atmuh Posted July 19, 2010 Share Posted July 19, 2010 you spelled bad wrong brushfire Link to comment Share on other sites More sharing options...
Nabeel Ansari Posted July 19, 2010 Share Posted July 19, 2010 if you get killed by an offensive spy on a payload map more than one time you really need to wake the heck up What else are you supposed to do if all you're focusing on is the cart? A single spy even if he doesn't kill you can end up distracting the enough of the team to prevent this spamfest which is the "smart" thing to do according to you. Doesn't really seem so smart because it would never work. Link to comment Share on other sites More sharing options...
atmuh Posted July 19, 2010 Share Posted July 19, 2010 if you notice a spy behind you chances are its not gonna be a huge distraction because its ridiculously easy to kill a paper thin (125hp) class that really cant do all that much damage from a distance in comparison to combat classes Link to comment Share on other sites More sharing options...
RussellChamp Posted July 19, 2010 Share Posted July 19, 2010 if you notice a spy behind you chances are its not gonna be a huge distraction because its ridiculously easy to kill a paper thin (125hp) class that really cant do all that much damage from a distance in comparison to combat classes The ambassador helped to fix that. I don't claim to be an expert shot, but I've seen some other spies be quite deadly with it! Link to comment Share on other sites More sharing options...
Powerlord Posted July 19, 2010 Share Posted July 19, 2010 The ambassador helped to fix that. I don't claim to be an expert shot, but I've seen some other spies be quite deadly with it! That's the other thing... if it's from a distance, I probably wouldn't be attacking as a Spy. I'd either pull out a cloaking device or ignore the damage and continue on, depending on which I think would work in that situation. Heavy is the only one of the combat classes that can keep me visible from a distance, and that's implying I'm not using the Dead Ringer. Now... all bets are off if I get confused as to which cloaking device I have (which *does* happen... I think I have the DR while I really have the C&D). Link to comment Share on other sites More sharing options...
Vivi22 Posted July 19, 2010 Share Posted July 19, 2010 its fundamentally flawed in that the entire defensive team all attack one spot which just becomes a spamfest to that point far worse than dustbowl could ever be As usual, anything is fundamentally flawed if atmuh wants to over simplify it. Payload: Defense can just spam one spot. CP: Defense can just spam one spot. Of course if all you do in either case is spam one point then you're a moron and will lose. Clearing the defense so you can push the cart is every bit as important as clearing the defensive line so you can cap the point in a CP map, and the defense obviously can't just devote all of their attention on one spot and hope to win. Link to comment Share on other sites More sharing options...
Powerlord Posted July 19, 2010 Share Posted July 19, 2010 Of course if all you do in either case is spam one point then you're a moron and will lose. Clearing the defense so you can push the cart is every bit as important as clearing the defensive line so you can cap the point in a CP map, and the defense obviously can't just devote all of their attention on one spot and hope to win. Particularly since the offensive team will move teleporters up to make it so their team can relentlessly attack you. Link to comment Share on other sites More sharing options...
atmuh Posted July 19, 2010 Share Posted July 19, 2010 The ambassador helped to fix that. I don't claim to be an expert shot, but I've seen some other spies be quite deadly with it! i use the ambassador whenever i play spy and im a pretty good shot with it but even so doing 105 damage will not kill a demo soldier heavy or pyro and then the second shot will only do 20-40 which STILL wont kill them the ambassador is for getting hilarious headshots on snipers and scouts i know ive gotten necro a few times with some pretty good shots also a/d cp is not flawed i didnt even say its flawed what are you talking about dustbowl is a poorly designed map but thats what makes it fun Link to comment Share on other sites More sharing options...
atmuh Posted July 19, 2010 Share Posted July 19, 2010 heh Link to comment Share on other sites More sharing options...
Powerlord Posted July 19, 2010 Share Posted July 19, 2010 heh ...I wonder what that hat looks like. Oh well, I have Alien Swarm downloading already. Edit: Wait, does that mean we have a TF2 update coming down today? Link to comment Share on other sites More sharing options...
ParanoidDrone Posted July 20, 2010 Share Posted July 20, 2010 i use the ambassador whenever i play spy and im a pretty good shot with it but even so doing 105 damage will not kill a demo soldier heavy or pyro and then the second shot will only do 20-40 which STILL wont kill them 102 damage tyvm. Which is enough to kill any class except a Heavy in two headshots, but that assumes a bunch of factors such as aim, the target's movement, etc. </nitpick> Link to comment Share on other sites More sharing options...
atmuh Posted July 20, 2010 Share Posted July 20, 2010 yes but the delay that you need to take into consideration before you fire your next shot is rather long and after a headshot its quite easy for them to know where you are Link to comment Share on other sites More sharing options...
Kiyobi Posted July 20, 2010 Share Posted July 20, 2010 Assuming you don't have teammates backing you up, anyway. Link to comment Share on other sites More sharing options...
atmuh Posted July 20, 2010 Share Posted July 20, 2010 if youre playing spy correctly (lol) you should be nowhere near your team anyways Team Fortress 2 -Added a Parasite hat to celebrate the release of Alien Swarm (http://www.alienswarm.com/) -Fixed a client crash when opening the backpack while running in a language other than English. -Fixed not being able to pick-up buildings in Arena mode. -Fixed an exploit that allowed team kills with Wrangled sentries. -Fixed a bug where teleporters could be given more than their normal amount of health. -Fixed old demos with different data tables thinking the SourceTV player entity was burning. -TF Bot Changes -Improved performance of bot computations that are done when a point is captured, a round starts, or a checkpoint reached. -Fixed Engineer bot infinite build-destroy behavior loop regression -Fixed Medic bots losing their charge if they touch a resupply cabinet -Fixed a crash due to having multiple types of bot systems running in-game simultaneously -Fixed bot behavior issue resulting in bot pile-ups near level 3 teleporter entrances -Bots no longer consider sapped sentries a dangerous threat -Bots will not try to navigate through enemy spawn rooms (unless they have won the round) -Bot Engineers will avoid building teleporters on steep slopes which can hinder teammate movement -Added tf_bot_pyro_always_reflect cvar. Set to 1 to make Pyro bots always reflect projectiles, regardless of difficulty level. Link to comment Share on other sites More sharing options...
Bleck Posted July 20, 2010 Share Posted July 20, 2010 what does that have to do with tf2 Link to comment Share on other sites More sharing options...
Nabeel Ansari Posted July 20, 2010 Share Posted July 20, 2010 yes but the delay that you need to take into consideration before you fire your next shot is rather long and after a headshot its quite easy for them to know where you are If they don't already know where you are why aren't you back stabbing them, Mr."play spy correctly"? Link to comment Share on other sites More sharing options...
atmuh Posted July 20, 2010 Share Posted July 20, 2010 because paranoiddrone is probably talking about sitting halfway across the map and shooting some engineer thats standing still whacking his sentry so you can get 2 easy headshots if youre gonna walk up to a soldier headshot him and think you can pull off another one before youre dead GOOD LUCK WITH THAT Link to comment Share on other sites More sharing options...
Dark Chocobo Posted July 20, 2010 Share Posted July 20, 2010 if youre gonna walk up to a soldier headshot him and think you can pull off another one before youre dead GOOD LUCK WITH THAT ITT we play Spy correctly. Link to comment Share on other sites More sharing options...
ParanoidDrone Posted July 20, 2010 Share Posted July 20, 2010 because paranoiddrone is probably talking about sitting halfway across the map and shooting some engineer thats standing still whacking his sentry so you can get 2 easy headshotsif youre gonna walk up to a soldier headshot him and think you can pull off another one before youre dead GOOD LUCK WITH THAT This is also known as the main strength of the Ambassador. Like Snipers, only sneakier and minus a scope. Also see a good chunk of the kills I make (This is not to say that some of the victims aren't standing still, but to point out that across-the-map kills are, you know, valid.) Link to comment Share on other sites More sharing options...
Powerlord Posted July 21, 2010 Share Posted July 21, 2010 So, the latest Sam & Max game came out today: Sam & Max 304: Beyond the Alley of the Dolls. Fairly early on in it, there's a TF2 Level 1 BLU dispenser. I did a quick write up about it and put it on the teamfortress.com wiki's Dispenser page, under Trivia. Someone else put a on Youtube, too. Link to comment Share on other sites More sharing options...
Meeting_Gman Posted July 21, 2010 Share Posted July 21, 2010 So, the latest Sam & Max game came out today: Sam & Max 304: Beyond the Alley of the Dolls.Fairly early on in it, there's a TF2 Level 1 BLU dispenser. I did a quick write up about it and put it on the teamfortress.com wiki's Dispenser page, under Trivia. Someone else put a on Youtube, too. In, "Night of the Raving Dead" was there any reference to TF2? I could have sworn they were referencing the Medic a couple of times, as you travel to Stuttgart, Germany and eventually find a bone saw. I think there are other things too, but my terrible memory will not allow me to remember. Link to comment Share on other sites More sharing options...
FireSlash Posted July 21, 2010 Author Share Posted July 21, 2010 minor tf2 update Server Browser - Fixed the server browser not saving filter settings properly Team Fortress 2 - Fixed a speed exploit related to benchmarks - Fixed Parasite hat not being posed correctly on class loadout panels - Fixed a level change crash servers updated and restarted Link to comment Share on other sites More sharing options...
Brushfire Posted July 21, 2010 Share Posted July 21, 2010 FS, what is the big idea billing us on the 21st? Bad from brah, bad form!! Link to comment Share on other sites More sharing options...
atmuh Posted July 21, 2010 Share Posted July 21, 2010 every update that valve rolls out without changing upward makes me smile Link to comment Share on other sites More sharing options...
Black Waltz Posted July 22, 2010 Share Posted July 22, 2010 every update that valve rolls out without changing upward makes me smile oh atmuh, you so sneaky. Link to comment Share on other sites More sharing options...
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