Dhsu Posted September 15, 2009 Share Posted September 15, 2009 Eating a sandvich using the taunt method now heals a Heavy to full health Is this different from using MOUSE1? If so...why?? Who would ever NOT use the "taunt method"? Also I know they fixed the cloaked Spy taunt, but can you still use the Sandman taunt while using Bonk (a la )? Link to comment Share on other sites More sharing options...
Powerlord Posted September 15, 2009 Share Posted September 15, 2009 Also I know they fixed the cloaked Spy taunt, but can you still use the Sandman taunt while using Bonk (a la I figure that's intentional, since it takes 5 seconds to do that taunt and you can still interrupt it by hitting the Scout iirc. Link to comment Share on other sites More sharing options...
A Random Tiger Posted September 15, 2009 Share Posted September 15, 2009 Sandvich heals full health with the normal M1 too. Link to comment Share on other sites More sharing options...
D-Lux Posted September 16, 2009 Share Posted September 16, 2009 Medic gets buff. That means that battle medic gets buff. Turbine, here I come. Link to comment Share on other sites More sharing options...
atmuh Posted September 16, 2009 Share Posted September 16, 2009 Medic gets buff. That means that battle medic gets buff. Turbine, here I come. battle medic got NERFED can you READ Link to comment Share on other sites More sharing options...
Brycepops Posted September 16, 2009 Share Posted September 16, 2009 battle medic got NERFED can you READ GOOD maybe now medics will start healing their team instead of running around trying to give people aids and leaving you to die. Link to comment Share on other sites More sharing options...
Powerlord Posted September 16, 2009 Share Posted September 16, 2009 Was there a second update this evening? When I logged off TF2 it told me it finished updating it. Link to comment Share on other sites More sharing options...
A Random Tiger Posted September 16, 2009 Share Posted September 16, 2009 Was there a second update this evening? When I logged off TF2 it told me it finished updating it. Yeah I'm pretty sure something was broken with the medic. The Blutsager's drain I think. Link to comment Share on other sites More sharing options...
Powerlord Posted September 16, 2009 Share Posted September 16, 2009 Yeah I'm pretty sure something was broken with the medic.The Blutsager's drain I think. I just wanted to make sure it wasn't Steam being funky, since it never told me it finished updating the first time tonight. Link to comment Share on other sites More sharing options...
atmuh Posted September 16, 2009 Share Posted September 16, 2009 yes you need to restart the server again Link to comment Share on other sites More sharing options...
Powerlord Posted September 16, 2009 Share Posted September 16, 2009 OK, I restarted it. Edit: I found out why my connection to the server is so much worse than before. It turns out that my connection is now being routed differently. It used to interconnect with AT&T's network in Chicago. GameServers' Chicago datacenter (where our server is) also interconnected with AT&T in Chicago. Now it routes somewhere in XO's network first. P.S. I'm also trying to convince the owner of VGMusic to upgrade to a new Quad-Core server. Probably won't succeed, but if it does, I might be able to set up a TF2 server on it. Link to comment Share on other sites More sharing options...
Abyss Posted September 16, 2009 Share Posted September 16, 2009 battle medic got NERFED can you READ So, how did battle medic get nerfed? Blutsauger crits now, and the -2 health... cancels out the health regen buff. So the medic regenerates at about the same speed, but now can crit. Doesn't seem like a nerf to me... Link to comment Share on other sites More sharing options...
atmuh Posted September 16, 2009 Share Posted September 16, 2009 So, how did battle medic get nerfed? Blutsauger crits now, and the -2 health... cancels out the health regen buff. So the medic regenerates at about the same speed, but now can crit. Doesn't seem like a nerf to me... actually yeah i forgot that its basically the same except i was using the blut for a while yesterday just to see and it never critted once so WHO KNOWS but the boosted regen is too good to pass up now imo Link to comment Share on other sites More sharing options...
Secret Agent Man Posted September 16, 2009 Share Posted September 16, 2009 Yeah, the boosted regen entirely negates pyro fire damage and heals you up super quick after a fight. The blutsauger, however, keeps you alive during a fight, so pick your poison, I guess. Link to comment Share on other sites More sharing options...
atmuh Posted September 16, 2009 Share Posted September 16, 2009 Yeah, the boosted regen entirely negates pyro fire damage and heals you up super quick after a fight. The blutsauger, however, keeps you alive during a fight, so pick your poison, I guess. as a medic you SHOULDNT BE THE ONE FIGHTING so im pretty sure the answer is obvious Link to comment Share on other sites More sharing options...
Dr. Tran! Posted September 16, 2009 Share Posted September 16, 2009 as a medic you SHOULDNT BE THE ONE FIGHTING so im pretty sure the answer is obvious Why not? If people want to be a battle medic, let them. Or do you consider not healing you 'griefing'? Link to comment Share on other sites More sharing options...
atmuh Posted September 16, 2009 Share Posted September 16, 2009 Why not? If people want to be a battle medic, let them. Or do you consider not healing you 'griefing'? refusing to heal members of your team when you have chosen the class who's sole purpose is to heal members of your team? man some of you make me ANGRY Link to comment Share on other sites More sharing options...
Brushfire Posted September 16, 2009 Share Posted September 16, 2009 Why can't folks do both. I like fighting and healing. And running like baby when I know I'm about die. Link to comment Share on other sites More sharing options...
atmuh Posted September 16, 2009 Share Posted September 16, 2009 Why can't folks do both. I like fighting and healing.And running like baby when I know I'm about die. if youre running away from someone trying to kill you and no one on your team is around and youre firing back to get out of there ok thats cool but if there is ANYONE on your team near you (snipers and spies dont count) and you elect to be an epic battlemedic instead of doing your best to keep that other guy alive you are a TERRIBLE medic and you will piss me off a LOT Link to comment Share on other sites More sharing options...
FireSlash Posted September 16, 2009 Share Posted September 16, 2009 sooo... Proposed rotation: koth_viaduct cp_granary pl_badwater cp_badlands -ctf_sawmill cp_gravelpit pl_goldrush cp_yukon_final ctf_2fort cp_follower cp_dustbowl -plr_pipeline cp_steel ctf_turbine +cp_furnace_b4 +cp_waste +cp_well +koth_harvest I think we need to add at least one more PL map to this rotation. Link to comment Share on other sites More sharing options...
atmuh Posted September 16, 2009 Share Posted September 16, 2009 sooo...Proposed rotation: koth_viaduct cp_granary pl_badwater cp_badlands -ctf_sawmill cp_gravelpit pl_goldrush cp_yukon_final ctf_2fort cp_follower cp_dustbowl -plr_pipeline cp_steel ctf_turbine +cp_furnace_b4 +cp_waste +cp_well +koth_harvest I think we need to add at least one more PL map to this rotation. if youre going to have granary and badlands dont have follower too as they are better designed than follower anyways also dont have granary and badlands so close to each other also WHO LIKES 2FORT SERIOUSLY and koth harvest is yet another koth map that suffers from the problem of not having the point on an ACTUAL hill the only good koth map that ive ever played ever (and i cant believe im saying this because i hate the map) is garbage day at least it was designed properly which is more than can be said of valve's koth maps and why cp waste especially RIGHT next to another custom customs empty servers this has been proven a billion times over and over and no you do not need more payload Link to comment Share on other sites More sharing options...
DarkeSword Posted September 16, 2009 Share Posted September 16, 2009 Hey atmuh, try using some punctuation. Your posts are hard to read without it. Link to comment Share on other sites More sharing options...
atmuh Posted September 16, 2009 Share Posted September 16, 2009 Hey atmuh, try using some punctuation. Your posts are hard to read without it. i try to keep my posts as short as possible so i dont have to also if i hit enter thats pretty much a new thought come on it isnt THAT hard to read you should be used to it by now! but if i do long ones ok i will be a little more organized i suppose Link to comment Share on other sites More sharing options...
Bleck Posted September 16, 2009 Share Posted September 16, 2009 if there is ANYONE on your team near you (snipers and spies dont count) and you elect to be an epic battlemedic instead of doing your best to keep that other guy alive you are a TERRIBLE medic and you will piss me off a LOT agreeing one hundred percent with this Link to comment Share on other sites More sharing options...
FireSlash Posted September 16, 2009 Share Posted September 16, 2009 if youre going to have granary and badlands dont have follower too as they are better designed than follower anyways also dont have granary and badlands so close to each other also WHO LIKES 2FORT SERIOUSLY and koth harvest is yet another koth map that suffers from the problem of not having the point on an ACTUAL hillthe only good koth map that ive ever played ever (and i cant believe im saying this because i hate the map) is garbage day at least it was designed properly which is more than can be said of valve's koth maps and why cp waste especially RIGHT next to another custom customs empty servers this has been proven a billion times over and over and no you do not need more payload I'm going to move the new maps around (Though I think the server randomizes it anyway), they're just at the bottom right now to avoid confusion. Axed harvest if nothing else than because it's easy for soldiers and demos to exploit the open roof around the point. Follower is also up on the chop block. We don't NEED more pl/ctf maps, but a growing majority of our rotation is cp... * 9 cp maps * 2 pl maps (Goldrush + badwater) * 1 ctf (2fort doesn't count) * 1 koth koth_viaduct cp_granary pl_badwater cp_badlands -ctf_sawmill cp_gravelpit pl_goldrush cp_yukon_final ctf_2fort -cp_follower cp_dustbowl -plr_pipeline cp_steel ctf_turbine +cp_furnace_b4 +cp_waste +cp_well Link to comment Share on other sites More sharing options...
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