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OCR TF2: Stab stab stab!


FireSlash
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Yeah, on Coldfront there's still glass, but it's only just high enough so you can't walk onto the point. (You can still jump over it no problem, so IDK what the point is.) Never saw it become an issue though.

There's also a pair of glass walls the attackers can use for cover that I don't remember being there on Coldfront, but my memory's a bit hazy.

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We've released a mandatory update to Team Fortress 2. The notes for the update are below.

Team Fortress 2

- Fixed the Heavy bots not spawning in the commentary maps

- Updated ctf_doublecross:

- Added a respawnroom visualizer to the dropdown spawn exit to prevent griefing

- Updated community and promotional items:

- Soda Popper: improved model and texture

- Winger: fixed first-person clip reloading

- Apparition's Aspect: updated mesh to reduce clipping with many hats

- Hero's Tail: added an additional style that more strongly responds to paint

- Bonk Boy: added an additional style that leaves the Scout headphones visible

- Additional items are now paintable:

- Lord Cockswain's Novelty Mutton Chops and Pipe

- Planeswalker Goggles

- Pilotka

- Nanobalaclava

- Cold War Luchador

- Cremator's Conscience

- Dashin' Hashshashin

- Desert Marauder

- Relaxed equip region restrictions for the Earbuds so that they can be equipped with anything

- Lokalisierungsdateien aktualisiert

Blah blah blah BLU should be updated, RED updating now.

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Did I beat Powerlord to the punch announcing a TF2 update?

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added Something Special For Someone Special
  • Added The Snapped Pupil
  • Added a new promo item
  • Updated the Heavy's sandvich so it will only resupply ammo if the owner picks it up after dropping it. This means the only way to gain health from the sandvich is by eating it.
  • Fixed the Red/Blue team skins not working on the Bonk Boy with the new styles
  • Updated the in-game trading system to use the Steam trading menus
  • Updated these items so they can be traded and crafted:
    • The Warsworn Helmet
    • The Bolgan
    • The Bolgan Family Crest
    • The Merc Medal
    • The Battle Bob
    • The Bushman's Boonie

    [*]Updated cp_gravelpit

    • Fixed z-fighting on the fan in the Red spawn building
    • Fixed Red Engineers building inside their spawn room

    [*]Hcqngrq gur ybpnyvmngvba svyrf

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The Valentine's Day ring sounds hilarious

Very much so. :D

And as much as I (ab)used the hell out of dropping the Sandvich, I'm kind of glad that nerf went through. I don't think it was every really meant as an insta-medkit for the Heavy himself, since that made the eating mechanic generally unused. It also has the side effect of making the GRU less unbalanced, since the Heavy just can't run across the whole map non-stop now.

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For the record, the last line in the update notes is ROT-13 for "Updated the localization files."

The Sandvich nerf simply prevents a Heavy from dropping it for a quick 150 HP at a moment's notice for an effective 450 HP. Other players can still pick it up for health, but if you try to pick up your own it'll just get returned to you. You need to eat it properly with M1 if you want to heal yourself.

The promo item is a rather spiffy looking Knife reskin for the Spy called the Black Rose that I refuse to care about unless it has unique stats, while the Snapped Pupil is a picture of the Demoman's eye taped over his eyepatch. Something Special for Someone Special is a $100 ring that you can gift to someone else, who can then accept or reject the accompanying proposal. If they accept, it gets broadcasted to the entire TF2 playerbase, similar to the golden wrenches.

</infodump>

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The Sandvich nerf simply prevents a Heavy from dropping it for a quick 150 HP at a moment's notice for an effective 450 HP. Other players can still pick it up for health, but if you try to pick up your own it'll just get returned to you. You need to eat it properly with M1 if you want to heal yourself.

Oh; from the description, it sounded like they were saying that anyone who picks it up receives ammunition instead of health.

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Did I beat Powerlord to the punch announcing a TF2 update?

Yeah, I was kinda not feeling well and went straight to bed after work. The downside is that RED never got updated... one of these days, I should make it so that the event server auto-updates, too.

Or just switch it back to normal.

Something Special for Someone Special is a $100 ring that you can gift to someone else, who can then accept or reject the accompanying proposal. If they accept, it gets broadcasted to the entire TF2 playerbase, similar to the golden wrenches.

Both players also get an equippable ring, according to the TF2 Blog. I assume it's an all-class Misc item.

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Double post for the bump because I want people's opinions on this. What do you think of these proposed Enforcer stats?

+20% damage

Cannot see enemy HP.

All incoming minicrits become full crits.

This isn't my idea, but I really like it. The net result would be a Spy that's capable of holding his own in a fight, but at the expense of valuable tactical knowledge. In addition, turning incoming minicrits into full crits creates clear counters to this particular breed of Spy, namely Jarate and the Buff Banner, neither of which are exactly uncommon.

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Double post for the bump because I want people's opinions on this. What do you think of these proposed Enforcer stats?

+20% damage

Cannot see enemy HP.

All incoming minicrits become full crits.

This isn't my idea, but I really like it. The net result would be a Spy that's capable of holding his own in a fight, but at the expense of valuable tactical knowledge. In addition, turning incoming minicrits into full crits creates clear counters to this particular breed of Spy, namely Jarate and the Buff Banner, neither of which are exactly uncommon.

I personally prefer what I believe was the Beta change of adding half a second to decloak time on top of the "cannot see enemy health".

Mini-crits becoming crits would hardly matter if you have the Dead Ringer active, just like the current in-game "downside" doesn't matter at all in the same situation.

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That's true, but critical hits still do a lot of damage through the DR. I know I've died to Backburners before while holding it out. Especially if you're covered in Jarate (and thus visible) and everyone and their mother is blowing hot lead at you.

It's not perfect, but it's better than being nullified entirely.

Edit: A crocket does what, 270 damage? That's 27 through the DR, over 20% of the Spy's max HP. </numbers_and_math>

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According to Eric Smith from Valve, there's going to be a mandatory update tonight.

We’re releasing a fix later today and will hopefully address most of the simultaneous client crashes that have been happening lately.

Now if they'd only fix crates 35 and 36 (aka Naughty and Nice Winter Crates) still dropping and being immediately removed from peoples inventories. Which is why crate drop rates have been erratic over the last month and a half.

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Achievements have been added to Alliance of Valiant Arms. Simply log in, roll a character, and play one match to completion, and you get the ach to get your Black Rose in TF2. I suggest Annilihation, which is literally horde mode vs two teams

Be warned the AVA uses GameGuard for anti-cheat, which is pretty much a rootkit.

http://www.brighthub.com/video-games/pc/articles/1709.aspx

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We've released a mandatory update to Team Fortress 2. The notes for the update are below.

-Eric

------------------------------

Source Engine Changes (TF2, DoD:S, HL2:DM)

- Fixed a client crash related to dynamic model loading

- Fixed dedicated server not receiving restart requests when updates are released

Team Fortress 2

- Fixed playing incorrect sounds for The Overdose

- Fixed a broken Engineer animation for The Pomson 6000

- Fixed Steam inventory/trading not showing the correct item level for some items

- Fixed Steam inventory/trading sort order not matching the in-game backpack

- Fixed the new styles for The Brown Bomber not using team colors

- Fixed some clipping issues with the Warrior's Spirit

- Updated pl_hoodoo_final

- Removed door frame collision to resolve bots getting stuck in the cave during stage 2

BLU is updating now I think... RED will need to be manually updated.

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