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Everything posted by prophetik music
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i'm a big fan of developers recognizing their weaknesses, like what they did in Desperage Struggle. they realized they couldn't fit a worthwhile overworld in a game of that size. Dragon Age did the same thing - the game would have been absolutely astronomical in size if they hadn't made it a menu-based overworld. this is good thing, people - it's not just heaping piles of shit. it's creative applications to fix problems inherant in current architectures.
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why gamers need to wise up and realize "streamlined" doesn't mean "dumbed-down" - an interesting look at progressive game design and the games that use (or don't use) it - mass effect 2, bioshock 2, final fantasy xii, and heavy rain. great read from maximum pc. the game boy always is a little direct in his commentaries, but he's got a lot of good points to make regarding the conundrum between excellent and forward-thinking game design and the nature of your standard 'hardcore' gamer. what do you think? i agree with pretty much everything he has to say. i really love ME2, and i enjoyed FFXII's battle system way more than the system of any other game in the series. i wish that they had continued with that feel in FFXIII, honestly. i haven't touched bioshock 2 or heavy rain yet, unfortunately, so i can't speak about them.
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the first guitar i learned on was horrid, and the strings were literally about five or six years old. this happened. i hit my guitar with a hammer and bought a nice one
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lolwut try again buddy
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AHAHAHAHA intonation = tuning, knucklehead! know your werdz! incidentally, what guitars are you playing, hy bound? if they're No Child Left Behind-quality (a la walmart or kmart), that's half your battle right there. my intonation issues are invariably caused by just using shitty strings for months too long, more than anything else.
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Need a sample, synth, or effect? LOOK HERE!
prophetik music replied to zircon's topic in Music Composition & Production
i've used the natural studios piano soundfont extensively over the last several years, but i'm not sure it's available anymore. -
interestingly enough, they replaced it for free if you registered for it on their website a while back. they printed a replacement book with much stronger binding that didn't fall apart so easily. dunno if you still could get one, but...
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it was supposed to be a way to get people to buy the collector's edition, which came with a guide.
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note that the FFT poster isn't actually FFT - it's FFT:WOTL, as noted by the updated outfit for the time mage, dancer, and a few others. google
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i've always been a huge fan of this poster. i just wish they worked in balthier and all the other special characters and cameos.
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well, no offense intended, guys, but duh. just playing samples doesn't do much of anything to CPU usage compared to running a complex amp modeler like GR4 or something. likely your cpu cycles are getting sucked into your amp, and so it's struggling to handle itself in real time. if turning up your latency doesn't work, turn up your awesomeness and get a better system
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you fail. I WILL BE THE NEXT JUDGE. actually, probably not.
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uh, i got that covered. when i game, i boot into an OC of 4.1ghz on my i7 =) i'm thinking that i give the X3 games a whirl again. i knew darkstar one was familiar - i played a few minutes of it the other day and remembered why i always go to type it dorkstar...because the voice acting is gawdawful, and the game seems just plain boring and unbelievable.
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congrats for joining the FAIL-TRAIN!
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not a bad point - the 360 controller's pretty good for flying games, i've found. i like all the buttons on a keyboard, though.
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i had it for a while, but i really wasn't into it as much as i'd hoped to be. the difficulty wasn't a big deal - i just got bored with replaying the same stage a bunch of times to figure out the best way to get through it.
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i would have to pick up a joystick to play the TIE games again, though - i went through them in my first year of college, but had trouble with my POS joystick acting up constantly.
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i should point out that i'm primarily a more modern gamer. the reason i was asking about freespace is because that's a stretch for me - 2003 is a loooong way back =)
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i love the game freelancer. i've played it through probably five or six times, tried most of the big universe-replacement mods, high-def texture mods, etc. i tried one of the X3 games, but the learning curve was so steep i wasn't even able to start moving once i started the game. i lasted about five minutes. should i give it another go? what are some good games that are similar? i'm thinking about trying the Flatspace games, and probably DarkStar One. i should point out that i found the combat in freelancer to be enthralling, and enjoyed the commerce aspect, as well. the graphics in-game (not necessarily the on-foot sequences) were bloody brilliant for the age of the game, too. i have a kick-ass computer, so i don't need to worry about performance. haven't found a game to max it yet. well, OCRers, what do you think?