atmuh Posted December 16, 2009 Share Posted December 16, 2009 http://www.teamfortress.com/soldierupdate/ AIRSHOT LAUNCHER PROS ONLY YES VALVE NOW THIS IS AN UPDATE Link to comment Share on other sites More sharing options...
Powerlord Posted December 16, 2009 Share Posted December 16, 2009 This coming weekend is a TF2 Free Weekend! Also, I noticed that the area on the bottom where they list the Archives of War updates on the WAR update page only has room for two more updates before wrapping to the next line. Coincidence? Nevermind, the update is supposed to hit on Thursday, with the free weekend starting as soon as the update hits. Is RED going to be locked down to OCR members only? Link to comment Share on other sites More sharing options...
A Random Tiger Posted December 16, 2009 Share Posted December 16, 2009 So. . what happened to the BLU server? Link to comment Share on other sites More sharing options...
atmuh Posted December 16, 2009 Share Posted December 16, 2009 So. . what happened to the BLU server? they forgot to change the config_arena.cfg Link to comment Share on other sites More sharing options...
ParanoidDrone Posted December 16, 2009 Share Posted December 16, 2009 Is RED going to be locked down to OCR members only? Probably a good idea so we can shelter ourselves from the n00bstorm. Then if we get bored we can pop on down to BLU and own face. Link to comment Share on other sites More sharing options...
Powerlord Posted December 16, 2009 Share Posted December 16, 2009 they forgot to change the config_arena.cfg Probably because Valve idiotically made it so config_arena.cfg can't be overridden like server.cfg can, so the two servers share an arena config file. It should change back on the following map change. Edit: Now that I googled it, apparently config_arena.cfg is run after the normal server config, so commenting out the hostname line in there should fix the name change issue. Link to comment Share on other sites More sharing options...
atmuh Posted December 16, 2009 Share Posted December 16, 2009 ok i finished my propaganda entry Link to comment Share on other sites More sharing options...
Brushfire Posted December 16, 2009 Share Posted December 16, 2009 ok i finished my propaganda entry Why is she levatating? Link to comment Share on other sites More sharing options...
atmuh Posted December 16, 2009 Share Posted December 16, 2009 shes standing on a dead demoman cant you see Link to comment Share on other sites More sharing options...
Brushfire Posted December 16, 2009 Share Posted December 16, 2009 I can see, but why is the other leg just willy-nilly right there. You could easily move her down, and have her standing over the demoman. As if to say "This Hollywood starlette is over and above all Demomen. Link to comment Share on other sites More sharing options...
atmuh Posted December 16, 2009 Share Posted December 16, 2009 its as if she just jumped on and is throwing her hand in the air for a chant from the crowd she only needs one leg to do that and imo it looks fine Link to comment Share on other sites More sharing options...
Brushfire Posted December 16, 2009 Share Posted December 16, 2009 But her feet would be pointing down from the jump then. Not flat. If she were to land like that, she would hurt her knees. Link to comment Share on other sites More sharing options...
Rambo Posted December 16, 2009 Share Posted December 16, 2009 http://www.teamfortress.com/soldierupdate/AIRSHOT LAUNCHER PROS ONLY YES VALVE NOW THIS IS AN UPDATE Holy hell. That's a pretty fantastic update, but I can't even being to think of the all implications. 70% smaller blast radius? That certainly has to negatively affect rocket jumping. And will it self mini-crit? Crouch hopping is a good idea most of the time against an explosive class, to minimize damage, and use the explosive jumps to your advantage. Now that you're going to be dealt a mini-crit, on top of the increased damage... everything changes... 80% faster? Jesus. Link to comment Share on other sites More sharing options...
Brushfire Posted December 16, 2009 Share Posted December 16, 2009 Holy hell.That's a pretty fantastic update, but I can't even being to think of the all implications. 70% smaller blast radius? That certainly has to negatively affect rocket jumping. And will it self mini-crit? I get the feeling that this will be a bug. Hopefully not. Link to comment Share on other sites More sharing options...
Clefairy Posted December 16, 2009 Share Posted December 16, 2009 80% faster? Jesus. Preview. The more I think about it, the more I want the 4th weapon to be the PDQ. Link to comment Share on other sites More sharing options...
atmuh Posted December 16, 2009 Share Posted December 16, 2009 Preview. wow . Link to comment Share on other sites More sharing options...
Kiyobi Posted December 16, 2009 Share Posted December 16, 2009 The more I think about it, the more I want the 4th weapon to be the PDQ. I was wishing the same thing last night on a Badwater server. Dicking around as an offensive BLU Engie. It actually worked. Link to comment Share on other sites More sharing options...
SporkNinjaDraken Posted December 16, 2009 Share Posted December 16, 2009 The complaints on the steam forums about these unlocks are pretty hilarious... Demomen demanding that their pipes 1-hit KO 125hp now since the Soldier's Direct hit in certain circumstances can do that. and other people whining about the Melee update for the demo "He's the Demolitions man not the meleeman!" Pfft whine whine complain complain. Edit: well that not posting thing didn't last long. Link to comment Share on other sites More sharing options...
Dhsu Posted December 16, 2009 Share Posted December 16, 2009 I do have to admit turning the demoman into a melee class is pretty weird. But hey, if you don't like the new items, don't equip 'em. Link to comment Share on other sites More sharing options...
SporkNinjaDraken Posted December 16, 2009 Share Posted December 16, 2009 I do have to admit turning the demoman into a melee class is pretty weird. But hey, if you don't like the new items, don't equip 'em. It is weird but you have to admit it's incredibly manly lol I'm just wondering what they're going to do with that last item... What is going to replace the Pipe bomb launcher? I mean they're not going to give the Demoman a projectile hitscan weapon because that would suck so I assume another projectile or some sort or something to add to the Shield Sword combo. Link to comment Share on other sites More sharing options...
miyako Posted December 16, 2009 Share Posted December 16, 2009 I hope it replaces the nade launcher :3 Link to comment Share on other sites More sharing options...
SporkNinjaDraken Posted December 16, 2009 Share Posted December 16, 2009 I hope it replaces the nade launcher :3 To be honest I want this too this would be okay in my book... then I don't have anything competing with the idea of maining a Meleeman with a shield. Link to comment Share on other sites More sharing options...
gribbl3 Posted December 17, 2009 Share Posted December 17, 2009 NEW UPDATE! Pickaxe(equalizer) and horn(buff banner) for the solider and another sticky replacement(scottish resistance) for the demo. New taunts for each class it seems which will probably give a grenade to the solider as well (from an achievement) Need to see what the equalizer will do exactly, see myself using it. Buff banner could be interesting, but I see myself sticking to the shotgun most of the time. Scottish resistance for the demoman, meh. Was hoping to see something for the nade launcher. Now I want to see the demo win the war, give him the extra weapon whatever that may be. Granted, I don't play him too much. Let's hope we get a good map out of this Link to comment Share on other sites More sharing options...
Eulogic Posted December 17, 2009 Share Posted December 17, 2009 http://forums.steampowered.com/forums/showpost.php?p=12559753&postcount=317 This weapon also has the Soldier's associated kill taunt. When you taunt with the Equalizer he will toss the weapon aside, remove one of his chest grenades, and blow himself and any enemies nearby sky high. (The taunt anim plays at a slow speed like other kill taunts, so it isn't trivial to pull it off. The damage radius is very tight as well.) Link to comment Share on other sites More sharing options...
gribbl3 Posted December 17, 2009 Share Posted December 17, 2009 http://forums.steampowered.com/forums/showpost.php?p=12559753&postcount=317 Excellent Link to comment Share on other sites More sharing options...
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