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prophetik music

Judges ⚖️
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Everything posted by prophetik music

  1. there's a lot of reasons to only play a few champs. i play rammus, amumu, udyr, and fiddles, and have experience with cho, singed, trundle, warwick, yi, nunu, and a bunch of ranged AD carries that i suck with. i LIKE only playing four heroes as i feel that i can really learn them well and be very strong with them. i can't learn fifty champs and feel i know their skill ranges and little tricks, like amumu tossing to creeps, or knowing the range i can get with R+flash with fiddles. like derrit said, you're kind of trolling those who aren't as 'good' as you because you can pick up and learn a champ quickly, and we (at least i) can't. as i usually wind up saying when we play together, man, sorry i suck call it experience, skill, whatever, but i'm not a bad tank, and i feel i am getting a lot better with the characters i play. if i was spreading that stuff out to other characters, i know i wouldn't do as well on the ones i really like. that said, there are tiers of characters in LoL, and there are specific characters which aren't very functional in many situations, but excel in others. shen is a damned good tank if you have great map awareness and don't mind popping in and out of lanes all the time. i've had shen carry me to victory (not in kills, but in out-tanking and out-playing the other team). he sucks on teams that don't have good burst damage. he is excellent in-lane to babysit a ranged AD or AP carry as he doesn't farm that well and will let the other player get all the last hits. on a team with a ranged AP mid, a ranged AD carry that doesn't have much CC (like tristana or MF), an assassin like xin or akali, and a tanky dps like nunu, morde, sion, or garen, he shines as a character that can taunt a team and blow away their teamfight strategy.
  2. i laughed so hard at this. let's face it, tensai, while you might not be trying to troll, you are incredibly opinionated in a very passive way. this comes from your extensive experience in 'better' games like HoN and DotA, whereas most of us just play LoL and call it a day. i don't play fiddles because he's the best AP champ - i play him because R-Q-zhonya's is absolutely hilarious, whether you're fed or not. sometimes people just enjoy playing a few characters. i know i can play tryndamere, but i'm terrible at him because my skillset and mindset has me diving in and slapping everyone, and insta-dying. i find amumu to be among the most entertaining of characters i play simply because his skills allow for a wide variety of playstyles. i can initiate, i can chase, i can come in late and win a teamfight, i can save players, i can jungle, i can tank, i can do DPS...he's one of the most varied champs out there. i like that. i also like my 3-3-30 games with him.
  3. cho isn't banned as much because he has no close-the-gap, although that AoE knockup is just as deadly and almost as effective as alistar's. i see characters with hard close-the-gap being banned a lot more, and characters with crazy late-games like tryndamere. my 'hard' ad carry is udyr, and my ap carry is fiddles. i'm debating buying and learning olaf or yorick at some point. and i can jungle characters like nunu as well, who is an excellent example of the AP side of tanky dps.
  4. i rarely was picking last in ranked. but i always - always - pick last in normal draft. don't get it.
  5. most of them. i haven't had a complete game without a leaver or a blatant feeder yet, and i've done ten or fifteen draft mode games in the last few days. it's almost worse than just normal, because amumu is always banned. who determines who picks last? because i always do. by then, every tank i own is taken or banned (did a game where amumu, cho, rammus, and singed was banned, and the other team took galio and alistar), my teammates are idiots about swapping, and i get stuck tanking warwick or something ridiculous.
  6. what exactly are endermen, anyways?
  7. tried that. it didn't work, either. that's why i was trying to remember what shortcut extension i used...but i don't have any idea what the extension was.
  8. i am torn. part of me wants to just start over with a new thing in the new 1.8 terrain, and part of me wants to continue what i'm doing. it's just that i'll never see any of the new stuff if i don't either start a new world or walk for hours. will the server be creating a new world as well for 1.8 terrain?
  9. because, you know, i haven't gone to every link for "set java parameters", "set java parameters minecraft", "increase available memory java", "increase hash size java", etc. i have done everything told to me and nothing ever changes in-game.
  10. java is a load of crap. i've done every damned extension and parameter adjustment in the java console in control panel i can find, and nothing changes the amount of available memory or total memory. at some point i found a simple runtime command that i put in a shortcut to minecraft, but i can't remember what i did or find it in my history for some reason. frustrating to the extreme. i can't use any texture packs that are actually nice-looking as a result because it insta-crashes every time.
  11. just had an absurd game with amphibious/hoser and his buddy. i was amumu, he was sona, his buddy on skype was riven, and we had a pub irelia and a pub karthas. irelia ragequit at 12m (1-2-0) and karthus was busy letting corki hose him mid-lane, so we were sure we were toast. then karthas dc'd from a bad connection. then we aced them several times, 3v5, without baron. i went 9-11-28, with GA, merc treads, FH, abyssal scepter, rylai's, and banshee's veil. karthus would reconnect, ult and get a double kill, and then dc again. meanwhile, the three of us were CREAMING their entire team in teamfights, and we managed to ace them under their top inhib tower. they surrendered at 50m =) final was 44/32/81 for the team. we got lucky, really - a team of corki, garen, ryze, riven, and amumu should have annihilated us, but instead they'd all blow their stuff on me when i was basically unkillable for their farm at that point (3k HP, 263/233 resists) and had a GA. so they'd all nail me, we'd pop everyone's banshee's, and then when i ulted everyone basically died. AP amumu does stupid damage, and i could easily solo any of their damage dealers pretty much no matter what. it was an awesome game.
  12. yeah. it got changed to Badman after a copyright issue, and then got changed again later.
  13. too many grammatical errors. i'd love to think that it was true, but i doubt it. plus, the next three champs are already mapped out. two ranged DPS yordles and a creature made of pure energy named magus.
  14. laned with a riven last night that build almost exclusively movespeed with quints, early boots, and janna's passive, and she was all over the lane all the time. it was awesome to watch her just swoop everywhere. we zoned the snot out of caitlyn and yi. he even stopped using his alpha strike until they were under his tower because of how bad he'd get stomped every time he came out. that said, i think she's reeeeaaaalllllly powerful early game, and is an excellent assassin late-game. i've seen some terrible players and some stellar players so far, but the terrible rivens are still better than most other terrible pubs
  15. even more not exactly true, as the original title was actually Holy Invasion of Privacy, Batman!: What Did I Do to Deserve This.
  16. ENCHANT BARON 25m surrender everygame
  17. not what i meant. what i'm saying is, if LoL got a Tinker knockoff, you'd complain that it was a ripoff. and it'd likely be a bad ripoff since the things that make HoN fun don't work in LoL, making his character design a bit off from what it could be. there's only so much originality that can go around, and it's spread thin on lots of different games in this genre.
  18. i can agree there. it's a creativity thing, though - with Rise of Immortals, LoL, DotA, HoN, and all the other MOBA-style games out there, how much creativity can really go around, you know? there's only so many unique concepts that can be designed before you're really scraping the bottom of the barrel. i'd love to see new techniques, but i think they're running out of ideas at least, ideas that fit within the framework of their specific game (a la why zircon's character's Q wouldn't appear in LoL).
  19. like malz? tensai, i agree. talon, wukong, vayne, and riven seem similar to me. however, you go into the rest of the heroes and there isn't anyone with a close-the-gap, escape mechanism, and stun/hard CC (that i can think of) - that is, a true assassin character that can get in quick, slaughter the enemy fast, and get out quick 1v1. the closest is xin but he's a hardcore glass cannon and has no escape. that said, talon, wukong, vayne, and riven are built totally different since one's mana-based melee, one's tanky dps, one's ranged dps, and one's CDR assassin.
  20. LOL. my five-man got cremated against riven twice in a row last night. she has FIVE DASHES, a shield that lets her towerdive with impunity, and puts out comical damage. she is SO broken at this point. simply comical how impossible it is to get away from her, no matter what you do.
  21. those bundles are standard for every new character that comes out. it's where they get a lot of their money =)
  22. well, i took it off the imaginary list, then.
  23. i've written soundtracks and SFX for two iPhone games by Rogue Pirate Ninja Interactive. so i probably count.
  24. is that singed or mundo? singed, right? the blue goop looks like something mundo would do, though.
  25. i was thinking about that q earlier today. essentially you're giving the character the ability to completely negate a caster in lane, as you can be burning huge portions of their mana often with no repercussions thanks to your character being energy-based. i think that almost makes it an imperative for them to be IN a lane rather than out - max the q, shut down annie/brand/malz/orianna/sona/any primary laning mage. you'd also negate a character like cho, amumu, and galio in-lane because their mana regen already sucks, and early-game their abilities cost so much (amumu, for example, his toss takes up roughly a quarter of his mana per throw at level 1 and gets worse as you level it). i think if they were a mana-based character, that q would be OK. make it 80 or something relatively high, to use sparingly to empty mana reserves before an attack or gank. but not energy-based or cooldown-based, because then it's simply too much mana lost. alternatively, keep it energy, but make it like 25 or 30s cooldown, flat. no scaling. that would encourage it used in ganks as opposed to in-lane because you'd only be using it once anyways, at the start of the gank, whereas in-lane you'd use it when it was up but then not have it available when an opportunity arose later. maybe give it a passive that's not available during cooldown as well?
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