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DarkeSword got a reaction from yangfeili in A BIG UPDATE to our Judging Process
The Judges Panel has been talking about ways to work through the queue of submitted remixes at a faster pace, and after a lot of discussion and weighing the pros and cons, we've come to a decision that's probably one of the biggest adjustments to our process in a long time:
Submissions no longer require four (4) YES votes to pass. A decision is reached as soon as the difference in votes is three (3).
To clarify the key change here: when a submission receives three (3) YES votes and there are zero (0) NO votes, the submission is accepted, because the difference in votes is three (3).
If a submission continues to go back and forth without reaching +3 in either direction, the panel will continue to vote until all active judges have voted and the majority will determine the decision.
This update to our decision making process will immediately apply to any submissions on the panel at the time of this announcement going live, and for all decisions moving forward. We won't be going back to previous rejections to find decisions that started with three (3) uncontested YES votes but eventually got rejected; in those cases, what's done is done.
We hope that artists will find this new criteria a little bit easier to understand. Overall, we've been impressed with the quality of work being sent in these past months, and this should make it easier for us to get the slam dunk tracks through the process faster.
Thanks to all the artists who continue to participate in our curation process. Hope to hear your work soon.
- DarkeSword
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DarkeSword got a reaction from Ramaniscence in A BIG UPDATE to our Judging Process
The Judges Panel has been talking about ways to work through the queue of submitted remixes at a faster pace, and after a lot of discussion and weighing the pros and cons, we've come to a decision that's probably one of the biggest adjustments to our process in a long time:
Submissions no longer require four (4) YES votes to pass. A decision is reached as soon as the difference in votes is three (3).
To clarify the key change here: when a submission receives three (3) YES votes and there are zero (0) NO votes, the submission is accepted, because the difference in votes is three (3).
If a submission continues to go back and forth without reaching +3 in either direction, the panel will continue to vote until all active judges have voted and the majority will determine the decision.
This update to our decision making process will immediately apply to any submissions on the panel at the time of this announcement going live, and for all decisions moving forward. We won't be going back to previous rejections to find decisions that started with three (3) uncontested YES votes but eventually got rejected; in those cases, what's done is done.
We hope that artists will find this new criteria a little bit easier to understand. Overall, we've been impressed with the quality of work being sent in these past months, and this should make it easier for us to get the slam dunk tracks through the process faster.
Thanks to all the artists who continue to participate in our curation process. Hope to hear your work soon.
- DarkeSword
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DarkeSword got a reaction from Pavos in A BIG UPDATE to our Judging Process
The Judges Panel has been talking about ways to work through the queue of submitted remixes at a faster pace, and after a lot of discussion and weighing the pros and cons, we've come to a decision that's probably one of the biggest adjustments to our process in a long time:
Submissions no longer require four (4) YES votes to pass. A decision is reached as soon as the difference in votes is three (3).
To clarify the key change here: when a submission receives three (3) YES votes and there are zero (0) NO votes, the submission is accepted, because the difference in votes is three (3).
If a submission continues to go back and forth without reaching +3 in either direction, the panel will continue to vote until all active judges have voted and the majority will determine the decision.
This update to our decision making process will immediately apply to any submissions on the panel at the time of this announcement going live, and for all decisions moving forward. We won't be going back to previous rejections to find decisions that started with three (3) uncontested YES votes but eventually got rejected; in those cases, what's done is done.
We hope that artists will find this new criteria a little bit easier to understand. Overall, we've been impressed with the quality of work being sent in these past months, and this should make it easier for us to get the slam dunk tracks through the process faster.
Thanks to all the artists who continue to participate in our curation process. Hope to hear your work soon.
- DarkeSword
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DarkeSword got a reaction from timaeus222 in A BIG UPDATE to our Judging Process
The Judges Panel has been talking about ways to work through the queue of submitted remixes at a faster pace, and after a lot of discussion and weighing the pros and cons, we've come to a decision that's probably one of the biggest adjustments to our process in a long time:
Submissions no longer require four (4) YES votes to pass. A decision is reached as soon as the difference in votes is three (3).
To clarify the key change here: when a submission receives three (3) YES votes and there are zero (0) NO votes, the submission is accepted, because the difference in votes is three (3).
If a submission continues to go back and forth without reaching +3 in either direction, the panel will continue to vote until all active judges have voted and the majority will determine the decision.
This update to our decision making process will immediately apply to any submissions on the panel at the time of this announcement going live, and for all decisions moving forward. We won't be going back to previous rejections to find decisions that started with three (3) uncontested YES votes but eventually got rejected; in those cases, what's done is done.
We hope that artists will find this new criteria a little bit easier to understand. Overall, we've been impressed with the quality of work being sent in these past months, and this should make it easier for us to get the slam dunk tracks through the process faster.
Thanks to all the artists who continue to participate in our curation process. Hope to hear your work soon.
- DarkeSword
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DarkeSword got a reaction from Subz1987 in A BIG UPDATE to our Judging Process
The Judges Panel has been talking about ways to work through the queue of submitted remixes at a faster pace, and after a lot of discussion and weighing the pros and cons, we've come to a decision that's probably one of the biggest adjustments to our process in a long time:
Submissions no longer require four (4) YES votes to pass. A decision is reached as soon as the difference in votes is three (3).
To clarify the key change here: when a submission receives three (3) YES votes and there are zero (0) NO votes, the submission is accepted, because the difference in votes is three (3).
If a submission continues to go back and forth without reaching +3 in either direction, the panel will continue to vote until all active judges have voted and the majority will determine the decision.
This update to our decision making process will immediately apply to any submissions on the panel at the time of this announcement going live, and for all decisions moving forward. We won't be going back to previous rejections to find decisions that started with three (3) uncontested YES votes but eventually got rejected; in those cases, what's done is done.
We hope that artists will find this new criteria a little bit easier to understand. Overall, we've been impressed with the quality of work being sent in these past months, and this should make it easier for us to get the slam dunk tracks through the process faster.
Thanks to all the artists who continue to participate in our curation process. Hope to hear your work soon.
- DarkeSword
-
DarkeSword got a reaction from pixelseph in A BIG UPDATE to our Judging Process
The Judges Panel has been talking about ways to work through the queue of submitted remixes at a faster pace, and after a lot of discussion and weighing the pros and cons, we've come to a decision that's probably one of the biggest adjustments to our process in a long time:
Submissions no longer require four (4) YES votes to pass. A decision is reached as soon as the difference in votes is three (3).
To clarify the key change here: when a submission receives three (3) YES votes and there are zero (0) NO votes, the submission is accepted, because the difference in votes is three (3).
If a submission continues to go back and forth without reaching +3 in either direction, the panel will continue to vote until all active judges have voted and the majority will determine the decision.
This update to our decision making process will immediately apply to any submissions on the panel at the time of this announcement going live, and for all decisions moving forward. We won't be going back to previous rejections to find decisions that started with three (3) uncontested YES votes but eventually got rejected; in those cases, what's done is done.
We hope that artists will find this new criteria a little bit easier to understand. Overall, we've been impressed with the quality of work being sent in these past months, and this should make it easier for us to get the slam dunk tracks through the process faster.
Thanks to all the artists who continue to participate in our curation process. Hope to hear your work soon.
- DarkeSword
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DarkeSword got a reaction from djpretzel in A BIG UPDATE to our Judging Process
The Judges Panel has been talking about ways to work through the queue of submitted remixes at a faster pace, and after a lot of discussion and weighing the pros and cons, we've come to a decision that's probably one of the biggest adjustments to our process in a long time:
Submissions no longer require four (4) YES votes to pass. A decision is reached as soon as the difference in votes is three (3).
To clarify the key change here: when a submission receives three (3) YES votes and there are zero (0) NO votes, the submission is accepted, because the difference in votes is three (3).
If a submission continues to go back and forth without reaching +3 in either direction, the panel will continue to vote until all active judges have voted and the majority will determine the decision.
This update to our decision making process will immediately apply to any submissions on the panel at the time of this announcement going live, and for all decisions moving forward. We won't be going back to previous rejections to find decisions that started with three (3) uncontested YES votes but eventually got rejected; in those cases, what's done is done.
We hope that artists will find this new criteria a little bit easier to understand. Overall, we've been impressed with the quality of work being sent in these past months, and this should make it easier for us to get the slam dunk tracks through the process faster.
Thanks to all the artists who continue to participate in our curation process. Hope to hear your work soon.
- DarkeSword
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DarkeSword got a reaction from Geoffrey Taucer in A BIG UPDATE to our Judging Process
The Judges Panel has been talking about ways to work through the queue of submitted remixes at a faster pace, and after a lot of discussion and weighing the pros and cons, we've come to a decision that's probably one of the biggest adjustments to our process in a long time:
Submissions no longer require four (4) YES votes to pass. A decision is reached as soon as the difference in votes is three (3).
To clarify the key change here: when a submission receives three (3) YES votes and there are zero (0) NO votes, the submission is accepted, because the difference in votes is three (3).
If a submission continues to go back and forth without reaching +3 in either direction, the panel will continue to vote until all active judges have voted and the majority will determine the decision.
This update to our decision making process will immediately apply to any submissions on the panel at the time of this announcement going live, and for all decisions moving forward. We won't be going back to previous rejections to find decisions that started with three (3) uncontested YES votes but eventually got rejected; in those cases, what's done is done.
We hope that artists will find this new criteria a little bit easier to understand. Overall, we've been impressed with the quality of work being sent in these past months, and this should make it easier for us to get the slam dunk tracks through the process faster.
Thanks to all the artists who continue to participate in our curation process. Hope to hear your work soon.
- DarkeSword
-
DarkeSword got a reaction from Jorito in A BIG UPDATE to our Judging Process
The Judges Panel has been talking about ways to work through the queue of submitted remixes at a faster pace, and after a lot of discussion and weighing the pros and cons, we've come to a decision that's probably one of the biggest adjustments to our process in a long time:
Submissions no longer require four (4) YES votes to pass. A decision is reached as soon as the difference in votes is three (3).
To clarify the key change here: when a submission receives three (3) YES votes and there are zero (0) NO votes, the submission is accepted, because the difference in votes is three (3).
If a submission continues to go back and forth without reaching +3 in either direction, the panel will continue to vote until all active judges have voted and the majority will determine the decision.
This update to our decision making process will immediately apply to any submissions on the panel at the time of this announcement going live, and for all decisions moving forward. We won't be going back to previous rejections to find decisions that started with three (3) uncontested YES votes but eventually got rejected; in those cases, what's done is done.
We hope that artists will find this new criteria a little bit easier to understand. Overall, we've been impressed with the quality of work being sent in these past months, and this should make it easier for us to get the slam dunk tracks through the process faster.
Thanks to all the artists who continue to participate in our curation process. Hope to hear your work soon.
- DarkeSword
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DarkeSword got a reaction from moebius in A BIG UPDATE to our Judging Process
The Judges Panel has been talking about ways to work through the queue of submitted remixes at a faster pace, and after a lot of discussion and weighing the pros and cons, we've come to a decision that's probably one of the biggest adjustments to our process in a long time:
Submissions no longer require four (4) YES votes to pass. A decision is reached as soon as the difference in votes is three (3).
To clarify the key change here: when a submission receives three (3) YES votes and there are zero (0) NO votes, the submission is accepted, because the difference in votes is three (3).
If a submission continues to go back and forth without reaching +3 in either direction, the panel will continue to vote until all active judges have voted and the majority will determine the decision.
This update to our decision making process will immediately apply to any submissions on the panel at the time of this announcement going live, and for all decisions moving forward. We won't be going back to previous rejections to find decisions that started with three (3) uncontested YES votes but eventually got rejected; in those cases, what's done is done.
We hope that artists will find this new criteria a little bit easier to understand. Overall, we've been impressed with the quality of work being sent in these past months, and this should make it easier for us to get the slam dunk tracks through the process faster.
Thanks to all the artists who continue to participate in our curation process. Hope to hear your work soon.
- DarkeSword
-
DarkeSword got a reaction from Gario in A BIG UPDATE to our Judging Process
The Judges Panel has been talking about ways to work through the queue of submitted remixes at a faster pace, and after a lot of discussion and weighing the pros and cons, we've come to a decision that's probably one of the biggest adjustments to our process in a long time:
Submissions no longer require four (4) YES votes to pass. A decision is reached as soon as the difference in votes is three (3).
To clarify the key change here: when a submission receives three (3) YES votes and there are zero (0) NO votes, the submission is accepted, because the difference in votes is three (3).
If a submission continues to go back and forth without reaching +3 in either direction, the panel will continue to vote until all active judges have voted and the majority will determine the decision.
This update to our decision making process will immediately apply to any submissions on the panel at the time of this announcement going live, and for all decisions moving forward. We won't be going back to previous rejections to find decisions that started with three (3) uncontested YES votes but eventually got rejected; in those cases, what's done is done.
We hope that artists will find this new criteria a little bit easier to understand. Overall, we've been impressed with the quality of work being sent in these past months, and this should make it easier for us to get the slam dunk tracks through the process faster.
Thanks to all the artists who continue to participate in our curation process. Hope to hear your work soon.
- DarkeSword
-
DarkeSword got a reaction from prophetik music in A BIG UPDATE to our Judging Process
The Judges Panel has been talking about ways to work through the queue of submitted remixes at a faster pace, and after a lot of discussion and weighing the pros and cons, we've come to a decision that's probably one of the biggest adjustments to our process in a long time:
Submissions no longer require four (4) YES votes to pass. A decision is reached as soon as the difference in votes is three (3).
To clarify the key change here: when a submission receives three (3) YES votes and there are zero (0) NO votes, the submission is accepted, because the difference in votes is three (3).
If a submission continues to go back and forth without reaching +3 in either direction, the panel will continue to vote until all active judges have voted and the majority will determine the decision.
This update to our decision making process will immediately apply to any submissions on the panel at the time of this announcement going live, and for all decisions moving forward. We won't be going back to previous rejections to find decisions that started with three (3) uncontested YES votes but eventually got rejected; in those cases, what's done is done.
We hope that artists will find this new criteria a little bit easier to understand. Overall, we've been impressed with the quality of work being sent in these past months, and this should make it easier for us to get the slam dunk tracks through the process faster.
Thanks to all the artists who continue to participate in our curation process. Hope to hear your work soon.
- DarkeSword
-
DarkeSword got a reaction from paradiddlesjosh in A BIG UPDATE to our Judging Process
The Judges Panel has been talking about ways to work through the queue of submitted remixes at a faster pace, and after a lot of discussion and weighing the pros and cons, we've come to a decision that's probably one of the biggest adjustments to our process in a long time:
Submissions no longer require four (4) YES votes to pass. A decision is reached as soon as the difference in votes is three (3).
To clarify the key change here: when a submission receives three (3) YES votes and there are zero (0) NO votes, the submission is accepted, because the difference in votes is three (3).
If a submission continues to go back and forth without reaching +3 in either direction, the panel will continue to vote until all active judges have voted and the majority will determine the decision.
This update to our decision making process will immediately apply to any submissions on the panel at the time of this announcement going live, and for all decisions moving forward. We won't be going back to previous rejections to find decisions that started with three (3) uncontested YES votes but eventually got rejected; in those cases, what's done is done.
We hope that artists will find this new criteria a little bit easier to understand. Overall, we've been impressed with the quality of work being sent in these past months, and this should make it easier for us to get the slam dunk tracks through the process faster.
Thanks to all the artists who continue to participate in our curation process. Hope to hear your work soon.
- DarkeSword
-
DarkeSword got a reaction from Dj Mokram in A BIG UPDATE to our Judging Process
The Judges Panel has been talking about ways to work through the queue of submitted remixes at a faster pace, and after a lot of discussion and weighing the pros and cons, we've come to a decision that's probably one of the biggest adjustments to our process in a long time:
Submissions no longer require four (4) YES votes to pass. A decision is reached as soon as the difference in votes is three (3).
To clarify the key change here: when a submission receives three (3) YES votes and there are zero (0) NO votes, the submission is accepted, because the difference in votes is three (3).
If a submission continues to go back and forth without reaching +3 in either direction, the panel will continue to vote until all active judges have voted and the majority will determine the decision.
This update to our decision making process will immediately apply to any submissions on the panel at the time of this announcement going live, and for all decisions moving forward. We won't be going back to previous rejections to find decisions that started with three (3) uncontested YES votes but eventually got rejected; in those cases, what's done is done.
We hope that artists will find this new criteria a little bit easier to understand. Overall, we've been impressed with the quality of work being sent in these past months, and this should make it easier for us to get the slam dunk tracks through the process faster.
Thanks to all the artists who continue to participate in our curation process. Hope to hear your work soon.
- DarkeSword
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DarkeSword got a reaction from The Vodoú Queen in Regarding Recent Technology Advancements
"Recording wind chimes" is not in the same space as using machine-learning algorithms trained on consentless work.
The first post of this thread also says don't share work generated generated wholly or in-part by UDIO. Come on man.
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DarkeSword got a reaction from The Vodoú Queen in Regarding Recent Technology Advancements
Don't try to throw the OCR mission statement in my face and think that that somehow proves your point. Nowhere in that mission statement does it say that we need to treat all forms of music in the world equally, regardless of whether it was written by a person or generated by a machine-learning algorithm. That's not there. We are dedicated to the appreciation of and promotion of video game music as an artform. This has, for the last 25 years, meant recognizing that the composers who wrote music for video games created art. They are artists. They are human beings who made thoughtful decisions about the music they wrote. They created with intent.
Can you use machine-learning tools to create artwork with intent? Sure. I pretty clearly stated in the announcement that I don't have a problem with machine learning as a technology, but that I don't want people to post music on OCR from services that trained their models on music that was not provided with consent from the artists who created that music. The technology is not the problem; the people building these services using resources they're not supposed to are the problem. These folks have not figured out how to build these services without plundering the collective creative works on the internet. No thanks.
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DarkeSword got a reaction from Dj Mokram in Regarding Recent Technology Advancements
Don't try to throw the OCR mission statement in my face and think that that somehow proves your point. Nowhere in that mission statement does it say that we need to treat all forms of music in the world equally, regardless of whether it was written by a person or generated by a machine-learning algorithm. That's not there. We are dedicated to the appreciation of and promotion of video game music as an artform. This has, for the last 25 years, meant recognizing that the composers who wrote music for video games created art. They are artists. They are human beings who made thoughtful decisions about the music they wrote. They created with intent.
Can you use machine-learning tools to create artwork with intent? Sure. I pretty clearly stated in the announcement that I don't have a problem with machine learning as a technology, but that I don't want people to post music on OCR from services that trained their models on music that was not provided with consent from the artists who created that music. The technology is not the problem; the people building these services using resources they're not supposed to are the problem. These folks have not figured out how to build these services without plundering the collective creative works on the internet. No thanks.
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DarkeSword got a reaction from paradiddlesjosh in Regarding Recent Technology Advancements
Don't try to throw the OCR mission statement in my face and think that that somehow proves your point. Nowhere in that mission statement does it say that we need to treat all forms of music in the world equally, regardless of whether it was written by a person or generated by a machine-learning algorithm. That's not there. We are dedicated to the appreciation of and promotion of video game music as an artform. This has, for the last 25 years, meant recognizing that the composers who wrote music for video games created art. They are artists. They are human beings who made thoughtful decisions about the music they wrote. They created with intent.
Can you use machine-learning tools to create artwork with intent? Sure. I pretty clearly stated in the announcement that I don't have a problem with machine learning as a technology, but that I don't want people to post music on OCR from services that trained their models on music that was not provided with consent from the artists who created that music. The technology is not the problem; the people building these services using resources they're not supposed to are the problem. These folks have not figured out how to build these services without plundering the collective creative works on the internet. No thanks.
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DarkeSword got a reaction from colorado weeks in Regarding Recent Technology Advancements
Don't try to throw the OCR mission statement in my face and think that that somehow proves your point. Nowhere in that mission statement does it say that we need to treat all forms of music in the world equally, regardless of whether it was written by a person or generated by a machine-learning algorithm. That's not there. We are dedicated to the appreciation of and promotion of video game music as an artform. This has, for the last 25 years, meant recognizing that the composers who wrote music for video games created art. They are artists. They are human beings who made thoughtful decisions about the music they wrote. They created with intent.
Can you use machine-learning tools to create artwork with intent? Sure. I pretty clearly stated in the announcement that I don't have a problem with machine learning as a technology, but that I don't want people to post music on OCR from services that trained their models on music that was not provided with consent from the artists who created that music. The technology is not the problem; the people building these services using resources they're not supposed to are the problem. These folks have not figured out how to build these services without plundering the collective creative works on the internet. No thanks.
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DarkeSword got a reaction from pixelseph in Regarding Recent Technology Advancements
Don't try to throw the OCR mission statement in my face and think that that somehow proves your point. Nowhere in that mission statement does it say that we need to treat all forms of music in the world equally, regardless of whether it was written by a person or generated by a machine-learning algorithm. That's not there. We are dedicated to the appreciation of and promotion of video game music as an artform. This has, for the last 25 years, meant recognizing that the composers who wrote music for video games created art. They are artists. They are human beings who made thoughtful decisions about the music they wrote. They created with intent.
Can you use machine-learning tools to create artwork with intent? Sure. I pretty clearly stated in the announcement that I don't have a problem with machine learning as a technology, but that I don't want people to post music on OCR from services that trained their models on music that was not provided with consent from the artists who created that music. The technology is not the problem; the people building these services using resources they're not supposed to are the problem. These folks have not figured out how to build these services without plundering the collective creative works on the internet. No thanks.
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DarkeSword got a reaction from ZackParrish in Regarding Recent Technology Advancements
Don't try to throw the OCR mission statement in my face and think that that somehow proves your point. Nowhere in that mission statement does it say that we need to treat all forms of music in the world equally, regardless of whether it was written by a person or generated by a machine-learning algorithm. That's not there. We are dedicated to the appreciation of and promotion of video game music as an artform. This has, for the last 25 years, meant recognizing that the composers who wrote music for video games created art. They are artists. They are human beings who made thoughtful decisions about the music they wrote. They created with intent.
Can you use machine-learning tools to create artwork with intent? Sure. I pretty clearly stated in the announcement that I don't have a problem with machine learning as a technology, but that I don't want people to post music on OCR from services that trained their models on music that was not provided with consent from the artists who created that music. The technology is not the problem; the people building these services using resources they're not supposed to are the problem. These folks have not figured out how to build these services without plundering the collective creative works on the internet. No thanks.
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DarkeSword got a reaction from Nase in Game Set Mash!! 3 - Streets of Rage vs. Etrian Odyssey
Welcome to Game Set Mash!!, a team-based, long-form competition format for the OC ReMix community!
Current Status
I'm gathering interest here on the forums and in our Discord and I'd like to start in July depending on if we can get some sizable teams. I would love to have around 6-7 people on each team to really get the spirit of collaboration going.
What are the games we're remixing?
The time around we're celebrating the music of Yuzo Koshiro! This legendary composer has such a wide breadth of work, and for GSM3 we're going to mix the pulsing beat 'em up beats of Streets of Rage with the sweeping JRPG scores from Etrian Odyssey.
Streets of Rage - Streets of Rage, Streets of Rage 2, and Streets of Rage 3 Etrian Odyssey - Etrian Odyssey, Etrian Odyssey 2, Etrian Odyssey 3 Each franchise features more games than just the initial three, but for the purposes of this competition we're going to limit to those first games.
What are the rules about teams?
I want to make things easy and accessible for people to participate, so there's no maximum on team size, but I'll be asking people to do their best to even out the teams once we have all of our participants signed up. There are no rules about who has to be a primary arranger for a track from week to week. Teams will be free to organize and determine how each of the three remixes gets covered. Using your teammates for collaboration and feedback is highly encouraged.
Game Set Mash!! is run primarily on OCR's Discord server, so you need to make sure you join up there.
I'm new to GSM, how does the competition work?
Participating remixers will form 2 teams of at least 3 members each. Each team will be assigned a set of 3 games. The competition lasts 6-7 weeks, with 10-day mixing rounds alternating with 4-day voting periods. At the start of the mixing round, each team will choose and reveal 1 source tune from each of their 3 games. Each source will be paired with another source from the opposing team, for a total of 3 pairs. Each team will be responsible for writing 3 remixes for the week that combine (or mash) both source tunes in each pair. At the end of the mixing round, we'll upload the remixes and have a community vote. Voters will vote on the 3 remixes that did the best job of mashing the two source tunes together. Teams will accumulate a score based on how many of the community votes they win. In the next mixing round, we'll rotate which games get paired up with opposing games.
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DarkeSword got a reaction from Xaleph in Game Set Mash!! 3 - Streets of Rage vs. Etrian Odyssey
Pushing this to August! Sign up sign up sign up!
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DarkeSword got a reaction from Dj Mokram in Game Set Mash!! 3 - Streets of Rage vs. Etrian Odyssey
Welcome to Game Set Mash!!, a team-based, long-form competition format for the OC ReMix community!
Current Status
I'm gathering interest here on the forums and in our Discord and I'd like to start in July depending on if we can get some sizable teams. I would love to have around 6-7 people on each team to really get the spirit of collaboration going.
What are the games we're remixing?
The time around we're celebrating the music of Yuzo Koshiro! This legendary composer has such a wide breadth of work, and for GSM3 we're going to mix the pulsing beat 'em up beats of Streets of Rage with the sweeping JRPG scores from Etrian Odyssey.
Streets of Rage - Streets of Rage, Streets of Rage 2, and Streets of Rage 3 Etrian Odyssey - Etrian Odyssey, Etrian Odyssey 2, Etrian Odyssey 3 Each franchise features more games than just the initial three, but for the purposes of this competition we're going to limit to those first games.
What are the rules about teams?
I want to make things easy and accessible for people to participate, so there's no maximum on team size, but I'll be asking people to do their best to even out the teams once we have all of our participants signed up. There are no rules about who has to be a primary arranger for a track from week to week. Teams will be free to organize and determine how each of the three remixes gets covered. Using your teammates for collaboration and feedback is highly encouraged.
Game Set Mash!! is run primarily on OCR's Discord server, so you need to make sure you join up there.
I'm new to GSM, how does the competition work?
Participating remixers will form 2 teams of at least 3 members each. Each team will be assigned a set of 3 games. The competition lasts 6-7 weeks, with 10-day mixing rounds alternating with 4-day voting periods. At the start of the mixing round, each team will choose and reveal 1 source tune from each of their 3 games. Each source will be paired with another source from the opposing team, for a total of 3 pairs. Each team will be responsible for writing 3 remixes for the week that combine (or mash) both source tunes in each pair. At the end of the mixing round, we'll upload the remixes and have a community vote. Voters will vote on the 3 remixes that did the best job of mashing the two source tunes together. Teams will accumulate a score based on how many of the community votes they win. In the next mixing round, we'll rotate which games get paired up with opposing games.
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DarkeSword reacted to Grimmoire in I found a pretty neat Schala's theme remix on a discord meme, but i can't find it anywhere else on the internet
Oh sure, thanks for the correction, i honestly didn't think much about guidelines when submitting, i just assumed it was a good ol' music sharing forum, and since one of the spaces to fill when submitting was "Sources" i thought it meant like, the place i got the song from, not the franchise/media it's inspired from.