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The Orichalcon

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Posts posted by The Orichalcon

  1. Funky. I recognised the source straight away even though it's one of the more forgettable tracks from the game.

    I think this has a bit of a Richard Joseph (RIP) sound to it, perhaps what he might've made if he was alive today. That's a huge compliment.

    The music is harmoniously satisfying, even accounting for all the effects added to the melody. Even though I think dubstep is a bit overdone now, it works nicely in this track. Good job.

  2. Yeah the source is from Doom, not Doom 2.

    Great remix. It's disjointed and unnerving enough to make up for the randomness of the track. It's not my taste, but I can appreciate how well it's made. You captured the atmosphere of the level perfectly. eerily, nauseatingly evil, yet also slightly mechanical and scifi at the same time. Good job.

  3. One of my favourites from the album. I listened to this album blind, that is I just had all the tracks on a disc playing in my car randomised so I didn't know who made what. I guessed this one was sephfire based on what I've heard from him in the past.

     

    He's come a long way over the last decade. I always loved his tracks back when I was more active on here. This one shows just how much he's elevated his technique into that of a true downtempo artist. It helps that the source material was a beautiful piece of melancholy which was an excellent choice for sephfire's style.

     

    All of the ambient/electonics effects are seamless, the beats carefully chosen and mastered perfectly, and the build-ups are so satisfying, particularly that eargasmic last note. I always enjoy listening to this track when it comes on.

  4. I'm slowly reviewing and editing my reviews of the album's tracks. I just wanted to post my first impressions.

     

    katethegreat19 is above and beyond the standout on the album. "Tribe of the Sandy Treehouse" is by far my favourite track on the album, which is ironic since the source material is my least favourite piece from the OST. Brandon Strader has to be applauded for the contributing three amazing tracks to the album as well.

     

    My favourite tracks from first impressions, in no particular order:

    Tribe of the Sandy Treehouse

    Vamo all Django
    Lunar Rebellion
    Craic in the Castle Walls

    A Rose in the Storm

    Spirits of Gaia
    Four Score and Six-Eight
    Miles and Miles Away
    Zero World
    Arxidopitra

     

    I'll probably post a full review up in a month's time once I've had a good chance to listen to all the tracks properly.

  5. So sexy, so smooth. I keep coming back to this tragic (err, that was autocorrect, but I thought it was funny so I left it there) track and XPRTNovice's "Miles and Miles Away" (They're back to back on the album, and it is by far the sexiest section of the album.)

     

    I love this style, Dave, I always look forward to your tracks on these albums.

     

    I'm ashamed to admit it took me a while to figure out why the title is Four-Score and Six Eight.

  6. XPRTNovice is the standout performer on the album so far. I love the Jewish Phantom Train music.

    I haven't listened all the way through, just jumped between my favourite tracks from the game. I'm impressed with A Fistful of Nickels, Prologue, Ascension of a Madman, Bad Octopus, Slam Davis, Megiddo Brigade, Black Genesis, Event Horizon, Go-Go Gadget Gonkulator and The Narshemellow.

    Once again, haven't listened to them all, or even thoroughly yet. Just first impressions. I'd love to do a full review, time permitting.

  7. According to a translated interview Linked here., this has been confirmed by Square Enix to be an HD rerelease (read: port) and not a ground-up remake. You can change the topic title now.

    Exactly what I was hoping for. The game is great the way it is, I couldn't see how they could remake it without completely changing it. It's already pretty realistic.

    Same with Spiderman movies. I don't think a remake is possible.

  8. My good friend of many years is currently living in Canada (Toronto) and is planning a trip to the US. He wants to spend a while in New York, but he's going alone which has me worried.

    I was wondering if any OCR New Yorkers might want to volunteer to play host to him for his visit. If you have a room he can use, that'd be great. He could pay. Otherwise if you're just happy to meet him for a lunch or show him around, I'd really appreciate that.

    He's 24, Australian by nationality. I'm kinda keeping tabs on him, because he's important to me and I don't want anything to happen to him.

    Let me know if you're up for playing host, I can give you his MSN address so you can chat.

  9. This is the sort of groove-based music that I really enjoy. I can see where Tuned Logic has gone with this, and I have to say he seems to really have a knack for this kind of music.

    The piano may come across as dry, but it's to give it that crisp staccato-esque sound and keep the groove nice and clean.

    Now my problem here are the lead synths (I think there are two, it might just be the one?) it doesn't do the song justice and you can really improve it. The backing can be dry, but in this type of track you need to give the lead a LOT of attention and make sure it's absolutely perfect, since it's the diamond on the pedestal of the soundscape you've made.

    Consider lengthening and blending the notes. Play with filtering, pitch wavering on long notes, delay, reverb, etc. Really experiment with that lead and get it sounding as good as you can.

    I don't want you to touch anything else in the mix. I know the other judges have their issues, but I think you could potentially ruin it by playing around with it too much. I'm gonna reject it for now, but only because I want to hear that lead synth brought out and made absolutely perfect. I can see this one going on my next chillout compilation CD for my car.

    NO for now (Resubmit)

  10. I disagree with OA on the highend, I'm feeling like it's ballooning and bit too much in the midlevels, mainly due to that main rhythm synth, which I feel should've been an octave lower. The bass also feels a little too 'high' so to speak. Nitpicky issues though.

    When I saw lyrics, I was kind of waiting for something cringe-worthy, but they fit in really well, more to support the music than to be the focus of it.

    My only problem is the slight mastering issues I have, but it's not enough to reject this. A really clever mixture of the two credit themes. It's a shame you couldn't find a way to include the

    Credits track as well.

    YES

  11. Cool source. Never heard it before. A lot of the Zelda music is pretty kewl. Got some good remixes out of it.

    Awesome song. Let me say that first. The guitar is mixed just the way I like it. Nice and grungy, reminds me of Fear Factory.

    I have the same issue as my fellow judges: Where be the source? This is a really cool original piece mostly, with some cameos from that boss theme in it. I can't really pass it as a remix because most of it isn't actually a remix.

    I don't think you should bother with trying to get this to pass, honestly. You've already got a perfect song here. Take it as your own, man. You can consider this an original that borrows some melody from an old game track. I know it's nice to get things to pass on OCR, but in this case, wouldn't you prefer to say this is your own original work?

    NO due to awesome originality.

  12. Oh man, this sounds like a mashup rather than an actual metal mix. Like the vocals have been taken from a folksong and mixed with a metal song.

    I want to list the little problems I have with the song that aren't the vocals, I think people have said enough about that.

    The drums. Just because it's a metal song, it doesn't mean your kick has to be dry and flat. A lot of people have a problem with the kick drum in metal and rock pieces. The problem is that you end up with a nice full song due to the guitar, and a really dry popping noise in the background from the kickdrum. I'm not sure how to explain what you can do to improve it, but listen to some pro-bands and compare your kick to theirs. I know yours is scripted rather than played live, but it can still sound realistic.

    The other thing is the toms. Beef them up. Toms are the power behind a drumtrack. Make them sound nice and full so those breakdowns come out and really catch your attention.

    I don't want to reject this, because everything in the mix that I have issue with comes down to personal taste. The source was apparent enough for me, I'm not going to go into percentages like Larry does. I know it's going to cause a tie-up in the votes, but I think it's good enough to pass.

    YES

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