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prophetik music

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Everything posted by prophetik music

  1. and with that, animal village is done. so, i know i mentioned this before, but i'll reiterate it. i wanted to combine animal village's simple theme with steve reich's "New York Counterpoint". i succeeded...on my third try, of course. the first time through, i recorded every part in a 4-hour marathon. if you know the piece at all, you know that the piece consists of a zillion tongued eighth notes at quarter = 184bpm. that's not super fast, really, but the intense repition (particularly on the bari, which is the hardest to tongue cleanly on) wore me out quickly. so the recording didn't really turn out good. at all. so much for that graduate saxophone degree i'm earning. this was attempt one. so i went through and tried to fix it in various ways - syncing it manually to a click in audacity, fixing pitch in melodyne (my tenor is an absolutely horrid piece of trash), etc. after two hours, i hit the play button. still didn't really sound good at all. it was better, but it was really nasty, and issues in the original recording - mostly the pitch shifts that happen naturally when crescendoing and decrescendoing - made it still pretty painful to listen to. plus, the nature of the piece is such that if you don't get every note exactly in the right place, it sounds bad. so it sounded pretty bad, because there wasn't much in the right spot. so i get to attempt three. i realize 'hey! the piece is in two major parts. the part that sounds terrible is comprised completely of machine-gun repeated notes. why don't i just sample myself?' with that, i picked out one eighth note for every note i had to play on each horn (ignoring the middle riff-based section, which was sounding pretty good at this point) and loaded these short bloops with the midi file i had created with finale (when i was arranging the original parts) into reason. eleven instances of NN-XT later, and i had a pretty decent-sounding arrangement of the A section and the repeated-note parts of the C section. i used audacity to fade these in and out, simulating the dynamics that i didn't have set up in reason, and i put these humanized files into FL. next, i 'sampled' my riffs by taking about 2.9 beats of sound from each 3-beat riff and just painting them into the FL playlist. these had turned out pretty good as a whole, and were very rhythmically accurate, so they fit into the main body of the work easily. i added some EQ and reverb, and the piece was finished. nine hours in all, but i think it really turned out well. i used far too much of "New York Counterpoint" to be able to ever submit this, but i still think it's one of my better arrangements/accomplishments. anyways, all that basically just means that we're now at 10/20 tracks of the original playlist, making this our halfway point. i really hope it doesn't take another three years to release, but it's still a big deal.
  2. get used to sleeping 6-7 hours max a night and you'll be fine. also, make sure you don't just dive into every opportunity that comes around. i got way too involved my first two years at school, and just didn't enjoy myself as much as i should have. college is where you find yourself and discover who you are - in other words, there's more to college than grades.
  3. all that's talking about is native blu-ray playing, rather than having to download a codec. i like some of the stuff that they've done to make windows compatible with the newest wireless tech. it seems ms takes their sweet time on that, sometimes.
  4. in terms of quality of background styling and how close it is to the realistic instruments and people that you're modelling, this might be one of the greatest remixes on the site. absolutely stunning job, andy. let me know if you want to try doing this at mag with a drummer and bassist =)
  5. i've got the vinyl of this. artistry is awesome, moog isn't. never really got into the sound like some people. one thing i never got into is that walter/wendy basically does their own version of bach, not really a traditional interpretation. while her control and everything was great, i still would have preferred a slightly drier approach. but that's just me. that said, i'm talking about software, not hardware, as i mentioned before. let's not get into a music-knowledge pissing match, anyways.
  6. hey, this is pretty cool. good stuff. i never knew that about the soundtrack for this game - i had heard it before, and i thought it was pretty good, but i didn't really notice the degree of complexity that was going on.
  7. hey, ocr xbox live gamerscore leaderboard! awesome! edit: and with that, it's gone. i'm assuming you're testing out new stuff. really cool idea, though!
  8. if you could post some specific spots where it gets too technical, that'd be great. i'll go in and break it down some more. what class?
  9. the minimoog is my favorite synth. got a chance to hang out with herb deustch a year or two ago and play his personal mini. pretty awesome time.
  10. i personally didn't hear about it until i dl'd the cave story remix project, listened to it a bit, and then decided to give the game a try. really interesting style - first platformer i'd played in a while.
  11. money makes up for creativity, to a point. look at most current-gen games on the 360.
  12. no, you're not understanding what i'm talking about. not a hardware synth, like a keyboard or something. a software synth, reason's Maelstrom or FL's Sytrus. ok, sytrus would be easier than maelstrom, but you get the picture. the whole point is doing everything - drums, bass, pads, everything - using different instances of the same synth. edit: yeah, zircon, that's what i'm talking about. like Blue v1.01, for example - that kind of stuff.
  13. my wife cuts my hair now. way cheaper than ten dollars every two weeks for a five-minute buzz.
  14. has anyone ever done anything like this? i've been getting into single-synth remixing a lot lately because it forces me to get creative and not just do everything in a rut. using just one synthesizer and completely exploring the tonal capabilities of it have really expanded my flexibility, i think. it's pretty fun. i've done tracks using NI's Massive and Absynth, Rob Papen's Blue, and i'm thinking about digging into Omnisphere some this time around for my next one. anyone else ever did anything like this?
  15. CHz strikes again, the venerable encyclopedia of all things video game music related. i don't know how you'd know that without knowing everything.
  16. remixes are hobbies. work is work. if people work for free, then people who need money for their work get undercut.
  17. if you like bose, look at their triport headphones on ebay. you can generally find them for around 60$ if you look around. beyond that, the earbuds i use when i need to be more portable are really cheap. these are also ones i have owned. both of them are pretty durable and have pretty good sound. and they're cheap, so when you drive over them you're fine. i've owned six pairs in the last seven years, and i like them.
  18. i'm currently listing myself as selling computer bits - drives, monitors, components of various kinds, some cases, card readers, etc. i've got a lot of stuff sitting around that i want to make some money off of so i can buy this. if you want some new stuff, let me know. most of this stuff is simple plug-n-play components that'll enable extra devices or something, so they're pretty user-friendly.
  19. not to knock you, sam, but why do you do this kind of stuff all the time? the thread was about genres, not 'post your video of something vaguely related to something mentioned in this thread at some point'.
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