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Everything posted by The Coop
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Boy did this thread die off quick. again: it doesn't work when linking to off-site avatars. Actually, it can work. I've seen sites in the past that refuse to allow an image to be hotlinked because it exceeded the specific file size that was allowed (it may have used a kind of "check" code to make sure it met the requirements). I've also seen images get drastically squished because it was bigger than the coded dimensions for the avatar space (I've done this by accident a few time with my site, by replacing an image, but not updating the html code to the new size). It can likely be done, but it's a moot point when talking about OCR and avatars.
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Welcome to new judges, Big Giant Circles and pixietricks!
The Coop replied to zircon's topic in Announcements
Beautiful tirade. Really. Self-important, tangential...only remotely on-topic at all. Next time I care to know why GLL thinks he wouldnt be a good judge, I'll subscribe to his newsletter. You can stop PMSing now, they have a real female on the board. Guess you can also return that pink dress. http://www.unmod.org They moved. Don't know where to, but they moved. -
I went and found the potentially final versions of the shortened bios I wrote Linearity. I would have posted these links in my previous post, but... I uh, I forgot too ... http://www.ocremix.org/phpBB2/viewtopic.php?p=2421605#2421605 - Jon Talbain http://www.ocremix.org/phpBB2/viewtopic.php?p=2450323#2450323 - Lilith Aenslaed http://www.ocremix.org/phpBB2/viewtopic.php?p=2450329#2450329 - Lord Raptor http://www.ocremix.org/phpBB2/viewtopic.php?p=2450334#2450334 - Morrigan Aenslaed http://www.ocremix.org/phpBB2/viewtopic.php?p=2462972#2462972 - Bishamon http://www.ocremix.org/phpBB2/viewtopic.php?p=2462975#2462975 - Jedah http://www.ocremix.org/phpBB2/viewtopic.php?p=2474521#2474521 - Hsien-Ko http://www.ocremix.org/phpBB2/viewtopic.php?p=2542961#2542961 - "What is" description
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Sweet Jesus... we gotta get these damned E-mail notifications back up and running again. I never addressed this before: I didn't mention that I had done some DS bios because I wanted not to discourage you from writing bios. I also figured that with your much broader experience with Darkstalkers, you'd write better ones. What did you decide to do? I see several versions of the Darkstalkers bios. Should I use the second versions? Also, did you use any of my work? Because if you did not, then I'll write just you in as the author in the proofread lump file. Anyway Lin, basically what happened was, after I wrote the long bios, it was decided that they revealed too much of the plot and such. So, I had to go back and rewrite them sans the spoilers (thus, the shorter ones). From my understanding, what's to happen is that at the end of my shorter bios, there's to be a link to the longer ones with something akin to "If you'd like to know more about this character's history, click here. Be aware that there are spoilers within.", with "here" linking to the longer, spoiler filled bios I wrote. Make sure you proof the last version of each one. I had to do more than one revision on a few (v3 and v4 type stuff). Oh, and I didn't use any of what you wrote. Did you post them in this thread somewhere? I ask because I've never seen them, so your question kind of confused me. I hope that helps
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GrayLightning steps down from the judges panel
The Coop replied to Liontamer's topic in Announcements
Best of luck to you Gray. Hopefully you won't vanish completely from OCR. But, should your visits be few and far between, thanks for all the shit shooting on AIM back in the day, and the critiques on my older mixes. -
OverClocked ReMix Design ?'s and Issues
The Coop replied to Liontamer's topic in Site Issues & Feedback
Good to see the VGM format's included with the ChipAmp pack. As good as GYM files are, there are a lot Genesis game tunes that it can't emulate well at all, that VGM can handle just fine (like basically anything from Technosoft, or Phantasy Star IV). Edit: I've been running into a problem when I click the word "here" after making a post (the "Click here to view your message" one). Instead of the completed page, I'm taken to a white page with all the text that makes up the code for the page. And it happened again just now making this edit. -
OverClocked ReMix Design ?'s and Issues
The Coop replied to Liontamer's topic in Site Issues & Feedback
Interesting setup. Now, about that sidebar... -
And a long overdue response... I'm currently about to go to the Dark Ruins. I haven't played the game since I made that post you asked about, but I'm hoping to get in a few hours this evening. Still contemplating going up another level before I encounter new territory and the monsters there-in.
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Darkstalkers "What is", take two... What is Darkstalkers? To put it simply, it's a series from Japanese game makers Capcom, where fantastical characters that were touched by “darkness” either at birth, or later in life, fight one another. But these characters aren't your average run of the mill stock. Among the numerous characters in the series, there's a werewolf (Jon Talbain), a pair of succubi (Morrigan and Lilith Aenslaed), a cursed samurai (Bishamon), an undead rocker (Lord Raptor), a Chinese ghost (Hsein-ko), and a self appointed dark messiah (Jedah). Some of the characters in the series (like Victor, who isn't pictured here) are based off of classic literature monsters (in Victor's case, "Frankenstein"), while others are original takes on well established types of monsters. Regardless of each character's source, it's a colorful cast of characters to be sure, and each one has a specific reason for confronting (or being confronted by) the other Darkstalkers. Some are good, some are evil, and a few even walk the thin line between the two sides. But no matter their alignment or reasonings behind it, a pair of commonalities is shared among them... they're all searching for something, and their searches will inevitably bring them all face to face. But in the end, only one can claim what it is they're after. The question is, just who will it be?
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Um, Dafydd? Any thoughts on the "Who are" Darkstalkers explanation I posted?
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Warmech- Thus far, my main character is level 32, and I'm about to go to the island after the whole Casino murder deal. I've still got a ways to go I'd wager. And yes, you're both right that Omega Boost is a cool game. But that doesn't change the fact that the tunnel stage kicks my ass every time
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Congrats again on bringing down the evil jester, Warmech. Now, have you ever had a game where after so many tries, you questioned what it was exactly that made you buy it? I had just such a moment two days ago while playing the questionable in quality Playstation game Jupiter Strike. Sure, it was $2 and complete at Funcoland long ago, and curiosity made me grab it, but... Basically, what this game tries to do, is be like an updated version of the Sega classic, Galaxy Force II. Graphically, it's alright. Musically, it's pretty rough. Control-wise, it could benefit from a good tightening up. It's not even really a hard game... up until your reach the boss of stage 6. Then the game decides it hates you like the Jewish community hates Mel Gibson. The boss is really just a funky looking polygonal wasp-like creature. It has a few attacks, with one being a string of homing lasers that fire, come out from the boss, and then one by one, home in on you. That's not the attack that gets you. It's the one where the boss "births" smaller versions of itself, and these smaller wasp-like bastards proceed to bounce around, and fire a homing missile at you. I believe they also charge you shortly after firing. I say "believe" because I'm too busy watching explosions and dodging like mad to be 100% sure, even after getting my ass kicked repeatedly there. I have burned off so many continues there, you'd think this boss was designed by SNK. How many stages are in Jupiter Strike? I honestly don't know. I know there are at least six though, as I always get to that sixth stage whenever I get the urge to try see if I can get by this boss once again. I will find a way to beat this boss, you can be sure of that. I know the game's rough in just about ever aspect of its programming, but much like the final boss of MechAssault that took me a long time to finally beat, and that stage in Omega Boost that kills my character as it flies backwards down a tunnel, I will get by this wasp-like monstrosity, and at least see the next stage if nothing else. It's basically a matter of principle now.
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The Newbie Introduction Thread: Come on in and say hello!
The Coop replied to Mahaboo's topic in General Discussion
Just hop on over to this or this thread, and request one there. Someone will most likely make one for you. Be sure to have some sort of idea to give them though, as it'll help speed the process along. -
Alrighty David. Here's my first attempt at giving a general overview of the Darkstalkers series and the characters within it. Lemme know what's good, bad and ugly... What is Darkstalkers? To put it simply, it's a series from Japanese game makers Capcom, where fantastical characters that were touched by “darkness” either at birth, or later in life, fight one another. But these characters aren't your average run of the mill stock. In the series, there's a werewolf (Jon Talbain), a pair of succubi (Morrigan and Lilith Aenslaed), a vampire (Demitri Maximoff), a catgirl (Felicia), a mummy (Anakaris), a cursed samurai (Bishamon), an undead rocker (Lord Raptor), a merman (Rikuo), an abominable snowman (Sasquatch), a bee woman (Queen Bee), a Frankensteinian monster (Victor von Gerdenheim), an Aztec robot (Huitzil), an energy-based alien (Pyron), a bounty hunter (Baby Bonnie Hood), a Chinese ghost (Hsein-ko), a self appointed dark messiah (Jedah) and a vampire hunter (Donovan Baine). Some of the characters in the series, like Victor, are based off of classic literature monsters (in Victor's case, "Frankenstein"), while others are original takes on well established types of monsters. Regardless of each character's source, it's a colorful cast of characters to be sure, and each one has a specific reason for confronting (or being confronted by) the other Darkstalkers. Some are good, some are evil, and a few even walk the thin line between the two sides. But they all share a pair of commonalities... they're all searching for something, and their searches will inevitably bring them all face to face. But in the end, only one of them can claim what it is they're after. The question is, just who will it be?
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I still have to write the "What are" guide to the Darkstalkers sieres. I've been a bit busy with other things, but I'll try my best to get it done and posted before this week is over. If you want to add my long bios, why not just add a line at the end, below all the game data and such. Something like... "If you'd like to read a more indepth history of **name**, follow this link. Be aware that there are spoilers contained within it."
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The Newbie Introduction Thread: Come on in and say hello!
The Coop replied to Mahaboo's topic in General Discussion
Welcome to OCR folks. If you're new to forums in general, be sure to take the extra time to read through some of the stickied or pinned threads here. They'll help avoid some of the common missteps that forum newbies make, and keep the mods off of you for little while -
During a thunderstorm a few days ago, I decided to pick up my little GBA SP, and pop in Gunstar Super Heroes. I'd been stuck on level four for a while, and I figured I'd give it another whirl. Sure enough, I got passed level four... only to have my moment of victory crushed by a boss that, if I recall, you fought earlier in the game. Seven Force. That little son of a... I remember this boss from the original Gunstar Heroes on the Genesis, and yet I don't recall having this much trouble with the damn thing back then. For those no familiar, Seven Force is a boss that literally has seven different forms. Each form attacks in it's own unique way, and it can change into any of these seven forms on the fly. So one second you're fighting a bird-like robot, and the next you're fighting a huge buzzsaw blade robot. This makes for a pretty intense fight, as you're jumping, sliding, upper cutting and shooting nearly constantly. However, for the life of me, I can't get this thing down past the 200 health mark. I start out doing alright, but along the way, the various tail whips, laser spreads, dash attacks, punt kicks, back flips and the like take their toll on my little character, and she goes screaming into the night. I know I'm missing something. In the Genesis game, he was a tough fight, but I was able to best him without taking too much damage. And while the attacks on this one are somewhat similar at times, I'm not getting the timing down (that bird shape is what really kicks my ass with it's two attacks). I'm this close to getting to see the Normal ending. I'll figure this bastard out yet...
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you forgot the ultimate doom, master levels for doom 2, and doom 64 games. Master Levels for Doom II wasn't a sequel, or even a game really. It was put together with no story or cohesion, and is just simply a group of extra levels packed on a disc to be run through Doom II. I can see Ultimate Doom and Doom 64 being added though.
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Well then, let's give v4 a try... Hsien-Ko 1995 Capcom -Story- Born in 1730, Hsien-Ko and Mei-Ling call the sprawling land of China their home. Though they are young and innocent, their lives quickly fill with darkness and tragedy with the death of their mother at the hands of an unknown Darkstalker. The two girls, orphaned, angered and heartbroken, set out to find whomever was responsible for their mother's murder, but their search is cut short as they're struck down by a dark force. As they lie dying, each makes a vow... one swears to find and free the spirit of their mother, while the other pledges to hunt down the powers of the night and destroy all the Darkstalkers. With these words, their life force slips from their bodies, and a new quest begins. They're reborn as Chinese ghosts, and given strange powers that allow them to carry out their vows. However, their time to do this is not infinite. Hsien-Ko and her sister are slowly becoming the very things they hunt, and if they are to free their mother and bring down the beasts of the night, they must do so before the last tendrils of what they were in life vanish. In her fights, Hsein-Ko is able to pull a wide and wild assortment of objects from the baggy sleeves of her elaborate costume. Weights, spiked balls, blades and even explosives can all be called up to strike down those confronting her. Yet despite the seemingly hampering over-sized outfit and stiff body movements, she is able to swiftly move her young spectral form to both avoid attacks, and get the drop on her opponents. It's these unorthodox abilities that keep her foes off balance, making them easier for her to best. But will she and her sister be able to fulfill their centuries-old vows before the darkness claims what remains of their humanity? -Quote- "Don't call me the living dead. Don't you know what scares me?" -Games- Night Warriors: Darkstalker's Revenge / Vampire Hunter (arcade 1995, Saturn 1996) Vampire Hunter 2 (Japan arcade only 1997) Vampire Savior: Jedah's Damnation / Vampire Savior: The Lord of Vampire (arcade 1997) Vampire Savior 2 (Japan arcade 1997, Playstation as Darkstalkers 3 1998 , Saturn as Vampire Savior: The Lord of Vampire 1998) -Sources- GameFan Books "Night Warriors" guide Night Warriors game manual (Saturn) Night Warriors ending Edit: A quick rewording at 1:39 AM.
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Doesn't sound overly taxing. I guess I could write a "What is" But I'm not sure I understood the beginning. Are you saying I should re-read it, or that you read it again and realized it may not have need the alterations you'd done? Perhaps it's because it's 1:23 AM, but that part kind of confused me.
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Way back when, Atari made an arcade game based off of "Return of the Jedi". Unlike their first two Star Wars games, this one wasn't a vector graphics one. It was sprite-based, and set in a Zaxxon-like isometric view. I remember this game rather well because I enjoyed playing it. I also remember it well, because the last stage is a complete bitch and a half. See, much like the movie, you had to go into the Death Star, blow up the core, and then get the hell out before you become a charcoal briquette. Also like the movie, there are TIE Fighters around you all the time, and pipes that you have to dodge both horizontally and vertically. Not that bad going in, as you have a lot of screen above you to see what's coming. It's the getting out that's retardedly mean. The Millennium Falcon turns around, and now you're racing out of the Death Star with a line of fire slowly coming up behind you. The thing is, you have very little screen to see the barriers and such that you have to dodge until you're damn near slamming into them as you fly faster going out than you did going in. Perhaps the machine I used to play on was broken, since the amount of screen distance for object viewing leaving was so much smaller, but somehow I don't think so. I'm sure it's really a boss, but since the Death Star is the goal, and you have to dodge around inside it so you can hit it's core, I think it's close enough... especially since it gets a chance to keep you from leaving. The rest of the game's not too bad, but this last section was just bastardly. I wish I could find another cabinet and give this game a play again. I was quite young when a local arcade got the machine. And even though I was good at the rest of the game, I'd like to see if that final part was really that mean spirited, or if my pre-teenage brain just couldn't get the hang of it.
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Huh. Forgot to clean up that spot after I caught myself going past tense for a sentence. Oops. V3... Hsien-Ko 1995 Capcom -Story- Born in 1730, Hsien-Ko and Mei-Ling call the sprawling land of China their home. Though they are young and innocent, their lives fill quickly with tragedy. They become orphaned as their mother is killed by a Darkstalker (quite possibly Demitri), bringing the heartbroken and angry girls to set out and find whomever was responsible. Their search is cut short however, as they're struck down by an evil force. As they lie dying, each makes a vow. One swears to find and free the spirit of their mother, while the other promises to hunt down the powers of the night and destroy all the Darkstalkers. With this, they each release their final breaths, and their new quest begins. They are reborn as Chinese ghosts with strange powers, giving them the ability to carry out their vows. However, their time to do this is not infinite. Slowly, Hsien-Ko and her sister are becoming the very things they hunt. If they are to free their mother and bring down the beasts of the night, they must do so before the last bits of what they were in life fade away. In her fights, Hsein-Ko is able to pull a wide and wild assortment of objects from the baggy sleeves of her elaborate costume. Weights, spiked balls, blades and even explosives can all be called up to strike down those she faces. Despite the seemingly hampering outfit, she is able to swiftly move her young spectral form and vanish to both avoid attacks, and get the drop on her opponents. With all her unorthodox abilities, she is able to keep her foes off balance and bring them down. But will she and her sister be able to fulfill their centuries-old vows before the darkness claims what remains of their humanity? -Quote- "Don't call me the living dead. Don't you know what scares me?" -Games- Night Warriors: Darkstalker's Revenge / Vampire Hunter (arcade 1995, Saturn 1996) Vampire Hunter 2 (Japan arcade only 1997) Vampire Savior: Jedah's Damnation / Vampire Savior: The Lord of Vampire (arcade 1997) Vampire Savior 2 (Japan arcade 1997, Playstation as Darkstalkers 3 1998 , Saturn as Vampire Savior: The Lord of Vampire 1998) -Sources- GameFan Books "Night Warriors" guide Night Warriors game manual (Saturn) Night Warriors ending
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Thanks Dafydd. Here's the seventh and (potentially) final bio... Hsien-Ko 1995 Capcom -Story- Born in 1730, Hsien-Ko and Mei-Ling call the sprawling land of China, home. Though they are young and innocent, their lives fill quickly with tragedy. They become orphaned as their mother is killed by a Darkstalker (quite possibly Demitri), bringing the heartbroken and angry girls to set out and find whomever was responsible. Their search is cut short however, as they're struck down by an evil force. Their search didn't last long, for they are struck down by an evil force. As they lay dying, each makes a vow. One swears to find and free the spirit of their mother, while the other promises to hunt down the powers of the night and destroy all the Darkstalkers. With this, they each release their final breathes, and their new quest begins. They are reborn as Chinese ghosts with strange powers, giving them the ability to carry out their vows. However, their time to do this is not infinite. Slowly, Hsien-Ko and her sister are becoming the very things they hunt. If they are to free their mother and bring down the beasts of the night, they must do so before the last of what they were in life fades away. In her fights, Hsein-Ko is able to pull a wide and wild assortment of objects from the baggy sleeves of her elaborate costume. Weights, spiked balls, blades and even explosives can all be called up to strike down those she faces. Despite the seemingly hampering outfit, she is able to swiftly move her young spectral form and vanish to both avoid attacks, and get the drop on her opponents. With all her unorthodox abilities, she is able to keep her foes off balance and bring them down. But will she and her sister be able to fulfill their centuries old vows before the darkness claims what remains of their humanity? -Quote- "Don't call me the living dead. Don't you know what scares me?" -Games- Night Warriors: Darkstalker's Revenge / Vampire Hunter (arcade 1995, Saturn 1996) Vampire Hunter 2 (Japan arcade only 1997) Vampire Savior: Jedah's Damnation / Vampire Savior: The Lord of Vampire (arcade 1997) Vampire Savior 2 (Japan arcade 1997, Playstation as Darkstalkers 3 1998 , Saturn as Vampire Savior: The Lord of Vampire 1998) -Sources- GameFan Books "Night Warriors" guide Night Warriors game manual (Saturn) Night Warriors ending Let me know if any of these need touching up when you get back, Dafydd.
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Jedah 1997 Capcom -Story- While his true place and date of birth aren't known, Jedah is resurrected in the desolate outer regions of Makai, the Devil World. His visions of what's to become of the world around him is something he dwells heavily upon. Under the reign of Berial, the head of the Aenslaed family and true ruler of Makai, Jedah sees nothing but decay in the future of Makai. To him, it's sitting on the cusp of oblivion, and in his mind, he believes the only one that can save it is him. To do this, Jedah believes every last soul must be united into a single soul so that peace can be brought to all. But for this to work, he needs a container... one that will be strong enough to hold all the souls, and that will enable him to not make the same mistake he feels Berial did in the past. With this in mind, Jedah concocts a plan to gather up the most valuable souls, and unite them with himself in hopes of making a container large enough to safely hold all the other souls. In his battles, Jedah is able to use his powers to manipulate not only his own body, but also the spirit world around him. Through the use of large, almost scythe-like blades, and his own talon-tipped fingers, he can slice apart or keep at bay, any who get in his way. He can also call up spirits to attack or hold his adversaries in place as he steals some of their life force. All this combines into a dark warrior that's powerful enough to bring about his plans. But in the end, is he truly a Dark Messiah, or merely grim reaper-esque mad man? -Quote- "I understand your opinion. I just don't care about it..." -Games- Vampire Savior: Jedah's Damnation / Vampire Savior: The Lord of Vampire (arcade 1997) Vampire Savior 2 (Japan arcade 1997, Playstation as Darkstalkers 3 1998 , Saturn as Vampire Savior: The Lord of Vampire 1998) -Sources- GameFan Books "Darkstalkers: Jedah's Damnation" guide Darkstalkers 3 game manual (Playstation) Vampire Savior ending
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Bishamon 1994 Capcom -Story- Born in 1673, Bishamon is a noble Japanese man charged with defending his homeland, and all those who live within its boundaries. Where some men might have used only their wits and skills, Bishamon chooses to use something more... something darker. Finding a forbidden suit of armor called Hannya, the Kacchu of Hatred, and a cursed sword named Kein, the Blood-Sucking Youtou (Demon Blade), he chooses to don the items to help him fulfill the destiny he'd been given. But the moment he takes Hannya and Kein, his days of rest end. Though his heart is still noble, the cursed armor and weapon demand blood and sacrifices. However, despite not being able to control his own body when Hannya and Kein want their victims, Bishamon learns to use the cursed rage upon those whom he feels he must defeat to free himself of the sword and armor's curse... all the Darkstalkers. In his fights, Bishamon uses surprising speed and agility for his size. His weapon enables him to have a long reach, and his ability to swing it quickly allows for rapid successions of slashes and air born lunges. Also at his disposal, are a pair of spiritual energy orbs that he can stun his opponents with, giving him a chance to easily strike with his hellish blade. When complimented by the armor's abilities of self mirroring and spectral energies, Bishamon is a deadly force confronting those touched by darkness. But will the deaths of all Darkstalkers enable him to break free of Hannya and Kein's age old grip? -Quote- "Ha ha ha ha ha! My sword slashes even the Hades apart!" -Games- DarkStalkers: The Night Warriors / Vampire (arcade 1994, Playstation 1996) Night Warriors: Darkstalker's Revenge / Vampire Hunter (arcade 1995, Saturn 1996) Vampire Hunter 2 (Japan arcade only 1997) Vampire Savior: Jedah's Damnation / Vampire Savior: The Lord of Vampire (arcade 1997) Vampire Savior 2 (Japan arcade 1997, Playstation as Darkstalkers 3 1998 , Saturn as Vampire Savior: The Lord of Vampire 1998) -Sources- GameFan Books "Night Warriors" guide Night Warriors game manual (Saturn) Night Warriors ending