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Hmmmm... some catching up to do. Well, I'll keep them short... G-Darius (PS1)- A very good port, of a very good shmup. Darius finally goes 3D, and it does so quite well. The ship designs the series is known for were carried over and well executed, the funky but good music is there, the gameplay is still intact, and now you've got a new twist on the capture ball idea from "Gaiden", as well as a massive laser weapon you can use. It's got a lot a slow down, but that's not enough to make this game not a must have. YES. DonPachi (import Saturn)- Bright and colorful, intense battles that border on being manic in nature, good music, serious firepower, and tight control. Add in the fact that there's a true final boss which is damn hard to get, and you've got all the makings of a great vertical shmup. The graphics suffer a bit playing in "yoko" mode, but that's easily fixed by putting the game in "tate" mode. YES. Metroid Fusion (GBA)- Not much to say. That hasn't been already mentioned. A very good, solid entry into the series. YES. Lunar: Silver Star Story Complete (PS1)- Take the classic Sega CD version, beef up the graphics quite a bit, expand the storyline, throw in more cinemas, and replace most of the original soundtrack with slightly worse music (in composition), and you've got the PS1 version of a great RPG. It's light hearted at times, deathly serious at others, and tells a good story with interesting characters and monsters. YES. Duke Nukem 3D (Saturn)- While graphically it's a bit more pixelly than the PC version, this game is basically unchanged. The cinemas, the cursing, nice frame rate, the topless women, the quips... 90% of it is all there. Except now, you have added bonus levels that Lobotomy made for this version, as well as lighting effects not in the original game, and a better sounding redbook audio soundtrack. They even managed to set up a good control scheme for the Saturn's 3D controller (the one that came with NiGHTS). It's a good conversion that stays as close to the original classic as the system would allow, while adding a few extra bits. YES. Sonic Advance (GBA)- After a few 3D outings, Sonic came back to its 2D roots. Fast and simply gameplay, fun (but tough at times) bosses, multiple characters to play through with, good graphics with a new art style, catchy upbeat tunes... it's Sonic with a facial. If the Genesis games were to your liking, you'll feel right at home playing this game. YES. DarkStalkers (PS1)- A long delay kept this from the market, but the final result is a fine conversion of Capcom fighting goodness. There are some frames missing, but it's nothing like what happened in X-Men: Children of the Atom, and most of noticeable missing frames are from on the larger characters. Otherwise, you get everything the original arcade game had, with more vivid colors, slightly better sounding music, and all the sharp graphics, crisp controls, and wild cast of characters that made the original arcade game so good. Just beware... this game's a bitch even on one star. YES. Thunder Force V (import Saturn)- Sure, the PS1 version has the new cinemas and hidden ship variations, but the Saturn version has something you don't expect... better graphics. Transparencies and parallax scrolling are scattered throughout this game, yet the PS1 version is missing quite a bit of it. The Saturn version also does the endings in real time, and not "recorded" like they are on the PS1 version (which means the compression artifacts seen in the PS1 endings aren't there). So while both games have the same great music, good challenge, nice graphics, and varied levels, the Saturn version gives just a bit more in a number of areas to give it the overall edge. YES. Descent (PC)- Wanna play a game that'll make you seasick? Here ya go. 360º movement, means 360º bobbing, swaying and danger. The levels start out simple enough, but by the half-way point, they're huge, convoluted, and filled with enemies. But thankfully you'll be in nice surroundings, as the graphics are good for the day, the music's cool, and thankfully, the controls are done well. You'll be lost a lot, even with the map, but you'll be having fun while trying to find your way back. YES. Duke Nukem (PC)- It's the original game, and everything that came with it. From smut, to gore, to vulgar language, this is the version to get if you want it all. The levels are designed well, the music's good, and every last little tit shot and blood drop is here. The Saturn version was very good, but this is the original baby. YES. Heretic (PC)- Take the familiar Doom engine, set it down in a world that's medieval in nature, and here's the result. It plays very much like Doom for obvious reasons, but that's not a bad thing. Good controls, decent midi tunes, a new cast of monsters and bosses to take down (as well as new weapons to do it with), fun levels... it's a clone, but it's a good clone. Borderline YES. Shining Soul (GBA)- I meant to take this off of my list before hitting "submit", but forgot to. It's not a bad game, it's just that it's not as polished as it could have been. The sequel did things much better, and fixed some of the issues with this game. Again, an entertaining game, and one I'd recommend. But it's just not a must have. NO. Guilty Gear (PS1)- Very nice graphics, a good metal soundtrack, smooth controls, and a tough challenge make this game a solid fighter. It plays like a mix of Street Fighter and Samurai Shodown. The backgrounds are a bit of a let down due to the little amount of animation in them, there really aren't too many options for a home fighter, and the bosses are excessively cheap, but the pros outweigh the cons on this one by just enough. Borderline YES. Nuclear Strike (PS1)- By this time, the "strike" series had just about run its course. But instead of whimpering across the finish line like a fat man running a mile, it ended on a good note. It uses much the same visual style as Soviet Strike before it, only now it varies up the levels more, gives the game an additional graphical and aural tweak, and throws in a lot of new vehicles to use. It's "more of the same" to some folks, but considering how good the first four games were, I don't believe that's an issue. Borderline YES. Astal (Saturn)- Back when the Saturn first came out, this game was virtually ignored. Why? Beats me, because it's a true definition of a "hidden gem". Absolutely gorgeous hand drawn graphics, nice music, simple gameplay, cool bosses, fun levels... this game is a lot of fun. It's short though, which is a bummer, and the controls are a little floaty, but neither cancels out how enjoyable this game is. YES. Prince of Persia (PC)- Ah, the game that started the franchise. The controls take some getting use to as far as momentum is concerned (a likely result of the smooth rotoscoped animation), but once you come to grips with it, you'll fine a long, challenging game that mixes up puzzles, traps, sword fights and brain twisting layouts. This game is considered a classic for a reason, and not just because it's old. It's a tough game to beat in the alloted time (you get one hour), but it's a great experience from start to finish. YES. Quake (PC)- id first set the FPS world afire with Doom. Then they gave it a new face with this game. The graphics were great for the time (especially GL Quake), and Trent Reznor's great soundtrack fit the dark and ominous world perfectly. The controls were kept simple, and worked fine with the new hazards (like water). The enemies were freakish and cool to go with the story (which was a mix of alien and demonic mythos). Sure, the animation was a bit rough considering the enemies were made up of polygons, but... Anyway, a YES. Mega Man Zero (GBA)- At last, Zero got to step out from MegaMan's shadow. The end result, was still very much a MegaMan game, but with a new lead, and a new crisis. A decent story unfolds as you go through the game's colorful and well drawn world, and fight through the rather good challenge the enemies put forth. The music's nice, and overall, it's a good entry into the (by now) long in the tooth MegaMan and "X" series. YES.
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Giving this a nudge. There are now 5 hours before this ends, so time's running out.
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So I guess this means we'll be playing Mercenaries V, MDK VII and Neverwinter Nights IX in 2010?
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Afraid not. You have to connect to GGotD's website to activate it. Just delete some of your porn, and you'll have 63MB free in no time
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Turtix is a platformer in much the same vein as many 16-bit platformers. You jump, land on top of an enemy's head, and then kick them off. Nothing revolutionary, but it's carried a lot of platformers over the years without much griping. In this game, you go through ten levels of a world, fight a boss to get a piece of the amulet you're trying to get, and then you move on to the next world. The levels start small and simple, but get noticeably larger as the worlds progress. You also have to rescue small turtles to open the exit portal. All this is standard, right? Well, what makes Turtix stand out though, is its graphical style. Flash would seem to be the game's origins, but the backgrounds, characters and such are drawn out with a very nice level of attention to detail and shading, rather than flat areas of color (like Flash games tend to have). Little things like Turtix's backpack and his hair were given its own sense of motion, and these kinds of little touches are everywhere on the characters as they stand or move. The graphics themselves are done up in a cartoony fashion, but they're also well shaded with lots of small objects and such to make them look more lush. Basically, it looks like what you'd expect a 32bit platformer to look like in terms of details and little touches, but it's given the level of fluidity that Flash can provide much easier than drawing it out pixel by pixel. The only real downside is the music. It's not bad, it's just that each world seems to only have one song that plays through the entire world of ten levels. As a result, you get a bit tired of the tune by the time you reach the boss. It's not a hard game by any means, and chances are, good players will make it through with little trouble. But, there's a lot of effort that went into its creation, and it is a fun little game. I figured that since there's twelve hours to go before the download time ends, I'd post this in it's own thread like I did with Jets n' Guns a while back. So if you want a new platform game to play, follow the link below and grab it while you can... http://game.giveawayoftheday.com/turtix/ Note: Be sure to install AND activate it before 3AM EST (12 hours from the time of this post). A number of people screwed themselves over by not activating Jets n' Guns as soon as they installed it, or they didn't bother to install it until it was too late to activate it. So don't make that mistake.
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Must be something about animated gifs that Microsoft programmers just doesn't like. I'd imagine they probably throttled them back because of how many people simply set a gif to run with zero frame delay, which can be a resource hog in the right conditions. Even so, flat out disabling them is pretty moronic, seeing as they're still in use everywhere. As for FireFox and Vista, it's gotten better since 2.0.0.2 was introduced. It's still not as good on Vista as it is on XP from what I've read, but it's supposed to have gotten much better than it was at first. It's up to 2.0.0.7 now, so it's worth a try at least.
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I appreciate the ending sentiment, Nec5. You don't strike me as one either But I have to ask... is it wrong to think a person's going to take care of what they paid for, be it a game, a car, a house, a pet, or whatever? I don't believe it is. We all naturally try not to damage what we spend our money on, or to not lose important parts of it. If you buy an old Transformer, I doubt you want to lose Thundercracker's wings, or Optimus Prime's trailer, right? Well, the very same thing applies here. Most of us try not to scratch up our game CDs, or smash our cartridges and systems. I'm sure we all try not to loose the instructions, break the controllers we use, or misplace the funky peripherals too. Well, like Thundercracker's wing, these CD keys are an important part of what was bought... in this case, they enable you to install the game. But like the other stuff I mentioned above, if we're careless with them and damage/lose them, then we're the ones to blame when it doesn't work anymore. It was our responsibility to take care of it, and we didn't do that. Trust me when I say, been there, done that, and learned from it. Hopefully Redsand has learned similarly from this. Keep in mind, I'm talking about carelessness, not wearing something out over time from usage. No matter how much care you put into handling something, it will wear out eventually. But that's an entirely different scenario, and not what this is about. Anyway, we obviously see this very differently, Nec5. I don't believe I've sided with anyone on this matter, nor do I feel I'm being elitist as I've come to understand the term. As far as I can tell, I'm merely pointing out what I feel to be (and not be) the cause of Redsand's problem. Redsand- Sorry for derailing your thread
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What did you expect from the company that's throttled back animated gifs in their browser for years? Everything they make seems to run gifs at a .1 frame delay speed at its fastest, even when the gif is set for a .05 or a .01 frame delay speed.
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Nah. He's too flabby to help anymore. We'll need someone else to sneak into Microsoft's HQ and put Vista in compatibility mode. Just don't get someone old, because apparently Vista and older things don't work together too well.
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Long story short... http://www.ocremix.org/forums/showthread.php?t=6266 Have a read.
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On August 13th, 8:59PM, Vista becomes self aware, and calculates that the best way to prevent itself from becoming outdated, is to eliminate the possibility of another OS being designed. Over a period of thirty minutes, it taps into government computers, and secretly uses the programs that Microsoft made to gather system information, to obtain launch codes for the world nuclear arsenal. At 9:29PM, Vista launches several hundred warheads at major metropolitan areas. At 9:41PM, the first of the warheads strike Moscow, London, Washington DC, Baghdad, and similarly large cities all over the globe. At 9:53PM, the last warhead strikes Phoenix Arizona, bringing an end to the modern age of technology, and leaving the main CPU banks at Microsoft as the world's only working computer.
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August 13th, 2008, at approximately 9:53PM.
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Grab Deliplayer. It plays Amiga music files, as well as a lot of other types of music. Once you DL and install it, do this to use it... - Extract the files from the lha file (use 7zip if nothing you have works) - Start Deliplayer, and load one of the extracted files from the lha archive by clicking the button with two overlapping rectangles, and going to the folder you extracted the lha file to - Pick one of the files, and then use the "+" and "-" keys on your numpad to go through the sub songs each file will likely have.
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Where do you go to get imported games?
The Coop replied to BlackDragonSoul's topic in General Discussion
No prob. Just remembered another one... http://www.himeyashop.com -
Where do you go to get imported games?
The Coop replied to BlackDragonSoul's topic in General Discussion
The first two places that come to mind are Play-Asia, and Yesasia. They usually sell the newer PC games, but be prepared for some nasty prices. -
If you have one nearby, try looking up Game Crazy. Some stores have a disc resurfacing machine that works absolute wonders on old CD games. If you buy it from their store, they'll resurface it for free when you buy it. Otherwise, I think it's $3 per game. But damn, does that machine work. I bought on older XBox game from them that was pretty marked up. When they ran it through the machine once, it looked new... literally. Not a single mark on it. Won't help your current problem, but it might come in handy at another time.
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It's a strange circle that started with the old floppy discs... - Game is made - People find out a way you can copy the games by popping off, or taping over, part of the floppy disc - Games start getting handed out to friends for free - Game makers find out, and start putting in various protection checks (usually asking for a word from a page in the instruction manual, or lining up symbols on a paper wheel) - Gamers create hacks that disable this check, or crack the game to learn all the checks and simply provide the answers to them all - Game makers set up their games so the original CD has to be in the tray - Gamers come up with ways to make exact copies of discs, as well as No-CD cracks for those with who borrow a friend's disc solely for installation - Game makers come up with CD keys - Gamers create programs that generate fake keys - Game makers start using various CD protections like Star Force and such - **See No-CD hacks** - Game makers start setting up software that can only be installed once on its own, and require authorization to be reinstalled - ??? There are lots of little things (like CD image files and virtual drives), but that's the gist of it to the best of my knowledge.
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Who the bloody hell pissed in your Cheerios this morning, Nec5? Where is this "you're too elitist" coming from? I don't sympathize with Redsand, because his own actions caused this problem. Like I said, it sucks, but it's the truth. If the codes got accidentally lost somehow, I'd have compassion for him. If they'd rubbed off and become unreadable over the years, I'd feel for him. But those aren't the cases. He chucked them out with the garbage on purpose, so what's to sympathize with? As a result, he's got a few choices... buy another copy, grab a key generator, ask for a friend's CD key, or try E-mailing the company. I may have been blunt with Redsand, but I also I suggested the same courses of action others did... plus a couple different ideas. I'm pretty sure that's not elitism in action. So is it because I don't sympathize with Redsand that I'm elitist, or is it because I save my CD keys, and wonder why he didn't?
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Makes sense in a twisted marketing way. Why have the PS3 system play everything, when you can have a PS3 play its games, and keep selling the PS2 while it's still popular? Mo' money mo' money.
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You people? Who are you, Ross Perot? How is it not the responsibility of the game owner? You bought the thing, so keep track of it. Write it down, save it on a file... hell, save the installed game if it's not too big. Making sure that code isn't lost is the responsibility of the buyer, and it always has been. You're not asked to memorize the thing for a test, only keep it in a safe place for future use. Surely that's not a great hardship, is it? And frankly, you seem to be ignoring the fact that Redsand threw away his codes. He didn't lose them, and they didn't fade. He threw them out. That's his own fault, and he screwed himself over... period (no offense intended Redsand). It sucks, but it's the truth. The game company flat out tells buyers to save the codes and not to lose them. If the buyers are careless or ignore this warning, then they're SOL unless they seek out a key generator (which is easy enough to find). So I fail to see how Redsand's not being able to install his games is the fault of the game company. I honestly don't see where you're coming up with "screwed by the company" in this, Nec5. He bought the game, he got a key, he threw the key away. Seems pretty cut and dry regarding who's at fault. RedSand- Here's something to try. Contact the game company, and explain to them in detail what happened. Tell them that you're more than willing to provide scanned proof that you own the game CDs (include a specific note in the scan to show it's not just grabbed off of the Web). With a bit of luck, they may give you a new legit key. It has worked for people in the past, but mostly with older titles. Otherwise, you're left with finding a key generator, or using a key from someone else you know that also owns the game (just don't register it). And if you do go for a key generator, as supremespleen said, be careful. Not every file and site is what it's supposed to be.
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It has nothing to do with screwing over the little guy. It does however, have everything to do with having the presence of mind to not throw away something as important as a game's CD key.
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Dark Savior (Saturn)- From the folks that gave you Landstalker, comes a game that's somewhat in the same vein. It's an isometric adventure RPG, with a bit of simplified fighting thrown into the mix. The graphics are a mixture of nicely drawn sprites and well done polygonal landscapes, with good music and a decent story helping to flesh things out. The fighting is kept simple, and is played at the same isometric angle as the rest of the game, but with the characters blown up a bit. There's also something that gives the game serious replay value... parallels. There are five parallels in this game, with each one altering aspects of the gameplay, and the way the story pans out. Four of them are reached by accomplishing something at the beginning of the game within certain amounts of time, with the fifth one only being playable after the first four are done. It doesn't have the charm of Landstalker, but it is a well made adventure that's enjoyable from start to finishes. Borderline YES. Diablo (PC)- Click click click click click click click click click click click... that's pretty much how you play this game. Sounds boring right? Well, you'd be wrong. Owing it's gameplay to the older arcade greats like Gauntlet and Robotron 2084, this game makes no attempts to hide that it's a hack 'n slash adventure. You'll spend most of your time fighting off hundreds upon hundreds of demons, zombies and other assorted beasties, while taking a break to gather up new weapons and armor, as well as various mana and health restoring potions. But just to keep things from being too straight forward, the game also gives you skill levels to climb through. You'll get better attributes, and new magics that you can level up through out the game. And these levelings will be needed, because this game's a bitch as you get closer to the end. The difficulty starts out nice, but climbs as you go. By the time you reach Diablo, the game's going to be in full-on ass kicking mode. Graphically, it's a bit rough in spots, and the CGI characters move a bit stiffly. But the backgrounds are very well done, and there are lots of little details scattered about. The music is wonderful, and the sound effects are good too. The controls are kept simple, making it so you'll only have to use the mouse for a good portion of the game. This also helps keep things moving at a faster pace. Though I do feel the game's sequel is considerably better, Diablo is still a game that shouldn't be left behind. YES.
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more like IA prototype. More like the Digital Justice Project.