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The Coop

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Everything posted by The Coop

  1. Why so far off? I thought you'd already worked out the last of the kinks in your kidnapping plan.
  2. You can play the bad guy if you want to, but I'd wager there are a good number of other folks up for the part Although... you could play a character named Joey Suzu, just to see if anyone gets the reference
  3. Possible theme song (put to the "Facts of Life" theme)... You take the good you take the bad you take them both and there ya have UnMod Forum UnMod Forum There's a lot of things to do and read. Like booby threads and get goatse'd. UnMod Forum UnMod Forum When the foooooorum gets insaaane, try noooot to leeeet it go to your brain. If you don't like what it's about, then go elsewhere to cry and pout boooooooo hooooo-oooo-oo-oo-ooooooo! Whether it's Nice Work or Bagel's rod, that's the way it is in UnMoood... (way it is in UnMooood) way it is in UnMoood... (way it is in UnMooood) way it is in UnMoooooooooooood!
  4. I know I'll get flamed and insulted for this, but... I was pretty disappointed by that Castlevania medley. The guy has some skill to be sure, but the slipped notes, timing issues, odd pauses as he seemed to be looking for keys/foot pedals... it just wrecked the performance. Either he needed more time to learn the medley, or they should have hired someone with more skill to play it. Couple that with the lack of emotion in his playing, and it was just a let down. I'm sorry, but the concept of playing the famous Castlevania tunes on a huge, century old pipe organ deserves a better outcome. Edit: It may be that it was the way the medley was written that was the cause of issues I had with the piece. It may not have been written as cleanly as it could have been for an actual pipe organ performance, resulting in the problems I heard and saw. If that's the case, then kudos to the guy for trying to make it work. But even so, I still think that medley could have been played better.
  5. Not sure about OCR the musical, but how about this... Goatse: The Musical Find out about him as he reveals himself to you... "I'm gaping and I'm red. I'll get intooooo your head. Make you my friend I'll try, just gaze into my brown eye. As you can plainly see, someone did marry me. But little does she know I have a big asshoooooooooole! This is my own fun, stretching apart both my buns. Oh no now here she comes! 'What're you doing?' Nothing huuuuuuuuuuuun." Learn of his fears and weaknesses... "I may seem, rather crude. I come off, rather rude. To trash they say I aaaam akiiiiiiin. Here I am, so open. I'm worried but I'm hopin', that you can help fiiiiiiill me iiiiiiin. Can't you look past all I'll done... turn an eye that's blind. Can't you feel some pity, and not leeeeaaave me behiiiiiiiind." And hear the inner thoughts of his very orifice... "Oh my God! Am I fucked? Inside me your hands are tucked! What the hell? Fucking stop. I feel like I'm going to pop! I just really can not see why you're doing this to me! Tell me what I've ever done to cause you to have this fun by streeeeeeeeetching meeeeeeeeee!!!!" The life... the times... the sphincter. Goatse: The Musical Tickets go on sale June 29th.
  6. Metal Slug 3. This game's a real ball buster, even on the easiest setting. With so many different types of enemies, and the multiple effects they can have on your character, you've got a lot to make it through just to get to final level. If you get there, you're in for a level that's almost as long as the previous ones combined. And just when you think you've won... you're proven wrong. I won't spoil what the final boss is, but it's a bitch to take down. Besides being able to fall off of it (and plummet to your death), it has several attacks that pretty much cover it's surface. One is a ring blast that seems easy to dodge, but isn't, as there's really only one safe spot from it. The second attack is a set of red orbs that have random trajectories as they come up, and them fall down the screen. Only two attacks, but this boss also has a lot of hit points, which makes for much jumping and dodging as you slowly pick away at its health. The only reason I beat this thing, was because I got tired of reaching the final mission and running out of continues ever since I bought the XBox version were it was first released. So I used a little "Free Play" feature in the Metal Slug Anthology, to finally get some sense of satisfaction. Cheat win? You bet. But it felt good
  7. **clicks teeth** GAAAAAWD! Thith ith thoooo two dayth ago. Catch up with the tiiiiimth already. **rolls eyes**
  8. http://blog.livedoor.jp/unit00/archives/51405528.html There are finally a few screenshots of the actual game. They don't reveal much of anything, but at least they're proof that something does indeed exist. There's also a link to a cleaner version of the opening movie there.
  9. http://www.neogaf.com/forum/showthread.php?t=139499&page=2 There's an interesting comparison of the original Neo-Geo games to the MSA ones. It's down at post #92.
  10. Don't let the door hit ya in the ass on the way out, guys. And could you get me a burger while you're out? I'll pay you for it when you come crawling back to OCR.
  11. It's an SNK title, so the chances of there being more than 6 copies to a store are pretty slim I'd wager. Games like the Metal Slug pack, MS-3 and King of Fighters Neowave didn't have more than 3 copies shipped to the stores around here... and "Neowave" had only one copy to shipped to the few stores that actually got it.
  12. Made a few updates to my short review above. Cleaned it up a bit too, since some of the info wasn't really relevant and didn't affect things.
  13. This thing's still lingering in limbo? Where's all the Dragon Warrior love people?
  14. Really? I've read differently. Supposedly only the analog stick was usable on the GC controller, and the blood was supposed to be in as well... at least according to IGN and wikipedia.
  15. In truth, I didn't think an apology was ever really going to come to pass, Bahamut. What where the chances of the more vocal UnModders apologizing to the judges or mods for all the things they said? Not very high I'd wager. As such, having the various outspoken mods and judges apologize for the things they said didn't seem likely to happen. After all, why should one side apologize if the other side isn't going to? Not a really fair and balanced system there. Plus, why should someone apologize for their opinion? Both sides of this had people who said some nasty things along the way, and perhaps for the more direct person-to-person insults, I could see an apology being made if the person felt bad about it afterwards (not likely... on either side). But having them give an apology for how they felt on a subject seemed odd. And forcing them to give one... well, that's never a good idea. I'd personally rather have no apology, than one I knew was bullshit.
  16. At long last, Metal Slug Anthology came out for the PS2. I went and picked it up late this afternoon, and I have to say, it's about as good as it can be. Yes, all the games load. MS-1, MS-2 and MS-X keep the loading to a relative minimum, with between stage loadings that are pretty quick (especially if you play the same game a second time in a row). However, MS-3 to MS-6 load between basically every section and subsection of each stage. It's usually not longer than 2-3 seconds, and at times it isn't even a second. So it's really not too bad. I have a feeling this comes from completely redoing each game as opposed to using the "already out" versions of 3-6. On the disc, you can see that it looks like all the game data was merged into one big file, so these things don't appear to be individual ROMs, but rather one big one. The "shimmering" effect seen in a lot of the PS2's 2D emulation packs looks to have been reduced with Metal Slug Anthology, and this is a good thing. The original MS-4/MS-5 PS2 pack had a pretty bad shimmering to it, so it's nice to see that SNK worked on reducing it with this compilation. The music seems to be the original Neo-Geo tunes (nice), and much to my surprise, there are some hidden goodies. One's a text interview with the makers of the MS franchise, another is being able to listen to the music of each game, and the last one's a big artwork museum where you have to complete each game to unlock sections. For all you folks who don't like the idea of unlimited continues, this game's got you covered. You can choose from 5 credits, 10 credits, 20 credits, or if you're not feeling particularly adventurous, "free play" (unlimited credits). Regarding the lag a few people are talking about, the MS series has always had some control lag. MS-1 had it the worst, and that control aspect hasn't been "fixed" in MSA. The sequels cleaned it up a bit, and that holds true on MSA as well. I compared MS-3 on "Anthology" to the XBox version, and there does seem to be about a 1/4 of a second lag. I don't know if this is how the arcade game was and they "fixed" it for the XBox release, or if this is strictly a fault of the compilation. I'm quite happy with it. All the games on one DVD, and you can choose digital or analog controls (ya hear that Nintendo?). The XBox version of 3, 4 and 5 have an edge thanks to the XBox's better handling of the visuals and load times, and if I recall, the PS2's MS-4/MS-5 pack didn't load during the levels either. Not sure why these do, but perhaps it has something to do with how the games are emulated from scratch in this compilation. Regardless, everything from the blood, to the tiniest animations are all there, and little (if anything) looks to have been cut. So while the loading's a bit disappointing, it was expected since the Wii and PSP versions of MSA had it. These are still 2D sprite masterpieces, and they're all together. Nice work SNKP. It sure took you a while to get this version out, but the wait was worth it. Now... if only they would give an explanation as to why the PS2 instruction manual seems to actually be the PSP instruction manual Edit: Updates
  17. From what I've come to understand, the music is the arcade's, there's no online play, and the game sells for $39.99. It has all seven 2D MS games on it, and is supposed to have nothing cut out (i.e. boss flashes, blood, etc.). No word yet on whether it suffers from the mid-stage loading pauses like the PSP version did, and no mention of any bonuses like artwork. No one's reviewed it yet, so there's not a lot of info on it at the moment. That, coupled with SNK's lack of info (they didn't even confirm it existed until a month ago), and basically it's a crap shoot.
  18. For sig pictures, all you need is to do a few things... 1) Create an account on a free hosting site like Geocities, Freewebs, Imageshack, or another freebie site. 2) Either make a sig yourself, of visit the sig making threads here and here and ask someone to make one for you. 3) Once you have your image, upload it to your free hosting site, and then put that image's url in your sig box using the "img" tags (this is done in your "User CP", by clicking "User CP/Edit Signature") so that it looks something like this... Just don't use any spaces like I did, and your image should show up.
  19. Wow. I never knew about that thread. I figured all the discussion and flaming was kept to just this one. [K]- Unless you changed your settings for viewing the forums, there was no way for you to have seen this thread. It had been inactive for over two months before it was bumped by LT when he merged another thread into it. Frankly, I'm surprised it was still here at all after such a long time.
  20. Sonic Advance 2 is likely the best of the group, Aria of Sorrow would likely be the best in that group (buy the double pack with "Aria" and "Harmony" on one cart), and while Gunstar Super Heroes plays a bit differently than its prequel, it's still quite the game. And a good number of the ones I listed are either at, or below, ten dollars now. Picking up a nice selection of them shouldn't be too hard, especially if you get them used.
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