-
Posts
5,615 -
Joined
-
Last visited
-
Days Won
61
Content Type
Profiles
Forums
8Tracks
Events
Blogs
Everything posted by The Coop
-
Reserve Tank: VARIAtions (Need Mirror Infos)
The Coop replied to DarkeSword's topic in General Discussion
Energy Tank's not bad, but it lacks some... oomph. I kind of like the idea RD brought up. VARIAtions -
Reserve Tank: VARIAtions (Need Mirror Infos)
The Coop replied to DarkeSword's topic in General Discussion
Regularly. This is OCR after all Wait. Wrong smiley ... No, that doesn't look right. I think it was the first one Yeah. That's the one. -
Reserve Tank: VARIAtions (Need Mirror Infos)
The Coop replied to DarkeSword's topic in General Discussion
Well, I was hesitant to say anything, but I think I have a goofy idea for the Brinstar (overgrown with vegetation) song (assuming of course, this hasn't transformed into some "OCR quality-only" project yet). But don't completely count me in just yet. God only knows how it'll work out, so we'll see. I should know by Wednesday if it's worth completing. -
Reserve Tank: VARIAtions (Need Mirror Infos)
The Coop replied to DarkeSword's topic in General Discussion
You have to post it. Right now -
Dead or alive... your braaaaaaiiiiiinnnnnnnnsss... are coming with me.
-
Robocop 3 was a successful sequel?
-
Firefox 3 constantly sucks up 100 Cpu usage
The Coop replied to Arek the Absolute's topic in General Discussion
It never hit 100% for me, but there were a lot of issues I kept running into with websites not loading properly (Java script not working at all, images not showing up, etc.), and it only got worse as each day went by. I figured there were still come compatibility issues lurking about in FireFox 3, so I went back to 2.0.0.14 (using 2.0.0.15 at the moment), and everything's been back to normal ever since. -
pixietricks album - See new thread for remix contest!
The Coop replied to Jillian Aversa's topic in General Discussion
True. However, since it is a honeymoon being discussed, one would hope that they'd get enough material to do both really. -
Prayers for bLiNd (UPDATE: He's home)
The Coop replied to Jillian Aversa's topic in General Discussion
Can't say that I remember ever speaking with bLiNd in my six years of being here, but that means nothing really. He's a respected member of our little community of game music geeks, and like any other community, it's sad to hear when a member's been struck by this kind of nasty and debilitating disease. But, it's not incurable. It can be treated through several means, and I'm sure this hurdle will be cleared in time. It's with this knowledge and belief that I wish him and those who are close to him, the best on the road to recovery ahead. It won't be easy, but you'll all pull through it As for the card, we've done big cards before for fun at 72dpi. With a nice big white space at 300dpi (say, between 8x10, and 11x14 in dimensions before folding), it could be printed out easily for bLiNd once it's done. It would be good for hand written signatures, images, and whatnot, and shouldn't be too expensive to get printed out... be it as a single card, or several of them. -
pixietricks album - See new thread for remix contest!
The Coop replied to Jillian Aversa's topic in General Discussion
Why not? You could work on a sequel to "The Music of My Groin". -
http://www.1up.com/do/newsStory?cId=3168616 I did a search for more info, and found the above article on 1up.com. It gives a little more info... a part of which you may like, Evilhead
-
Thunder Force and it's 'Construction Set' are a bit tough to play. Emulation's the only way to do it really, and it's not easy to set the controls properly since the EMUs are mostly in Japanese (it was released only in Japan). It's all top view stages as well. Thunder Force II is a fun game, that has top veiw and side view stages. There's a Genesis, and a Sharp X68000, version. The X68000 is better overall graphically (a few extra effects not in the Genesis one), and it has a couple stages that Genesis version doesn't. Thunder Force III dropped the top view stages, and went fully side view. It's a great shmup on the Genesis, with catchy tunes and good design. Thunder Force IV just plain rocks on all fronts, and is considered by some to be the best 16bit shmup made. There's also Thunder Force AC, which was the arcade version of Thunder Force III (one of the few time a home game was ported to the arcade). It has one new level, borrows a level from the second entry, and while not a bad game at all, it's not quite as a good as TFIII. None of the games are bad, but the series really gained a following with Thunder Force III. As such, I'd start with that one, go to IV, and then give the X68000 version of II a whirl on an EMU. Neo Samus- Heh, appreciate the thought. And you can bet that if I'm able to scrape together the funds, I will have this.
-
No, this isn't a repeat of my failed April Fools joke. This is real. Here's a Famitsu scan... http://sazanami.net/nikki/200807/080709_002.jpg Sega, partnered with Twenty-One Tecnosoft div., is bringing the sixth game in this long running shmup series to the PS2. It's currently slated for an October 30th release. From what little's been released, it's supposed to be six stages, 3D graphics with 2D gameplay, and containing some familiar looking bosses. It's up for preorder on Play Asia at the moment, and there's obviously no word on whether it's coming to the US or not. For this, I have three words... About fucking time
-
Game music that resembles mainstream music (or vice versa)...
The Coop replied to SwordBreaker's topic in General Discussion
... This is going to haunt some CT players for the rest of their lives. -
I wasn't suggesting that you specifically called it that, but over the years, I've read many comments on-line calling it a port in threads, on sites, etc. Things like "The SNES port of Rondo...", calling it a fucked up port, a port this, a port that. I'm just curious to know who started all that. Did Konami say they were porting Rondo, and this was the finished product? Did fans/magazines start calling it a port upon seeing its sprites and other familiar aspects? It's a question I've had for a good while. But as I said a couple pages back, it never struck me as port-like. A reusing/rehashing of ideas, sure. Undoubtedly. But there were just too many changes for me to see it as a port. That's partly why I've said a number of times around here that it was more like a pseudo-sequel to me. I guess it's just all in how people choose to see the borrowed ideas.
-
I'm still curious to know who labeled C:DX a port... Konami, or the fans/magazines. But you're right, the series was doing fine before Iga came along. Each release (including C:DX IMO) was an enjoyable game with a new trait or two (usually), despite retreading Simon's original adventure a few times.
-
Yeah, I was dumbfounded enough as it was when he wrote off a handful of games, but ditching Bloodlines? That would have been almost unforgivable. As for Iga, I too would love to see someone else step in and try their hand at the series. I give Iga credit for what he did, as it resulted in some great games. But I feel his touch has grown a bit stale after so many entires under his watch. I'd personally like to see something with stages again. Branching stage progression paths, stages with more than one way to the end, perhaps different helpers at different times like in CV III... you know, the type of game that hasn't really been seen much since Rondo. I'm sure Iga could probably do it if he took his time, but even so, I'd rather see someone who doesn't have the baggage he does (comments, actions, past games, etc.) give it a whirl. I'd also like to see challenge return, as the Castleroids have rarely been very difficult. Iga gave the series a shot in the arm a decade-plus ago, and it worked. But I feel the series has reached a point where it needs an injection again, and I'm not sure Iga has another syringe with him.
-
It's not so much chauvinism, as it is short sighted. Since when did reality play a predominant role in Castlevania? It's about vampires, werewolves, upside-down castles, some guy with a whip, and candles that somehow turn into hearts. His reasonings were as moronic then as they are now. Rights and social status have nothing to do with having a women be a lead character... to have some huge undertaking that she knows only she has the ability/power to handle. I don't design or create games, and I can see that. So what can't he? As for his ditching various games because he had nothing to do with them, that to is imbecilic. People give Marvel, DC and them shit for pretending this or that didn't happen, and rightfully so. It makes little sense, and is an easy way out. Castlevania may have a somewhat convoluted history in terms of a time line, but it's not that hard to make reasonable sense out of. His move to strike games from existence is only making things even more messed up, and I look forward to the day when he steps down, and someone else comes along who won't shit on the works of those before him, and actually at least tries to line all the games up... officially. Edit: This isn't me lambasting you, Sindra. I'm just addressing Iga's "views".
-
Yeah, sorry, Forgotten Worlds. In all fairness, it has been well over a decade since I played it. Ah, senility! It's fun, isn't it? You save thousands on games, because the ones you already have are new to you within just a few hours
-
There's been a couple actually, thought not really linked to the JiBM stuff. One I was a part of, was called "UnMod R Bad Men". It was to consist of boss music remixes done (mostly) by the folks who posted in UnMod with at least some regularity. It was moved to .org right after all the sidebar drama, where, a month and a half later, it was dead (seems interest utterly vanished when it left OCR). And then of course, there's "Cruscendo to Chaos", which is still in development.
-
Forgotten Realms? Do you mean Forgotten Worlds? If you do, just for the sake of commenting, I didn't have issues with the music. It's not a soundtrack I listen to via ChipAmp regularly or anything, but it never struck me as bad.
-
I sincerely hope not. I believe these things are fun(ish) because there aren't many of them, and like so many other things, overexposure leads to disinterest. People would grow tried of theme months very quickly if they were always there. As such, having June for boss sigs, October for Halloween sigs, and December for Christmas sigs is enough if you ask me. Not to mention, people would stop volunteering for sig making duties in a heartbeat with all that work hanging over them
-
I think part of it comes from the rules and regulations that are handed to the employees. I have friends who work at both EB and Gamestop, and some of the shit they have to shovel into customer's faces is ridiculous. Quotas, games that are to be pushed, tag lines they have to say when answering the phone, and of course, all that shit about their discount card (among other things). Sure, some people who work there are just a hemorrhoid on the ass end of life, but all those "requirements" are enough to make even the cool people seem like a turd at times. I personally don't shop there much anymore. Not letting me preorder a game that's $19.99 or less really bugged me at first, then it reached "pissing me off" levels when SNK started putting out their compilations. And each time they've gotten rid of a system's games, I've had fewer reasons to go there. When they ditched used PC and Genesis games, that was a big reason for my fewer trips. Getting rid of magazines that compete with Game Informer was another big reason. I figure the GB/GBC and XBox games are the next to go, and then I'll have basically no cause for going to those chains anymore. Anyway, we now return you to our regularly scheduled Castlevania thread.
-
I wish I could jump in. I started over a few days ago, and decided to try using the Paladin (I've played through as the Sorceress and Assassin). He's up to level 20 right now, and I'm close to halfway through Act II. Sadly, I have a 1kb/s upload speed, which makes even games like Diablo II and RTSes stutter pretty badly (I found out last time I tried a few years back with a few folks from OCR).
-
"Downgrade" really only applies if you consider it a port, though. The fewer stages and such is indeed a step down in that light. But even so, the SNES graphics are very good (some would argue better than the PCE game in some respects), and the soundtrack contains much of the music from 'Rondo' (rather faithful sounding thanks to the work done with the SNES sound chip, as I'm sure you know). On its own however, it's a fun entry in the old NES Castlevania style gameplay-wise. It's a step back in terms of options from Super Castlevania IV (controllable whip, etc.), but it's a good game nonetheless (IMO of course). You know, I don't recall reading that Castlevania: Dracula X was going to be a full-on port of the PCE game. I may very well be wrong (and it wouldn't surprise me if I was, since I didn't read all of the game magazines out there at the time), but wasn't it fans/magazines that labeled C:DX as a Rondo port after they saw some screenshots and played it, and not Konami themselves? Edit: Added a thing or two. Edit2: Cleaned up my thoughts. They were a bit scattered.