
Sam Ascher-Weiss
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Everything posted by Sam Ascher-Weiss
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I cried a whole bunch
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Soundtracks you didn't know were stolen
Sam Ascher-Weiss replied to Bigfoot's topic in General Discussion
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Composer looking for games will work for free
Sam Ascher-Weiss replied to SHIBbYinc's topic in General Discussion
New SHIBbYinc Song: Boss Battle click on the picture to hear the song -
What is this music genre called?
Sam Ascher-Weiss replied to fil_razorback's topic in General Discussion
http://www.youtube.com/watch?v=3Kqaj4ak-n0 -
Composer looking for games will work for free
Sam Ascher-Weiss replied to SHIBbYinc's topic in General Discussion
What exactly does that mean? -
Composer looking for games will work for free
Sam Ascher-Weiss replied to SHIBbYinc's topic in General Discussion
First SHIBbYinc song now available, more coming soon! Peaceful Village click on the picture to hear the song -
Composer looking for games will work for free
Sam Ascher-Weiss replied to SHIBbYinc's topic in General Discussion
still no e-mail....maybe the guy got discouraged or somethin.. that's too bad. -
Composer looking for games will work for free
Sam Ascher-Weiss replied to SHIBbYinc's topic in General Discussion
you can e-mail your songs as attachments to shnabubula at aol dot com and I'll upload them to my webspace and post links in this thread -
Composer looking for games will work for free
Sam Ascher-Weiss replied to SHIBbYinc's topic in General Discussion
Can't wait to hear your material! This is exciting, great to see people who just love doing music for the sake of it! -
Experiments with Sleep (and its Deprivation)
Sam Ascher-Weiss replied to a topic in General Discussion
I didn't sleep for seven days straight once. Not good for the psyche. -
STARCRAFT Son of War, Requires your help
Sam Ascher-Weiss replied to ULTRAZEALOT's topic in General Discussion
I would very much like to do this. I work as part of a composing team with my collaborator Long Dao, I can guarantee you a AAA quality soundtrack, my remixes on this site are not representative of the kind of score we are capable of producing. If you'd like some sort of demo, please e-mail me at "shnabubula at aol dot com". Myself and Long are VERY familiar with Starcraft and would love the opportunity to participate in this project. -
http://www.youtube.com/watch?v=rKOsBM_P5dY
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OCR01831 - Final Fantasy VI "Inspector Strago"
Sam Ascher-Weiss replied to djpretzel's topic in ReMix Reviews & Comments
AWESOME MAN!!!!!!!!! So good! -
Very Exciting, This kind of engine could be the basis for a "Lost" RTS, once all is said and done with the series.
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OCR01273 - Terranigma "Reviving Zue"
Sam Ascher-Weiss replied to djpretzel's topic in ReMix Reviews & Comments
My ranting in this thread is pretty embarrassing...the only excuse I can think of, which is true, is that I was at the time, and still am, a Miyoko Kobayashi fanboy of stalker proportions. When Krale made his comment I was afraid if it went uncontested, people might read it, believe it and then end up thinking less of Mrs. Kobayashi. Anyway, thanks to this song I was introduced to Zwitra who became EASILY one of my favorite remixers, I even recommended him to Gray as a potential judge. Really Solid Mix -
I like this idea a LOT.. until somebody has implemented it into an actual site to which we can all submit our best work, you'll have to make do with this: ftp://mirror.support.nl/pub/mono/mp3/virt-fx-06-cf2.mp3
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Love this remix, great stuff!
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Happy Birthday to an awesome musician and remixer as well as great person and former judge. EDIT: Just realized his birthday isn't till April 5th....I'm sleepy
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New video! -Video Games and Choice-
Sam Ascher-Weiss replied to sephfire's topic in General Discussion
If you're correct then I've completely misunderstood the distinction between a choice and a problem because based on my understanding, all of your examples are based on player preference which means there will always be a most desirable action. So.. if a decision in which there is clearly only ONE absolute right answer is a problem, and everything else is a choice, then I'd agree with you. Most of your examples I covered in the Castlevania 3 branching reference. Sidequests all have rewards of one kind or another.. if I remember correctly in Majora's Mask you have a book that you get to check off which characters you helped in order to aim for 100% completion. So yeah.. we're clearly defining "choice" in a completely different manner, it's quite possible I missed the proper meaning, which is why it would have been nice to see, in the video, several examples of real "choices". -
New video! -Video Games and Choice-
Sam Ascher-Weiss replied to sephfire's topic in General Discussion
Great Video as usual! It seems to me like this exists more on a spectrum though.. from what you're saying, if a choice has any weight behind it... that is, if one choice can be considered preferable, then it's a "problem in disguise", to me that makes it seem as though the only thing that you could call a real grade A USDA approved "choice" would be something that has zero impact on the game. Like, if a character early on asked you to choose sides in a dispute and depending on which side you choose, a race of people later on in the game all have red hair instead of yellow hair, then it's a choice I suppose unless you prefer one color to the other, in which case it would become a problem because you'd want to make the "correct" choice, the one that would yield your favorite color. The thing is, I don't see any decision as worth making if I don't have something invested in the outcome...like say if I were colorblind, then the hair color would be irrelevant. The same goes for "choices" that would create branches in the gameplay...if a decision in a game gives me branching paths, people will have preferences as to which branch is more to their liking. Like Castlevania 3 to a degree, moreso if you took the extra characters out of the equation. So I see it as any given decision either being closer to a choice or problem based on how much weight is given to the outcome. In order for something to be a pure "choice" by what I see as your definition, it would have to be totally inconsequential and therefore meaningless, like naming your main character with the stipulation that the name never appears in the game because if it did... it might move into problem territory since I'm sure there would be some name you'd prefer to see for whatever reason. -
Awesome work!