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Everything posted by Skrypnyk
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Just posting to boost Proto and Txai's ego
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I always read these as Oh Y'ou Some of those aren't bad1
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finished Donkey Kong Country - King K. Rool
Skrypnyk replied to EnemyOnion's topic in Post Your Game ReMixes!
A drowning effect is preformed better using a side-chain, otherwise you're creating bass mud. When I said 'too much bass, not enough punch', I meant exactly that. Deep 808 isn't going to have a strong transient punch, thus the kick gets lost behind the synths. uh-huh. Yes, it does sound good compared to first time DAW users who have no clue what they're doing. What I'm suggesting is how to turn 'decently' into 'greatly' or 'wonderfully'. Perhaps double kick was the wrong term. You play a kick on the off beat and the downbeat, but the release from the off beat kick is still playing while the downbeat kick plays, creating something like: | > kick - > release = > mud | - - - | - - - | - - - | - | = | = = - noooo.... There's a period between me talking about the song wandering, and you're section at 4:30. What I meant about song wandering (and filler filler filler) is that the section with the glitchy filtered to 4:30 is wandering filler (excluding the buildup before 4:30). It's pretty much synth/kick, couple claps and hats, rather minimal and lacks groove, and all I really mean by this is that you could remove entire sections to make a more focused and tight piece. oh I know it's hard to swallow a bitter pill, and by all means offend, it doesn't bother me what you end up doing. All I'm doing is telling you your mixing is rough, little sloppy, and there are things you can do to fix/tweak it. I'm suggesting that the song has too much filler and by shortening it you can improve the overall tune. But in the end, the final decision is yours. -
wip Donkey Kong Country - Fear Factory remix
Skrypnyk replied to CC Ricers's topic in Post Your Game ReMixes!
EQ EQ EQ EQ EQ!!! also I dunno if I'm mixing too low, or this is too bloody loud. I'm leaning towards both. There's potential potential here. Keep going. -
wip MarioKart64 - title theme remix - Sunday Drive
Skrypnyk replied to SkyRiderX's topic in Post Your Game ReMixes!
eck, delete that first link. ...same might have to be said with the second link too. Mute the drums. They're programmed waaay to baaaaadly. Everything else in the mix seems really vanilla and generic sounding too. Nothing really goes anywhere.... what kind of style are you going for? From the sound of the tune, my guess is you juuuuust started to remix/produce, so my advice would be to simply experiment with what you have. Don't try to create a remix, unless it's for personal nostalgia, but learn the program and what everything does. Get creative and try different things. Practice practice practice. -
finished Donkey Kong Country - King K. Rool
Skrypnyk replied to EnemyOnion's topic in Post Your Game ReMixes!
I'd compare this mix to playing darts. You have 3 shots. You hit 20. You hit a double, but it's only on 9. Then you hit a triple, but it landed on 6. Valiant effort, but low score. The kick was the first thing that struck me as odd. It's too much bass, and lacks any real PUNCH. The delay to the right channel, as chimpzilla mentioned, does get irritating. It's okay if you want it just panned right (I agree with the suggestion of a ping-pong thing though) but it needs to be attenuated, the main focus should be on the center synths. Filler filler filler. Rockos is right in that it just sorta builds and builds and builds with little pay-off. What you got going at 2:37~ is superb, albeit not purrrfect. I'm thinking the kick still has a release on it so when you do that double kick, it's still finishing the release from the first kick while playing the second kick creating bleh. Again, this section is where I think a different, more clubby/trancy kick would work better. Little buggy clicks, pops, clicks, pops, and it again it just sorta wanders around. 4:30~ is also nice, but again, I think the mixing is off. It just sounds like there's too much going on. Sexy? Yea, it has it's moments. However it needs more work in the production department and tighter writing before it blossoms into a head-turning, jaw-dropping K. -
finished Donkey Kong Country - Aquatic Ambience
Skrypnyk replied to htotheig's topic in Post Your Game ReMixes!
Gonna echo everyone else. If kinda felt a tad long/slow, but it's just a solo so it's all good. -
I love anyone who gets this reference
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wip EWJ2 - Lorenzen's Soil Remix
Skrypnyk replied to CrazyGroupTrio's topic in Post Your Game ReMixes!
Boring. Boring boring boring. I really wish there was a download button. Synth loops. Drum loops. Looped loops. You might have maaaaaybe 20 seconds of an idea in there, looped for 5 minutes. Looped looped looped. No direction. Kinda generic sounding too. The first half/2 minutes are unnecessary. I don't know if you can salvage what you have, but you're free to try. -
wip mario kart 64 - rainbow road WIP
Skrypnyk replied to tekcoh_top's topic in Post Your Game ReMixes!
Oof this is really nice. Dunno what you need help with. I guess the production could use some light TLC, especially when the tympani(?) comes in, it gets a little messy. The snare doesn't really blend well with everything either, could be the sample, could be the sequencing sounding stiff. But still, really nice. -
* giggles *
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Belly Dancer dreaming of collaboration
Skrypnyk replied to Nebethetpet's topic in Recruit & Collaborate!
are you restricting yourself to just middle eastern game music? I'm sure you are serious about this but unless people can see examples of what you've done, then I dunno how far you're gonna get. I for one don't know what a 7 out of 10 is. I dunno what dancing with a sword looks like. etc. etc. -
Belly Dancer dreaming of collaboration
Skrypnyk replied to Nebethetpet's topic in Recruit & Collaborate!
soooooooo I'm just gonna go ahead and ask for some examples of your work. -
mod-review Donkey Kong Country - Aquatic Ambiance remix
Skrypnyk replied to tesselode's topic in Post Your Game ReMixes!
That lead at 3:50~ is weeeeeeeeeeak. I can't tell if it's cause of the filtering, or the attack on it. Not feeling it. Timing on the notes are slightly off too me thinks. I think using a breakbeat instead of a drum machine during the quicker section might add more dynamic to the mix. You might benefit from removing like a minute from the mix too. Like the extend intro isn't all that necessary. ...maybe a slow breakbeat at 3:35 (replacing the drum machine). It'll give it a more filling groove. There's quite a bit to like about this mix though. It's simple, minimal (perhaps a lil too much). Arrangement is there (I think). Nice work. -
UPDATE: ThaSauce Presented by OverClocked ReMix + a new album!
Skrypnyk replied to Fusion2004's topic in General Discussion
rofl . -
Oof that was great.
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Only 2000?
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only 40?
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http://soundcloud.com/skrypnyk
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Casual games. </thread>
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Well, so what? What's wrong with bein' sexy?