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OCR TF2: Stab stab stab!


FireSlash
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So that match went rather well, to put it mildly. Also it appears I was mistaken -- clan tags are not required.

Our next match is going to be on Badwater and Granary. Badwater will be more of the same, but as a 5CP map Granary is going to run on best of 5 rules. Be aware of the change when we get there.

I've scheduled a strategy/scrim event for Thursday September 30 at 9:30 PM EST for us to get together and talk strategy again like we did for this match. Thank Gaunt for keeping us on track like this. If we can, we also want to try and get a scrim going with atmuh's team.

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But the new rifle can't headshot. Which strikes me as defeating the purpose of being a Sniper. Whatever.

Spy's items are amazing. Quieter decloak if all 3 are equipped, at the cost of extra flickering time. Dead Ringer doesn't flicker anyway. Can't decide if losing the disguise kit is worth the benefits of the Eternal Reward though.

Does anyone know for certain what the ETF2L bigwigs are going to do about this? Allow them? Ban them?

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Did anyone else notice that the holy mackerel was level 42? As a Douglas Adams fan, I find this very entertaining.

Some of those set bonuses are a bit high, too. Like the Scout's bonus of "+25 max health"... DANG that's a lot.

Especially considering one of the items heals you for the damage you do to the target.

I don't think I like this, especially considering: What if you don't want to wear the hat? It's basically a punishment for A.) Not having the items. B.) Not wanting to wear the hat C.) Not using the items.

For one thing, the Milkman hat doesn't even COMPARE to that Bombing Run hat for Scout. That is by far my favorite Scout hat. I'll go Bill the Butcher on everyone with my fish.

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Fair enough. Not only are they OP but people haven't yet had a chance to play around with them and grok their uses and counters.

The only effect that strikes me as OP right now is the blanket effect for the Sniper pack -- immune to headshot kills is huge. Doesn't say anything about headshots that don't kill (Ambassador) or what happens when it takes effect though. Does it get ignored completely or take the Sniper down to 1 HP? (Think Protect vs. Endure in Pokemon.)

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