-
Posts
5,612 -
Joined
-
Last visited
-
Days Won
59
Content Type
Profiles
Forums
Events
Blogs
Everything posted by The Coop
-
Well, there is, but not on OCR from what I've seen. For OCR settings, it looks to be all or none. But with browser plug-ins like Adblock for FireFox, you can right click on the offending sig (or image in general) and choose to block it.
-
It's interesting how hot you are to get rid of them, considering a short time ago you were in the sig request thread asking for someone to add your name to your Dark Knight sig. Change of heart?
-
And so it begins. This week, 250 pixel height limit. Next week, 250 pixel width limit. The following week, 250kb size limit. And from there, it just gets trimmed further and further down each week until we're left with a non-animated 32x64 image no bigger than 10kb. Are we going to sit idly by and watch this happen? NO I SAY! REVOLT ! Go find the Dreamcast version, and play it!
-
Wow. I totally lost track of this thread. Here are the six Gauntlet one's you chose LT... http://two.xthost.info/thecoop/Wizard.gif http://two.xthost.info/thecoop/Warrior.gif http://two.xthost.info/thecoop/Death.gif http://two.xthost.info/thecoop/Generator1.gif http://two.xthost.info/thecoop/Food2.gif http://two.xthost.info/thecoop/Sorcerer.gif LT: I already added 'em myself. Polo- Thanks for working on those four from PB2. I would have chosen different ones from what LT did (I would have gone with the 1st vamp, 3rd chick and 2nd robot since they looked more visible overall), but they're included now, so kudos to ya
-
http://thunderforce.sega.jp/ The official website's been updated with a new look, some wallpapers, a few song samples, and other info. Also, the Wikipedia page for TF6 has been updated with an English translation of the story... http://en.wikipedia.org/wiki/Thunder_Force_VI
-
It seems like one of the big things is that you need to be able to work within limits... and not just in the "Get it done ASAP" sense that Gecko mentioned. If you're working on a console game (CD/DVD-based), you'd likely have a lot more freedom for song duration and deciding where it loops. You'd also have seemingly greater availability in terms of how the music is going to be made (live instruments, samples, etc.). But with handhelds and their cartridges, things come across as much more limiting. 5-8 minute opuses aren't likely to be available to you. You'd need to be able to write a song that can be looped smoothly with a duration of about 1.5-3 minutes before the loop hits (not to mention write the music so it can be looped smoothly). I know that seems simple, but it can be pretty tough to get effective ideas fully fleshed out that won't get annoying as the loopings continue. Then of course, there are the memory constraints (how much of the game's memory is being allowed for the music), and the sample/synth hurdles that come with a system's hardware. You'd need to be able to work within and around all these things, and still come out with a soundtrack that satisfies the folks who hired you. I could be completely wrong on this, and Gecko may have meant all this when he said "flexible". But that's what it's looked like to me over the years.
-
EA bought it out
-
Why? The old NES games aren't that hard. I'd never played them before the PS2 collection that I bought, and I was able to beat the NES games with no more than a couple hours spent on each (I had a harder time with parts of the stages than I did with any of the bosses).
-
The Newbie Introduction Thread: Come on in and say hello!
The Coop replied to Mahaboo's topic in General Discussion
Thanks 29.5 sigs thus far (one's a remake of an earlier one). I'm hoping to bump it up to 30.5 next month... time permitting of course. -
If for whatever reason you guys don't get a remix together for the Merry-Go-Round song, my remix is basically done. Uploading it's a problem right now thanks to iffy connections, but it's there, using the same samples as it did back in January. I'm going to be uploading it to VGMix over the weekend (hopefully Sunday... assuming my ISP gets on the ball and fixes things), so if you're interested in having it fill that spot again, let me know before then.
-
Man... what's with the Atari hate? I still have my Atari XE Game System (XEGS), and I play it pretty regularly each month. Games like Rescue on Fractalus, Mario Bros., Lode Runner, Desert Falcon and Crossbow are still fun to take out and play for a while. Couple that with being able to play almost all of the Atari 400/800 game library, and it's a great old system with a lot of games (original and arcade) to play.
-
OCR. "We know drama!"™
-
... Assuming this isn't some kind of joke, this is why I hate the concept of DLC. All of this should have been in the game to begin with.
-
Happy International Talk Like A Pirate Day!
The Coop replied to Shadow Wolf's topic in General Discussion
Arr me masturbaties! Nibble me tit, and shiver me testicles! I be lookin' for some booty. Arrr... -
Zero Punctuation (Hilarious) Game Reviews
The Coop replied to sephfire's topic in General Discussion
Airtime is used for commercials, but those commercials help pay the bills at the station because the time slots are sold to a given company (both on radio and TV). With the website, not only is Warhammer Online getting advertised (meaning they likely paid for their stuff to be added to the newest Zero Punctuations, as well as to the website layout itself), but they're also pimping the shirts and whatnot (which likely draw in cash as well). As the old saying goes, you have to spend money to make money. And just as TV and Radio have commercials which cost money to make and air in hopes of drawing in new cash flow, so does the web these days. -
Zero Punctuation (Hilarious) Game Reviews
The Coop replied to sephfire's topic in General Discussion
Gotta pay for the bandwidth. And really, if you remove the big Warhammer Online advertisement, the ratio switches quite a bit -
Or you wind up with a Twister-esque "C'mon Syndrome".
-
Sure looks like it. As for the game, visually, it doesn't look half bad in the video. God knows what it would look like at 1024x768 (or larger) though. Knowing Boll, this will likely have some rather non-PC elements in it on top of the gore, just to get some extra attention (soldiers calling the local enemies various racial slurs, or something else that a lot of modern period games leave out so as not to offend). I'll give the guy credit, he's pretty much said "Fuck you" to every critic he's ever had. He wants to make movies, and he does. Now he giving gaming a try... which seems oddly fitting given the source for his movies of late. It would be perfect if he made a game based on a movie, that way he could have the possibility of proudly proclaim that he's shit on both sides of the same road. I'll laugh if this game of his winds up getting 7s and 8s from various websites.
-
This is a real shame. Such a long standing series with so much enjoyable music, and all the effort that has already been put into this, and it's stilling lingering some kind of hellish musical limbo. I hope this doesn't wind up fizzling out after having such a strong beginning.
-
You have no idea how much shit I had to wade through on AIM back in the day because of that show... "OMG U R LYKING THAT MEGAS RXL SHO 2?! I LYKD TEH HOT ALIAN CHIK!" "No, I didn't like that show." "WUT>!" "It just didn't strike me as all that entertaining when I tried to watch it." "THEN Y DID U UZ HIZ NAEM?" "I didn't. Ever heard of Alice Cooper?" "WHO?" "The singer. You know, School's Out, Welcome To My Nightmare, stuff like that." "WHOZ SHE?" "... nevermind." "SO DID U LIEK THA ALIEN CHIX?" "What alien chick?" "WTFLOL"
-
http://www.phelios.com/mac/kaijin.html http://homepage.mac.com/qtq/index_e.html http://www.vector.co.jp/vpack/filearea/mac/game/shoot/index.html or http://shinh.skr.jp/osxbin/ And for the sake of posting it... http://indygamer.blogspot.com/2007/09/mac-games.html That's the best I came up with for Mac shmups. You'll likely have to do some playing to find out which ones are bullet curtain shmups on those big Japanese lists.
-
And the console makers (and third-party accessory makers too) would weep tears of pain as they watched all the income they'd normally get from charging game makers for this and that, not to mention income by having exclusivity (you want our games? BUY OUR SYSTEM!), go right out the window But I don't think we'll ever have an "all in one" console like what EA talked about in the past. There's too much pride involved with companies like Sony, Microsoft and Nintendo to ever be working together under someone else's console design. Each would always be thinking about what they'd add or do differently, and eventually, they'd build their own console again to make themselves (and possibly some game makers) happy (and richer).