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Everything posted by The Coop
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	I'm not sure it's from a movie. Looks more like something from a premier photo shoot. Edit: I stand corrected. He starred in Blade II as Reinhardt, and I'd wager that's the movie it's from.
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	Battletech (Genesis)- One players steers the Mech around using the bottom half, while the other swivels the top half around while controlling the guns. This is a lot of fun, and really makes for some great team work. Gauntlet IV (Genesis)- Besides being Gauntlet, having new modes, and a new soundtrack, this is such a simple team playing game that get's pretty hectic as the levels progress. Plus, who doesn't love dissing the jerk who shot the food/magic? Space Duel (Arcade)- This Asteroids knock-off (by Atari no less) uses a unique concept for its two player simultanious play... it links both ships. Yes, there's a bar that links both ships. Now imagine two different people, spinning their respective ships around, hitting thrust at different times, and having that thrust's momentum steer the joined ships. It's so easy to send your ships twirling like a bolas and completely loose control... and that's part of the fun
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	  Reserve Tank: VARIAtions (Need Mirror Infos)The Coop replied to DarkeSword's topic in General Discussion Since there appears to have been several other remixes of the Brainstar tune I said I was doing back on page 3, I guess I better ask if it's still wanted? It's beyond 50% done now, but I figured I'd find out before I continued with it.
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	  Reserve Tank: VARIAtions (Need Mirror Infos)The Coop replied to DarkeSword's topic in General Discussion Looks like I'm good to go with this. I almost have it done up to the end of the first chorus area, and the two ideas I wanted to combine actually fit together better than I thought they might. Right now, it's looking to be about two-and-a-half, possibly three minutes long. Now to try and get it done(ish) by Saturday. Oh, and is there a particular time to get them submitted by on Saturday?
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	  A "How To" for running older games with DOSBox...The Coop replied to The Coop's topic in General Discussion Just giving this thread a long overdue bump. I had something I wanted to add, but I can't until I get a new website. Also, the GUS download I had linked to is gone. Once I get a new site, that too will be back.
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	  Reserve Tank: VARIAtions (Need Mirror Infos)The Coop replied to DarkeSword's topic in General Discussion So? It's not an OCR album, or about making OCR-quality work. Put aside what everyone else is making, don't continually compare yourself to others, and just put your effort into your work. Make it your own, regardless of where you're skills reside. When it's done, post it, and let the chips fall where they may
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	  You have to listen to this dubbing to believe itThe Coop replied to Nekofrog's topic in General Discussion ... I've heard better acting in Sci-Fi original movies... and USA original movies... and most B-movies for that matter.
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	  Reserve Tank: VARIAtions (Need Mirror Infos)The Coop replied to DarkeSword's topic in General Discussion I believe the plural form is more fitting, since it's an album with at least a dozen songs. In singular form, is sounds more like a single song's title.
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	  Reserve Tank: VARIAtions (Need Mirror Infos)The Coop replied to DarkeSword's topic in General Discussion Energy Tank's not bad, but it lacks some... oomph. I kind of like the idea RD brought up. VARIAtions
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	  Reserve Tank: VARIAtions (Need Mirror Infos)The Coop replied to DarkeSword's topic in General Discussion Regularly. This is OCR after all Wait. Wrong smiley ... No, that doesn't look right. I think it was the first one Yeah. That's the one.
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	  Reserve Tank: VARIAtions (Need Mirror Infos)The Coop replied to DarkeSword's topic in General Discussion Well, I was hesitant to say anything, but I think I have a goofy idea for the Brinstar (overgrown with vegetation) song (assuming of course, this hasn't transformed into some "OCR quality-only" project yet). But don't completely count me in just yet. God only knows how it'll work out, so we'll see. I should know by Wednesday if it's worth completing.
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	  Reserve Tank: VARIAtions (Need Mirror Infos)The Coop replied to DarkeSword's topic in General Discussion You have to post it. Right now
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	Dead or alive... your braaaaaaiiiiiinnnnnnnnsss... are coming with me.
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	Robocop 3 was a successful sequel?
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	  Firefox 3 constantly sucks up 100 Cpu usageThe Coop replied to Arek the Absolute's topic in General Discussion It never hit 100% for me, but there were a lot of issues I kept running into with websites not loading properly (Java script not working at all, images not showing up, etc.), and it only got worse as each day went by. I figured there were still come compatibility issues lurking about in FireFox 3, so I went back to 2.0.0.14 (using 2.0.0.15 at the moment), and everything's been back to normal ever since.
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	  pixietricks album - See new thread for remix contest!The Coop replied to Jillian Aversa's topic in General Discussion True. However, since it is a honeymoon being discussed, one would hope that they'd get enough material to do both really.
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	  Prayers for bLiNd (UPDATE: He's home)The Coop replied to Jillian Aversa's topic in General Discussion Can't say that I remember ever speaking with bLiNd in my six years of being here, but that means nothing really. He's a respected member of our little community of game music geeks, and like any other community, it's sad to hear when a member's been struck by this kind of nasty and debilitating disease. But, it's not incurable. It can be treated through several means, and I'm sure this hurdle will be cleared in time. It's with this knowledge and belief that I wish him and those who are close to him, the best on the road to recovery ahead. It won't be easy, but you'll all pull through it As for the card, we've done big cards before for fun at 72dpi. With a nice big white space at 300dpi (say, between 8x10, and 11x14 in dimensions before folding), it could be printed out easily for bLiNd once it's done. It would be good for hand written signatures, images, and whatnot, and shouldn't be too expensive to get printed out... be it as a single card, or several of them.
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	  pixietricks album - See new thread for remix contest!The Coop replied to Jillian Aversa's topic in General Discussion Why not? You could work on a sequel to "The Music of My Groin".
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	http://www.1up.com/do/newsStory?cId=3168616 I did a search for more info, and found the above article on 1up.com. It gives a little more info... a part of which you may like, Evilhead
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	Thunder Force and it's 'Construction Set' are a bit tough to play. Emulation's the only way to do it really, and it's not easy to set the controls properly since the EMUs are mostly in Japanese (it was released only in Japan). It's all top view stages as well. Thunder Force II is a fun game, that has top veiw and side view stages. There's a Genesis, and a Sharp X68000, version. The X68000 is better overall graphically (a few extra effects not in the Genesis one), and it has a couple stages that Genesis version doesn't. Thunder Force III dropped the top view stages, and went fully side view. It's a great shmup on the Genesis, with catchy tunes and good design. Thunder Force IV just plain rocks on all fronts, and is considered by some to be the best 16bit shmup made. There's also Thunder Force AC, which was the arcade version of Thunder Force III (one of the few time a home game was ported to the arcade). It has one new level, borrows a level from the second entry, and while not a bad game at all, it's not quite as a good as TFIII. None of the games are bad, but the series really gained a following with Thunder Force III. As such, I'd start with that one, go to IV, and then give the X68000 version of II a whirl on an EMU. Neo Samus- Heh, appreciate the thought. And you can bet that if I'm able to scrape together the funds, I will have this.
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	No, this isn't a repeat of my failed April Fools joke. This is real. Here's a Famitsu scan... http://sazanami.net/nikki/200807/080709_002.jpg Sega, partnered with Twenty-One Tecnosoft div., is bringing the sixth game in this long running shmup series to the PS2. It's currently slated for an October 30th release. From what little's been released, it's supposed to be six stages, 3D graphics with 2D gameplay, and containing some familiar looking bosses. It's up for preorder on Play Asia at the moment, and there's obviously no word on whether it's coming to the US or not. For this, I have three words... About fucking time
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	  Game music that resembles mainstream music (or vice versa)...The Coop replied to SwordBreaker's topic in General Discussion ... This is going to haunt some CT players for the rest of their lives.
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	I wasn't suggesting that you specifically called it that, but over the years, I've read many comments on-line calling it a port in threads, on sites, etc. Things like "The SNES port of Rondo...", calling it a fucked up port, a port this, a port that. I'm just curious to know who started all that. Did Konami say they were porting Rondo, and this was the finished product? Did fans/magazines start calling it a port upon seeing its sprites and other familiar aspects? It's a question I've had for a good while. But as I said a couple pages back, it never struck me as port-like. A reusing/rehashing of ideas, sure. Undoubtedly. But there were just too many changes for me to see it as a port. That's partly why I've said a number of times around here that it was more like a pseudo-sequel to me. I guess it's just all in how people choose to see the borrowed ideas.
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	I'm still curious to know who labeled C:DX a port... Konami, or the fans/magazines. But you're right, the series was doing fine before Iga came along. Each release (including C:DX IMO) was an enjoyable game with a new trait or two (usually), despite retreading Simon's original adventure a few times.
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	Yeah, I was dumbfounded enough as it was when he wrote off a handful of games, but ditching Bloodlines? That would have been almost unforgivable. As for Iga, I too would love to see someone else step in and try their hand at the series. I give Iga credit for what he did, as it resulted in some great games. But I feel his touch has grown a bit stale after so many entires under his watch. I'd personally like to see something with stages again. Branching stage progression paths, stages with more than one way to the end, perhaps different helpers at different times like in CV III... you know, the type of game that hasn't really been seen much since Rondo. I'm sure Iga could probably do it if he took his time, but even so, I'd rather see someone who doesn't have the baggage he does (comments, actions, past games, etc.) give it a whirl. I'd also like to see challenge return, as the Castleroids have rarely been very difficult. Iga gave the series a shot in the arm a decade-plus ago, and it worked. But I feel the series has reached a point where it needs an injection again, and I'm not sure Iga has another syringe with him.

