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m68030

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Everything posted by m68030

  1. You I got a kick out of listening to this mix after I had completed my Maridia remix when I realized that we had used some of the same patches, I belive. Great stuff either way.
  2. Note: this was a standard submission Interesting. I'm a real sucker for piano/strings/drums like this, so that'll probably bias my judging, but I'd say it's all good. A nice rich sound over all; I wish I was more familiar with the theme-- I'd enjoy this a great deal more, but since I'm not I probably won't listen to this many more times. cool. YES
  3. I really hate juding music in this style because I'm really not a fan of a good deal of it. The synths used are pretty neat (save for that chord stab, it feels out of place to me), and it's cool to hear some Tekken 2 loving, but my real complaint is that the whole mix seems to hurting for a real midrange to fill it out. Plenty of crisp highs and all, but it's like there's no meat in the middle. I want my meaty goodness Just something to consider in future compositions, but that's purely my taste in sonic texture speaking. Neat stuff. YES
  4. I would really like to hear many more layers and textures in this... As it stands now, it's a little boring to listen to because there is never very much going on. I would like to hear an original version of the song though. for now i will vote NO
  5. I'm not too big on the lead instrument, personally. Seems a little TOO light and airy for my tastes, but I can live with it. Drums are a little too crisp for what I'd envision with this atmosphere. Those chromatic runs RPG music seems to love just always rub me the wrong way... but I'm not going to judge the original song too much (: Anyway, nice solid atmosphere here, but I'm still not too big on the drumset used. Personal gripes aside though, it's put together well and enjoyable. YES
  6. Seeing those two no votes makes me very sad when I hear how cool the intro to this one sounds. But suddenly all that neat tension falls away and it's a tired sounding drum loop and some sort of stringy lead instrument. If the lead is going to wander around a melody alone, then the drums are too loud, and if the drums are suppose to overpower some sort of background harmony noise, i'd like to hear the drums really do something. When the frightfully sustained guitar comes in, I'm not really sure what the artist is trying to do. I suppose there's suppose to be some sort of sense of 'isolation' or lonliness with the theme of death and all, but the quality of the samples is really overriding my ability to get sucked into it. maybe with something to draw out the suspense, or a softer edge to that plucky guitar sampleset it might work, but right now I just don't feel it. Again, by the time the ending comes around, the crashing drum hits and (a little too sharp sounding) strings make a neat atmosphere that I really would have loved to heard developed in the main part of the track itself, but for now, I'm just left wondering what I was suppose to be listening to. NO
  7. Mmhmm.. first few seconds a little odd, but by the time it gets to the point its pretty cool. Some of the dissonant sounding progressions in the intro are a little uncomfortable, but work well enough. Instrumentation is nice so far. I always felt this theme was a little too spastic though.... jumping around in what it was doing too much, but I didn't play the game, so maybe I'm missing out on some sort of symbolism or something. Oh well.. back to the track at hand.. still neat stuff going on with rich instrumentation and the like. but that weird phased/eq'ed piano thing just rubs me the wrong way. It finishes clean, like a nice Amber Bock, but the first few tastes are a little rough. Overall, nice excecution. Looking forward to seeing it on the site. YES
  8. That wide detuned lead sure does drown out anything else. Makes me think of like a hoover run through a chorus and reverb. weird. I can't say I'm a huge fan of that lead instrument, however it does fit with the rest of the arrangement, which, while I find it highly annoying, is done rather well, if not a little simplistic. By the end there are enough layers that it's feeling a little more polished, so I suppose the wait for the build up is justified, but my attention was swaying in the first 50 or so seconds. Too often things loop and never go anywhere. It had me woried. This goes on for 5 minutes? Wow. something in that wide detuned is making me uncomfortable.. I'd back the chorus down a bit, it just sounds too splattered for my personal taste. Can't please everybody though. cute little track. YES
  9. I'd say there is a rather large difference between establishing a beat and setting up camp for a bunch of kickdrum refugees on the border of melody and harmony, locked in a brutal dispute for decades and decades. in this case, i feel like the red cross has run screaming, since there are more established bass camps (HA! a PUN!) than it could ever possibly feed. Neat idea, to make a forgetable little theme into some dance music, but I would think building off the original line a melody, counter melody, or maybe even a chord progression would be a little bit more worthwhile. NO
  10. lead sounds very much to me like the "pluck" machine in Buzz. I belive there is also one in FL. It's a neat instrument in the lowest register. I used it in my submition in the 'radical dreamers flood'. I'm not too keen on the instrument choice of this remix. the broken nature of the drums feels improper against the smoothness of the strings and the complex harmonics of the lead. granted it works beat wise, compositionally it feels ackward to me. Not being familiar with the original, I can't comment on how much it varies in arrangement. major issues I have are that the characteristic sound of the Pluck machine tends to cause some of the chords to sound like clashing notes. Past that the track never seems to grow past the pluck lead, string swells, and drum track. It never really goes anywhere. An interesting listen, but just doesn't feel cohesive enough to catch my attention. NO
  11. past the fact that this is too close to the original I offer the following: the bass at 1:20 sounds slightly dissonant.. the brass section at 1:40 (french horn?) sounds quite nice. the lead instrument is a little too dry. More dynamic range would be nice. bass back in at 2:10ish sounds dissonant again. Too characteristic? The stabby lines around 2:30 - 3:00 are a little boring without much to back them up. The pingpong echo is kinda neat, but could be more defined. just sounds flat. The lead reintroduced in the next section, again, a little lifeless. The violin in the background has an odd sample loop point, might try replacing that with another soundfont, assuming that's what you're using. However, being that this is note for note the spc, with nicer instruments, I have to vote NO Develop the themes or maybe work a medley together, and then you'll have something more fitting of our guidelines.
  12. Well, that's certainly interesting. I'm really not digging this over and over and over aspect of it. It's like a really neat sounding loop just waiting for a cool lead or delayed synth stab to make some neat polyrythm versus the four on the floor beats, it just never gets there. And the ending just kinda *bamfs* and it's over.... I dunno, some neat ideas, but it just feels too repititious. NO
  13. Yeah, lots of sound and noise and stuff, but doesn't really go anywhere. With some development this could be not bad, but right now it's just kinda "ehh.." A little less of the reverb on the percussion, either snappier or not as loud, but the muffle sound is just too much. NO, but close to a yes.
  14. I didn't notice the percussion being too terribly out of sync, but the lead instrument just does not sound very good. On top of that, there is no development of the original theme, and past that, it's way too short. NO
  15. <--- Dreams in Red? Thanks dan Anyway, yeah this is all neat stuff. Transitions are a little ew in at least one place, but I suppose it really does kinda work. So I suppose I'll say sure: YES
  16. :\ I think the sync issues really kill it.. i mean, if it were longer and better balanced it could be pretty cool and all, but right now not so much. NO
  17. evercrack? i thought everyone loved the EQ? Please do not shun it. D: Don't know the original song here, but I'm not hearing anything too terribly amazing yet. Samples seem a bit lacking too. NO
  18. Yeah, I'm with Dan on this one.. it's got some neat stuff going on in it, but the drums are a little too low quality, however I do dig the arrangement. But as for now: NO
  19. Well, I'm not familiar with the original, so any link to an SPC to show me otherwise would be appreciated, but this sounds pretty solid to me. YES
  20. In addition to wrong notes, the odd gaps in the arp line just rub me the wrong way. There's really nothing new given to the crystal theme here.. NO
  21. Hm. Well.. Neat idea, I suppose... no thanks though. NO
  22. Yeah, bass clipping is a bad thing. Also that section at 1:35ish feels off to me. Maybe I'm wrong there, but either way, not alot happening in this track. Might make a neat dance track if the drums were a little more compressed or something. Right now it just gets tired after about two minutes. NO
  23. but... but... but the drums! D: i dunno, i just can't see something played so well get posted with such weak drums Just because you can play a guitar well does not mean you can make a decently mixed remix. NO
  24. If this had specifically recorded for submition to the site, I think it would be alright to post, but somehow I just don't feel right saying yes to this. Did rather enjoy it though, even if the aformentioned problems exist. NO but cool stuff either way.
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