesn't cut it. NO
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This gets really messy really fast. It's right when the guitars start playing sustained chords that everything starts mashing together. You've got a ton of guitars all sitting in the same space, all vying for attention. There is no balance here at all. Chiptune intro is hokey and totally unnecessary too. Drums get really repetitive and your bass starts doing something loud and weird around 2:30. The arrangement itself is pretty repetitive. You've got about 1 minute's worth of material stretched out to three minutes. The solo is too early in the mix and there's a lot of repetitive material after it. A solo is what you use to break out of an established pattern to keep things fresh. Using it so early means you've already run out of ideas. Not good. You need to look at a bunch of things with this mix; instrumentation and mixing as well as part-writing and the construction of the piece. Needs a lot of work, IMO. NO
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Mega Man X: The Grand Maverick Remix Battle 2012
DarkeSword replied to DarkeSword's topic in Competitions
Current draft picks are compiled in a spreadsheet linked under "current news" in the first post. -
Mega Man X: The Grand Maverick Remix Battle 2012
DarkeSword replied to DarkeSword's topic in Competitions
That's correct, yes. -
Mega Man X: The Grand Maverick Remix Battle 2012 Presented by the OverClocked ReMix Forums Introduction The Grand Maverick Remix Battle is upon us! It's the fall season of the year 2X12, and Mavericks of all shapes and sizes, colors and creeds are converging at OCR to duke it out in a battle of musical supremacy! So begins OCR's second Grand Maverick Remix Battle! Current News Shieldner Sheldon and Sting Chameleon have called a truce and decided to share the title! Phonetic Hero and Theory of N have collaborated on a track together. It's available in the archival release of the GMRB2012 competition. Get it now! Collaborations with and contributions from outside artists are allowed, but the primary artist must be the actual competitor. Match-ups are live and in the brackets section. Remember to submit WAV files, not MP3s. Check the Releases section of this post for the latest remixes. Check the Voting and Results section of this post for voting rules and guidelines. A final note from your tournament organizer: The archival release is every entry re-encoded and retagged for metadata consistency. It also includes the badge graphics. I hope everyone enjoys listening to these tracks again. I think everyone did a really great job, and I'm sorry that the schedule got so out of whack (I blame Hurricane Sandy). People really brought their A-game (as they always do), and I'm really proud of everyone who participated, especially the folks who were initially unsure of their mixing abilities. Our next competition in the CapCompo Series will be this summer. We'll be doing another Wily Castle Remix Gauntlet, with a little bit of a twist that I don't want to give away. Some of you out there know what's going to be happening, so please don't tell anyone if you do. There's still a few months until then, so in the mean time make sure you check out the other competitions that are happening here on the forums. Releases The Grand Maverick Remix Battle 2012 Archive Release [205 MB] Brackets The X Bracket Match-ups Phonetic Hero - Shieldner Sheldon Eliminated Superior X - Rainy Turtloid Tuberz McGee - Wheel Gator AMT - Flame Stag Enigami - Vanishing Gungaroo Neblix - Crescent Grizzly Xarnax42 - Optic Sunflower wildfire - Boomer Kuwanger prophetik - Blizzard Buffalo chthonic - Magna Centipede urdailywater - Frost Walrus Jakesnke17 - Crystal Snail Cash and Change - Overdrive Ostrich BlackPanther - Blast Hornet Prophecy - Volt Catfish The Zero Bracket Match-ups Theory of N - Sting Chameleon Eliminated Yami - Magma Dragoon Zerothemaster - Infinity Mijinion Ectogemia - Bubble Crab Trism - Spike Rosered Amphibious - Slash Beast pixelwave - Armored Armadillo SilvernixSP - Crush Crawfish WillRock - Spark Mandrill Gario - Blaze Heatnix Metal Man - Flame Mammoth jnWake - Wire Sponge TheRexAsaurous - Storm Eagle ProjectSpam - Toxic Seahorse hakstok - Storm Owl Sir Nuts - Chill Penguin Badges X and Zero art are official artworks by Capcom. Nana art is fan art by Diana Da Costa. Voting and Results Voting takes place at the GMRB social group, here on the forums. Things to keep in mind when voting: Everyone is allowed (and encouraged) to vote. The most important thing to consider when voting is how well the remix incorporates and arranges both themes. Production and enjoyability should also be considered. You are required to vote in each battle taking place during the round. If you don't, none of your votes will be counted for that round. You are not required to vote in battles that have a competitor advancing by default (in the case of missed deadlines or resignation). Generally, a voting thread for these battles will not be made. You are required to make an actual decision between two competitors for each battle, meaning, you cannot declare a draw or a tie. This will be counted as not voting and your other votes for other battles will not be counted. You are allowed (and encouraged) to vote for your own entry when voting in your own remix battle. Do not post reviews in the voting thread. Compile your reviews for a round into a single post in this thread. Post the name of the remixer you're voting for in boldface text. Post only once in each voting thread. Everyone must adhere to the Competitions Code of Conduct. Submission All entries must be sent to me (DarkeSword) via PM on the forums. Please include the name of your bracket and the round number in the subject line of your PM. This year I will be encoding all MP3s myself, so please send me your submissions in WAV format. Do not send MP3s. File names must be in the following format: Remixer - Title (Remixer's Maverick vs. Opponent's Maverick).wav Example: DarkeSword - Snow Problem (Chill Penguin vs. Blizzard Buffalo).wav Please note that the Maverick names are two words (e.g. Chill Penguin, not Chillpenguin). Also note that versus is abbreviated with a period (e.g. Chill Penguin vs. Blizzard Buffalo, not Chill Penguin vs Blizzard Buffalo). Your artist name and mix title can be whatever capitalization you want but the Maverick names must be capitalized properly (e.g. Chill Penguin, not chill penguin). Properly formatted file names make it much easier for me to tag everything properly, which ensures good, consistent metadata on all the files that will be distributed to voters. You must adhere to this file name standard. If you don't, I will seriously consider disqualifying you, and I don't think anyone wants to be disqualified just because they couldn't name their file properly. In the past I have received really cryptic file names like gmrb2wip.wav and frost.wav, and that is unacceptable, especially now that the submission format is WAV. FAQ How does it work? You, the remixer, choose any Maverick from Mega Man X through Mega Man X8. Choose wisely, because this will be your Maverick throughout the entire tournament. Once all competitors choose their Mavericks, they'll be matched up with an opponent. When the round begins, remixers will have one week to write a "vs. remix;" that is to say, a remix featuring the themes of their own Maverick and their opponent's Maverick. When the round ends, a public voting period of one week will be conducted for each battle. The tournament will be single-elimination, with two brackets competing on alternating weeks to make things manageable. There will be an X Bracket and a Zero Bracket. All participating competitors and voters will adhere to the Competitions Code of Conduct. So do I just pick a Maverick? Is it first-come-first-served? I'll be doing a draft for Maverick selection. If you're planning on participating, please post a list of five Mavericks you're interested in claiming, in the order of preference. Once everyone posts their lists, I'll go through and assign everyone their first-pick, resolving any conflicts with a coin-toss and moving down the lists as necessary. You will only be assigned one Maverick for the competition. Keep in mind certain Mavericks shared themes, so they will be treated as the same theme for the draft. Mavericks that were chosen in previous competitions are allowed, but I encourage everyone to try someone new. When does it start? The draft/recruitment period will last two weeks or so, so tell your friends and get people to participate! I'm shooting for 16 remixers, but if we get 24 or 32 that'd be phenomenal. Once we have the minimum amount, I'll gauge how much more interest there is and go from there. I'm not a remixer but I want to take part somehow. What can I do to help? We need sigs and artwork and stuff, so if you're good with the Photoshops, that would be a big help. Please wait until I nail down the visual design for this competition before making anything though. I'd like things to be more visually consistent this time around. What about Mega Man/Legends/Battle Network/Zero/ZX? This tournament is limited to the X series. Can I pick Sigma/Doppler/Repliforce, etc? No. The competition is limited to the main 8 Mavericks chosen during stage select in each of the 8 main Mega Man X games. Command Mission themes are also ineligible. Isn't this all just your way of tricking people into making Mega Man remixes for you? Yes.
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OCR02619 - *YES* Mega Man 9 'Abstract Bond'
DarkeSword replied to DragonAvenger's topic in Judges Decisions
I AM QUITE FAMILIAR WITH CONCRETE MAN SO I WILL VOTE ON THIS MIX Very groovy beat. I really dig all the syncopation going on. Really great expansion of the melody. Soundscape has just the right amount of reverb, really gives the piece a big, cavernous sound, especially near the end. Love it! YES -
*NO* Sonic & Knuckles 'Everything Is Glowing (Radio Edit)'
DarkeSword replied to DragonAvenger's topic in Judges Decisions
Not a fan of the buzzy synths, but this arrangement is a really great take on the cheesy source tune. Nice variation throughout the piece. Transitions are good, really nice breakdowns, great energy. YES -
Alright here's the thing. The biggest (and basically only) issue for me with this submission is that it's a 10 and a half minute medley of songs from MM2. Your arrangements are conservative but expansive enough, and the performance and production is killer, but overall, the piece isn't cohesive. My suggestion to you would be to split this up into a couple of mixes. Your Air Man, Bubble Man, Crash Man, and Wily sections could all stand by themselves as individual pieces and I feel like this would work out better in the long run. Right now the only thing the medley says to me is "HEY REMEMBER THAT GAME MEGAMAN 2? HERE ARE SOME SONGS FROM IT!" The novelty of hearing a bunch of songs from a video game has long worn off for me, IMO; I'd rather hear some strong, cohesive individual pieces. NO, resub as many mixes
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*NO* Phantasy Star 4 'Inert (Will to Move)'
DarkeSword replied to DragonAvenger's topic in Judges Decisions
I must be the only one not hearing the rhythm issues here. I mean it sounds loose rhythmically, but I feel like that's really part of the charm. The arrangement and sound design in this piece is fantastic, IMO. I really love that big string sound and those really expansive pads. Gorgeous. Reminds me a bit of Enigma at points. YES -
*NO* Final Fantasy 'Requiem for a Dying World' *RESUB*
DarkeSword replied to Emunator's topic in Judges Decisions
I too laughed. WHEN YOU GET CAUGHT BETWEEN THE WORLD AND NEW YORK CIIIIIIITY~Really rocks out a lot. Violin gets kind of fakey/thin but it's serviceable until around 2:40 when it gets lost in the rhythm guitars. :\ Xylophone/mallet percussion around 1:48 is a really weird choice for a rock tune; makes the whole thing sound plinky. I agree with other crits Js have made about strings and part-writing issues. I did like the vox sample though. Needs a little work. NO -
OCR02971 - *YES* Super Mario 64 'Prog Mario'
DarkeSword replied to Liontamer's topic in Judges Decisions
Really creative arrangement. I'm a sucker for irregular and compound time signatures. A great way of expanding a pretty basic source tune. I don't think the supposed production issues are really a dealbreaker like the other judges do; sounds great to me. YES -
OCR02649 - *YES* Mega Man 2 & 6 'The Root of All Things'
DarkeSword replied to DragonAvenger's topic in Judges Decisions
Weird note choices at :55. Bell is kind of piercing. The soundscape has a really "fakey" feel to it. Those pan-flutes are not a great sample. It works though; good arrangement. Nice energy. I think it's fine. YES -
Done done done.
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Are you sure you want the underscore? Spaces are allowed in usernames.
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Done and done.
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Dawn is my favorite track from Einhander (after Thermosphere). I've listened to it at least a million times. I agree with Deia and Andrew; this needs a lot more personalization. It sounds more like an extended mix of the game track than a remix with your own ideas added. I could see this in an Einhander remake; it's that similar. Try to personalize a bit more; be more daring with your sound design and choices. This kind of meticulous re-creation of the source indicates a lot of talent on your part, but it's not quite what we're looking for on OC ReMix. NO, resub
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OCR02638 - *YES* Mega Man 4 'Foiling Dr. Wily'
DarkeSword replied to OceansAndrew's topic in Judges Decisions
There's a really wicked energy in this piece that I dig. Chip stuff is solid with the right amount of effects. Great treatment of the source; I agree with halc, the chorus is hot. Non-chip synths are really hot too. Solid stuff, Doctor. YES -
OCR02583 - *YES* Sonic the Hedgehog 3 'Marblelous Garden'
DarkeSword replied to Liontamer's topic in Judges Decisions
Pretty conservative but very organic feel. My first thought when this mix started was "wow, great percussion." The sparseness of the soundscape feels appropriate here. Very intimate sound, great performances all around. Extremely tight playing and fantastic interplay between the parts. Incredible. YES -
*NO* Street Fighter Alpha 2 'A$$ Woo Ping'
DarkeSword replied to OceansAndrew's topic in Judges Decisions
Sticking with the NO voters here. Sweet effects and production, but I think the source needs to be more prominent. Not much else to say. NO, resub