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We've released a mandatory TF2 update. The notes for the update are below. The new version is 2142131.

-Eric

--------------------------

- Fixed an infinite healing exploit related to loadout presets

- Fixed a bug where Medics would be unable to deploy their ÜberCharge

- Fixed an exploit in Mann vs. Machine mode related to purchasing upgrades for free

- Fixed workshop contributors not being able to view all of their submitted items using the in-game menus

- Fixed Strange versions of The Southern Hospitality not tracking sentry kills

- Fixed The Fortified Compound not triggering the same taunts and voice lines as The Huntsman

- Fixed not hearing the taunt sounds for The Boston Boom-Bringer and The Infernal Orchestrina on Mann vs. Machine maps

- Fixed Natascha using the wrong material for the viewmodel

- Fixed Killstreak sheen effects for the Flying Guillotine (style)' date=' The Bat Outta Hell (style), The Unarmed Combat, The Wrap Assassin, The Chargin' Targe, and The Splendid Screen

- Updated the equip_regions for The Sangu Sleeves, The Huntsman's Essentials, The Lucky Shot, and The Soldier's Stash

- Updated The Crusader's Crossbow and The Festive Crusader's Crossbow to use the same crosshair as The Huntsman

- Updated cp_dustbowl

- Fixed Red team's stage 1 spawn door pushing players in the air

- Fixed collision on windows, props, and rooflines

- Fixed floating props

- Fixed players building inside the alternate exit from the Red spawn in stage 3

- Updated cp_mountainlab

- Fixed exploit on rafters near control point 2

- Updated ctf_2fort

- Fixed collision on train-wheels prop outside Blu base

- Fixed clipping on window ledges

- Fixed collision on pipes in flag rooms

- Fixed texture alignment on world map textures

- Fixed clipping issue in the middle where Blu could stand in the sky

- Updated pl_goldrush

- Added nobuild area under the train tracks to prevent teleport trap near Blu spawn in stage 1

- Community request:

- Added convar hud_combattext_batching_window to be used with hud_combattext_batching

- maximum delay between damage events in order to batch numbers

- min 0.1, max 2.0, default 0.2[/quote']

Server updated.

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So I have been informed that HoopyFrood passed away in December :( . He had stage four colon cancer for about 3 years.

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Yep - if you happen to see him logged in Steam, it's because he gave his computer to his sister.

Frost Bite has just heard a few days ago, and it seems the news has been passed around on Steam.

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Jesus...I was just going to post in here about getting some games going again, and this was the last thing I expected to find. :( I knew he had some personal issues going on, but I never imagined anything remotely that severe. If any of his family happen to read this, my sincere condolences.

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Hoopy came off to me as a good guy - temperamental for sure, but he almost never resorted to insulting people.

He'll be missed :(

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Yeah. I think people just got concerned when he was so down on himself. Sad to find out there was such a terrible source for his occasional negativity.

RIP Hoops. :(

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I'm at a complete loss for words. I knew he was dealing with bad things in his life; I never realized they were THIS bad. I hope he had loving surroundings. I couldn't imagine (nor would I ever want to) what he had been going through.

God speed, Hoopy, and may you always know where your towel is.

--IJ.

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so i have been informed that hoopyfrood passed away in december :( . He had stage four colon cancer for about 3 years.

WHAT. No. :(

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We've released a mandatory update for TF2. The notes are below. The new version is 2177902.

-Eric

--------------------------

- Improved the Backpack UI

- Added page buttons for all pages

- Removed prev/next buttons

- Updated the drag/drop behavior to interact with the page buttons

- Strange quality items can now be placed on the Steam Community Market

- Added a "Show Untradable Items" checkbox to the recipe UI

- Added the smoke effect to The Soldier's Stogie

- Added the InfoShow 2014 community event medal

- Added Crate #82 and Crate #83 to the drop list

- Crate drop rates have been significantly lowered

- Removed Crate #60' date=' Crate #75, Crate #76 and Crate #77 from the drop list

- Virtual Reality mode

- The game will now start in VR mode if it is launched from Steam while Steam is running in VR mode

- Updated the equip_region for the Humanitarian's Hachimaki, The Special Eyes, The Blazing Bull, Master's Yellow Belt, The Lucky Shot, and The Deadliest Duckling

- Updated The Gunboats so they can be used in Medieval mode

- Updated the Wrangler so Strange parts can be applied to it

- Strange parts only increment if a Wrangler-controlled Sentry does the scoring

- Updated Chemistry Sets

- Started dropping Series 3 Chemistry Sets with an expiration date

- Retroactively added Series tags to older Chemistry Sets

- Fixed a client crash related to killstreak effects

- Fixed seeing the incorrect cosmetic items on players when the server has been running for a long time

- Fixed hats not dropping into the world when players are killed

- Fixed the Jarate effect not being displayed on some cosmetic items

- Fixed framerate affecting player turn rate while using the Demoman's shield charge

- Fixed flashlight shadows projected on players for Linux and Mac clients

- Fixed seeing the fire texture on Runner's Warm-Up and the Tiny Timber in DirectX 8

- Fixed The Doe-Boy using incorrect team materials

- Fixed some Strange parts not being counted properly when attached to wearable weapons like the Mantreads and Demoman's shields

- Fixed Spies speaking their payload cart forward/backward response_rules lines while disguised

- Fixed Mann vs. Machine Giant Heavies not playing the correct override sounds for their Miniguns

- Fixed the Huntsman charge bar being misaligned[/quote']

Server updated. Here's a comment listing the new crate contents (unconfirmed).

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I will be starting TF2ing again in the near future! This weekend I have drill, but next weekend I should be on again :) .

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I haven't touched TF2 in a long time but sucking so much at Titanfall is making me want to play it again. :P

And I'm a little late on this, but...RIP, HoopyFrood.

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Taken from the TF2 Blog:

Last thing: taunts! We're working on a way for you guys to upload your own taunts to the Workshop' date=' which should be a lot of fun. We're also animating some new ones ourselves that we think you're going to love. We'll leave you with a tiny preview:[/quote']

engys_new_chair_looping.gif

It's like Christmas morning.

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We've released a mandatory update for TF2. The notes for the update are below. The new version is 2198641.

-Eric

======================

- Fixed an issue where plugin_load may load a non-binary file type

- Fixed an issue where decompressed file sizes were not being checked by the engine

- Fixed a client crash related to Unusual items and the character loadout screen

- Fixed an item exploit where tools were being used for purposes other than the original intent

- Fixed The Shortstop not using its crit sound when firing crits

- Fixed the HUD achievement tracker not filtering map-specific achievements

- Fixed an issue where character voice lines would be clipped

- Fixed disguised Spies losing their disguised cosmetic items when they touch a supply closet

- Fixed the HUD 3D Character equipping the wrong item when Spies change their disguised weapon

- Fixed the Demoman's shield charge turn rate when using joystick input

- Joystick input now matches keyboard/mouse input

- Added new promo items

- Added ETF2L 6v6 Season 17 and ETF2L Highlander Season 5 medals

- Updated the localization files

- Updated metal hats to sound like metal when they fall off players' heads

- Updated the equip_regions for The Toss-Proof Towel' date=' The Titanium Towel, The Tartan Shade, Marshall's Mutton Chops, Stockbroker's Scarf, The Carl, and The Polar Pullover

- Updated cp_dustbowl

- Fixed players standing in sky over the beginning of stage 1

- Fixed collision on rocks in the front of stage 1 where stickybombs could be placed inside them

- Updated cp_junction_final

- Players are now prevented from building in spawn rooms

- Updated ctf_2fort

- Fixed players standing on conduits in flag rooms

- Fixed players standing in sky over Red battlements

- Fixed a missing face under the stairs in the Blu base ramp room that let players see enemies above

- Fixed collision on props under stairs in Red's courtyard

- Updated ctf_turbine

- Fixed collision on spawn doors

- Added prop to facilitate players jumping up to raised platform and fixed surrounding collision

- Fixed collision under stairs in mid room

- Fixed misc prop collision

- Fixed collision on signs in mid room

- Fixed the clipping in the rafters of flag rooms

- Increased performance with addition of area portals

- Added decals under ammo and health packs

- Smoothed geometry in the vents

- Added nobuild around spawn doors

- Added light props over Red and Blu gate 1 doorways

- Updated koth_lakeside_event

- Updated koth_lakeside_final

- Fixed bot navigation errors

- Prevented players from building in spawn room doors

- Fixed rock piles to mirror on Red and Blu sides

- Updated pl_goldrush

- Fixed players shooting projectiles through the window in the mining tower into Red's first spawn and Blu's second spawn

- Fixed players standing in sky above Blu spawn in stage 3

- Fixed player clipping exploit above the Blu exit in stage 3

[/quote']

Serber Uplated.

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We've released mandatory updates for TF2' date=' CS:S, DoD:S, and HL2:DM. The notes for the updates are below. The new version for each game is 2230303.

-Eric

====================================

Source Engine Changes (CS:S, DoD:S, HL2:DM, TF2)

- Fixed the skybox on 3rd party maps when using certain sky materials

- In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid

- Allow about:blank in the MOTD

- Marked mat_texture_list as a cheat to prevent client exploits

- Removed the sv_voicecodec convar because it isn't necessary anymore and was being used as an exploit

- Updated the con_logfile convar to checking for invalid filenames

- Updated the network resource download path to check for invalid filenames

- Updated the plugin_load command

- Servers can only load plugins if they are not running a map

- Clients can only load plugins if they are not connected to a server

Team Fortress 2

- Fixed a bug that would cause the Sentry's health to look overhealed when it wasn't

- Fixed an exploit with the Red-Tape Recorder and Sentry where the Sentry could build up a large amount of health

- Fixed a bug where the Spy could not place a sapper without switching weapons first

- Fixed the Engineer being able to purchase the Disposable Sentry Gun upgrade in Mann vs. Machine, build a disposable Sentry, and then refund the upgrade without the Sentry being destroyed

- Improved client-side critical attack prediction for rapid-fire weapons (i.e. Flamethrower, Minigun)

- Updated the equip_region for the Pyromancer's Mask

- Fixed the equip_region for tournament medals conflicting with other items

- Added the LBTF2 Season 9 tournament medals

- Updated the localization files

[/quote']

Herbert hoolified.

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I know I haven't really been an active member recently, but I wanted to spam you guys with my final project for one of my classes because IT'S BEGINNING TO LOOK A LOT LIKE (GINGERBREAD) DUSTBOWL.

overall

Back view

Upper tunnel

Shack

First Cap

Between First and Second Cap

Red Spawn

Demo

Engie

Hoovy Medic

Sniper

Scout

Spy

Pyro

Solly

These aren't posted publicly on my tumblr yet, I didn't want to send you to my art tumblr cause that has drawings of naked people on it. I'm going to probably wait a few weeks to post these publicly there, but I wanted you guys to see them first. I do miss you all, I've just been insanely busy with school(and after finals this week I'm starting five condensed summer courses). SO YEAH SORRY ABOUT THE SPAM BUT I HOPE YOU GUYS LIKE THEM.

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The whole thing looks amazing! I especially love the closeup of the little BLU candy sentry/dispenser/teleporter base in the Spy picture.

Nice work. :D

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