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Good bye, 3D Realms


lazygecko
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http://www.shacknews.com/onearticle.x/58519

Take-Two were publishing DNF for them, but not financing it. The money came from 3DR's own pockets. They went to Take-Two this year asking for $5 million to finish the project, they said no. So I guess that's that.

I'm not going to say it's the end of DNF however. It's very possible some other publisher will pick it up out of the gutter and actually get it finished.

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I'm really hoping someone steps in to save it, just because even if it's a trainwreck, I'm curious to see what 13 years of game development yields.

Hey John Romero, feel like playing hero?

"John Romero is about to make 3D Realms his bitch."

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I'm sorry. I just had to laugh after reading this. I know it's sad news...but it's even sadder that a game that has been delayed for a decade yet "promised" to the masses is in limbo once again after recent teasers. Makes you wonder whether they actually worked on the damn thing.

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To be fair, would you give a garbage truck driver a loan to buy a maserati?

It was absolutely insane for 3drealms to approach anyone, even the publisher, and ask for funding to complete a game that nobody has seen hide nor hair of for practically 13 years.

Even if they had some sort of internal presentation, I would not have dropped one red cent on Duke Nukem Forever.

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Well, there have been some demos over the years, but I agree anyone willing to back 3D Realms at this point is crazy or has lots of money they don't want.

There'd been a longstanding race in my mind about which of three mythical projects would be completed first, if any: Chinese Democracy, DNF, and My Bloody Valentine's next album. I was shocked when GnR actually finished the race, and it gave me hope that maybe the others would get finished too.

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Nekofrog's got it right. DNF was vaporware, pure and simple, and a total joke. Hell, I'd go so far as to think it was a scam if their funding actually came from a publisher. Instead it's just a ridiculous money sink.

Even if the game were 90% done, after that trailer they showcased at the last E3 I wouldn't touch the developer with a ten foot pole.

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What's REALLY sad here is that, given 13 years, a dedicated fan effort could easily have produced something playable & commercially viable by now, that could have been marketed with compensation to those involved. We could have done the music. It could have been beautiful.

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I could swear there was some Duke Nukem-related thing last year that was little else besides 3 Duke Nukem titles flying all over the screen for around 3 minutes.

That's Duke Nukem Trilogy, which is a set of spinoff titles for the DS and PSP made by a separate developer.

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What's REALLY sad here is that, given 13 years, a dedicated fan effort could easily have produced something playable & commercially viable by now, that could have been marketed with compensation to those involved. We could have done the music. It could have been beautiful.

*sniff*

___

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