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The Coop

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Everything posted by The Coop

  1. Not every older Windows game runs well in compatibility mode, and some of the user-made patches, hacks and fixes you have to try and apply/get working don't always work well either. Plus, with a real DOS environment, it can run a lot of older games without the need of tinkering with DOSBox (a program I'm throughly thankful for). Not everyone is only interested in the current game crop. Some of us like playing the older games too... especially those that aren't made for DOS, but XP hates with a passion. And really, MechWarrior 2: Titanium Edition is worth having Windows 95 for by itself
  2. Giving this another nudge, since I've linked to it on other sites.
  3. Blazing Wings Here's a quicky bump. This is a remake of an Amiga shmup called Wings of Death. The graphics and remakes of the music still have an Amiga feel to them, and with four different beasts to change into, it's got some gameplay to it. It's not going to change your life with it's presence, but it's worth a play or two... if for no other reason, to hear the Engrish version of "Energy"... which sounds remarkably like "Kenny G.". Note: To have music, you'll need to download the remixes on that page. After you've extracted the game, create a folder called "Musics" inside the game's folder, and put the tunes in there.
  4. More like, "Some people don't like to base the worth of a game system on what they themselves can't yet form an experienced opinion on" Scores of people on these boards have been excited about the latest big game coming out, only to be stung hard for $50-$60 because the game didn't live up to what it was supposed to be. Busted controls, iffy frame rates, bugs in the code, questionable gameplay, things that were supposed to be in the game that got left out... it gets to the point where people prefer to take a "wait and see" attitude. The same thing goes for consoles. Promises get made about how many third parties are on board, what the system can do, how committed the company is to that system... and then suddenly, no one's making games for that system any longer, and games that are nearly done get canceled. It doesn't take long in the gaming world to have an eye opening experience that makes you stop and think about diving in head first again. You learn to be patient until the game/system can prove itself, eventually showing you how much of the hype turned out to be true. So when folks come in and start preaching about what's yet to be like it's the greatest thing ever, and start claiming that system X is the one to get because of games no one's played yet (or will play for a good while)... well, you get what we have here. For systems, I personally only go by what's able to be bought, not what's coming down the pipe. If there's nothing that interests me now, I'm not buying the system. It's as simple as that. No amount of "LOOK WHAT WE'VE GOT COMING UP!" hype is going to make me buy it. Some might call this jaded, but I call it being smart. $250-$600 is a lot of cash to spend on "what's coming", and I'm not into throwing cash away on promises for the future that could very easily not be kept. When there are enough games that interest me actually in the stores, then I'll get a given system if I have the cash. Otherwise, all I see is hype... not reasons why system X is better than system Y. For games, I prefer to wait until reviews have started pouring in. I like to see what reviewers have to say, and find out how much of the promised gaming experience is actually there. Very few games make me want to get them on day one. And unless it's a situation where a lot of game magazines and websites get to review it before it hits store shelves, 90% of those don't come home with me on release day. I don't want hype and franchise pedigrees to be the deciding factor on whether to buy a game or not. I want how the game actually turned out, to be that factor. Edit: Expanded on a few thoughts.
  5. WHEEEEEEEEEEE DOWGY! Looks like we done got ourselves a good ol' fashioned console war! This makes me happier than a fella at a Hooters wet t-shirt contest with a bucket of ice water!
  6. Indeed. As I mentioned earlier in the thread, where was Sony when their PS2s were being returned regularly, burned out and unable to read discs? Microsoft had the balls to own up to the fact that their original batches of systems had a problem, and took steps to try and help those who bought those units, and future customers. Sony just looked the other way and spouted how many units they'd sold. Oh, and... TEH PoS3 HAS A ONE HUNDERED PERCANT FALE RATE BECAUSE IT HAS NO GUD GAMEZ!! AMI RITE??!!!shift+one
  7. aka She's flat chested, and was tired of being up-staged by big titty girls
  8. lol Those wacky damn Yankees.
  9. True, but at least Microsoft acknowledged that there is/was a problem. Sony's just comes across as playing dumb regarding the rather substantial rate of PS2 returns since the system's debut. I mean, where was the increased warranty length when scores of PS2s were being returned burned out and unable to read discs at EB and Gamestop stores all over the US? Instead of helping the customers, Sony left them to fend for themselves (i.e. having to buy a second, third, etc. system), and stuck their fingers in their ears while screaming "LA LA LA LA LA I CAN'T HEAR YOU WE'RE #1!"... and they're still doing it today. I realize it's hard to expect much more from a company that made the arrogant remarks they did concerning the PSP design flaw, but you'd think they'd catch on. I mean, even Microsoft, with all their cockiness, have learned how to better handle customer complaints surrounding hardware issues.
  10. I like how he pimped the number of PS2s they've sold, but (as per the norm) didn't mention that a decent percentage of those sold units were replacements of ones that broke due to faulty hardware. Do they really think they're still fooling anyone with those numbers?
  11. No mention of the painfully easy Castlevania II: Simon's Quest version of Dracula? He takes about five seconds to beat, and you never have to move.
  12. I'll type this in tiny, pale text so that no one else reads it unless they want to... To beat the final boss, try these tips... - Don't get hit. Sometimes when your ship get hit, he heals himself. - Stay above his brow line. His eye laser is deadly, so stay level with his forehead. - Stay away from the holes in the background. Tentacles come out and grab you, holding you in place. This makes you an easy target, so try and stay in the large gap between the left and center hole columns. - When the screen shakes, a tentacle is about to come either shooting up or down through the screen. The moment the screen shakes, move up close to the boss' forehead. If you stay very close to it, all three tentacles will miss you. Just be sure to get back when the tentacles retract, or you'll get rammed by the head. - If you have them, use this set up for your weapons... Blue- 23 Red- 06 Yellow- 06 This gives you fast firing orbs that circle your ship. It makes the boss fights easier. - Don't use weapon "B". When I use it, the boss heals himself all the time. So try sticking to weapon "A". Hope that helps, Warmech.
  13. That was only part of it. There were quite a few systems around in the early 80s, but the crash also came about from an extreme lack of software quality control on the part of the console makers. Piss poor games, and horrid games that got way over-hyped, just turned people off... as did the supposedly "superior" consoles people bought into that got no real backing (thus very small game libraries... like Vectrex and the 5200). So, the crash came about.
  14. Actually, as far as I know, that wasn't a "video" upgrade at all perse. It was just an extra 4MB of memory that allowed the system to run in a higher resolution (640x480), use a better color depth, or use larger/improved textures (all of which required more memory to be used, which made implementing them without the expansion pack tricky due to the N64's rather low RAM count). It didn't do anything but provide more storage space for data, which enabled the game makers to use more of the N64's already existing features (bad planning on Nintendo's part there). It didn't add new abilities, it just made it so the pre-existing ones could be used more easily. So really, it was basically the same thing the Saturn used with it's 1MB/4MB memory expansion carts, or that the TurboGrafx-16 used with its various memory upgrade cards.
  15. Who says we haven't? As I said earlier, donations to charity aren't about publicizing yourself, making yourself look better in the eyes of others, or (in the potential case of this) bringing in a few more dollars for yourself. It's about giving. If someone feels the need to brag and point out what they're giving, then you start to question just how focused they are on the giving aspect. Yes, that's a somewhat cynical way of looking at it, but that's my stance. Give, and leave it at that. Why boast about it? herograw- It's not difficult to assume the worst these days. Someone's always trying to scam people out of money, and using the concept of "This is for charity" as a means to pull in more money for the scam has been done plenty of times. You want to believe that someone's doing something straight from the heart, but it's not always easy to do this... especially over the last few years. As I mentioned in a previous post, with the way this thing's set up, it simply doesn't come across very well. If this guy's having to give the other 80% to EA, SquareEnix and them, then kudos to him for giving what little he was getting from the deal. As far as I know, no one's taking anything away from the previous donations he's made, or his willingness to give. What some people are questioning however, as I said before, is his tacking the charity on to his site as a selling point. Whether it's intended to be one or not, it is a selling point, and that doesn't sit well with everyone. It can easily come across as using the charity portion of the sales, to increase what he gets to pocket. Whether or not that's the case, no one knows, but that's how it can be interpreted. Edit: Cleaned up my thoughts a bit.
  16. Well, not everyone is peachy with the concept of remixers selling what so many others give freely But regarding the charity, it's not so much him being a scumbag, as it is the whole thing coming across as using a charity as a selling point. We've seen it constantly over the years, as people use charities for a photo op, or they publicize their donations on national TV or what have you. Meanwhile, tens of thousands of people give to charity each year, but most of them don't say a word about it, because they're not after the notoriety or publicity. They do it to help, and leave it at that. If he wants to give to charity, then he should just do it, and not tack it on to his site as an announcement and selling point... especially with him potentially keeping 80% of the sales. I believe that's what part of the issue is.
  17. Every face. Muting the colors of some backgrounds and not others would result in an uneven look to the set. And since even an intense maroon can still detract from the face, doing this to all of them would benefit the each face, and keep them looking like they belong together.
  18. Not particularly, no. While I give them credit for the success they've had, Corgan's voice grates on my nerves far too much to listen for very long.
  19. Personally? The background colors are so bright and/or intense in Polo's group, that they've become the focus. Why not try dulling the backgrounds a bit... especially those intense light greens and middle blues? The more muted green in the first three images on the top row work better than the rest, as the gray in them makes the more vibrantly colored faces stand out.
  20. Pretty much, but I think 90%/10% would be better. It's cool that he's willing to do this and all, and recouping any production costs is fine, but uuuhhhhhh... charity's about giving, not making money for your time on top of it. If he wanted to make money from it, then he should have done something else for the charity, and saved these tunes for normal release. Or better still, split it in half so that one nine song CD was for profit ($8.99), and the other was for charity (also $8.99).
  21. **grabs popcorn**
  22. In the olden days, right about here would be where the barge image macro "I like where this thread is going" would show up.
  23. Here's my signature ... Edit: Slightly touched up version.
  24. I thought Arn Anderson and Ric Flair were in the Four Horsemen. Or am I getting my eras mixed up?
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