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OCR TF2: Stab stab stab!


FireSlash
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-window -noborder is the best thing ever. Every game should be able to do that.

Depends on the computer and how high your graphics quality is set.

Plus, alt-tab is almost instantaneous for me now.

We've released a mandatory update for Team Fortress 2. The notes for the update are below.

Team Fortress 2

- Added the Itsy Bitsy Spyer

- Added a "Buy Now" feature that allows item purchases on the web

- WebAPI changes:

- Moved IEconAssets/GetAssetPrices to ISteamEconomy/GetAssetPrices

- Added new web API ISteamEconomy/GetAssetClassInfo for getting descriptions of items

Updating BLU shortly.

BLU Updated.

Edit: btw, since I forgot to mention it, expect to see yet another server trial host soon, likely set up to host both servers. This isn't strictly a dedicated server, but it DOES come highly recommended (NFOServers).

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Good afternoon everyone. It's time to play another round of Test That Server!

Today's server is at 74.91.113.17:27015 (soon to be test.ocrtf2.com:27015) which I set up earlier today.

If this server does well, we will be moving BLU to 74.91.113.17 and RED to 74.91.113.40 (located on the same server).

While this server is not strictly a dedicated server, we have two cores for our exclusive use, and I am hosting nothing but the two TF2 servers from this service. Oh, and we gain the working auto-updater that our old system had. \o/

I finally figured out what I was doing wrong with Replay FTP offloading and Replay will soon be available across all servers, old *and* new.

Additionally, I hope to upgrade both SourceBans and HLStatsX to their recently released new versions this weekend.

Also, updated pl_swiftwater to final_rc.

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Good afternoon everyone. It's time to play another round of Test That Server!

Today's server is at 74.91.113.17|:27015 (soon to be test.ocrtf2.com:27015) which I set up earlier today.

If this server does well, we will be moving BLU to 74.91.113.17 and RED to 74.91.113.40 (located on the same server).

While this server is not strictly a dedicated server, we have two cores for our exclusive use, and I am hosting nothing but the two TF2 servers from this service. Oh, and we gain the working auto-updater that our old system had. \o/

I finally figured out what I was doing wrong with Replay FTP offloading and Replay will soon be available across all servers, old *and* new.

Additionally, I hope to upgrade both SourceBans and HLStatsX to their recently released new versions this weekend.

Also, updated pl_swiftwater to final_rc.

Cheers all around. I'll be on later tonight.

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Good afternoon everyone. It's time to play another round of Test That Server!

Today's server is at 74.91.113.17|:27015 (soon to be test.ocrtf2.com:27015) which I set up earlier today.

If this server does well, we will be moving BLU to 74.91.113.17 and RED to 74.91.113.40 (located on the same server).

While this server is not strictly a dedicated server, we have two cores for our exclusive use, and I am hosting nothing but the two TF2 servers from this service. Oh, and we gain the working auto-updater that our old system had. \o/

I finally figured out what I was doing wrong with Replay FTP offloading and Replay will soon be available across all servers, old *and* new.

Additionally, I hope to upgrade both SourceBans and HLStatsX to their recently released new versions this weekend.

Also, updated pl_swiftwater to final_rc.

i tried to play on the event and it said it didn't exist or something

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Good afternoon everyone. It's time to play another round of Test That Server!

Today's server is at 74.91.113.17|:27015 (soon to be test.ocrtf2.com:27015) which I set up earlier today.

If this server does well, we will be moving BLU to 74.91.113.17 and RED to 74.91.113.40 (located on the same server).

While this server is not strictly a dedicated server, we have two cores for our exclusive use, and I am hosting nothing but the two TF2 servers from this service. Oh, and we gain the working auto-updater that our old system had. \o/

I finally figured out what I was doing wrong with Replay FTP offloading and Replay will soon be available across all servers, old *and* new.

Additionally, I hope to upgrade both SourceBans and HLStatsX to their recently released new versions this weekend.

Also, updated pl_swiftwater to final_rc.

All seemed well on the test server for me tonight. No hiccups, good ping, all that good stuff.

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BLU and RED have now been moved over to the new server.

They're available on blu.ocrtf2.com:27015 / 74.91.113.17:27015 and red.ocrtf2.com:27015 / 74.91.113.17:27015.

The old BLU will remain up until the end of the month, but closed and with the new server address in it. The old RED will remain up indefinitely pointing to the new RED address.

Both servers have had their TF2 server IDs transferred to the new systems. The new servers should now be participating in HLStatsX CE and SourceBans.

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BLU and RED have now been moved over to the new server.

They're available on blu.ocrtf2.com:27015 / 74.91.113.17:27015 and red.ocrtf2.com:27015 / 74.91.113.17:27015.

The old BLU will remain up until the end of the month, but closed and with the new server address in it. The old RED will remain up indefinitely pointing to the new RED address.

Both servers have had their TF2 server IDs transferred to the new systems. The new servers should now be participating in HLStatsX CE and SourceBans.

both of the server addresses are the same

what should i make of this

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Whoops, RED is 74.91.113.40:27015

Anyway, the return of a decent second server also means the return of the events server, if we so choose. Any particular things people want to try out?

Prophunt was fun. Beyond that I'm not sure. Maybe that Vs. Saxton Hale mode? I've never tried it before.

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Gonna experiment with some skin and model mods tonight... Just checking, but that's not gonna set off VAC or anything, right? I can have my own mods in place while I play your server, right?

Which reminds me, I actually need to PLAY your server :P

Skins, etc. are fine. I'm not sure what the sv_pure settings are though.

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Skins, etc. are fine. I'm not sure what the sv_pure settings are though.

Actually, I may need to adjust the pure whitelist, as I didn't copy it over from the old server... and that tends to block certain custom things.

Edit: Updated now... I also tried to bring it up to date, somehow my last edits to this file got lost during the several server changes we did.

Speaking of updates, I updated the nemrun startup script, SourceBans (whose web interface stopped working properly sometime recently), and HLStatsX CE.

nemrun is the system that allows the servers to update, then auto-restart.

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BuiltinVotes has been upgraded to 0.5.0.

MapChooser Extended has been upgraded to 1.8.0.

What these add:

  • /revote and !revote now work with BuiltinVotes, but there is a 3 second delay due to how it works... the server shows you a generic vote failed screen ASAP (which has a delay on the client side), then as soon as possible it shows you the vote screen again. Sadly, the failure command is required because otherwise, if the vote redisplays, you can't change your choice. Incidentally, /revote and !revote are now blocked for the last 3 seconds of a vote, and I'm going to extend the vote time by 10 seconds.
  • Admins now have an mce_forcertv command. I don't recommend using it, but it was a requested feature. Basically, it starts an rtv-style map vote and changes the map as soon as its finished.
  • The rtv vote success message now makes more sense (it says "Changing level to" in English rather than "Set Next Level to")
  • rtv now has a countdown timer, just like the end of map vote does.

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So, someone mentioned possibly having a Vs. Saxton Hale night on the event server.

Are people actually interested in this? Before you say no, I'm going to note that I already did a lot of setup for this already, although right now RED is still running its standard server (I have separate executables and settings for the event version).

I guess another question is, when should we have it? Unlike Prop Hunt, where you can have fun even with just a few people. Vs. Saxton Hale really requires a lot of people on at the same time.

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