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Posted (edited)

Basher is kind a noobtrap item, similarly to SnY or Shadow Blade. Blink+Infest lets you pull off some bullshit escapes and fixes Naix' main issue, which is getting kited. He also mainly scales with attack speed so the stats on Basher don't do a lot for him because he already has a lot of innate damage per attack. A combination of attack speed and a good orb like desolator is probably the best on him.

Edited by Tensei
Posted

lifestealer is too good. beats out a 'huskar ultrathingy' two levels down with just a bracelet and powertreads.

un-one on one-able

there have now been multiple games where i've won 3v1 battles that seems unfair

Posted (edited)

Meanwhile I have like an 0-5 win ratio with Weaver, but I'm determined to keep playing him until I get the hang of it and start winning. :<

E: There's indication that todays patch MIGHT hold Invoker, which would be amazing. Then again, it could just as well be Mortred, Spirit Breaker, Bane or Krobelus.

Edited by Tensei
Posted

it doesn't love me. i pick tinker last night and the next three consecutive picks are antimage dragonknight and another hard carry that i can't remember right now

oh yeah and a lich who didn't know how to ult that was cool too

Posted (edited)
i've never used invoker and even after reading about him have no idea how that works

Activating Q, W, and E (the "reagents") will each give you a different orby thing (or "instance") floating around you along with a passive effect. You can activate up to 3 instances at a time in any combination, so for example QQQ, QQW, QWE, etc.

His ult invokes the spell and gives you another ability based on the instances you have activated. Each combination has a different spell. At level 2 Invoke you can "store" a second spell as a 6th ability.

TL;RD

He has 10 abilities. He can use 2 at a time.

That means there are literally a hundred different ways to play Invoker.

Edited by Dhsu
Posted
Yeah, if you count all his passive combinations, that bumps it up to 1000 unique configurations.

Which is what makes it so hard to balance him. While I haven't played invoker in years, I do remember having a fun time mauling people with giant flaming meteoroids.

I'm also really liking that they haven't implemented a concede function. It seems people are now more willing to stick it out, and don't just give up at 15 min if things are looking bad. I played witch doctor in a 4v5 where we were able to eventually win despite an incredibly farmed sand king and a mediocre pudge who left at lvl 8.

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