Also since Garpocalypse asked about it I'll go into a bit of detail about the production techniques I used for my mix. I believe everyone should give a little insight on what they do, I'm always learning stuff from others and I see these competitions as a way to getting better at this, while having fun. In fact joining competitions (since the now defunct IMC around 7 years ago) was what helped me get better.
Anyways I don't know what he wants me to talk about specifically because there's a lot to the production so I'll just talk about some of the new stuff I tried with this mix and the stuff I think ended up sounding better. If you want me to talk about something specific let me know.
So I'll start with one of the pads, which is the one that starts the song and is heard through the mix. When I heard the original I felt I could go in a melodic trance direction with this, in the vein of what Hybrid or Sasha were doing back in the late 90's (
,
) The main thing with this genre are the drums and the pads(ambience), so I had to work on getting those right first, which is kind of new for me because I start working on the drums and the bass first for most of my songs because the genres I do have a bigger focus on those.So if you listen to the examples, the pads have a lot of movement and are quite evolving and envelope the listener. So I got a basic soft pad working first, nothing too impressive just a polyphonic pad made out of sawtooth and pulse waves. Then to give the movement I tried something new: I split the signal into 3. The first one stayed raw and a bit centered. Then I ran the other two through 2 different bandpass filters, each bandpass filter frequency knob was being modulated by 2 similar sine lfos going at slightly different rates and moving at slightly different ranges. Then panned onne signal to the left and the other to the right. Not hard pan, but a good amount so they were quite spread out, add reeverb to the 3 signals and voila, a pad that feels wide yet full, has a nice movement to it, and yet feels solid because the raw signal is still coming through the center .
Through the song there are some other pads that go in and out to suppor this one but that's the main one and basically the whole ambience of the mix.
So I got that right, next are the drums. For these, I actually do a ton of layering with my drums and in fact I have empty layer presets for my projects so when I want to work with something I just have to write the drumline and load samples in the layers till I get a solid layer of drums that I like. For this genere I needed a solid but not dubstep-overbearing kick, a snappy but wide snare that could get ghost notes sounding good (very important for breakbeats)and some subtle hats, not very important for this genre. To give power to the snare and kick I used parallel compression.
Some of you may be familiar with the term but I'll explain anyways, With parallel compression what you do is basicall you split your signal in two (or use send effect channels, it's the same). The first one stays raw, so it keeps the character and body of the original, and the other one you compress it heavily so it gets an extreme transient (starting peak, or snap) going. Then you feed that compressed signal to the original, gradually, until you feel the drum is snappy enough while reetaning the characteristics of the original sound
After the basic drums were laid out, with breakbeats I usually load a couple of loops just to fill space. I bandpass them so I get just the frequencies I want to be filled in the drumline, and compress the hell out of them as I feel this makes them fill space even more, but I don't compress them to get snap like you would do with parallel compression, I compress them to make them sound squishy in this case and lose all the snap they had. They aren't noticeable that much in the final mix, you can't really hear them much mostly you hear the main kick, snare and hats I wrote in the base drumline, but the loops are in the back making sure it doesn't sound too dull.
The acid bass was very important and I love my acid basses. I use them as much as I can if I have the oportunity. I always build them from scratch so they never sound exacly the same in my songs, and because I have a lot of fun doing it. Building one isn't too hard but is a bit long to explain, would be happy to if anyone is interested.
The Whistle-y/flutey sound is actually a preset I grabbed and modified it. It was a pad preset initially but I made some modifications to make it sound a bit more like a lead sound. I can't really go into too much detail about how it was built because it's very specific to Reason (it uses maelstrom and a specific wavetable caled ghost-something)
As for everything else well if you want to know about something in particular, just ask .
As for the mixing and mastering, my golden rule is: use sub-busses, keep your global mixing volume below -9db (I'm usually around -6), and leave mastering for when the song is done. try to get your mix to sound good without mastering, so the mastering process is devoid of any eq or hard compression. My mastering process usually involves only slight compression, slight tube saturation, and limiting to 0db. It's very simple because I focus on getting the mixing right.
Hope any of that was useful .
EDIT: If you're a Reason user I'll be glad to share the song file.