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OverCoat

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Posts posted by OverCoat

  1. I heard that there are some things that are horribly wrong with the PS3 version, like NPC's faces disappearing, all you see are their eyes and mouth D:

    Mods are the main reason you'll want the PC version, but the 360 version probably has the least amount of problems right after release.

  2. Yeah man just keep playing around with it and you'll get it!

    Also, if you're an IRC nerd, hit up #mod_shrine on irc.esper.net, we usually have tracking compos* daily or at least every few days [s3m/it/xm/mod formats] :) that's a good way to get to know a tracker.

    *a one-hour compo is where a bunch of people gather in a chatroom and compose a song with a provided samplepack for one hour, then send in the files to the host. really fun!

  3. Modplug rules, it's probably my favourite free program.

    Once you get a good hold on that program you should give Renoise a try, if you're willing to shell out a few bucks for it. It operates like Modplug but has ASIO, VST support and all that modern stuff.

    I'm actually surprised people are still starting out with Modplug though, I guess there hasn't been enough good free music apps since 1998 :P Cockos Reaper is good but it's a bit complex for an absolute newbie IMO

  4. How is there going to be lag with USB? MIDI data is more than 20 years old now, and really isn't data-intensive at all by modern standards. Even USB1 is more than adequate for whatever MIDI requires. I'm very happy with my MIDISport 2x2 by the way! Any lag would be, in all probability, the MIDI cables, rather than the USB.

    There's always going to be a little lag, but my audio card's latency is set at like 5 ms which is not even noticeable. Also, many audio cards, like my Emu 1212, have MIDI built in. I would look into something like that instead of just buying a MIDI interface. You can probably get an entry-level card like an EMU 0404 for around 80 bucks, which is what I paid for my Midisport 2x2 many years ago [lol kind of a ripoff but I've had it so long that I think it's paid off], and an Audiophile 192 for not much more. Both have MIDI in/out.

  5. Well I finally finished it as I was rather satisfied by the ending I got, however I left off alot of other things that makes me want to redo it...

    Not to mention to see "what-ifs" within it.

    I was going to do this with Mass Effect, KOTOR 1, KOTOR 2... basically any RPG with multiple endings... but i never get around to it, haha. I always go with THE MOST NOBLEST CHARACTER EVER the first time around too, so I never see the more evil stuff

    I actually started a new character and I'm gonna see what happens when you blow up megaton... Even though I kinda like Moira [and her quests] despite all the shit she put me through :P. Also, I probably missed like half the content first time around. I visited maybe 1/3rd of all the places, and never saw those trees threedog was talking about.

    Also, I'm glad they explained why all the Super Mutants in Fallout 3 are so goddamn retarded.

  6. Can anyone tell me though if they experience the same bug I do? That is, you get the music fine at startup, but after the battle music starts and stops you never hear any other songs again until you get into another fight?

    I've found a way around this is to start and stop the radio, but man that gets annoying.

  7. Hey - a Seattle guy. Finally! Let's make out!

    I appreciate when music fits - a point I recently emphasized with THIS:

    http://www.moddb.com/members/overcoat/addons/overcoats-fallout-3-music-replacement-pack

    I really like game music when it sounds like it comes from the world itself - for example, Arcanum was a victorian-era steampunk game, so it would naturally have a string quartet plus light percussion and a sprinkling of electronic pads.

    Age of Mythology is heavily traditional cultural stuff, so naturally the sound designers composed music with a lot of real-world folk instruments, which helps you to kind of "get into the groove" of the game, so to speak.

    Turrican just wouldn't be the same without the epic, uplifting hero music the series is famous for. Without it I think it'd just be yet more random difficult shooters from the 80s and 90s :P

    On the flip side, the lack of music can be appropriate sometimes - See S.T.A.L.K.E.R.: Shadow of Chernobyl. The game completely lacks any kind of background music, save for when a NPC whips out a guitar at a campfire and plays a tune while you pass by, or you hear a faint radio in the distance, and a woman [who surprisingly sounds like Pixietricks] is singing on it. Outside of these areas, when you're all alone, the atmosphere is so thick with the sound of nature that you really feel like you're there, and I think music would spoil those moments. STALKER is a bit of a different breed though, one that aims for ultra-realism [despite the fact that there's magic black holes and mutants walking around] and immersion, instead of these other games i mentioned where it's more a "cinematic" experience i.e. you're a total badass and you've got the hero music to back you up.

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