-
Posts
5,612 -
Joined
-
Last visited
-
Days Won
59
Content Type
Profiles
Forums
Events
Blogs
Everything posted by The Coop
-
Stellar Fire (Sega CD)- This game is so ignored, there are hardly any videos about it on YouTube (and one of them is busted). There are no links to it's soundtrack there either. Basically, it's a 3-D shmup of sorts that's rather mediocre (a 6/10), but the music is great. It feels a bit like a mix of metal, industrial, and electronica, with some songs being almost headbanging-worthy, and others that feel more like eerie soundscapes. Either way, it's a great soundtrack that never got a chance because of the game it was in.
-
Mine won't likely be handed in until the early hours of Dec. 23rd. I only just last night finally figured out how to fix the 5,8,5 bar issue (I thought I had it before, but... well, that fell apart quickly).
-
Your take on why is OCR so open and trusting
The Coop replied to Level 99's topic in General Discussion
OCR isn't open, or trusting. All of us are hateful, suspicious people who can't stand one another, but we pretend we do so that we can lure more people to the site. Once that's been accomplished, we eventually figure out a way to destroy their sense of self worth, morals and sense of good taste. Our numbers grow, more people are brought here, and it all begins again. It's a deliciously evil cycle that fills the hearts of everyone here with the disdain for humanity that keeps us all going. -
A mop, wasn't it? As for TE II, I wish I could help you. I've played the first game a good amount, but I've only played TE II a few times in MAME out of curiosity. So, its moves aren't known to me.
-
I know that everyone and their grandmother is familiar with Teenage Mutant Ninja Turtles: Turtles in Time, and the music therein. However, I've always been partial to the Genesis version of those songs in Teenage Mutant Ninja Turtles: The Hyperstone Heist. Something about the synths and such that just felt more fitting, and give it a harder edge. But since it gets bashed a lot and called a TIT (*chuckle*) knock-off, the game and its music just get pushed aside. So, here's a little sample of the Genesis take on those tunes...
-
The only two songs I could find good versions of from the Sega CD game, Soul Star. Just being on the Sega CD means it didn't get a wide audience, and seeing as the game wasn't exactly pushed hard marketing-wise... well, I believe it qualifies as not only being underrated, but not well known to boot. It's a great synth-orchestral soundtrack that could use some lovin'.
-
Master of Monsters (Genesis)- A lot of people don't even know this game exists. It came and went so quickly during the period when everyone was hyped about Sonic the Hedgehog, Streets of Rage and OutRun, that it just got passed over (and it's not even Jewish ). The music was produced by Koichi Sugiyama of Dragon Quest fame, and made by Hayato Matsuo (Shenmue II and Final Fantasy XII among others) and Hitoshi Sakimoto (Devilish and Bloody Roar among many others), so it had the musical backing. And the end result was fantastic. Sadly, there aren't many YouTube videos for it, but there is one for the title screen... ... and this video that unfortunately cuts off one of the longer songs before it's done, and doesn't feature all the music... http://www.youtube.com/watch?v=Qm6lGk6unhk I just had a review for this game posted on Sega-16 if anyone's interested on reading up on it.
-
You can talk about emulating games, you can tell people how to set up an emulator if they're having trouble running it, and you can even tell people the name of the ROM (some emulators need ROMs that go by a very specific name... like PS1 and TG-16 emulators). However, you CAN'T post any links to ROMs, or name a website where you can get ROMs. That's when you'll step over the proverbial line.
-
Front and back covers are done. Send me the song line up once you get it finalized Dyne so I can add them to the back.
-
+100,000 - HOLY SHIT DUDE! Get a life! +1,000,000 - I don't know what the warmth of the sun feels like.
-
Well, around that time there was Desert War, Gekirindan (had a helicopter-like ship to use), and Kyukyoku Tiger 2 (Twin Cobra 2). I remembered a game called Grid Seeker: Project Storm Hammer, which also has a helicopter to choose from.
-
Do you prefer a controller, or a mouse for FPS games?
The Coop replied to A Random Tiger's topic in General Discussion
2600 joystick here. -
Nekofrog + Ashamee Wedding Thread! Pics last page
The Coop replied to Monobrow's topic in General Discussion
You're supposed to hit the strip club for a great time with friends, then get married. Kids these days... doing everything back assward. -
Daioh (1993) has special moves if I recall, but it's not a helicopter game. Could you give us an approximate year?
-
I'm also going to throw out the name, Metal Hawk.
-
Digitized images brings to mind Twin Eagle, and being able to rotate your helicopter made me think of Zero Gunner 2.
-
Update: I believe I've figured out what to do with my 5,8,5 bars issue, but I'll need to keep working on it to really see. Also, the cover is pretty much done. I've got a few things to touch up, but the bulk of the work is done. All I really need is the track listing when the time comes for the back.
-
Zero Punctuation (Hilarious) Game Reviews
The Coop replied to sephfire's topic in General Discussion
Perhaps he thought it was too much of a throwback... a bit more like a remake than a new game. And well, we all know how much he loves remakes. -
21fx - an example through emulation of what SNES was capable of
The Coop replied to Level 99's topic in General Discussion
I didn't mean anything anything There are undoubtedly hardware limitations. You couldn't get the SNES to do Resident Evil 2 (the BGs and music would probably be all right though) or Spyro the Dragon just by adding more storage space. I was just pointing out that 4GB of data can allow a hell of a lot more to be done than 32Mb of data (4MB for those keeping score)... including real FMV, better than Neo-Geo quality music sample-wise (hell, just sample the CD audio really), more on-screen colors, etc. I just forgot to add the line "(within the hardware specs)" after "anything", that's all. -
21fx - an example through emulation of what SNES was capable of
The Coop replied to Level 99's topic in General Discussion
Of course anything's possible when you bump up the memory. You can do more with a 32Mb cart than you could with a 4Mb one, so it's not shocking that 4GB would yield bigger and better results. More memory equals more color (had to be fickle with color usage and re-usage back in the day to conserve space), better music samples, greater capacity for more individualized graphics (fewer tile sets needed to save space)... all that stuff. The Genesis would also yield impressive results if you crammed 4GB of data into a cart. Hell, the original GameBoy likely would as well. Nothing new or surprising in any of this IMHO. -
Zero Punctuation (Hilarious) Game Reviews
The Coop replied to sephfire's topic in General Discussion
Demon's Souls -
Reminds me quite a bit of the enemy commander in Gunstar Heroes (the one you never really get to fight).
-
Mine's pretty far along, but I'm stuck. I've got a rhythm set up where it's five bars per section. But, the area I recently wrote (and like) is set up in eight bars per section. Basically it's 5, 5, 5, 5, 8, 8, 5, 5, 5, 5. Having a song mostly in sections of five bars, then dropping two eight bar sections into the middle of it, strikes me as a no-no, and I have to figure out how to fix it. Edit: Oops. Hit the wrong number.
-
Michael Jackson confirmed as a composer for Sonic 3 (2016 UPDATE)
The Coop replied to KyleJCrb's topic in General Discussion
http://ocremix.org/forums/showthread.php?t=26559 You were beaten to it by a bit