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prophetik music

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Everything posted by prophetik music

  1. correct, the saw is like the blade on a hand or band saw. with the filter, do just what i said - turn the pass on it down so that it filters out everything above 400hz, and then turn up the Q (or resonance, whichever it is called on your filter) a bit to get the buzz. you can either add a filter as an effect to the channel or you can use one that's built into your synth. either works. portamento is the slide between notes - you can usually just turn it on by clicking a box or cranking up a knob on whatever synth you're using. the more portamento, the more slide between notes (as opposed to a clean transition between sounds). love philter and the 3xOSC are included effects/synths respectively in FL Studio. 3xOSC is a basic synth (3x oscillators, three sound-producing synths), and love philter is a very advanced and flexible filter with automation options. if you're not using FL Studio, what DAW are you using? i might be able to help out from there. colossus is a 400$ VST, which was why i didn't really suggest that =) i'd just browse soundfonts of choral/chorus stuff on hammersound, like i mentioned. clearly, neblix, my non-use of capital letters is a result of being incompetent or stoopid or something. thanks for helping me on that. i wondered why i've always felt so dumb.
  2. i would have had that grenade launcher award in like fifteen minutes yesterday. bah. we all would have had the holdout map daily as well. oh well.
  3. "plz learn synthesis" i just can't get over that one. not to mention that he only answered one of five clearly. at least suggest where to get the stuff i thought mine was pretty clear when it comes to what's what. with this stuff, you've gotta be willing to dive in a bit. so make a saw wave in whatever program you use, put a filter on it, and turn up the Q. in FL, at least, stuff is labeled pretty well.
  4. oh, look, a thread that both neblix and BS post stupid crap that doesn't answer any of the questions and just involves them defending their useless posts. haven't seen one of those before. seriously, if you're not going to specifically answer a question (you should learn synthesis and figure it out yourself...wtf?), get out. you two are totally useless in these kind of threads. i'm going to assume you've got FL Studio. if you don't, you'll have to translate this. synths in first clip: the bass is a saw wave with a filter on it to contain it down to lower frequencies (say, around 400hz? don't have my DAW open), and then some extra Q for the resonance. the sustained note is a ship landing, it sounds like =) a descending slide with some resonance. the synth that's mirroring the bell/piano sound is a bell or rhodes that's got all wet and no dry reverb on it, probably stretched out a little too. piano: sounds like a normal piano, with some reverb. you'd want extra high end to get that bright quality. the natural studios UK (NS_Piano.sf2) would likely do this sound well, if you cut out some of the low end, as it tends to get a touch muddy sometimes. FL Keys has a preset that sounds a lot like this, just needs a touch of reverb. use the Reeverb effect, not Reverb 2, since Reeverb is more basic and has a better all-wet sounds IMO. first instrument in parasite queen battle: i'm assuming you mean the sustained metallic synth. sytrus has a preset that'd duplicate that sound pretty easily under the metallic section (i think that's it, at least...maybe it's called depth charge? don't remember). then just stutter it with the Love Philter for the right sound without the re-attack. voices: this is a fairly standard patch, not really even that great-sounding honestly. if i wanted to get that same sound, i'd use the patch in Colossus, but i'm fairly certain that there are some free choral soundfonts available elsewhere. hammersound's got a few, for sure. first instrument: sounds like relatively basic sine that's got some portamento to allow it to slide between each note smoothly without re-attacking. if i wanted to do this, i'd use one of the presets in rob papen's Blue synth that already does it, but it's easily doable with the 3xOSC and some playing with the portamento settings. that took ten minutes, most of which was the videos loading up. whooooo. lurk more, guys.
  5. there are definitely issues pacing some sections - not in fighting, but in weaponry. i've been stuck at long range against enemies with only, say, a plasma pistol and an assault rifle, so many times that it wasn't really funny anymore. like, the section where you're shutting down jammers - for all three of them, i wound up getting stuck with terrible weapons for the enemies that i was fighting each time. i'm usually pretty frugal with my bullets, but this was ridiculous.
  6. i've only got the last level to get my solo legendary run completed. it's been about an hour and a half per level so far - i'm not the best halo player, but i can get a headshot when i need it.
  7. what was so bad about it? i guess i'm missing something here - it's a solid shooter with an excellent campaign mode and one of the most popular multiplayer components available. i'd say it's easily one of the best shooters on a console - the slower pace of the gameplay as compared to CS or games based on the HL2 engine like TF2 or L4D, with the added sensation of momentum and weight that is unheard of in most computer shooters, easily put it head and shoulders above others in that category.
  8. just rent it. it's obviously not bad, so i think i'd trust 71 game reviewers of various ideologies over our fine David Hubbard.
  9. my studio headphones - both the open-ear and closed-ear - are giving me a decent amount of bass. i don't think there's an issue there. seriously, through, real rhythm guitars (at least!) would make a huge difference.
  10. yeah, it's still an issue. it's just better at RAM performance when lots of crap is streamed from disc.
  11. title says it all. let's play some halo reach on this saturday night. Halo: Reach, firefight/customs/matchmaking depending on how many we get. i know brushfire, alexis, and zeklan have it. make sure you've got a mic! my gamertag is prophetofsax - send me a friend request before then and look for me online, and just join my party. brushfire: David Hubbard nonsensicalexis: same darke: shariq ansari jhawk: hall hawk24 zeklan: zeklan
  12. i'd be up for some firefight or matchmaking. 8pm EST sounds good. let's make another thread about it =) http://ocremix.org/forums/showthread.php?p=716128 - say that you're coming there, so that i can keep track. cerrax, if you don't come to this, i'm going to cut you.
  13. i don't know if i'm going to be able to get mine finished in time =( found out about it too late.
  14. i'm always surprised by the number of people claiming that 4gb isn't enough for big files. i mean, i realize they don't know that FL uses a 2gb or 3gb limit depending on if you use the switch executable or not, but still, i've maxed out FL studio once. if you're using more than that, just render a track out as an mp3 and use that instead of the memory-hungry vst that you're using. not to mention fl 9.5 has way better performance with limited resources. but yeah, OP, you've gotta be using like if you've got VSTs that use 50mb a piece, you're using like 40 instances of them to max it out. get simpler seriously, though, your issue is likely related to the 2gb limitation that FL has. use the 3gb switch .exe in your FL directory, and you should be able to render. edit: you all know that image-line has a program that allows you to disable corrupted plugins outside of FL on your .flp files so that you can load a corrupted file, right? it'll just open that channel as a sampler or something.
  15. yeah, mcnabb would have had what, two years behind our line? maybe three? not what we're looking for. i'd rather have a mediocre talent who is younger and might develop a bit as opposed to a known commodity. they picked up WR marcus easley (6-2, 22x) in the fourth round this year, and he had an incredible camp and then ended up on the IR. awesome. having TE shawn nelson back from his suspension will help (got two weeks left). he's an incredible receiver, really talented, and came a long way on his blocking last year. we've got a UDFA and a hack we signed a week before the season at TE right now. it's not turning out well. oh well. the team is what the team is. can't do anything about it this year.
  16. blah, we have no skill at WR. evans is a WR2 at best - he can get shut down by double-coverage all game and there's no one else to throw to. now that reed's gone, we literally only have one WR who should ever be on the field on any team, and he's not really even that good. our gm and coach both weren't too high on mcnabb, and since we have terrible weather you can't take a mccoy or clausen, guys with just average arm strength. they'd never be able to make any throws past mid-october. there really wasn't anyone else who was any good - at all - last year in free agency.
  17. i actually follow CAD, so that's a pretty darn moving comic. at least pick one where she doesn't have a fucking miscarriage the one where ethan proposed, or valentines day, would be a better choice. probably more funny, too.
  18. naw, that's not even the issue. the bills consistently find late-round talent that sticks with the team. like, we kept five UDFAs this year, and they're not just bodies - there's lots of skill there. the issue is that we've never had a consistent rebuilding program for more than a year or so. i know we're rebuilding now, but regardless of how it turns out i think the spiller pick didn't make much sense. troup and carrington (our 2nd and 3rd round picks) are going to be excellent starters maybe as early as next year, but when you've got two starting-quality RBs, drafting another RB at 11th overall is pretty dumb. our new GM was the guy who picked LaToeInjury Tomlinson with the chargers in 2002, and he thought he had the next big thing.
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