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OCR TF2: Stab stab stab!


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New update

We've released a mandatory update for Team Fortress 2. The notes for the update are below.

Thanks.

-Eric

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Source Engine Changes (TF2, DoD:S, HL2:DM)

- Added video options UI for Windows Vista / Windows 7 DirectX extensions. Disabling the extensions will increase memory usage, but can improve compatibility with video drivers.

Team Fortress 2

- Fixed wearable gibs spawning outside of the map

- Fixed some missing strings for the Backwards Ballcap

- Updated these items so they can be crafted and traded

- The Dr. Whoa

- The Dashin' Hashshashin

- The Sharp Dresser

- The Point and Shoot

- The War Head

- Updated the localization files

We'll see if the autoupdater works on the new server.

Also, I've been adding a bunch of maps to the event server for the Vs. Saxton Hale event. You can download them early, although more may be added to the list before game day. Some arena maps that already are in the game may also appear.

Edit: Auto-update completed successfully. BLU and RED were both restarted.

Edit 2: Has anyone tested replays on the new server? I keep forgetting to check it.

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I've tentatively scheduled Vs. Saxton Hale 7pm EST / 4pm PST / 11:59pm UTC tomorrow, followed by an encore a week after that.

I wish people would suggest times for these events other than just the day, but eh.

If anyone wants to suggest other times or changes to one of the two, feel free.

Also, the expected map list is:

arena_badlands

arena_granary

arena_lumberyard

arena_pool_day

arena_sawmill

arena_towertop

arena_watchtower

arena_well

vsh_aperture_b2a

vsh_courtyard

vsh_crevice_b2

vsh_farm_feud

vsh_ram_shacked_b6

vsh_spotline_reworked

vsh_tundra_b3

vsh_warebloom_b7

vsh_west_fix

Several of the arena maps are standard arena maps. One of them is based on a koth map some of you may be familiar with... sadly, it wasn't a triumph and I'm not making a note here.

Before playing, you should be aware of Hale's specials. It also lists changes to weapons for balance reasons (such as Spy knives not killing Saxton Hale).

Also, I'm not sure if people will find the other character offensive or not. The other two that I know of (that appear randomly instead of Saxton Hale) are the Vagineer and Christian Brutal Sniper. I can switch them off if people dislike them.

Map time has been bumped up to 20 minutes, and each map can be extended 3 times. The first round on each map will be played as a normal arena round to ensure enough people join before the real round begins.

Edit:

Note: You WILL need server downloads enabled to play this correctly, otherwise the bosses will just appear as giant error signs. This means you, ParanoidDrone.

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BLU is currently suffering from debilitating lag. Nearly impossible to play right now.

I've updated the startup for BLU and RED to set RDTSC_FREQUENCY=disabled. This fixed some weird issues we had on previous servers, I'm hoping it does the same here, too.

I've restarted RED, but not BLU.

Edit: If that doesn't help, I'll remove replays, then start seeing if any extension/plugins can be removed to fix it... it looks suspiciously like either server or network lag, but I can't actually tell which.

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I updated SourceMod to 1.4.1 this morning.

After double-checking to make sure everything had gotten upgraded, I noticed three plugins that were not the versions they should have been:

1. SourceBans was still 1.4.8. Version 1.4.9 is the version of SourceBans the database and web server use.

2. Immunity4Replay was still 3.4.0. Version 3.4.1 that fixes issues with it potentially interfering with other plugins that do admin checks.

3. MapChooser Extended Sounds was still 1.2. Version 1.3 stopped using a deprecated forward.

So, now all of these have been updated to the correct versions, and hopefully fixes any potential bugs.

The servers now choose a random map on startup rather than starting up on a specific map.

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Vs. Saxton Hale was mostly a success last night.

There were a few lag issues, although they weren't as bad as Friday night; I may still disable a few things to see if I can get the problem fixed.

The mode does a number of changes to weapons as well as disallowing some outright. See the TF2 wiki for balance details.

One thing the wiki failed to mention is that the boss characters can build up their superjump meter by holding the right mouse button.

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For those of you who haven't noticed, RED is still set up to play Vs. Saxton Hale.

I'm considering disabling stats on it, though, as it's really screwing up our stats (in my favor, because either Arena or Vs Saxton Hale awards medics as MVP nearly every time).

As a side note, if people hadn't noticed, two new Winter crates are dropping as of Friday: Naughty Winter Crate and Nice Winter Crate. Both contents unknown, because they require special keys.

This is a warning that we're likely to have a new weapon/hat update on Thursday.

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*shifty eyes*

You can trust it Paranoid. I downloaded it, and i turned out TV.

Here's a question - Tangentially related to OCR TF2, but does anyone on here know of anyone that has won a game from the wishlist giveaways the last couple of times they've done it? Friend of a friend, stuff like that? Has anyone seen where Valve posts the winners lists?

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Here's a question - Tangentially related to OCR TF2, but does anyone on here know of anyone that has won a game from the wishlist giveaways the last couple of times they've done it? Friend of a friend, stuff like that? Has anyone seen where Valve posts the winners lists?

Valve doesn't release winners names, presumably to avoid lynching. There's a thread for this latest one, Steam General I believe...

Aha. http://forums.steampowered.com/forums/showthread.php?t=2267716

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Blog Update with details on some of the upcoming Christmas items.

Engineer:

Pomson 6000 (Primary?)

Doesn't require ammo.

Penetrating projectile.

Unreflectable.

On hit: Drains 10% Ubercharge, 20% Cloak

Eureka Effect (Wrench)

Alt Fire: Teleport to spawn

Cannot carry buildings

Pyro:

Phlogistinator (Flamethrower)

All fire damage (direct and afterburn?) fills "Mmmph" meter.

Activate "Mmmph" to restore HP and force critical hits.

No airblast or random crits.

Manmelter 3600 ZX (Secondary?)

Does not require ammo

Unreflectable

Grants 1 crit per teammate extinguished by this weapon

No random crits

Third Degree (Axe)

Damage transfers to all players connected via Medigun beams

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Paranoid forgot to mention the new 5CP map: Foundry. It's going to have 12 map-specific achievements. Gaining 7 grants you a new hat, Full Head of Steam.

No word yet as to what the naughty/nice crates will contain.

Right, forgot about that.

Also for the record, I hate hate hate the new Engineer gun, but love the wrench.

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I just noticed that this is only marked as "Part 1", so there is be more coming.

Incidentally, this is the Engineer's first item set, and the Pyro's second.

Thanks to the magic of auto-updating and Valve overwriting mapcycle.txt on me even if I don't want them to, cp_foundry should be immediately available on BLU when it auto-restarts.

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I just noticed that this is only marked as "Part 1", so there is be more coming.

Incidentally, this is the Engineer's first item set, and the Pyro's second.

Thanks to the magic of auto-updating and Valve overwriting mapcycle.txt on me even if I don't want them to, cp_foundry should be immediately available on BLU when it auto-restarts.

Wait, the update already happened? I was under the impression that these were teasers for a megaupdate in the future. (Likely tomorrow, since it's Thursday.)

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