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Posted
  On 3/8/2017 at 1:09 PM, TheChargingRhino said:

So, what's the rating?

Also, I'm kinda worried about the frame rate and VA.

Should I get it?

For the Wii U, not Switch. 

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If I were you, I'd get it.  The framerate problem should never have happened, but it's also not that bad.  Also, you shouldn't skip out on what I think will end up being a great gaming experience because of "just okay" voice acting.  Plus, I think the only extra value you'd get from the Switch version is some extra flexibility in where you can play.

I can't speak as to the Wii U version, but the framerate issues on the Switch have been pretty limited in the few hours I've put in.  I've experienced it only when playing on the TV and while on some grassy field, sort of like there are too many objects for the system to process.  It might be good to hear from Wii U version owners about how the framerate is in that version.

Also, I haven't experienced a ton of voice acting yet:

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What I've heard, though, isn't bad.  Nothing to miss out on the game for.

Hope you enjoy it!

 

Posted

I hear the framerate issue is less severe on Wii U.  I noticed it on Switch but it wasn't enough to bother me even then.

Odd about the quest log.  It should show the map marker as soon as you get the quest.  If you have multiple quests, it will only show one, but you should have had only one at that point.  I got the marker before I figured out how to use the quest log.

Funny that you had problems accidentally climbing trees.  I accidentally climb walls a lot, but I have a hard time climbing trees for some reason.  Every apple tree I encounter is left with one apple on it because I just can't get to it.  (Although if you're lazy, you can whack the tree with a club or sledgehammer and the apples will fall off.)

I still haven't found any bomb arrows yet--my next stop is actually going back to the Great Plateau to pick up stuff I missed--but I have a funny story about my first blue bokoblin, too: it was one of the ones hanging out in a giant skull head with the exploding barrels that invites you to shoot down the lamps through the eyes and watch everything blow up.  Except, while I had two bows by then, I had no arrows.  So I climbed up around the side of the skull and down into the eye socket, and threw a tree branch at it.  This worked beautifully except that it also set Link on fire.  I'll say this for BotW Link: he's very stoic about pain.  He just sort of stood there and burned, losing half of his hearts, and I didn't hear so much as a grunt of complaint from him.  Also when I jumped down to finish the heavily injured blue bokoblin off, it seems I'd gifted him with a flaming tree branch to use against me, but fortunately I got him anyway.

Posted

So, my theory on where the game takes place.

 

After Ocarina, just before the time line splits in three.

However that's possible, I do not know. 

Other theories?

Well, it DOES take place after Ocarina, but when, is the question. 

Posted

Well judging by the events of the game and a specific line, my theory is Child Timeline. It can't really be after Ocarina before the split because Ocarina's events lead directly INTO the split, namely Link being removed from the timeline (Adult) and returned to his youth (Child) or just dying from Ganon in the final battle (Downfall).

Either way, it's obvious that this game is several millenia after any game that's on the timeline so yeah.

Posted

What I'm wondering is why EVERY SINGLE TRIBE that has ever existed in the Zelda universe is in the game.

Explain that, Nintendo. 

 

Also, the Gerudo are back. Did some form of Gerudo Valley return?

Speaking of music, did "Dawn" come back as well?

Posted
  On 3/8/2017 at 10:05 PM, TheChargingRhino said:

So, my theory on where the game takes place.

 

After Ocarina, just before the time line splits in three.

However that's possible, I do not know. 

Other theories?

Well, it DOES take place after Ocarina, but when, is the question. 

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You've provided 0 reasons why you think it takes place right after Ocarina. That's not a theory, it's just a random thought.

Never mind the fact that you can't be after Ocarina but before the time split; the time split happens in Ocarina of Time. It's the branch of the ways the game's story can end. The timeline splits when Link pulls out the master sword.

 

Timeline #1 He lives his life normally as a kid after killing Ganondorf, returning consciously to the time where he pulled the master sword out. This is what actually happens in the game.

Timeline #2 A continuation of the events of the future where Ganondorf already screwed stuff up for 7 years and Link suddenly appeared as an adult and killed him. This world doesn't go away when Link returns as a child; that's not how timelines work.

Timeline #3 Timeline #2, but Ganondorf kills Link instead, and new events happen in that world.

 

The point at which events split is when Link first pulls out the master sword... but that's during Ocarina of Time, not after. After Ocarina of Time, the timeline has already split -- twice, if you count the "Ganondorf kills Link" one. But I don't, because that doesn't actually happen in the game, it's just a way for Nintendo to retcon a bunch of stuff as seeming to fit together when they wrote Hyrule Historia..

Posted

Please try to avoid spoilers.  You don't learn about the other tribes' existence until possibly several hours into the game.  It's really early, but some people might still be upset.  I'm spoilerblocking everything we haven't learned from the demos already.

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Posted

The events are in third person.

I'm guessing it's Child timeline.

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Posted

BotW is most likely in the Third Timeline where the world falls to ruin after Link's defeat... mostly due to two strong pieces of evidence:

1) the location of the master sword.

2) Ganon having ravaged the land many times

That said... I'm willing to bet that BotW is actually the re-convergence of all three timelines far into the future and that the next Zelda title will reveal the reforging of a single timeline happening some time before the events of BotW. They could be taking a Star Trek approach to temporal incursion in consolidating their canon to salvage what they can from having had to retcon so much of the early content into fitting into the fanbase's ardent obsession with timelines. Just a thought.

Posted

Breath of the Wild isn't in any timeline. It's very clearly leaning into the original idea behind the series: that the story of Link, Zelda, and Ganon is a legend that's told over and over again, where the details change slightly every time. The game has its own internal continuity; 10,000 years ago some stuff happened with Link, Zelda, and Ganon. Then 100 years ago some other stuff happened. But that's all internal to this game. The multiple timelines thing from Hyrule Historia is a clumsy and convoluted retrofitting of fandom's obsession with "canonicity" to a series that never really had any intention of adhering to strict timelines. It's The Legend of Zelda, not The Complete and Accurate Historical Account of Zelda.

Furthermore, Zelda is a video game first and uses storytelling to frame the game experience. There's no grand narrative planned for the series. Nintendo makes a game that fits into the series thematically and makes some references to other games to please the fans and then moves on to the next one.

Posted

Normally, that's certainly true--they make the game and then shoehorn it into the timeline because they feel they have to for some reason.  But in interviews about BotW they've said that this time they've put thought into it, it's definitely part of the timeline somewhere after Ocarina.

That being said, they probably came up with that fairly late in the process and there may be logical inconsistencies.  But I doubt very much that there's some master plan here.

In other news, anyone having any trouble using amiibo?  I don't have any BotW ones, but I used another to make a pile of random gear.  Now I can't do it again, several real-world and in-game days later.  I use the Amiibo rune and get the targeting circle, but my only option is B-Cancel.

Posted
  On 3/10/2017 at 9:56 PM, DarkeSword said:

It's The Legend of Zelda, not The Complete and Accurate Historical Account of Zelda.

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there's nothing wrong with that. if anything that's what it ought to have been all along. but Nintendo did give in to the pressures of the rabid fanbase for a timeline and there is a canonized one so it's a hard sell to simply write off the new game as a standalone unless it is specifically said to be. they've canonized the timeline and so there is one

i'm 100% with you though; i thought they nailed it with Wind Waker when they suggested that, every so often, a hero would have to rise and save the world by playing his role as one third of the eternal triforce with the other two major players, Ganon and Zelda, in a timeless battle between good and evil. they should have just kept it that way, fanboys be damned. oh well.

Posted

I beat this tonight. Potentially massive spoilers below, read at your own peril.

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Posted

So yeah, I'm actually playing this game.... slowly but surely :)

My own thoughts:

  • To me, this does ABSOLUTELY feel like "Skyrim Lite" - but I think that's a perfectly fine thing, and almost ALL of the streamlining they've done makes complete sense.
  • I like Skyrim's approach to BGM better; over-world music, most of the time, including loading screen... this feels a little quiet.
  • I'm playing on the Switch, handheld only, and I love the form factor & experience; one of the most immersive handheld gaming experiences I've had.
  • The voice acting ain't great, and it's miscast as has been noted, but I'm reluctant to call it "bad" - I think it's just not up to snuff with the rest of the game. I haven't encountered any "Suffer Like G Did" moments.... yet.
  • Generally speaking, I'm getting the same positive vibes that I did when I FIRST played the original Metroid Prime - they've taken a classic and reinvented/modernized it in a way that clicks. That's not easy, as we know :)

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