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We've released a mandatory TF2 update. The notes for the update are below. The new version is 2142131.



- Fixed an infinite healing exploit related to loadout presets

- Fixed a bug where Medics would be unable to deploy their ÜberCharge

- Fixed an exploit in Mann vs. Machine mode related to purchasing upgrades for free

- Fixed workshop contributors not being able to view all of their submitted items using the in-game menus

- Fixed Strange versions of The Southern Hospitality not tracking sentry kills

- Fixed The Fortified Compound not triggering the same taunts and voice lines as The Huntsman

- Fixed not hearing the taunt sounds for The Boston Boom-Bringer and The Infernal Orchestrina on Mann vs. Machine maps

- Fixed Natascha using the wrong material for the viewmodel

- Fixed Killstreak sheen effects for the Flying Guillotine (style)' date=' The Bat Outta Hell (style), The Unarmed Combat, The Wrap Assassin, The Chargin' Targe, and The Splendid Screen

- Updated the equip_regions for The Sangu Sleeves, The Huntsman's Essentials, The Lucky Shot, and The Soldier's Stash

- Updated The Crusader's Crossbow and The Festive Crusader's Crossbow to use the same crosshair as The Huntsman

- Updated cp_dustbowl

- Fixed Red team's stage 1 spawn door pushing players in the air

- Fixed collision on windows, props, and rooflines

- Fixed floating props

- Fixed players building inside the alternate exit from the Red spawn in stage 3

- Updated cp_mountainlab

- Fixed exploit on rafters near control point 2

- Updated ctf_2fort

- Fixed collision on train-wheels prop outside Blu base

- Fixed clipping on window ledges

- Fixed collision on pipes in flag rooms

- Fixed texture alignment on world map textures

- Fixed clipping issue in the middle where Blu could stand in the sky

- Updated pl_goldrush

- Added nobuild area under the train tracks to prevent teleport trap near Blu spawn in stage 1

- Community request:

- Added convar hud_combattext_batching_window to be used with hud_combattext_batching

- maximum delay between damage events in order to batch numbers

- min 0.1, max 2.0, default 0.2[/quote']

Server updated.

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  • 3 weeks later...

Jesus...I was just going to post in here about getting some games going again, and this was the last thing I expected to find. :( I knew he had some personal issues going on, but I never imagined anything remotely that severe. If any of his family happen to read this, my sincere condolences.

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I'm at a complete loss for words. I knew he was dealing with bad things in his life; I never realized they were THIS bad. I hope he had loving surroundings. I couldn't imagine (nor would I ever want to) what he had been going through.

God speed, Hoopy, and may you always know where your towel is.


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We've released a mandatory update for TF2. The notes are below. The new version is 2177902.



- Improved the Backpack UI

- Added page buttons for all pages

- Removed prev/next buttons

- Updated the drag/drop behavior to interact with the page buttons

- Strange quality items can now be placed on the Steam Community Market

- Added a "Show Untradable Items" checkbox to the recipe UI

- Added the smoke effect to The Soldier's Stogie

- Added the InfoShow 2014 community event medal

- Added Crate #82 and Crate #83 to the drop list

- Crate drop rates have been significantly lowered

- Removed Crate #60' date=' Crate #75, Crate #76 and Crate #77 from the drop list

- Virtual Reality mode

- The game will now start in VR mode if it is launched from Steam while Steam is running in VR mode

- Updated the equip_region for the Humanitarian's Hachimaki, The Special Eyes, The Blazing Bull, Master's Yellow Belt, The Lucky Shot, and The Deadliest Duckling

- Updated The Gunboats so they can be used in Medieval mode

- Updated the Wrangler so Strange parts can be applied to it

- Strange parts only increment if a Wrangler-controlled Sentry does the scoring

- Updated Chemistry Sets

- Started dropping Series 3 Chemistry Sets with an expiration date

- Retroactively added Series tags to older Chemistry Sets

- Fixed a client crash related to killstreak effects

- Fixed seeing the incorrect cosmetic items on players when the server has been running for a long time

- Fixed hats not dropping into the world when players are killed

- Fixed the Jarate effect not being displayed on some cosmetic items

- Fixed framerate affecting player turn rate while using the Demoman's shield charge

- Fixed flashlight shadows projected on players for Linux and Mac clients

- Fixed seeing the fire texture on Runner's Warm-Up and the Tiny Timber in DirectX 8

- Fixed The Doe-Boy using incorrect team materials

- Fixed some Strange parts not being counted properly when attached to wearable weapons like the Mantreads and Demoman's shields

- Fixed Spies speaking their payload cart forward/backward response_rules lines while disguised

- Fixed Mann vs. Machine Giant Heavies not playing the correct override sounds for their Miniguns

- Fixed the Huntsman charge bar being misaligned[/quote']

Server updated. Here's a comment listing the new crate contents (unconfirmed).

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  • 3 weeks later...
We've released a mandatory update for TF2. The notes for the update are below. The new version is 2198641.



- Fixed an issue where plugin_load may load a non-binary file type

- Fixed an issue where decompressed file sizes were not being checked by the engine

- Fixed a client crash related to Unusual items and the character loadout screen

- Fixed an item exploit where tools were being used for purposes other than the original intent

- Fixed The Shortstop not using its crit sound when firing crits

- Fixed the HUD achievement tracker not filtering map-specific achievements

- Fixed an issue where character voice lines would be clipped

- Fixed disguised Spies losing their disguised cosmetic items when they touch a supply closet

- Fixed the HUD 3D Character equipping the wrong item when Spies change their disguised weapon

- Fixed the Demoman's shield charge turn rate when using joystick input

- Joystick input now matches keyboard/mouse input

- Added new promo items

- Added ETF2L 6v6 Season 17 and ETF2L Highlander Season 5 medals

- Updated the localization files

- Updated metal hats to sound like metal when they fall off players' heads

- Updated the equip_regions for The Toss-Proof Towel' date=' The Titanium Towel, The Tartan Shade, Marshall's Mutton Chops, Stockbroker's Scarf, The Carl, and The Polar Pullover

- Updated cp_dustbowl

- Fixed players standing in sky over the beginning of stage 1

- Fixed collision on rocks in the front of stage 1 where stickybombs could be placed inside them

- Updated cp_junction_final

- Players are now prevented from building in spawn rooms

- Updated ctf_2fort

- Fixed players standing on conduits in flag rooms

- Fixed players standing in sky over Red battlements

- Fixed a missing face under the stairs in the Blu base ramp room that let players see enemies above

- Fixed collision on props under stairs in Red's courtyard

- Updated ctf_turbine

- Fixed collision on spawn doors

- Added prop to facilitate players jumping up to raised platform and fixed surrounding collision

- Fixed collision under stairs in mid room

- Fixed misc prop collision

- Fixed collision on signs in mid room

- Fixed the clipping in the rafters of flag rooms

- Increased performance with addition of area portals

- Added decals under ammo and health packs

- Smoothed geometry in the vents

- Added nobuild around spawn doors

- Added light props over Red and Blu gate 1 doorways

- Updated koth_lakeside_event

- Updated koth_lakeside_final

- Fixed bot navigation errors

- Prevented players from building in spawn room doors

- Fixed rock piles to mirror on Red and Blu sides

- Updated pl_goldrush

- Fixed players shooting projectiles through the window in the mining tower into Red's first spawn and Blu's second spawn

- Fixed players standing in sky above Blu spawn in stage 3

- Fixed player clipping exploit above the Blu exit in stage 3


Serber Uplated.

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  • 3 weeks later...
We've released mandatory updates for TF2' date=' CS:S, DoD:S, and HL2:DM. The notes for the updates are below. The new version for each game is 2230303.



Source Engine Changes (CS:S, DoD:S, HL2:DM, TF2)

- Fixed the skybox on 3rd party maps when using certain sky materials

- In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid

- Allow about:blank in the MOTD

- Marked mat_texture_list as a cheat to prevent client exploits

- Removed the sv_voicecodec convar because it isn't necessary anymore and was being used as an exploit

- Updated the con_logfile convar to checking for invalid filenames

- Updated the network resource download path to check for invalid filenames

- Updated the plugin_load command

- Servers can only load plugins if they are not running a map

- Clients can only load plugins if they are not connected to a server

Team Fortress 2

- Fixed a bug that would cause the Sentry's health to look overhealed when it wasn't

- Fixed an exploit with the Red-Tape Recorder and Sentry where the Sentry could build up a large amount of health

- Fixed a bug where the Spy could not place a sapper without switching weapons first

- Fixed the Engineer being able to purchase the Disposable Sentry Gun upgrade in Mann vs. Machine, build a disposable Sentry, and then refund the upgrade without the Sentry being destroyed

- Improved client-side critical attack prediction for rapid-fire weapons (i.e. Flamethrower, Minigun)

- Updated the equip_region for the Pyromancer's Mask

- Fixed the equip_region for tournament medals conflicting with other items

- Added the LBTF2 Season 9 tournament medals

- Updated the localization files


Herbert hoolified.

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I know I haven't really been an active member recently, but I wanted to spam you guys with my final project for one of my classes because IT'S BEGINNING TO LOOK A LOT LIKE (GINGERBREAD) DUSTBOWL.


Back view

Upper tunnel


First Cap

Between First and Second Cap

Red Spawn



Hoovy Medic






These aren't posted publicly on my tumblr yet, I didn't want to send you to my art tumblr cause that has drawings of naked people on it. I'm going to probably wait a few weeks to post these publicly there, but I wanted you guys to see them first. I do miss you all, I've just been insanely busy with school(and after finals this week I'm starting five condensed summer courses). SO YEAH SORRY ABOUT THE SPAM BUT I HOPE YOU GUYS LIKE THEM.

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