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OCR00600 - Combatribes "74 Floors"


orkybash
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Combatribes '74 Floors'

K. Praslowicz serves up another hit! This one starts out very soft and ambient, but you can tell it's building to something... then the drums hit and you realize you were right. This isn't one of those mixes that grabs energy and doesn't let go - instead it ebbs and flows, like the use of cheesy cliches (:D). Enough variation is provided to keep it interesting, and then some. You really have to experience this one to believe it. Highly recommended.

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  • 2 weeks later...

Notes from author: I can remember the first time I played this game in the arcade. It was during a vacation to Wisconsin Dells(The most tourist oriented town that I've ever experienced). The game really got stuck in my head because at the time, it was the most violent video game I had ever played. A decade later with the use of emulator technology, I was able to do something my pocketfull of quarters never allowed. I could play this game and get past the third level before I ran out of money. I didn't play it again to scout for music to mix up. I just wanted to relive the experience, but when I hit ACT V in the game, the music immediatly grabbed me and I knew I had to do it.

During the development of this track, which was something like 4 months btw, I kept changing my mind about what type of song I wanted this to be. Originally I had planned something similar to Clint Mansell's work of the Requiem for a Dream soundtrack. At some point in the middle I think I then decided I wanted to make this a droning shoegazer song. And then at some other point I decided we needed more Pink Floyd style remixes to listen too. In the end a little bit of each ended up making it into the mix.

This is also a prime example of why I love live instruments. If you listen to the guitar solo that comes in around 3:12, there is an akward squeak at about 3:13. This comes from me complety fudging up on the fretboard and ending up makeing that sound, I don't even know how the hell I made it, and probably will never reproduce it. The little fluke ended up staying just because I though it fit with the song, and I thought it sounded pretty unique. If I had been using midi driven guitar for the part, this would have never happened. Everything would have been in time, on key, and very sanitary. I like little flukes like this and leave them in my songs all the time. They keep the human touch present.

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The opening record and synth ambience is very cool, and once the song starts, it's very nice.

The drums at first seem pretty weak, especially the snare, with a tinny ride cymbal, but the beat shifts to a filtered style and is a little more tolerable.

Everything else that is going on is very cool. Exploring sonic territory like this can be pretty painful, but there is plenty of melody going on as well to keep interest, and the soundscape is pretty involved.

One minor issue is that the song cuts slightly before everything fades completely. A jarring way to end, and probably unintentional, but it doesn't ruin an otherwise cerebral and interesting mix.

I like it.

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  • 1 year later...

I like this. It's relaxing, oddly enough, and I enjoyed closing my eyes to this.

Drums come in a bit weak, I would have liked more presence in them. Overall, the sounds can get a little strange, but it all fix the mix, so while they might be not the most pleasant to listen to, they add up to a cohesive whole.

Nice job.

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  • 3 months later...

Part of the introing static sounds like a walking leather boot to my ears, and I like it that way. Each added instrument is very tasteful, particularly the piano and the bells. The ambient breakdown halfway through is full of oxygen; i.e. it "breathes" a well-earned time-out after the first round of guitar shredding. It also evokes a sense of calm determination as I imagine myself ascending a 74-floor-tall skyscraper. Sweet stuff.

P.S. I miss the animated GIF that used to be on the ReMix page. :(

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Very cool intro with the vinyl sound. The intro builds slowly, but that's not really a bad thing. The different elements in there are pretty cool. The lead guitars sound pretty cool! The panning really makes them sound polished. The drums, while they do drive a little more than your other mixes, sound pretty rigid for the style of music you're aiming at. However, the track, as a whole, sounds very experimental and trippy, and I'll be honest, I kinda like it. The improv sounds off. You may have meant to soudn like you were in two different keys, but it was a bit distracting for me. The ending was nice except for the synth cutting out at the end. A fade out of it would have been good :).

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  • 1 month later...

I love you, K. Praslowicz! Come back!

This mix is great. The sounds are just right, 'cept for maybe the drums. Most instruments are also delightfully drenched in an ethereal sounding reverb. And the high king of the mix, as always, is K's guitar tone. The way the guitars are layered in this one is real nice. The part in the middle with those melting synths is also great. And then listen in the background when the melody part comes back in and the guitar crescendos gradually upward until coming into a solo. The sounds that this man has in his mixes always have a life of their own and are morphing in and out, like they're melting into each other some kind of dark world of human suffering soup. Or something.

The arrangement doesn't go to amazing places, the coolness in this mix is the sounds and how they create a kind of unique, very visual world. And no one can do that like K Praslowicz can.

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  • Liontamer changed the title to OCR00600 - Combatribes "74 Floors"

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