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OCR TF2: Stab stab stab!


FireSlash
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The Steam Client has a Servers list... right-click the Steam icon and choose Servers.

Click the Favorites tab.

Click "Add a server" and enter blu.ocrtf2.com, then click "Add this address to favorites."

Repeat this for red.ocrtf2.com.

Thanks alot! I'll be sure to try a match or two when I get off from work today.

And no idea on putting in silly gibs? Or is that something relegated to servers?

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Thanks alot! I'll be sure to try a match or two when I get off from work today.

And no idea on putting in silly gibs? Or is that something relegated to servers?

As mentioned below - look up the launch options, and add -silly

You'll start getting the gears ........

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Yeah, I mean, what the fuck? I don't even know what most of these games -are-, little lone want prizes for them.
Other, similar responses.
I gotta say, this excuse is kind of tired. There are a lot of interesting games and concepts out there on steam (for cheap usually). It's the gaming of equivalent of you should get out more. :<

Plus, Steam's done this for most every major sale anyway. The idea is to introduce people to these interesting games in some way, instead of only offering useless crap for the same old $60 blockbuster drivel like everyone else does. I applaud them for it.

But seriously, read about these games. Check them out, watch youtube LPs or whatnot, see if they interest you. Hell, most probably have demos.

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New update today, with a bunch of summer stuff. The key for opening Summer Cooler crates was added to the store, too. There's also a new achievement that gives you a ticket for the Summer Camp game.

And man, where did this come from? Not quite Teddy Roosebelt, but still awesome.

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New update today, with a bunch of summer stuff. The key for opening Summer Cooler crates was added to the store, too. There's also a new achievement that gives you a ticket for the Summer Camp game.

Speaking of which, here are the update notes. I couldn't post them earlier because I was at work.

Required updates for Team Fortress 2 are now available. The specific changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

- Fixed a case where servers would accumulate ghost players

- Fixed bug with SourceTV and Replay causing player count to be off by one.

Team Fortress 2

- Added lots of new Summer items, including the Refreshing Summer Cooler Key

- Added a new achievement: Escape the Heat

- Fixed a case where the client-side voting dialog would have an incorrect list of items

- Fixed a bug where some items would not update their team colors correctly

- Fixed a client backpack crash

- Updated the Lo-Fi Longwave to be paintable

- Updated the localization files

However, even though I was at work, my information network informed me that this update had happened, and I remotely updated the servers. That was roughly 4 hours ago.

P.S. "Fixed bug with SourceTV and Replay causing player count to be off by one." is blatantly wrong and I had to reset sv_maxvisibleplayers shortly after restarting the servers so it'd stop saying 22/25 players when there were 22 players + replay bot on.

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Another TF2 update has been pushed, starting the server updater now.

An optional update for Team Fortress 2 is now available on Steam. The specific changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

- Fixed a Mac client crash in vphysics

Team Fortress 2

- Fixed an exploit with the Heavy's Buffalo Steak Sandvich

- Fixed the Summer Shades hiding the hat/headphones body group

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I applied the optional update and restarted BLU... it now crashes on map change even with server addons disabled.

Do not, I mean DO NOT UNDER ANY CIRCUMSTANCES restart RED server (this means you, FireSlash).

Right now, SourceMod is running on RED, but all plugins unloaded because it changed maps while I was fixing BLU (which involved renaming the addons directory). All plugins should reload on next map change.

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I forgot to mention earlier, I got BLU back up and running by copying an earlier version of vphysics.so from the event server, which I updated about an hour before that update.

In other news, I'm going to be testing my TFVotes extension this weekend, along with a modified version of Mapchooser (not Extended).

Unfortunately, I'm fighting with the Linux compiler right now, which is pissing and moaning about things the Windows compiler thinks is perfectly fine.

natives.cpp: In member function "virtual void CTFVoteHandler::OnTFVoteResults(SourceMod::IBaseTFVote*, const SourceMod::tfvote_result_t*)":
natives.cpp:183: error: "err" may be used uninitialized in this function

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I forgot to mention earlier, I got BLU back up and running by copying an earlier version of vphysics.so from the event server, which I updated about an hour before that update.

In other news, I'm going to be testing my TFVotes extension this weekend, along with a modified version of Mapchooser (not Extended).

Unfortunately, I'm fighting with the Linux compiler right now, which is pissing and moaning about things the Windows compiler thinks is perfectly fine.

natives.cpp: In member function "virtual void CTFVoteHandler::OnTFVoteResults(SourceMod::IBaseTFVote*, const SourceMod::tfvote_result_t*)":
natives.cpp:183: error: "err" may be used uninitialized in this function

That's Linux for you...

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im getting this error saying for me to delete motd_entries.txt to play and thats never happened before

deleted it and im still gettin an error saying for me to delete it

wat

I haven't touched the pure_server_whitelist.txt file in quite some time, so it should allow all the same files.

I've restarted the servers to make sure.

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Definitely. I was doing some coaching and even rocket jumping completely confuses some of these new players since they have no idea you can actually do it. And let's not even begin to get into using the Dead Ringer on them...

Still, if you want to defeat a team of these new players, all you really need is one really well-placed Engineer sentry or a Heavy/Medic pair.

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ATTENTION ADMINS

All admins need to get their admin passwords updated for source bans as we have had increasingly amounts of the type of hacker that changes his name over and over to escape bannings. Please talk to Fireslash or Powerlord, whichever has the ability to do so.

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ATTENTION ADMINS

All admins need to get their admin passwords updated for source bans as we have had increasingly amounts of the type of hacker that changes his name over and over to escape bannings. Please talk to Fireslash or Powerlord, whichever has the ability to do so.

Still to admins:

On a side note, players are assigned a unique number every time they connect to the server. When you enter the Ban Player menu, it shows you the names and the associated numbers that were in use when the Ban Players menu was opened.

Note the numbers of the two people with identical names, exit the admin menu, and as soon as they change names again (and they likely already have), go into the Ban Players menu again, check which number the "old" nick is using (which will be the real player with that nick), then ban the player with the other number.

Since SourceMod looks up their Steam ID using their user id (the unique number earlier), this will still ban them even if they've changed nicknames.

I'm also going to look into seeing if there's a way to stop this sort of thing. The only problem is it's possible to kick/ban innocent users that just change their nick in Steam a few times in a row.

Note: I may actually end up writing this plugin myself, provided I can figure out what fires when a player changes names.

Note 2: I just realized I meant to debug my TF Votes extension yesterday or today and totally forgot... found out during testing Saturday that it crashes when the vote actually starts.

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ATTENTION ADMINS

All admins need to get their admin passwords updated for source bans as we have had increasingly amounts of the type of hacker that changes his name over and over to escape bannings. Please talk to Fireslash or Powerlord, whichever has the ability to do so.

<confusion>

What do players who change their names to escape bans have to do with changing admin passwords on SourceBans?

</confusion>

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<confusion>

What do players who change their names to escape bans have to do with changing admin passwords on SourceBans?

</confusion>

to make certain we're up to date there, so that we can quickly enter bans from the web, as opposed to having to launch TF2......

(nope, bark didn't forget his password..... nope, not at all.......)

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to make certain we're up to date there, so that we can quickly enter bans from the web, as opposed to having to launch TF2......

(nope, bark didn't forget his password..... nope, not at all.......)

oic

I still know my password, but I don't know how to ban someone from the website yet. Something to research.

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