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UnforgivingEdges

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Everything posted by UnforgivingEdges

  1. This makes me smile. Tactics full revival? Hell yes. Not hell yes. The man who created the Tactics series, Yasumi Matsuno, has left Square. Now his work is going to be handed over to someone else. If people thought FFTA didn't hold a candle to FFT, the difference between FFTA and FFTA2, I'd wager to bet, will be staggeringly awful.
  2. http://www.gamesarefun.com/news.php?newsid=7325
  3. The Kirby community has never understood why Kirby gets so angry on US boxart. If you had to leave JAPAN and come to America, you'd be pretty pissed, too.
  4. If this is true, I think it makes a pretty strong case that FF12 and the FFT games are, in fact, connected.
  5. By the way, if you pre-order this game at Gamestop, it comes with this. (Yes, that's a stylus)
  6. More importantly, they better make this game feel different (other than the touch screen control; I want new concepts introduced). Minish Cap burned me out on Zelda because I felt like I played the same damned game for the umpteenth time. What the hell do you want? A FPS? A RTS? I mean, its zelda, if would not be zelda if there were no dungeons and items. What the hell do you want ? A flower aranging game? I'm not paying money to play another Zelda game that progresses town-dungone-town-dungeon for the duration of the flimsy story. I've found the hookshot, and the boomerang, and pieces of heart, and the Triforce, and the Master Sword or some permutation thereof in every single Zelda game I've ever played. I'm just really sick of it. So unless they've done something to change the classic formula, I think I'll end up passing.
  7. More importantly, they better make this game feel different (other than the touch screen control; I want new concepts introduced). Minish Cap burned me out on Zelda because I felt like I played the same damned game for the umpteenth time.
  8. http://www.play-asia.com It is, as the kids say, "fucking awesome". I own one, as well.
  9. I reached the 40 hour mark last night and still haven't been to Archades.
  10. Silent Hill 5 coming to a next-gen console near you.
  11. The inns have been reviving my characters. They shouldn't be. It even says in the instruction manual that inns don't cure KO status.
  12. CLASSIC ONLINE BOMBERMAN!? Up to 8 players, no less. I was rather disappointed in both of them.
  13. I took all the screenshots in the manual for that game
  14. It's an enjoyable little dungeon-hack in the vein of say, PSO or Diablo. It's on the easy side, though, and the fun factor goes way down unless you have someone else to play it with. Still, not regretting I bought it. It's got killer music and the signature pastel Mana art direction.
  15. Uh, yeah. You're gonna get raped by that boss. Get your guys to at least level 15 or so.
  16. I'm finding Ferrik a lot more fun. Also, the animated intro and cutscenes totally kick ass. I want to see more DS games use that in the future.
  17. Who are you using? I started off with Poppen, got to level 16, and then realised that he's totally worthless. Magic is pretty useless in this game because the spells take so long to cast, and his physical attacking absolutely blew. We got to the desert boss, and you have to use the bow to hit him, and I was the only one who had a bow, and I did one damage to him with every arrow. Last night I decided I would use Ferrik instead.
  18. So I picked up Children of Mana this weekend; got one copy for me and one copy for my girlfriend. We played like 6 hours straight, and I can definitely see how this would get very old, very fast in single-player mode. But I must say, if you've got two or more people playing together, it's an absolute blast. It's a button-mashing dungeon-crawler, period. It's also got some design flaws (for example, all the quests are pretty much the same: clear dungeon of enemies to complete the quest) and magic is pretty much useless so far (which eliminates being the magic-based character). Still, it's got that PSO-style addictiveness to it in that it's kind of a crappy game at heart, but so much fun to play and impossible to put down, given you have friends who also own it. I can't recommend it, but under the right circumstances, there is enjoyment to be had here. Music is also very kickass.
  19. They can't all be super-kawaii anime shit stories. Go play Tales of whatever if you want that crap.
  20. Please, for the sake of mankind, no inter-game time line threads. If anyone is to blame, it's Matsuno himself, who included all of the similar names of places, characters, and coincidences of the story events when he wrote the script.
  21. Bought Deep Labyrinth the day it came out. Loved it; spent close to 20 hours playing both scnearios. While it never gets hard, per se, it will get a bit more difficult the further you play. And Chapter 2 is harder than Chapter 1 (I've actually died in Ch. 2). Remember you're only 2 hours in. The mazes get way more complex as you play (the very last area of Chapter 1 actually took a long time to get through totally, several hours if I recall correctly). But yeah, it's an easy game, on the whole.
  22. Yeah, I'm doing that, too. I've got Penelo and Balthier my quick, light armor fighters, I have Fran and Ashe as my magic users, and Vaan and Basch are my tanks. Eventually everyone will know everything, but that's why equipment choice is so important. If you want someone to be a really good mage, they need to have the magick armor, and if you want someone to be a really good tank, they need heavy armor.
  23. Heavy Armor sets: ups defense and attack power Light armor sets: ups defense and evade Magick armor sets (robes and hats): ups defense and magick power It allows character customization since everyone's license grid is the same.
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