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The Coop

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  1. Welcome to OCR folks. If you're new to forums in general, be sure to take the extra time to read through some of the stickied or pinned threads here. They'll help avoid some of the common missteps that forum newbies make, and keep the mods off of you for little while
  2. During a thunderstorm a few days ago, I decided to pick up my little GBA SP, and pop in Gunstar Super Heroes. I'd been stuck on level four for a while, and I figured I'd give it another whirl. Sure enough, I got passed level four... only to have my moment of victory crushed by a boss that, if I recall, you fought earlier in the game. Seven Force. That little son of a... I remember this boss from the original Gunstar Heroes on the Genesis, and yet I don't recall having this much trouble with the damn thing back then. For those no familiar, Seven Force is a boss that literally has seven different forms. Each form attacks in it's own unique way, and it can change into any of these seven forms on the fly. So one second you're fighting a bird-like robot, and the next you're fighting a huge buzzsaw blade robot. This makes for a pretty intense fight, as you're jumping, sliding, upper cutting and shooting nearly constantly. However, for the life of me, I can't get this thing down past the 200 health mark. I start out doing alright, but along the way, the various tail whips, laser spreads, dash attacks, punt kicks, back flips and the like take their toll on my little character, and she goes screaming into the night. I know I'm missing something. In the Genesis game, he was a tough fight, but I was able to best him without taking too much damage. And while the attacks on this one are somewhat similar at times, I'm not getting the timing down (that bird shape is what really kicks my ass with it's two attacks). I'm this close to getting to see the Normal ending. I'll figure this bastard out yet...
  3. you forgot the ultimate doom, master levels for doom 2, and doom 64 games. Master Levels for Doom II wasn't a sequel, or even a game really. It was put together with no story or cohesion, and is just simply a group of extra levels packed on a disc to be run through Doom II. I can see Ultimate Doom and Doom 64 being added though.
  4. Well then, let's give v4 a try... Hsien-Ko 1995 Capcom -Story- Born in 1730, Hsien-Ko and Mei-Ling call the sprawling land of China their home. Though they are young and innocent, their lives quickly fill with darkness and tragedy with the death of their mother at the hands of an unknown Darkstalker. The two girls, orphaned, angered and heartbroken, set out to find whomever was responsible for their mother's murder, but their search is cut short as they're struck down by a dark force. As they lie dying, each makes a vow... one swears to find and free the spirit of their mother, while the other pledges to hunt down the powers of the night and destroy all the Darkstalkers. With these words, their life force slips from their bodies, and a new quest begins. They're reborn as Chinese ghosts, and given strange powers that allow them to carry out their vows. However, their time to do this is not infinite. Hsien-Ko and her sister are slowly becoming the very things they hunt, and if they are to free their mother and bring down the beasts of the night, they must do so before the last tendrils of what they were in life vanish. In her fights, Hsein-Ko is able to pull a wide and wild assortment of objects from the baggy sleeves of her elaborate costume. Weights, spiked balls, blades and even explosives can all be called up to strike down those confronting her. Yet despite the seemingly hampering over-sized outfit and stiff body movements, she is able to swiftly move her young spectral form to both avoid attacks, and get the drop on her opponents. It's these unorthodox abilities that keep her foes off balance, making them easier for her to best. But will she and her sister be able to fulfill their centuries-old vows before the darkness claims what remains of their humanity? -Quote- "Don't call me the living dead. Don't you know what scares me?" -Games- Night Warriors: Darkstalker's Revenge / Vampire Hunter (arcade 1995, Saturn 1996) Vampire Hunter 2 (Japan arcade only 1997) Vampire Savior: Jedah's Damnation / Vampire Savior: The Lord of Vampire (arcade 1997) Vampire Savior 2 (Japan arcade 1997, Playstation as Darkstalkers 3 1998 , Saturn as Vampire Savior: The Lord of Vampire 1998) -Sources- GameFan Books "Night Warriors" guide Night Warriors game manual (Saturn) Night Warriors ending Edit: A quick rewording at 1:39 AM.
  5. Doesn't sound overly taxing. I guess I could write a "What is" But I'm not sure I understood the beginning. Are you saying I should re-read it, or that you read it again and realized it may not have need the alterations you'd done? Perhaps it's because it's 1:23 AM, but that part kind of confused me.
  6. Way back when, Atari made an arcade game based off of "Return of the Jedi". Unlike their first two Star Wars games, this one wasn't a vector graphics one. It was sprite-based, and set in a Zaxxon-like isometric view. I remember this game rather well because I enjoyed playing it. I also remember it well, because the last stage is a complete bitch and a half. See, much like the movie, you had to go into the Death Star, blow up the core, and then get the hell out before you become a charcoal briquette. Also like the movie, there are TIE Fighters around you all the time, and pipes that you have to dodge both horizontally and vertically. Not that bad going in, as you have a lot of screen above you to see what's coming. It's the getting out that's retardedly mean. The Millennium Falcon turns around, and now you're racing out of the Death Star with a line of fire slowly coming up behind you. The thing is, you have very little screen to see the barriers and such that you have to dodge until you're damn near slamming into them as you fly faster going out than you did going in. Perhaps the machine I used to play on was broken, since the amount of screen distance for object viewing leaving was so much smaller, but somehow I don't think so. I'm sure it's really a boss, but since the Death Star is the goal, and you have to dodge around inside it so you can hit it's core, I think it's close enough... especially since it gets a chance to keep you from leaving. The rest of the game's not too bad, but this last section was just bastardly. I wish I could find another cabinet and give this game a play again. I was quite young when a local arcade got the machine. And even though I was good at the rest of the game, I'd like to see if that final part was really that mean spirited, or if my pre-teenage brain just couldn't get the hang of it.
  7. Huh. Forgot to clean up that spot after I caught myself going past tense for a sentence. Oops. V3... Hsien-Ko 1995 Capcom -Story- Born in 1730, Hsien-Ko and Mei-Ling call the sprawling land of China their home. Though they are young and innocent, their lives fill quickly with tragedy. They become orphaned as their mother is killed by a Darkstalker (quite possibly Demitri), bringing the heartbroken and angry girls to set out and find whomever was responsible. Their search is cut short however, as they're struck down by an evil force. As they lie dying, each makes a vow. One swears to find and free the spirit of their mother, while the other promises to hunt down the powers of the night and destroy all the Darkstalkers. With this, they each release their final breaths, and their new quest begins. They are reborn as Chinese ghosts with strange powers, giving them the ability to carry out their vows. However, their time to do this is not infinite. Slowly, Hsien-Ko and her sister are becoming the very things they hunt. If they are to free their mother and bring down the beasts of the night, they must do so before the last bits of what they were in life fade away. In her fights, Hsein-Ko is able to pull a wide and wild assortment of objects from the baggy sleeves of her elaborate costume. Weights, spiked balls, blades and even explosives can all be called up to strike down those she faces. Despite the seemingly hampering outfit, she is able to swiftly move her young spectral form and vanish to both avoid attacks, and get the drop on her opponents. With all her unorthodox abilities, she is able to keep her foes off balance and bring them down. But will she and her sister be able to fulfill their centuries-old vows before the darkness claims what remains of their humanity? -Quote- "Don't call me the living dead. Don't you know what scares me?" -Games- Night Warriors: Darkstalker's Revenge / Vampire Hunter (arcade 1995, Saturn 1996) Vampire Hunter 2 (Japan arcade only 1997) Vampire Savior: Jedah's Damnation / Vampire Savior: The Lord of Vampire (arcade 1997) Vampire Savior 2 (Japan arcade 1997, Playstation as Darkstalkers 3 1998 , Saturn as Vampire Savior: The Lord of Vampire 1998) -Sources- GameFan Books "Night Warriors" guide Night Warriors game manual (Saturn) Night Warriors ending
  8. Thanks Dafydd. Here's the seventh and (potentially) final bio... Hsien-Ko 1995 Capcom -Story- Born in 1730, Hsien-Ko and Mei-Ling call the sprawling land of China, home. Though they are young and innocent, their lives fill quickly with tragedy. They become orphaned as their mother is killed by a Darkstalker (quite possibly Demitri), bringing the heartbroken and angry girls to set out and find whomever was responsible. Their search is cut short however, as they're struck down by an evil force. Their search didn't last long, for they are struck down by an evil force. As they lay dying, each makes a vow. One swears to find and free the spirit of their mother, while the other promises to hunt down the powers of the night and destroy all the Darkstalkers. With this, they each release their final breathes, and their new quest begins. They are reborn as Chinese ghosts with strange powers, giving them the ability to carry out their vows. However, their time to do this is not infinite. Slowly, Hsien-Ko and her sister are becoming the very things they hunt. If they are to free their mother and bring down the beasts of the night, they must do so before the last of what they were in life fades away. In her fights, Hsein-Ko is able to pull a wide and wild assortment of objects from the baggy sleeves of her elaborate costume. Weights, spiked balls, blades and even explosives can all be called up to strike down those she faces. Despite the seemingly hampering outfit, she is able to swiftly move her young spectral form and vanish to both avoid attacks, and get the drop on her opponents. With all her unorthodox abilities, she is able to keep her foes off balance and bring them down. But will she and her sister be able to fulfill their centuries old vows before the darkness claims what remains of their humanity? -Quote- "Don't call me the living dead. Don't you know what scares me?" -Games- Night Warriors: Darkstalker's Revenge / Vampire Hunter (arcade 1995, Saturn 1996) Vampire Hunter 2 (Japan arcade only 1997) Vampire Savior: Jedah's Damnation / Vampire Savior: The Lord of Vampire (arcade 1997) Vampire Savior 2 (Japan arcade 1997, Playstation as Darkstalkers 3 1998 , Saturn as Vampire Savior: The Lord of Vampire 1998) -Sources- GameFan Books "Night Warriors" guide Night Warriors game manual (Saturn) Night Warriors ending Let me know if any of these need touching up when you get back, Dafydd.
  9. Jedah 1997 Capcom -Story- While his true place and date of birth aren't known, Jedah is resurrected in the desolate outer regions of Makai, the Devil World. His visions of what's to become of the world around him is something he dwells heavily upon. Under the reign of Berial, the head of the Aenslaed family and true ruler of Makai, Jedah sees nothing but decay in the future of Makai. To him, it's sitting on the cusp of oblivion, and in his mind, he believes the only one that can save it is him. To do this, Jedah believes every last soul must be united into a single soul so that peace can be brought to all. But for this to work, he needs a container... one that will be strong enough to hold all the souls, and that will enable him to not make the same mistake he feels Berial did in the past. With this in mind, Jedah concocts a plan to gather up the most valuable souls, and unite them with himself in hopes of making a container large enough to safely hold all the other souls. In his battles, Jedah is able to use his powers to manipulate not only his own body, but also the spirit world around him. Through the use of large, almost scythe-like blades, and his own talon-tipped fingers, he can slice apart or keep at bay, any who get in his way. He can also call up spirits to attack or hold his adversaries in place as he steals some of their life force. All this combines into a dark warrior that's powerful enough to bring about his plans. But in the end, is he truly a Dark Messiah, or merely grim reaper-esque mad man? -Quote- "I understand your opinion. I just don't care about it..." -Games- Vampire Savior: Jedah's Damnation / Vampire Savior: The Lord of Vampire (arcade 1997) Vampire Savior 2 (Japan arcade 1997, Playstation as Darkstalkers 3 1998 , Saturn as Vampire Savior: The Lord of Vampire 1998) -Sources- GameFan Books "Darkstalkers: Jedah's Damnation" guide Darkstalkers 3 game manual (Playstation) Vampire Savior ending
  10. Bishamon 1994 Capcom -Story- Born in 1673, Bishamon is a noble Japanese man charged with defending his homeland, and all those who live within its boundaries. Where some men might have used only their wits and skills, Bishamon chooses to use something more... something darker. Finding a forbidden suit of armor called Hannya, the Kacchu of Hatred, and a cursed sword named Kein, the Blood-Sucking Youtou (Demon Blade), he chooses to don the items to help him fulfill the destiny he'd been given. But the moment he takes Hannya and Kein, his days of rest end. Though his heart is still noble, the cursed armor and weapon demand blood and sacrifices. However, despite not being able to control his own body when Hannya and Kein want their victims, Bishamon learns to use the cursed rage upon those whom he feels he must defeat to free himself of the sword and armor's curse... all the Darkstalkers. In his fights, Bishamon uses surprising speed and agility for his size. His weapon enables him to have a long reach, and his ability to swing it quickly allows for rapid successions of slashes and air born lunges. Also at his disposal, are a pair of spiritual energy orbs that he can stun his opponents with, giving him a chance to easily strike with his hellish blade. When complimented by the armor's abilities of self mirroring and spectral energies, Bishamon is a deadly force confronting those touched by darkness. But will the deaths of all Darkstalkers enable him to break free of Hannya and Kein's age old grip? -Quote- "Ha ha ha ha ha! My sword slashes even the Hades apart!" -Games- DarkStalkers: The Night Warriors / Vampire (arcade 1994, Playstation 1996) Night Warriors: Darkstalker's Revenge / Vampire Hunter (arcade 1995, Saturn 1996) Vampire Hunter 2 (Japan arcade only 1997) Vampire Savior: Jedah's Damnation / Vampire Savior: The Lord of Vampire (arcade 1997) Vampire Savior 2 (Japan arcade 1997, Playstation as Darkstalkers 3 1998 , Saturn as Vampire Savior: The Lord of Vampire 1998) -Sources- GameFan Books "Night Warriors" guide Night Warriors game manual (Saturn) Night Warriors ending
  11. In the "Post pictures of your rare games" thread, I mentioned that I have the original Silpheed for PC (with every last flier and disc). I've given it a play from time to time, only to get my ass kicked around level five. Well the other week I decided to really try and get through the twenty levels of this DOS-based monster. I've only made it up to the tenth area. Here's why... On this level, you make your way through the multicolored spacecraft that come shooting past you. Eventually, you come to the end of the level, and you're greeted by a boss. It fires random bullets in various directions, while sending two large spike-like torpedoes at you. It's not too hard, but I usually wind up taking a hit. If you win, you're greeted by a second boss. This ship looks just like the first one, but it fires considerably more bullets, and it shoots out homing rings in all directions. Even the ones it fires forward turn around and come at you. These rings are also fired in a steady stream, so it's just a constant barrage of them. Finally, if you win, you come to the third boss. This guy's a new one, and it's come to fight. Besides firing bullets, it also fires extremely fast lasers from a pair or rotating "options" circling the ship, and they stretch the entire length of the screen basically instantaneously. I've yet to see if this is the last boss, because I've yet to beat it. But the time this boss comes up, I've already likely been hit a few times, and this thing just sucks up the rest of my shields. I've tried all sorts of weapon combinations, and thus far, I've yet to find one that'll bring this thing down before my ship gets blown apart. True, it's not "a" boss, as it's a series of them. But that doesn't take away from the fact that it's a tough fight to make it through... especially in a DOS game.
  12. Dafydd- I know you said you had a few problems with v2 of Morrigan's bio, so I did a little rewriting in spots. Here's Morrigan, v3... Morrigan 1994 Capcom -Story- Born somewhere in Scotland in 1678, Morrigan Aenslaed takes her name from an ancient queen of that country. A curvaceous and voluptuous green haired succubus, she's the daughter of Berial, a Demon King who's the ruler of Makai (the “Demon World”). Though she is to be the next ruler of Makai in the event of Berial's death, Morrigan has been living a carefree and fun-filled life, and sees no reason to change this by becoming the master of the Aenslaed Family. And so, it's no surprise that when Berial does pass on, the throne remains empty, and the Aenslaed Family is left masterless. After all, taking up the throne means an end to her frivolity, and that's something she's not ready to give up just yet. Unlike the other Darkstalkers, Morrigan has no agenda or quest. She fights merely out to stave off boredom by going toe-to-toe with the other creatures of the night. In her fights, Morrigan uses her dark powers to assault her opponents with energy and her body. She also uses the actual bats that make up parts of her revealing outfit, by making them form various deadly shapes like drills and blades. All these, coupled with her suggestive attire and mannerisms, add up to a powerful fighter. But while she doesn't have much in the way of plans, could there be others who have plans for her? -Quote- "You're energetic as ever, just don't be in such a rush." -Games- DarkStalkers: The Night Warriors / Vampire (arcade 1994, Playstation 1996) Night Warriors: Darkstalker's Revenge / Vampire Hunter (arcade 1995, Saturn 1996) Vampire Hunter 2 (Japan arcade only 1997) Vampire Savior: Jedah's Damnation / Vampire Savior: The Lord of Vampire (arcade 1997) Vampire Savior 2 (Japan arcade 1997, Playstation as Darkstalkers 3 1998 , Saturn as Vampire Savior: The Lord of Vampire 1998) -Sources- GameFan Books "Night Warriors" guide Night Warriors game manual (Saturn) Night Warriors ending
  13. Lord Raptor, V2... Lord Raptor 1994 Capcom -Story- Born in 1889, the Australian Lord Raptor was what one would call, less than friendly while he was alive. But his murderous life comes in handy later , as it enables him to lead a similarly deadly afterlife. Capturing the attention of Ozomu, one of the Demon Kings of Makai (the Devil World), Lord Raptor is resurrected some twenty years after his death by said Demon King. However, this gift comes at a price, for Raptor must serve Ozomu and rid Makai of Darkstalkers. Before eventually setting out, Raptor gains a couple of things. The first is a new found love for metal music, which he not only listens to, but also plays. The second, is a small blob of a sidekick named Le Malta that at times mimics, and cheers, for him. But thrashing out tunes must wait until they've fulfilled Ozomu's command. In his battles, Lord Raptor uses his new powers to make his zombie flesh stretch and twist into unnatural appendages. Not content with simply punching and kicking, he morphs his arms, legs and even his torso into deadly weapons of flesh and bone. Long blades, rotating saws, gaping maws... they all tear into his opponents. But just as these flesh-bound weapons help serve him, so does he serve Ozomu... but for how long? -Quote- "What? Go to hell!? I just came back from there!!" -Games- DarkStalkers: The Night Warriors / Vampire (arcade 1994, Playstation 1996) Night Warriors: Darkstalker's Revenge / Vampire Hunter (arcade 1995, Saturn 1996) Vampire Hunter 2 (Japan arcade only 1997) Vampire Savior: Jedah's Damnation / Vampire Savior: The Lord of Vampire (arcade 1997) Vampire Savior 2 (Japan arcade 1997, Playstation as Darkstalkers 3 1998 , Saturn as Vampire Savior: The Lord of Vampire 1998) -Sources- GameFan Books "Night Warriors" guide Night Warriors game manual (Saturn) Night Warriors ending
  14. You know, I don't believe I ever thanks those who commented on my original bios back on page 27. For that, I apologize, and offer my thanks for everything that was said. And now, Lilith, take 2... Lilith Aenslaed 1997 Capcom -Story- Lilith's tale begins at the same time as Morrigan's. When Morrigan is born in Scotland around 1678, she has an excess of evil power within her. Berial, her father and the rightful ruler of Makai (the Demon World), seals this power away in hopes of preventing his daughter from self destructing from this power's uncontrollable nature. Over the centuries, as Morrigan lives a carefree life, the dark energy that was pulled from her sits in a cold, dark void of a prison. But as time passes, this dark energy takes the form of a young succubus girl named Lilith. A mysterious man named Jedah frees her, an event that leads to the slow degradation of her new physical form. Thus begins Lilith's search for the one she'd once been a part of. Like Morrigan, Lilith uses her powers to hurl dark energies, her body and the bats that make up part of her outfit, at those she fights. However, her various attacks have both “cutesy” executions (something Morrigan's attacks lack), as well as more sexual ones... the latter of which is a somewhat unsettling trait given her young appearance. With these tools at her disposal, Lilith is able to both distract and defeat those she confronts in the quest she must hurry to finish. Will she find the one she seeks before her time runs out? -Quote- "Oh no... why do I feel so... so hot?" -Games- Vampire Savior: Jedah's Damnation / Vampire Savior: The Lord of Vampire (arcade 1997) Vampire Savior 2 (Japan arcade 1997, Playstation as Darkstalkers 3 1998 , Saturn as Vampire Savior: The Lord of Vampire 1998) -Sources- GameFan Books "Darkstalkers: Jedah's Damnation" guide Darkstalkers 3 game manual (Playstation) Vampire Savior ending
  15. She's not. There are 135 images that appear up there, and all of them are listed on page one of this thread in Shnabubula's post.
  16. Earth to Dafydd. Good? Bad? Ugly?
  17. Wow. Here we are, exactly four years later. For the anniversary of this thread, I feel the need to mention a boss that I've literally tried to bring up here nearly a dozen times. The only problem is, every time I thought of it, I forgot about it the next day. But not this time... Long ago, I mentioned the level five boss of Raiden Trad, the Genesis port of the classic vertical shmup Raiden. In this port of the game, there's a special "bonus" waiting for you when you beat the game. There's no criteria that has to be met, you just simply have to win. However, I'm not sure it's really meant as a reward for your victory. See, this special ninth stage is an absolute slaughter house... and you're the pig. Here, you'll be facing enemies from various stages, and all of them take about three times as many hits to kill as they normally do. Their bullets travel at fast speeds, and because of this, they get to fire more of them. You also get some new enemies to compliment the old ones, and even a special appearance by the Stage 1 boss (also pumped up in difficulty). But that's not all. This stage gives you a sub-boss. At one point, a crystal in the background comes forward and begins drifting back and forth, firing medium length streams of fast moving bullets at you. That's the only attack it has, but since it takes one hell of a beating to kill, this is enough. Survive this, and you get to the stage's boss. It takes up most of the screen in width, and about a third of the screen in height. It drops masses of broken metal at you (with each taking a good amount of shots to destroy) that vary in quantity, and it's got four retractable guns that each fire larger, very fast bullets in several directions at once. This thing can take a beating. I saw this because I managed to stay alive for five minutes shooting it and dodging before I was taken out by a chunk of metal. Sadly, if you die on this stage, you've got no hope in hell of winning it when you re-spawn with nothing but the most basic weaponry. Also, if you get there with anything less than fully powered guns and missiles, you're dead as well. It's a damn hard stage, followed by a damn tough boss that'll take many, many shots before you have any hope of it going down.
  18. Version 2.0... Morrigan 1994 Capcom -Story- Born somewhere in Scotland in 1678, Morrigan Aenslaed takes her name from an ancient queen of that country. A curvaceous and voluptuous green haired succubus, she's the daughter of Berial, a Demon King who's the ruler of Makai (the “Demon World”). Though she is to be the next ruler of Makai in the event of Berial's death, Morrigan has been living a carefree and fun-filled life, and sees no reason to change this by becoming the master of the Aenslaed Family. And so, it's no surprise that when Berial does pass on, the throne remains empty, and the Aenslaed Family is left masterless. After all, taking up the throne means an end to her frivolity, and that's something she's not ready to give up just yet. Unlike the other Darkstalkers, Morrigan has no agenda. She's merely out to stave off boredom by going toe-to-toe with the other creatures of the night. In her fights, Morrigan uses her dark powers to assault her opponents with energy bats, and her body. She also uses the bats that make up parts of her tight fitting and revealing outfit against those she confronts. ...Even though she doesn't have much in the way of plans, could there be others who have plans for her? -Quote- "You're energetic as ever, just don't be in such a rush." -Games- DarkStalkers: The Night Warriors / Vampire (arcade 1994, Playstation 1996) Night Warriors: Darkstalker's Revenge / Vampire Hunter (arcade 1995, Saturn 1996) Vampire Hunter 2 (Japan arcade only 1997) Vampire Savior: Jedah's Damnation / Vampire Savior: The Lord of Vampire (arcade 1997) Vampire Savior 2 (Japan arcade 1997, Playstation as Darkstalkers 3 1998 , Saturn as Vampire Savior: The Lord of Vampire 1998) -Sources- GameFan Books "Night Warriors" guide Night Warriors game manual (Saturn) Night Warriors ending
  19. With the newfound joy of import Playstation games (thanks to PS X-Change), I have discovered a boss that currently is starting to piss me off. In Gradius Gaiden, on stage 4 if I recall, you come to boss that should seem a bit familiar to those who are fans of the series. Two huge Easter Island heads come in on the left and right side of the screen. Not a good start, right? It gets better. These two heads begin to rotate around the entire screen. As they do, each fires a very big ring laser (much like the smaller ones do). These are shootable, but they're also multi-phased. Shoot the big one, it breaks into four medium ones. Shoot a medium one, and it breaks up into three small ones. If you shoot it, it breaks. If you let it reach the edge of the play area, it breaks. So basically, at any one time, you'll either two huge shots, 24 smaller ones going around, or some odd mix of huge, medium and small. After doing this type of attack 3-4 times, these heads give a new attack... a string of different colored rings. Medium sized, these follow you, and each of the two heads fires one. Keep in mind, that as all this is going on, the two huge Easter Island heads are rotating around the screen, pausing to fire the chaser ring shot, and them rotating in the opposite direction. And since you can only fire forward, you have to wait until one of them is at roughly a 45 degree angle to you so you can hit them in the mouth... but only when their mouths are open. "FUN" you say. Surely it would be, if I could get by the damned things without loosing my weaponry every single time. I have yet to beat this boss without dying. Sure, I've gotten past it, but only because the game makes boss fights a touch easier if you die during one. I must be missing something, seeing as the three boss before it, and the two after it, are pretty easy.
  20. Alright. I'm 99% certain that these aren't gonna get used, but... LT: Just the last one. The others don't really fill the space well (or look good). But thank you for the LifeForce one.
  21. Couple things to point out... Polo- I can't mention the shadow version of himself, as that would make little sense given that the events at the end of Darkstalkers/Night Warriors can't be revealed. If he's fighting the other Darkstalkers to be rid of his werewolf curse, then why would he suddenly be after a shadow version of himself? That suggests his original plan failed, and that's a spoiler. So everything that happens in Vampire Savior is off limits. Dafydd- The reason for Jon's fighting was right at the end of my second version... That's why he's fighting. To exceed all his limits in hopes of being freed, he's going up against opponents that are more powerful. However, I went back in and expanded a couple things, since that notion apparently wasn't clear. So, here's v3... Jon Talbain 1994 Capcom -Story- Born in England in 1940, Jon Talbain has spent many years searching for a way to be rid of his lycanthropic curse. Though the beast within him is always there, he found a way to both sharpen and strengthen his mind and body through martial arts. But Jon relies not just on the moves of his martial arts training, he also uses his teeth and claws. The end result is a combination of nunchukkas, flying kicks, vicious bites and flesh rending slashes, all of which make him a force to be reckoned with. However, all his training has a higher purpose. In his past, Jon was promised by an mysterious woman that his curse would end the day he exceeded all his limits. It's this promise that has driven him to seek out others like himself... others that will offer up more of a challenge than any normal human opponent. To push himself beyond his physical and mental boundaries, he must go up against other Darkstalkers. If he can best them, perhaps then he'll finally be free of his werewolf within. -Quote- "Know that what you see isn't everything in this world!" -Games- DarkStalkers: The Night Warriors / Vampire (arcade 1994, Playstation 1996) Night Warriors: Darkstalker's Revenge / Vampire Hunter (arcade 1995, Saturn 1996) Vampire Hunter 2 (Japan arcade only 1997) Vampire Savior: Jedah's Damnation / Vampire Savior: The Lord of Vampire (arcade 1997) Vampire Savior 2 (Japan arcade 1997, Playstation as Darkstalkers 3 1998 , Japanese Saturn as Vampire Savior: The Lord of Vampire 1998) -Sources- Mobygames GameFan Books "Night Warriors" guide Night Warriors game manual (U.S. Saturn) Night Warriors ending
  22. Fixed up Rudo so he matched... Edit: Added the transparency you wanted on these... LT: Dat be hot.
  23. Bummer. All that for nothing Well, if spoilers are a no-no, then the only games that can be discussed are the first games each character debuted in. It's not possible to link what a character like Hsein-Ko did in Night Warriors, to what she went through in Vampire Savior without giving away the ending in NW. But the problem that arrises then, is which version do you discuss? Her as a Chinese ghost, or her as a teenager trapped in Majigen via a nightmare? You can't talk about both. Bishamon runs into a similar issue, seeing as his armor was on it's own in VS. The other five seem more straight forward, though a bit tricky to discuss in spots without giving away what happens in the next game with characters like Jon Talbain and Morrigan. Also, I didn't include any instruction manuals, because I used the English versions of the games. Having no luck finding scans or PDFs of them, linking to Vampire Hunter's Japanese manual didn't make much sense when I was using Night Warriors' English manual. With that said, I trimmed the bio of one of them to see what's what so I don't have to redo all of them a third time... Jon Talbain 1994 Capcom -Story- Born in England in 1940, Jon Talbain spent many years searching for a way to be rid of his lycanthropic curse. Though the beast within him is always there, he found a way to both sharpen and strengthen his mind and body through martial arts. This, coupled with the savagery of his werewolf form, make him a force to be reckoned with. In his fights, Jon relies not just on the moves of his martial arts training, but also on his teeth and claws. His fighting style at times combines nunchukkas and flying kicks, with vicious bites and flesh rending slashes. These come together in hopes of bringing him closer to what was promised to him by an mysterious woman... that his curse would end the day he exceeded all his limits. -Quote- "Know that what you see isn't everything in this world!" -Games- DarkStalkers: The Night Warriors / Vampire (arcade 1994, Playstation 1996) Night Warriors: Darkstalker's Revenge / Vampire Hunter (arcade 1995, Saturn 1996) Vampire Hunter 2 (Japan arcade only 1997) Vampire Savior: Jedah's Damnation / Vampire Savior: The Lord of Vampire (arcade 1997) Vampire Savior 2 (Japan arcade 1997, Playstation as Darkstalkers 3 1998 , Japanese Saturn as Vampire Savior: The Lord of Vampire 1998) -Sources- Mobygames GameFan Books "Night Warriors" guide Night Warriors game manual (U.S. Saturn) Night Warriors ending
  24. I think we broke LT, Nineko. Three sets of the same avatars seems to be too much for him to handle
  25. Bishamon 1994 Capcom -Story- Born in 1673 in Japan, Bishamon was a noble man who had been charged with the duty of defending his land, and the people that called it home. However, his means of doing this proved detrimental to him. Bishamon found a forbidden suit of armor called Hannya, the Kacchu of Hatred. With it, he also found a cursed sword named Kien, the Blood-Sucking Youtou (Demon Blade). The moment he took these items and wielded them, his days of rest ended. Though his heart is still noble, the armor he wears and the sword he carries demand blood and sacrifices. When they do, he can't control his own body. Despite this, the rage of the armor and sword are turned on darkness, and not the innocents. At some point, Bishamon thought that to be rid of his curse, he had to destroy all the Darkstalkers. So with this in mind, he turned to seeking out and defeating every last one of them. He cut a bloody path right up to Pyron's feet, and unleashed the fury of his cursed armor and weapon upon the powerful energy-based alien. With Pyron's defeat, Hannya and Kein became appeased. Despite this, his curse did not end, and he learned that to ever be allowed to rest, he must fight evil wherever it is. It was then that he set out on a journey to find and fight all darkness. However, Hannya and Kein would have plans of their own. In his journeys, Bishamon had become separated from Hannya and Kein. Though the armor and sword had lost their master, their lust for blood did not lessen. In fact, it grew so much that two years after they were separated from Bishamon, the hatred and thirst for blood manifested itself in a human form, and the armor became active without him. But before anything could happen, the vengeful ghost that now possessed the armor and sword was pulled into Majigen, which was a void created by Jedah the Dark Messiah to trap and collect souls in a perverted effort to “save” Makai. Hannya and Kein set out, battling the Darkstalkers in this new dimension. What they left behind was just as brutal as before, and eventually they came to face Jedah. The possessed armor and sword bested the self-proclaimed Makai savior, and screamed it's desire to feed on the souls of all who called the Makai home. But just as it seemed Hannya and Kein were free to do exactly that, their master returned. Bishamon, using powerful magic, undid the body that Hannya and Kein had gained, and resealed the cursed armor and weapon. For him, the evils would stay silent for what he hoped was the rest of his days. But despite his victory, Bishamon's mood was somber. He knew that as long as the darkness existed in human souls, Makai would exist in some form, and likely be far more dreadful than Hannya and Kein. As such, was his fight truly over? -Quote- "Ha ha ha ha ha! My sword slashes even the Hades apart!" -Games- DarkStalkers: The Night Warriors / Vampire (arcade 1994, Playstation 1996) Night Warriors: Darkstalker's Revenge / Vampire Hunter (arcade 1995, Saturn 1996) Vampire Hunter 2 (Japan arcade only 1997) Vampire Savior: Jedah's Damnation / Vampire Savior: The Lord of Vampire (arcade 1997) Vampire Savior 2 (Japan arcade 1997, Playstation as Darkstalkers 3 1998 , Japan Saturn as Vampire Savior: The Lord of Vampire 1998) Vampire Chronicle for Matching Service (Japan Dreamcast only 2000) SNK vs. Capcom: Card Fighters Clash (Neo Geo Pocket Color 1999, both Capcom and SNK carts) SNK vs Capcom: Card Fighters 2 Expand Edition (Neo Geo Pocket Color 2001) Vampire: Darkstalkers Collection (Japan Playstation 2 only 2005) Darkstalkers Chronicle: The Chaos Tower / Vampire Chronicle: The Chaos Tower (PSP 2005) -Sources- GameFan Books "Night Warriors" guide GameFan Books "Darkstalkers: Jedah's Damnation" guide Darkstalkers game manual (Playstation) Night Warriors game manual (Saturn) Gamefaqs Darkstalkers/Night Warriors/Vampire Savior Endings Wikipedia
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