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Everything posted by Rexy
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OCRA-0040 - Final Fantasy VI: Balance and Ruin
Rexy replied to zircon's topic in Album Reviews & Comments
I do get what you mean, and that was indeed how I made my start looking for stuff on OC Remix - looking for arrangements to source material I recognize. But aside from the obvious Sonic and Final Fantasy related material, I couldn't relate to most of the other games at all at that time, and thought games that defined my youth weren't even touched (hence eventually building up the skillset to try for myself). But you should've seen the kind of questions I had in my head when I first saw some of the mixes here: - What's this 'Chrono Trigger' game you guys are heaping praise for? (bear in mind it never came out here before the DS port...) - I've played a bit of Mega Man X, but what makes the original NES games so special? - Never played Castlevania, so why's it a big deal for live instrument players? Oddly, in the latter two cases I went on to play more in those respective series and even had several mixposts for them, but that's beside the point. What OC Remix got me to do was opened my own horizons and understood other people's nostalgia while at the same time exploring territory I personally hadn't tread before. However it does get disheartening when others won't tread the same ground you've done gaming-wise as a youth, but this appears to be how the world turns. Regardless of genre tackled, if I show what the source means to me then it makes me feel all the more motivated to keep going. To sum it up, we're all artists at the end of the day and expressing ourselves with our innermost passions. To understand that, exploring outside of your listening comfort zone would definitely help you find some hidden gems. Believe me, it will be worth it -
OCRA-0040 - Final Fantasy VI: Balance and Ruin
Rexy replied to zircon's topic in Album Reviews & Comments
Think it's about time I chipped in - a great week's launch, saw a thrilling ride all the way through I could pick favorites, but the last thing I want to do is to really upset people to the point they get left out (albeit for my utmost favorites, the artists more than likely already know). But I have to say it's one heck of a coherent album that fitted the scope just well from the traditional to the downright quirky, was a pleasure to be involved with the whole thing as well, and is definitely one for the record books thanks to the sweet response all around! I wanted to have done more to promote it - couldn't do the usual perspective video due to what went down with Square. But I'm still working on something to go onto my Youtube page at least - hopefully it won't be too late by the time it gets up there >_> -
I saw your PM. Let's say you COULD'VE had a finished track from me 2 months ago had it not been for a *cough*certainotherprojectdirector*coughcough*. But it is being worked on, direction and everything.
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Final Fantasy III: Resurrection - Wrapping Up (Sign Consent Form!)
Rexy replied to Brandon Strader's topic in Projects
Brandon, please don't scare me with that. I at least am notifying you that I am active and that I will be pretty pissed if someone takes Prelude away from me. Adding pressure into the mix does no good, even you know that >_< -
Final Fantasy III: Resurrection - Wrapping Up (Sign Consent Form!)
Rexy replied to Brandon Strader's topic in Projects
I replied with a PM. I'm pushing myself to be as far back in the game as possible, but at this point, Kyle (TMNT) and Matt (Sonic CD) are of top priority. I will definitely have something by September. -
FF6 Balance & Ruin Kickstarter RELAUNCHED (and FUNDED)!
Rexy replied to zircon's topic in Announcements
Yeah, the deal with Square is pretty much the reason why I don't think I'm gonna host my usual "video-perspective-with-game-footage-spliced-in" for this particular project. But I can assure you there will be something -
FF6 Balance & Ruin Kickstarter RELAUNCHED (and FUNDED)!
Rexy replied to zircon's topic in Announcements
I'm more convinced it's the hair and the folky way of life. Like Gau, you're just... well, natural -
Cheers, editing that now to save Polo some much needed stress
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It's kind of odd to figure out the context though, because it's actually a huge spoiler for Crash of the Titans; last line of the game at that. Think there may need to be a bit of a debate over this xD Either way, taken the recent crits into account with a fresh revision: --- A breakthrough in platform video-game design, Crash Bandicoot started life on the Sony Playstation, going as far as being an unofficial mascot for the system throughout the 1990s. A reject from Dr Neo Cortex's globe-dominating mutant army, Crash typically sets out to stop whatever diabolical scheme Cortex has to take over the world, usually involving the power of tall purple 'power crystals'. In spite of being enemies, there have been instances of Crash and Cortex working together throughout the series' progression, usually against a different foe. Crash is often joined by the guardian mask Aku Aku, who acts as a mentor and shield; his sister Coco, a much smarter bandicoot capable of hacking into Cortex's data systems and building many gadgets including the virtual 'warp rooms' early on in the series' run; Crunch, an unrelated bandicoot who is obsessed with his fitness and strength; and many small animals that guide them from place to place, including a polar bear cub, a t-rex hatchling and a tiger cub. Crash himself is highly expressive in spite of his limited verbal skills, mostly through exaggerated body language. He's not afraid of getting hurt even with Aku Aku getting in the way, and he would easily throw himself in the line of danger just to do what's right. His range of attacks originally started with a jump and a spin attack - which solidified his namesake due to his 'crashing' into boxes this way - but he eventually learnt new tricks over time, including the belly flop, a slide attack, and even wielding a fruit bazooka! Outside of his adventuring time, he can be seen relaxing at the beach, whether it be sunbathing, wakeboarding, feasting on wumpa fruit, or spending time with his sister Coco and friend Crunch. The original Crash title was critically acclaimed for their 3D-on-rails game design and cartoony visuals, and has sold over 6 million units worldwide. Additionally, Crash is one of very few Western-created game franchises to receive a huge following in Japan. This was further helped by having new cosmetic additions and bonuses exclusive to the Japanese releases, with some being brought back into future Western releases including Crash's signature victory dance and the recurring joke character Fake Crash. http://en.wikipedia.org/wiki/Crash_Bandicoot http://www.stanford.edu/group/htgg/cgi-bin/drupal/sites/default/files2/jdelahunt_2004_1.pdf
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I wish I can jump on that bandwagon (yep, I've been there), but you didn't even touch mine. xD Nice showcase tho!
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I even acknowledged this on my Twitter earlier this afternoon. If you're personally happy with what you're doing, then that's all you need. Just don't mind the barbarians around OCR so much, and just focus on the responsibility in the first place. To those who mocked him: if you think someone having a Sonic tattoo is a bad thing, I have two words: Javier Culson. Take that.
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USA, UK, Canada, France, The Netherlands. How the hell I got the French and Dutch on my side is baffling me. xD
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Well I put in the relevance there because you asked for the relevance behind the boxes. They didn't have a story link - just a way for the Naughty Dog staff to add more challenge to the game if they're all broken. I take in the end there shouldn't be any elaboration on the boxes outside of the whole namesake thing? Most of the time his speech is minimal, or if there is any at all, it's often garbled. In fact, most games have him often saying one word ("Whoa!", being heard if he dies). Outside of kart racers/party games, it wasn't until Crash of the Titans when he finally used his voice some more, but even then his speech is completely garbled and unintelligible (give or take the exclamation of "Pancakes!", but that's about it). Whichever is the case, Crash hasn't canonically stringed an entire sentence together yet.
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Alright, here we go again. I've taken Dafydd and Polo's tips to heart and re-tweaked a few things! Sorry for taking so long - you try getting back into things after undergoing surgery, lol. In regards to the "into-the-screen" thing, the best way to describe Crash's original concept is that you're literally guiding him into the screen, or towards you. Think Space Harrier except you can actually stop running forward xD Either way, here's what I have: --- A breakthrough in platform video-game design, Crash Bandicoot started life on the Sony Playstation, going as far as being an unofficial mascot for the system throughout the 1990s. Crash's first game was released in 1996, created by then-unknown game developer Naughty Dog. A reject from Dr Neo Cortex's globe-dominating mutant army, Crash typically sets out to stop whatever diabolical scheme Cortex has to take over the world, usually involving the power of tall purple 'power crystals'. In spite of being enemies, there have been rare instances of Crash and Cortex working together throughout the series' progression, usually against a common foe opposing both of them. Crash would be accompanied on his journey by the guardian mask Aku Aku, who acts as a mentor and shield; his sister Coco, a much smarter bandicoot capable of hacking into Cortex's data systems and building many gadgets including the many virtual 'warp rooms' early on in the series' run; Crunch, an unrelated Bandicoot who is obsessed with his fitness and strength; and many small animals whom would help them run from place to place, including a polar bear cub, a t-rex hatchling and a tiger cub. In most games, collecting all the crystals would be enough to stop Cortex's plan, but the best ending would be obtained by collecting all of the gems - mostly white, but there are several different colored gems that can open up new routes in certain levels. Those gems can be obtained by either exploring difficult paths, or breaking every box in one level. Crash himself can be easily expressive in spite of his limited verbal skills, mostly through exaggerated body language. He's not afraid of getting hurt even with Aku Aku getting in the way, and would easily throw himself in the line of danger just to do what's right. His range of attacks originally started with a jump and a spin attack - which solidified his namesake due to his 'crashing' into boxes this way - but he eventually learnt new tricks over time, including the belly flop, a slide attack, and even wielding a fruit bazooka! Outside of his adventuring time, he can be seen relaxing at the beach; whether it be sunbathing, wakeboarding, feasting on wumpa fruit, or spending time with Coco and Crunch. The original Crash platformers were critically acclaimed for their 3D-on-rails game design and cartoony visuals, with more technical achievements being accomplished further along in the series' run on the PS1. The audio had also been more highly acclaimed as it went on, with all four titles under Naughty Dog's wing being scored by Mutato Muzika - a music writing team including Devo's Mark Mothersbaugh. Furthermore, Crash is one of very few Western-created game franchises to receive a huge following in Japan. This was further helped by having new cosmetic additions and bonuses exclusive to the Japanese releases, with some being brought back into future Western releases including Crash's signature victory dance and the recurring joke character Fake Crash. http://en.wikipedia.org/wiki/Crash_Bandicoot http://www.stanford.edu/group/htgg/cgi-bin/drupal/sites/default/files2/jdelahunt_2004_1.pdf (references cut as per previous post as well)
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OCR Mascots: Class of Spring 2013 - Voting Closed
Rexy replied to Liontamer's topic in General Discussion
Not necessarily. Marth's tied in the same position, and even then they're not all that safe - especially considering some of the pushers from 11-15. -
OCR Mascots: Class of Spring 2013 - Voting Closed
Rexy replied to Liontamer's topic in General Discussion
I can't count that - pick two other characters for the list and then we'll talk. -
That definitely helps! Don't get me wrong - your idea this week is extremely creative and has a great amount of potential. It's even a sweet change in direction from your Week 1 track The problem I had with the track when I first heard it was that I didn't hear Marble Zone all that clearly until right at the end. Mega Water S wasn't a problem at all in comparison, so that worked well in its favor. Even with the breakdown and comparing it to the track, it appears to me that Marble Zone was handled very liberally in comparison, which seems to justify my initial struggle to point it out. Even if the track failed to grab my vote for this week, I still have to say I'm seeing creative potential with you. I even acknowledged that on Friday night and I really hope you can keep bringing those ideas forward and refining your approach
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FF6 Balance & Ruin Kickstarter RELAUNCHED (and FUNDED)!
Rexy replied to zircon's topic in Announcements
Couldn't you quickly get DragonAvenger to do a mini-interlude for that for a small brass group like the pair she did for FF4? -
OCR Mascots: Class of Spring 2013 - Voting Closed
Rexy replied to Liontamer's topic in General Discussion
Five days left and there's quite a bunch of characters knocking on the door to barely get into the chosen 10. It's at this point that 99% of all characters got some support, so this is definitely a sweet turnout! Shame the same can't be said for the other 1%...... -
Gotta have to say, there's been some solid efforts sent through for Round 1! I can definitely see there being a close call for the therex / jnWake matchup - in fact both entries surprised me a lot - but otherwise it's very thrilling stuff! I'm going to pimp a few entries on SEGA Mixer Drive tomorrow, and will continue to keep an eye on the contest's development throughout its run. In vote related news, Tuberz still needs to vote in the other two matchups for his vote in his own to be counted. Get on it, skipper!
