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Everything posted by The Coop
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An OverClocked Christmas Vol. 11 (read first post)
The Coop posted a topic in Recruit & Collaborate!
And here... we... GO! With Dyne having officially stepped down from this project, we're starting a new chapter in this long-running album series' life. No, it's not going all death polka or grunge barbershop quartet, it's simply been put under my watchful eye. And what that watchful eye saw was that we kept having one of two things happen. Either 1) it was started two months before the deadline and people had to cram work in for it, or 2) they had so much time that they kind of forgot about it. So, we're trying a middle ground this year. And what better middle ground than July, the month th -
Ridge Racer: Unbounded. I was going along just fine, beating races with three stars most of the time, until I got close to the end of the game on what I think was the second to last group of races. There was a drifting race near the end of that group that I just couldn't do well on. I got a decent score with two stars, but I was 400 points shy of unlocking the next event. I couldn't get better scores on the previous races (all with three stars already) in that group and couldn't get a better score on the damn drifting race that was keeping me from getting to the last two races in that group. I
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I doubt I'd be the right one to run a big project like this, especially if it was aiming for being an official OCR album project. I might be able to help people with feedback about compositions, structure, arrangement and so forth, but I'd be the wrong person to help ensure it was on par with what the site's looking for quality-wise with samples, production, mixing, etc. A project like this would need a project leader who's more in tune with where OCR is... and yes, pun intended.
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I've played all four main games multiple times from start to finish, even going so far as to get all four endings for PSIII. I enjoyed each game, including III (gets too much shit IMO). The first game is a classic 8-bit RPG that still holds up well today. The second game's dungeons are a bit too open and make you feel bogged down as the game goes on, but overall, it's still a good game. The third game has its random encounter rate set too high, but beyond that, it's still a fun RPG to go through with how the story progresses. And lastly, the fourth game just rocks. If an album was done, I
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I shall rule with a bloodied, tinsel-covered iron fist over all things Christmasy I've enjoyed doing the covers for this project over the last nine years, as well as making a remix for each of the ten albums. When Dyne needed someone else to step in to his producer role about three years ago, I was happy to do it so that the project could continue. And when he said he was ready to step down with the conclusion of AOCC v10, I'd already been helping to run AOCC for nearly three years and saw no reason to not volunteer to help keep it going into its second decade. I'd gotten familiar
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Metal Squad- Thunder Force IV I Defend STM- Tatsujin-Oh Track 3- Hang-On GP Midnight Resistance- Flood of Power Main Theme- Space Harrier Stage 6 Mission 2- Metal Head Introduction music- Black & White
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An OverClocked Christmas v10 - Recruiting NOW!
The Coop replied to Dyne's topic in Recruit & Collaborate!
I believe the interview thing came and went already. That, or the folks behind the podcast changed their minds. Who knows. As for the album, it's here... -
Turned out to be a nice album this year. We had some familiar faces involved this time, but we also had a new face or two taking part. Gotta say a big "thanks" to everyone who both tried to get something done, and to those who did. Hope everyone enjoys what we did this year
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Hey, this album looks familiar
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An OverClocked Christmas v10 - Recruiting NOW!
The Coop replied to Dyne's topic in Recruit & Collaborate!
And that wraps up the Christmas album for 2016. We ended up with 8 tracks and I'll be sending the package to Dyne shortly with the final art and all the MP3s tagged. Gotta give props to everyone who finished and tried to finish their tracks this year. Thanks for taking part -
An OverClocked Christmas v10 - Recruiting NOW!
The Coop replied to Dyne's topic in Recruit & Collaborate!
Alright, today's the final day for the three people remaining who wanted extra time. Jose, SkyRiderX and Dj Mokram? The clock... is... tickiiiiiiiiiiiiiinnnnnnnnnnnng... -
An OverClocked Christmas v10 - Recruiting NOW!
The Coop replied to Dyne's topic in Recruit & Collaborate!
The four people who requested the extra time, check your PMs. -
An OverClocked Christmas v10 - Recruiting NOW!
The Coop replied to Dyne's topic in Recruit & Collaborate!
It's fine. It would have been nice if you'd done an ending that didn't cut off so abruptly, but it's fine. -
An OverClocked Christmas v10 - Recruiting NOW!
The Coop replied to Dyne's topic in Recruit & Collaborate!
Well, the main deadline's gone by, and here's where we are... Of the six people who were still left working, we had one hand in a song, one drop out, three ask to use the extension, and one not respond. And so we wait to see what happens by the end of December 14. -
An OverClocked Christmas v10 - Recruiting NOW!
The Coop replied to Dyne's topic in Recruit & Collaborate!
You still got two and a half hours -
An OverClocked Christmas v10 - Recruiting NOW!
The Coop replied to Dyne's topic in Recruit & Collaborate!
Alright, PMs sent to everyone who, as far as I know, is still working on a remix. If you haven't done so by the time you read this, please check your inbox and get back to me. For those who need it, here's my e-mail... thecoopscorner@gmail.com -
An OverClocked Christmas v10 - Recruiting NOW!
The Coop replied to Dyne's topic in Recruit & Collaborate!
I'll be contacting everyone still on board later tonight, so keep an eye on your inboxes. It'll be important. -
An OverClocked Christmas v10 - Recruiting NOW!
The Coop replied to Dyne's topic in Recruit & Collaborate!
Messages sent to everyone who hasn't had to back out, or vanished from sight. Also, I got this message from the OverClocked Podcast crew a few days ago. I thought I would put it here in case someone wanted to act on it... -
An OverClocked Christmas v10 - Recruiting NOW!
The Coop replied to Dyne's topic in Recruit & Collaborate!
I'll be sending PMs to everyone still involved with the project this evening. So keep your eyes on those inboxes, because you may already be a WINNER! -
An OverClocked Christmas v10 - Recruiting NOW!
The Coop replied to Dyne's topic in Recruit & Collaborate!
If you're really interested, feel free to work on something. As I said in my previous post, if you absolutely need the time, you can submit it by 11:59 P.M. EST on December 14. It may only be three additional days, but a lot can be accomplished in three days -
An OverClocked Christmas v10 - Recruiting NOW!
The Coop replied to Dyne's topic in Recruit & Collaborate!
We are now just 12 days away from the due date of Dec. 11. Let that soak in folks. Less than two weeks to go before the project wraps up. Having just finished my remix's final touches, there are now three completed tracks for the album, with a good half dozen (roughly) being actively worked on by other people. As Dyne has said, for the people who REALLY want to get a song on the album but need a few extra days, the absolute cut off date is December 14 at 11:59 P.M. EST. But ideally, all songs should be done and submitted to both Dyne and myself by December 11 at 11:59 P.M. EST, that way w