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Kureejii Lea

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Everything posted by Kureejii Lea

  1. Or Sera and Elise have a thing for three-foot-tall blue insectivors.
  2. Follow my pain? C'mon, use your head. It's plan. It's also "find that next stage", not "follow that street" It's also "other", not "more"... why am I even bothering? Hell, why are you? If you're gonna do it at least do it right.
  3. Nah. Then we'd have to kill this someone, and things would get messy. So... has anyone seen/heard from klm09 anywhere? Anyone chat with him, see him around other sites, know of other boards he tends to hang out at...? Know if he's having computer problems or something? We need to hear from him ASAP.
  4. Just a few reviews I've seen around (yeah, I know, some of the sources...). Game On: 92/100 Official Nintendo Magazine (Europe): 81% Family Friendly Gaming: 90/100 Gaming Age: B+ (88%) Electronic Playground 4/5 (80%) 1Up: 7.5 IGN: 6.9 GameSpot: 7.6 GameBrink: 81/100 Apparently a lot of the reaction to the music is similar to that of Sonic R and Sonic Rush in terms of love-it-or-hate-it. I was hoping for more Arabian-themed stuff, personally...
  5. Well, I tried again today... I was about to say "screw it" when I failed on the 14th hit of the last set of 15 hit markers, but then I tried one more time and while it didn't go too impressively (I knew I could have done a lot better in the earlier sections), I beat it with an A. I can't tell whether Kahn is hilarious or scary.
  6. I thought you only needed to complete all songs (regardless of rank) on all difficulties for that? I'm a handful of hit markers away from beating JFF with the Divas...
  7. Aw, I liked Aile. Not too sure about the designs of the new protagonists yet... Pandora and Prometheus were pretty cool though (even if the former makes me think of a creepy vicious version of Cinnamon), so I'm glad they're back.
  8. Funnily enough, I found Silver's gameplay the most fun of anyone's in that thing (Sonic handled like a skateboard on ice and Shadow was only marginally better). It's amazing how utterly retarded they made Tails' flying, and don't even get me started on his attack.
  9. Apparently it was because the Japanese dialogue fit into the scene fine, but they had to attempt to mash the English dialogue into the same amount of time. I love SA2: Battle. Even if it's got camera issues and all, there's a ton of variety in there.
  10. What, you mean Final Fantasy: Celtic Moon isn't by Enya?! The world is collapsing around me!
  11. Dunno how valid this is, but I've always been told that such batteries' ability to hold a charge lessens if you don't let it deplete fully before recharging.
  12. Several times during the game she reflects (haha) on how mixing the light and twilight can have disasterous results, how dangrous even the mirror itself can be (Yeta), and how that she and Link might have to destroy the mirror themselves.
  13. Hey, it's something people here can relate to...
  14. Yeah, you use your dominant hand to draw when using such things, and that's what Link does. Hell, even in FF IV you can see that in effect. If you equip a right-handed character with a bow in their right and the arrows in their left, the attack power is lower than it would be with the items reversed.
  15. What a compelling and well-written caption! They coulda used something like "Do as wii say, and as wii do."
  16. On the Gamecube version, you can do the backflip dismount manually with no enemies around. It's either hold back and hit A, hold R, or both.
  17. Have you tried re-synchronizing it?
  18. That thing terrified me. The design was so grotesque without really relying on the usual "scary monster" stuff (horns, fangs, bat wings, that kind of junk).
  19. I find that having something creatively and whimsically designed is more important than how utterly realistic it can be. You can only render a brick wall so many ways. To me, something like running around the canopy of a giant tree that has old stone pavillions built among its branches (Legend of Mana) will easily be a more enthralling gaming experience than walking through a photorealistic city park. Unfortunately a lot of people lately seem to think that a game's value is directly tied to how realistic it looks. I once read a review on Wind Waker that gave it a terrible score in the graphics department; the reviewer made no mention of things like the stylistic smoke swirls but instead stated that the graphics were of poor quality because they weren't realistic, and that the entire point of making more powerful counsels was to have photorealistic graphics. Apparently stuff like shape, design and colour usage don't factor in at all. Hell, even in that Twilight Princess is comparitively more realistic in style than Wind Waker, you still had the funky oversaturated ambience of the twilight areas, the ice carvings of the Snowpeak boss, the colourful surfaces in the zora areas, the freakish designs of Fyer and Fabli, or even seeing the swoop of the halo instead of a flat horizon in Halo... those are the kind of things that make for an interesting visual experience. I like games not only for the gameplay but for the artistic presentation. Being able to see every zit on a human's face is not going to make your game interesting.
  20. Now why would you want to make poor Hena mad like that? Oh, 'cause it's funny. DON'T BE MEAN TO PURDY. ... so, does Purdy ever actually talk? I'm sorry, but I have to say I find that a baffling commented regarding MM, since half the game was getting involved with the lives of the NPCs and helping them out (some rather in-depth, too, like Mikau, Darunia, Anju and Kafei, etc..) Yeah, that seems to be the case. Speaking of that village, though, anyone else read the sign over the entrance (though it'd be backwards in the Wii version)?
  21. Yeah, I've done that while sketching. Then I realise my fingers are reaching for invisible keys.
  22. Only if it's like the N64 games and pretends the recent DS one never happened.
  23. Well, thanks for the warning. I always looked before I leapt, and when I ran out of bomb arrows, the ball and chain took care of 'em before they could take two steps. I went through the whole game without hearing that scream or getting gnawed on. In a way it's kind of relieving compared to WW. On the other hand, I finished the CoO with half a heart and a single rupee. Whoops. Oh, and about damaging the final boss, guys... As badass as the chance thing looks, there's an incredibly easy way to distract Ganon so you can hit him; throw your fishing line. He'll watch it go by, leaving him open to attack. Weird, ain't it?
  24. I wouldn't be surprised if it turned out to be far better than the PS3/360 game (which honestly isn't saying much, but still) but ends up being overlooked... kinda like how they pushed Shadow the Hedgehog into the spotlight when Sonic Rush came out at the same time. And personally, I liked the variety in Sonic Adventure 2 (Battle).
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