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DarkeSword   Administrators 🎮

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Everything posted by DarkeSword

  1. NSMBU runs in 1080p.
  2. That's not really the same. You can easily tell the difference between Mario Galaxy and NSMB. They look completely different. Super Mario 3D Land also looks distinct; you can tell it's a different game. With the NSMB games, they all look the same. You really can't tell them apart aesthetically unless you look for specifics like power-ups or screenshot resolution. They don't look different, they don't feel different; they are essentially interchangeable. Cut this kind of shit out right now or you're banned.
  3. Need to bump this to the top.
  4. I believe he's looking for OC ReMixes, not just regular funk.
  5. Can you do a Tekken Tag Tournament 2 mix? Or Pokemon BW2?
  6. Monster Hunter Tri is for Wii, and yes, it supports Wii Speak, but Wii Speak is not very good. It's a room mic, rather than a headset. Monster Hunter 3 is the new game for Wii U. Anyway, my point was that a cooperative game like Monster Hunter is exactly the kind of game where voice chat is necessary. Cooperative games without efficient communication are difficult. You see it all the time with PC games; it's so much easier to just say "let's go around the side" or "I'm going to CC the guy on the left" than it is to take your hands off your mouse/controller and type it. Add to that the fact that the Wii U doesn't have a keyboard, and communication becomes even harder. People are saying stuff like "just use Skype!" Well, Skype is great, but what if I'm playing a game and I don't have some of the people I'm playing with on my contacts list? It's nicer to to just have integrated voice chat. The people I'm playing with are all automatically on the call. It's effortless. This kind of thing is great for co-op games and fighting game lobbies where there's a lot of spectating. I get that people have bad experiences with voice chat in games like CoD, but that's not really the point. Integrated voice chat is a thing that 360 and PS3 have had for years, and 3rd-party developers simply should not be required to roll their own solution after all this time. The console should provide a standardized voice chat infrastructure that all developers can utilize. It's just extra work that the developer shouldn't have to do. Does Wii U suck for not having it? No, definitely not. But it's just one of those things that the console really should have, and just another thing that Nintendo is behind on.
  7. Monster Hunter 3.
  8. I think I would prefer to do that myself.
  9. If you folks would forgive a little offtopic posting, I have a request. I really need music for this project that I'm working on, and I need it fast. http://ocremix.org/forums/showthread.php?t=41277 It's an album that OCR is doing for a fighting game tournament in January. If anyone can contribute anything of quality, please grab a track. Thanks.
  10. Not shovelware at all. Definitely party games though.
  11. Don't forget to vote, peoples.
  12. Final Fantasy: The 4 Heroes of Light Every town theme is in 3/4 time also.
  13. Home from Comic Con. New matchups and music up.
  14. Tried out Wii U at NYCC today. NintendoLand (Metroid Blast) and NSMBU. The screen on the Gamepad is gorgeous.
  15. That has nothing to do with PC or console. That's weapon accuracy thing.
  16. caaaaaaaaaaaaaaaaaaake
  17. This whole mix is just on auto-pilot the whole way through. Plucked string is supposed to be in the background, so why is it the loudest thing? It's also completely exposed by itself like that. Everything sits around the same range; there are no low/bass parts, just strings in the middle and flute in the middle. Everything gets mashed up because you just layer the parts over each other without any attention given to balancing the instruments. There's also not nearly enough material here to justify it being nearly four minutes long. Needs a lot of work. NO
  18. Drums feel oddly dry and exposed, especially that snare sound. Actually seems a lot louder than everything else going on in the piece. Lead that comes in at :39 feels really weak. Kind of a buzzy, weak, phased thing that sits in the background. Leads should lead, not sit in the background of the soundscape. Drums actually feel on auto-pilot the more I listen to this. Sometimes things change intensity but those drums are still chugging away, all loud and stuff. :\ There's kind of a punchiness that pervades the track too. Everything besides the weak buzzy synth lead sounds like it's being plucked or played extra hard; your synth stabs, pizz strings, and piano. Arrangement is alright but overall the percussion really makes this piece feel like it's plodding along. Needs some more work I think. NO
  19. Sounds are pretty basic but I think they're used well. Arrangement plods a bit but the medley keeps things kind of fresh. Nice blend. I think Larry and Vinnie are right about things needing to be more dynamic though. The energy level throughout this mix is pretty static. I don't really get those big highs and lows. There's a bit there things cut out around 1:35, but even that's still mostly the same. I think some bigger builds could help this piece really stand out. Take a look at what other Js have said and see if you can fix this up a bit. NO, please resub
  20. That bit with the brass around 1:47 is really killer. It's got a great PlayStation-era Capcom sound, like something straight out of Mega Man Battle & Chase. Great adaptation of the source. Nice guitar performance too. Good arrangement. Not ground-breaking but really nice in a straightforward way. YES
  21. Reverb is really muddying this piece up a lot, especially during the fast sections where the syncopation should really be exposed. The timing issues in the performance also bring this piece down and some instances really stick out. Arrangement is nice though. NO, resub
  22. I like it. It's got this really cool kind of menacing vibe to it. Even though it's actually kind of a downtempo four-on-the-floor, it doesn't really plod. I get a really good sense of energy. I like all the little synth and string embellishments throughout the track. Really nice work. YES
  23. Voting is live and new matchups are up. Due time for mixes on Sunday is 5PM, due to my own lateness today. I will be out most of the weekend because I am attending New York Comic-Con. Mixes will be up late Sunday night.
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