Native Jovian Posted January 13, 2009 Share Posted January 13, 2009 I suggest gathering paper from the books and wooden rods to construct a crude version of the Kitty Hawk and explore those regions. If you manage to make an aircraft carrier with nothing but paper and wooden rods -- even a crude version -- I shall be very impressed. (Protip: Kitty Hawk is a town in North Carolina, which happens to be the namesake of a United States Navy aircraft carrier. The heavier-than-air aircraft built by the Wright brothers in said location is something else entirely. I don't believe that it even has a name...) Quote Link to comment Share on other sites More sharing options...
SoulinEther Posted January 13, 2009 Share Posted January 13, 2009 If you manage to make an aircraft carrier with nothing but paper and wooden rods -- even a crude version -- I shall be very impressed.(Protip: Kitty Hawk is a town in North Carolina, which happens to be the namesake of a United States Navy aircraft carrier. The heavier-than-air aircraft built by the Wright brothers in said location is something else entirely. I don't believe that it even has a name...) You know, honestly, I was a little unsure about that too. I googled Kitty Hawk, just to make sure, and the closest thing I could find was that aircraft carrier. I suppose, though, if you could construct such a huge ship, it'll probably take up multiple screens and therefore would serve as a sort of ladder to reach that high area... Quote Link to comment Share on other sites More sharing options...
Raziellink Posted January 13, 2009 Share Posted January 13, 2009 the magnet attached to the big gear. Describe the room? There are several rooms with Medusa heads flying in them. Told ya i'd feel stupid... Quote Link to comment Share on other sites More sharing options...
SoulinEther Posted January 13, 2009 Share Posted January 13, 2009 Told ya i'd feel stupid... Hehe, it's ok. Now you know about them, lol. Quote Link to comment Share on other sites More sharing options...
Evilhead Posted January 14, 2009 Share Posted January 14, 2009 If you manage to make an aircraft carrier with nothing but paper and wooden rods -- even a crude version -- I shall be very impressed.(Protip: Kitty Hawk is a town in North Carolina, which happens to be the namesake of a United States Navy aircraft carrier. The heavier-than-air aircraft built by the Wright brothers in said location is something else entirely. I don't believe that it even has a name...) Oh crap, I thought their aircraft was called thwe Kitty Hawk. Considered googling it before I posted but that would require opening a new tab and all. Quote Link to comment Share on other sites More sharing options...
MajLink Posted January 14, 2009 Share Posted January 14, 2009 Did anyone else find this game to be a tad too short? Quote Link to comment Share on other sites More sharing options...
relyanCe Posted January 14, 2009 Share Posted January 14, 2009 Did anyone else find this game to be a tad too short? me. Castle toooooo small. Quote Link to comment Share on other sites More sharing options...
SoulinEther Posted January 14, 2009 Share Posted January 14, 2009 Did anyone else find this game to be a tad too short? I thought it was an OK length. If it was too short, it was because it was so enjoyable that I didn't want it to end, I guess. If anything, I wish the castle itself had more Metroidian elements: areas that you couldn't explore until you unlocked a new skill. The main goal-item-skill-things were Paries, Volaticus, and the three Cerberus glyphs.. hardly challenging. The castle, therefore, could have been a little bigger. Not necessarily the size of Symphony's.. but bigger. Quote Link to comment Share on other sites More sharing options...
i heart robots Posted January 14, 2009 Share Posted January 14, 2009 Tinman is a cheapass sonofabitch he and his buddy Cave Troll can go straight to hell. DO NOT PASS GO DO NOT COLLECT $200 Quote Link to comment Share on other sites More sharing options...
Sindra Posted January 14, 2009 Share Posted January 14, 2009 I thought it was an OK length. If it was too short, it was because it was so enjoyable that I didn't want it to end, I guess.If anything, I wish the castle itself had more Metroidian elements: areas that you couldn't explore until you unlocked a new skill. The main goal-item-skill-things were Paries, Volaticus, and the three Cerberus glyphs.. hardly challenging. The castle, therefore, could have been a little bigger. Not necessarily the size of Symphony's.. but bigger. Well considering there were how many areas you had to go through before you even reached the Castle, I thought it was a good length. In fact, the Castle was larger than I thought it would be, though I enjoyed how big they did make it. Quote Link to comment Share on other sites More sharing options...
Tables Posted January 14, 2009 Share Posted January 14, 2009 Was anyone else all 'wtf' when Dracula actually started walking? I never thought I'd see that ever happen. Quote Link to comment Share on other sites More sharing options...
MajLink Posted January 14, 2009 Share Posted January 14, 2009 I guess I'm just stuck in the years of SOTN with the good ol' upside down castle. Ah the glory days... Quote Link to comment Share on other sites More sharing options...
Evilhead Posted January 15, 2009 Share Posted January 15, 2009 Did anyone else find this game to be a tad too short? Well with all the extra modes I think this game offers a lot of gameplay... Try beating it on lvl 1 hard? Quote Link to comment Share on other sites More sharing options...
Sindra Posted January 15, 2009 Share Posted January 15, 2009 I guess I'm just stuck in the years of SOTN with the good ol' upside down castle. Ah the glory days... Pffft....people were spoiled by Symphony. The glory days were prior like Bloodlines and Rondo. Quote Link to comment Share on other sites More sharing options...
yangfeili Posted January 15, 2009 Share Posted January 15, 2009 Symphony had its flaws (such as NO gameplay balance whatsoever), but there's one thing it did that I haven't seen any of its imitators do nearly as well: secrets. The GBA and DS games might have a secret room here and there with an item in it; SotN had entire optional secret REGIONS of the castle, often with their own extra boss. Quote Link to comment Share on other sites More sharing options...
SoulinEther Posted January 16, 2009 Share Posted January 16, 2009 Symphony had its flaws (such as NO gameplay balance whatsoever), but there's one thing it did that I haven't seen any of its imitators do nearly as well: secrets. The GBA and DS games might have a secret room here and there with an item in it; SotN had entire optional secret REGIONS of the castle, often with their own extra boss. Really? I've beaten it twice with 100% and I don't remember that the stuff behind secret areas were too intense... What I DIDN'T like about the secrets of Symphony (sounds like a great game title) was that to figure out half of them, you needed a real creative imagination or to get real lucky in doing something that coincidentally hit a secret to figure a lot of them out. The one secret I remember most vividly was that one switch that your demon familiar had to hit ... that was just really weird. In that way, I do appreciate that, for the most part, the GBA/DS games aren't heavily secret-dependent, or that there are ways of figuring out those secrets à la Castlevania 2 (though in more correct, less Japanese-Shakespeare English).. especially in Order with the cats. And Sindra, I agree. The pre-castle areas were fairly expansive and added quite a lot to the game. But once you got into the castle, it was just a matter of getting yourself around and finding three (well, 5) glyphs. I'll be honest, I was surprised when the castle appeared in game, sort of, because the beginning part was pretty difficult at times. But the Castle... it was only hard till I found Nitesco. Oh well. I've pretty much nothing left do to in that game, other than take Albus through all of the game at Lvl. 1 (plus max health/mp/heart upgrades... there's no way in hell I can make it when 3 hits kill you everywhere you go lol). And it's not that interesting to me, either, anymore.. (the music, however, is growing on me and my keyboard can attest to that lol) And wifi? What a joke those races are. I'd rather see some serious Shanoa/Albus PvP (though I'd bet it would be laggy...). Quote Link to comment Share on other sites More sharing options...
relyanCe Posted January 16, 2009 Share Posted January 16, 2009 Was anyone else all 'wtf' when Dracula actually started walking? I never thought I'd see that ever happen. When I first saw it, I was like "...wtf...?", kinda stunned. Then I realized the aweful possibilities and the booty-kicking I was in for, screamed, dropped the DS, and ran into the bathroom with a my favorite blankie. ...Ok, not really, but yeah, that took me completely by surprise. Quote Link to comment Share on other sites More sharing options...
Raziellink Posted January 16, 2009 Share Posted January 16, 2009 I guess i'm the first to say that SotN wasn't such a good game? Quote Link to comment Share on other sites More sharing options...
PlastikBag Posted January 16, 2009 Share Posted January 16, 2009 I guess i'm the first to say that SotN wasn't such a good game? It was alright. It had no balance whatsoever. I'll tell you one thing though, it had a fantastic soundtrack. Quote Link to comment Share on other sites More sharing options...
OverCoat Posted June 2, 2009 Share Posted June 2, 2009 I've been playing this recently. It's like Castlevania's gone back to being Castlevania, particularly in the art department. I mean, just look at this: Gorgeous! SKELETON FRISKY I really like the music too I should remix it one of these days. Also I've notice that the game is very liberal with sound effects. SHANOAAAAAAAAAAAAAA Should be some sort of meme but it is not popular enough. I was going through the sound test and I think this is one of the few times where the english voices top the japanese ones. Quote Link to comment Share on other sites More sharing options...
Sindra Posted June 2, 2009 Share Posted June 2, 2009 Love the Skeleton Frisky is pretty much name only. Oh, and experience they give. FRISKY! Quote Link to comment Share on other sites More sharing options...
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