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ClanOCR: DS/Wii Friendcode Database


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The item clause is now in effect. No more than two of the same item may be used in your party.

This helps to prevent long drawn out battles, as well as battles that obviously have multiple hacked items in play.

This only applies to your ACTIVE 6 that are in battle.

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Smartass replies aside :P

I don't think I'll get too far, I was just asking because if I DO progress past the first two matches, I don't want to hold the tournament up when I go out of town for 10 days.

I was essentially asking about it because if there will be a problem I'd like to drop out of the tournament now before schedualing problems arise.

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The age of online Wii games is upon us! (See Wii thread)

I am going to need 32x32 pixel icons for Wii online games, for use in the Database. The DS Icons I can rip out of ROMs, but the Wii ones may be be a bit trickier.

A possible source is the save file. Like the gamecube saves, these may have little icons in the firmware. If so, they may be rippable. My wii's in storage right now, can anyone confirm or deny this? If the saves have icons, there will br a program to rip them before long.

Otherwise, I'll need talented artists to make these little icons. Resizing official logos, etc. may work. We'll see, but it will probably come down to a game-by-game basis.

Thanks,

Drack

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Smartass replies aside :P

I don't think I'll get too far, I was just asking because if I DO progress past the first two matches, I don't want to hold the tournament up when I go out of town for 10 days.

I was essentially asking about it because if there will be a problem I'd like to drop out of the tournament now before schedualing problems arise.

If you're desperate enough (hell, I did it for a year before I got my wi-fi dongle, and I still do it when I don't have steady access to wireless internet), you can camp for access points. Almost every McDonald's has an access point now that's free for DS users, and they're everywhere. A lot of gas stations have wireless internet, and if all else fails, seek out neighborhood unprotected wireless. It's cheap and poor, but it works.

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If you're desperate enough (hell, I did it for a year before I got my wi-fi dongle, and I still do it when I don't have steady access to wireless internet), you can camp for access points. Almost every McDonald's has an access point now that's free for DS users, and they're everywhere. A lot of gas stations have wireless internet, and if all else fails, seek out neighborhood unprotected wireless. It's cheap and poor, but it works.

There is a chance of there being wireless there, I just figured I'd be wanting to spend time with the friends I haven't seen in about 3 years over playing pokemon. :P (Not to mention I don't know how to configure my DS for wireless stuff, someone else did it for me here).

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Setting up a DS for wifi is actually stupidly easy.

You have three main options: "search for an access point:, where the DS looks for any wireless signals that are compatible; "AOSS", which is a special setup used in other systems (like the PS3), and is pretty easy to use; and "manual Setup", which is obvious.

Manual Setup is the ardest, and all it really entails is putting in numbers you can get from your computer system. You may have to dig for these numbers, but you can get them.

Anyone with a Linksys wireless router should be able to just use "Search for an Access Point" and have it go from there.

HEY AREK! Why haven't you put my friend codes on the first page yet?

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I am going to need 32x32 pixel icons for Wii online games, for use in the Database. The DS Icons I can rip out of ROMs, but the Wii ones may be be a bit trickier.

A possible source is the save file. Like the gamecube saves, these may have little icons in the firmware. If so, they may be rippable. My wii's in storage right now, can anyone confirm or deny this? If the saves have icons, there will br a program to rip them before long.

Wii saves are the same as Gamecube saves with regards to icon use, only a bit more animated.

Also, my Mario Strikers Charged Football friendcode:

012985 494283

Online play is rather lag-free(There's a lagmeter visible before picking an opponent) and works good, stats are updated live during login, you can see how many of your friends are online and view the stats. Friendcodes are tied to Miis, so you can have multiple friendcodes on one system if needed, and quite possibly also take your Mii somewhere else for online play.

Ranked matches against strangers go in a best-of-three basis, with a random playfield. There's also a season system going on, which means ranks aren't stored permanently, and you can only play against random opponents on the same continent. Friends can be anywhere, but it's not really recommended because of potential lag issues.

Friendly matches don't influence the leaderboards at all, and you can change the rules and playfield similar to local multiplayer.

Also, up to 4 players can play against eachother on WFC, two players on each Wii.

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draco.png

You guys really need to counter things like this. Cookie cutter strategies that WORK are all over the 'net. It's not about what you can dish, it's what you can (and more importantly, CAN'T) counter.

The team I was using on IRC a while back was jam packed full of poké clichés like the one pictured above, and it rocked everyone.

Edit: To clarify above .. that is Salamence with Choice Specs .. a counter for "CSMence" would be anything with an ice attack that either outspeeds it (Weavile, Starmie, etc) or is bulky enough of a special wall to take it and retaliate (Blissey, Cresselia, etc). There are other clever ways too. For example, a Lucario holding Choice Scarf (Salamence outspeeds Lucario without that item) with the move "Me First." Mence *NEVER* expects its own meteors to rain down upon it, and is weak to them! However, Salamence may use Flamethrower against Lucario instead, and getting hit by it's own fire may not KO it.

Without a counter, CSMence will probably use Draco Meteor

140 base power * 1.5 (STAB) * 1.5 (Choice Specs) = 315 SpAtk power, and the next one would land for 158 SpAtk power (Draco meteor halves the user's Sp. Atk till it switches out) then he's forced to switch cause it's weak as hell after that. Or he could choose Dragon Pulse for 180 SpAtk power that doesn't decrease every round. Ouch.

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draco.png

You guys really need to counter things like this. Cookie cutter strategies that WORK are all over the 'net. It's not about what you can dish, it's what you can (and more importantly, CAN'T) counter.

The team I was using on IRC a while back was jam packed full of poké clichés like the one pictured above, and it rocked everyone.

Edit: To clarify above .. that is Salamence with Choice Specs .. a counter for "CSMence" would be anything with an ice attack that either outspeeds it (Weavile, Starmie, etc) or is bulky enough of a special wall to take it and retaliate (Blissey, Cresselia, etc)

That Salamence soooo lucked out vs my Starmie :(

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I have no idea what any of those things are, Choice Specs? Special Wall? STAB? Draco Meteor?

I don't really want to, it makes the game sound less fun. At least I know that if I partake in this tournament I'm likely to be against people that take it serious (the only thing I really know is the basic super effective stuff fire vs ice etc).

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Over at Remod, we had an idea...

Would you guys be interested in forming OCR gym leaders? Kinda like a ClanOCR league?

T'other day I was thinking about what was missing from competitive online pokeymans. Two things occurred to me: one, people probably like to think about how they'd run a gym if they had one. Two, the biggest and most integral difference between single-player and multi-player pokeymans is the quest. And the biggest part of the quest is the gym battles!

To that end, I am organizing the Internet Pokemon League. If this works, you might see it elsewhere, and you can even spread it to other sites like a viral marketing campaign, but remember: you saw it here first.

This is the basic idea behind Internet Pokemon League. Everyone who wants to can become a gym leader, if they fulfill the qualifications. Being a gym leader is a large responsibility, though! You need to make a badge, and you need to accept as many formal challenges as you can.

Any challenger who beats eight gym leaders in a row with only one loss during the attempt gets to face the Elite Four. The Elite Four are gym leaders who proved themselves to be of exceptional power. Beat all four members of a standing Elite Four without losing, and you are certified a Pokemon Master and a Champion in that Internet League. If we get a lot of Internet Leagues going on, there may be Grand Champions at some point.

Official rules follow this post.

OFFICIAL INTERNET POKEMON LEAGUE RULES

Each League may maintain variations on these Rules.

All players who wish to participate formally in an Internet Pokemon League must register their trainer name, trainer ID, friend code, and an Internet alias with the League manager.

Any player may formally challenge any gym leader at any time. If the Challenger wins the battle, and the gym leader finds that the player adhered to all of the League rules, then the player is granted that gym leader's Badge. Violating the League rules causes the match to become void; essentially, a private, informal match.

Any player may register to be a gym leader. If s/he fulfills the requirements for gym leader membership (specified below) and registers his/her team with the League manager, s/he is admitted. If the other gym leaders find him/her to be incompetent, his/her title may be stripped, and badges given by that leader are void.

The Elite Four must be the four most powerful gym leaders in the League. Each League may have its own rules for determining the Elite Four; Cake Army rules are specified below.

A gym leader or Elite Four member who cannot consistently accept challenges in a timely manner may have his/her title stripped, but the badges remain valid.

The Elite Four may not be challenged like a normal gym leader. In order to challenge the Elite Four, the Challenger must defeat eight (or all, if the League has fewer than eight) gym leaders in that League. Doing this grants the Challenger unrestricted access to challenge the Elite Four.

A Challenger who defeats all four members of the Elite Four consecutively, without defeat, in the order of the League's choosing, is declared a Champion. If the Challenger is defeated by any of the Elite Four, he must start his challenge from the beginning. It is customary, though not required, for a newly-appointed Champion to defeat a previous Champion immediately afterward.

The structure of each battle is entirely at the League's discretion. They may be single battles, best-of-three, half a dozen-versus-half a dozen, three-versus-three, level-adjusted, natural levels, team battles, or even contests, or anything else. Each battle must adhere to whatever rules the League declares regarding banned Pokemon or tactics.

GYM LEADER REQUIREMENTS

A gym leader must:

-Select one Type, such as Water or Fighting. (In Leagues with more than seventeen gym leaders excluding the Elite Four, a Theme may be substituted for a Type, at the League's discretion).

-Design and name a badge reflective of this type. Submit a small image of it, in the form of a 32x32 non-animated GIF or PNG.

-Assemble a team of Pokemon adhering to the following standards:

All Pokemon but one must match the Type chosen for the gym. One Pokemon may be of any Type, but must possess two moves of the chosen Type. (If a Theme is used rather than a Type, then all Pokemon must match the Theme.)

-Disclose the team and its complete moveset to the League manager.

-Accept all formal challenges in the order they are received.

-Report the results of all legal challenges to the League manager, whether they end in victory or defeat.

ELITE FOUR REQUIREMENTS

A gym leader who wishes to become an Elite Four member must challenge either the Elite Four or the other gym leaders using his/her gym team. Completing a successful gym challenge (as a Challenger would), or defeating three of the four Elite Four members, entitles that player to replace one of the Elite Four, chosen by the League to take into account the relative strengths of the Elite Four members and their type balance.

Double-style battles may be used by a gym leader, but if you choose to use them, you must always use them. Gym leaders will battle in the level 50-adjustment style, and the Elite Four will battle in the level 100-adjustment style.

I don't know if I'd be able to act as an administrator to this, so if anyone would like to volunteer on that, it'd be appreciated. I'm not too familiar with who is a reg within the ClanOCR activities.

Of course, all of this is open to edit, so let's hear some feedback.

As an example of this,

I'd like to try out for the Ground-type gym leader position.

I've got a 6-pokemon team lined up and two potential badges:

hillbadgecopygj6.pngmountainbadgecopyzo9.png

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A few things:

-With that stringent a type constraint, a challenger can just use weakness to trivialize the challenge.

-Would a challenger have to use the same team against all the gym leaders?

-If so, would a challenger becoming a leader have to use the team he used to beat them? As in, do the challenger teams have to follow the same conventions as the leaders?

-Flint's team had 3 of his 5 pokémon not have fire type at all - Lopunny, Drifblim, Steelix though they did have one fire move apiece. Cynthia's team was totally mixed.

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Yeah... No offence to you and the other guys at ReMod, Oddllama, but those "gym leader" systems never work. I don't think I've ever seen one actually last more than a week. Most of them never go past the initial planning stage.

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