hell to the no haha. The last minute even has some totally non-snes string samples if you listen closely and after a few minutes in we start ignoring polyphony rules as well.
The loop points in the soundfonts are all correct however most soundfont players will adjust by one sample, you can manually fix them or just open them in Kontakt, which is what I did, in which case the loop points will be accurate and you won't have to adjust.