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Everything posted by LuIzA

  1. I've searched through that book and through "Acoustic and MIDI Orchestration for the contemporary composer", I ended up going with that instead.
  2. I'd be interested in these resources as well. That and an upgrade orchestral library for Kontakt.
  3. True, but I have a hard time thinking labels would pick up artists like us, who do no live performance and otherwise have no "image to sell".
  4. I'm planning on using CDBaby.com to release my album when the time comes. They take care of most of the formalities. It costs like $50 an album, and they keep some of the income. You can also use them to press CDs and sell them. There's also Tunecore, but they are mp3 only. They don't keep any of the income of the songs, but it costs like $50 a year to have an album there. They also have a random art generator, and can use Amazon's CD on demand service. As for mastering, what I do is, I import every song on a separate track in Cubase (formerly Sonar), order them, match loudness and apply other treatments, such as compression, limiting and eq.
  5. So I'm not the only one who digs this soundtrack, I remixed this track myself, and I love you for doing so too! EDIT: I love the name too.
  6. Thanks for your compliment. But about that other track, I really don't know what that is.

  7. I seriously need to start studying theory again... particularly contemporary theory.
  8. not until the project is released.

  9. interesting. I wonder if this also has anything to do with the fact Sonar x64 had been a bitch lately.. I always felt my pc wasn't as well as it should've, but ever since I switched to Cubase (using 32 bit, because of Waves) it's all been pretty smooth.
  10. What I mean is, for instance, when I record gang vocals, I'll make many takes of a single line and combine it into one track... in sonar, you can have more than one lane active, so no such thing is needed. In cubase, I'd need an obscene amount of tracks, so I'd like to bounce all these into a single track.
  11. Apparently Cubase's bridge doesn't like Waves. An unrelated question comes to mind, which version do you guys use? 64 or 32 bit? is looking into jbridge worth it? EDIT: yet another question. Can I bounce two different tracks together? or do have to export them together then reimport them?
  12. I just tried doing this, I ran Cubase 64 bit as the administrator, went to Plug-in manager, selected my paths, and updated. I then got a message saying "Waveshel-vst is not compatible with current application. waveshell-vst and the waves plugnis can only run in applications that support VST shell plugins (kPlugCategShell)".
  13. it does work, thanks! EDIT: more questions: a) Can the markers be seen from within the Piano roll? Can you select via the ruler (especially for copying a whole measure of midi sequence)? I'm aware there are other ways to achieve the same result, but that's one thing I used to do in sonar a lot. c) I've heard you can use the waves plugins (which are 32 bit) with Cubase 64-bit, anyone have any luck with that? my waves plugins don't show up in 64 bit cubase. d) can you monitor a track and listen to what's already recorded at the same time?
  14. I'm beginning a gradual change to Cubase 6 because of some of it's features, but I've encountered a few problems and/or miss some things good ol' Sonar has. a) with Waves plugins, namely the C1, I'm unable to send another track to its sidechain. b)in Sonar, if I double click a parameter, like the fader in the mixer, it returns to 0dB, or the pan, it returns to center. Is there anything like this in Cubase? Thanks in advance
  15. reminds me of Reaktor. Other than that, this seems ridiculously unintuitive and like Moseph said, cumbersome.
  16. I only bothered with theory when I bought those books. my Teacher tend to teach in a "mind-closing" way... I felt I was being limited by knowing theory. Those books tend to open your mind as you read. ...But then, after awhile, I found I was thinking too much theory instead of letting the music flow.. it's contradictory, but it still helped with my job.
  17. been mixing and re-mixing this for some time now, I'm never truly satisfied with what I get. This is the latest version, it def could use more sets of ears. Some of the vox will be re-recorded, the solo too, but other than that nothing else will. http://tindeck.com/listen/ncrx this is the original: http://www.myspace.com/#!/video/spanzone/span-found/3994677
  18. there are some good books out there, like the "composing/harmony/music theory for computer musicians", I own two of those. but in all honesty, these books were recent additions to my collection, it was entirely filled with books on audio and mixing and that sort of stuff. if you plan on recording and what not, one I really recommend is "mixing audio: concepts, practises and tools". What I mean is, what helped me the most was making covers and trying to emulate the originals.
  19. Thanks for your input. I'm aware I have an accent haha, other than that, the vox on the chorus are doubled, so I guess that plus my accent makes it a bit hard to understand. Still, I can try and do something about it for the project version.
  20. I really dig the harmonics playing the main theme. and the clean tone is quite awesome as well. Gotta love the vibe.
  21. So here we are again, it seemed people dug our little game last time... So here you are, the 2nd edition! This time, I recorded a cover of "Found" by my favorite band, Span (RIP). If you've never heard of them, they're definitely worth checking out. Here are the files: http://www.mediafire.com/?emlqbbfh1sadm1k Recording: Again I must apologize for my shitty drumming, some tempo correction, again, was needed, but I didn't bother with it too much. The drums were recorded in a similar fashion from last time, the same mics were used for the same purposes with slight differences in position. The Overheads are more like "sideheads" this time, they were placed 2'-3' farther than last time to avoid "cymbal tremolo". The snare was mic'd somewhere in between the top and shell, and the kick drum was played with a felt beater and the mic was not angled. I decided against including DI's for the guitars this time. The SM57 was placed off-axis and the AKG was placed further away as a room mic (you can even hear the strings being strummed). So to "replace" the DI's, I decided to try out a little trick I've heard of, I recorded an overdub for every guitar part using a small battery amp with 57, it seemed fitting for the song. Bass and vocals were recorded direct and with the AKG, respectively. The Rules: If you are going to post a mix of your own, you must critique on the mix before your post. Making a little write up of how you did your mix is also cool, but optional. Happy Mixing! My mix: http://tindeck.com/listen/fktf I went ahead and replaced every drum with Trigger EX, I blended the snare and kick with the samples, and cropped 3 copies of the OH track so I could replace the toms. All drum tracks were then treated with EQs (except the tom tracks) and the OH used some parallel compression for more meat. In addition to that, the snare and kick peaks were tamed with a compressor. The guitars were basically left alone, just blended the sound of each mic to taste. Every lead guitar used some reverb and slapback delay. Bass was pretty heavily processed, I used the Waves GTR bass amp sim and the CLA Artist Bass plugin and used the kick to feed the sidechain in its compressor. everything below 300Hz or so was nuked and boosted a bit at 3Khz for the vocal bus and some reverb was added, some vocal tracks used a bit of delay and saturation as well. And finally, the mix was processed with a multiband compressor for the mid range, a small cut at about 500Hz and a limiter.
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