Argitoth Posted August 11, 2007 Share Posted August 11, 2007 http://www.deviantart.com/deviation/61988396/ Using 4 instances of VemberAudio Surge - Have any of you done this before? Quote Link to comment Share on other sites More sharing options...
KWarp Posted August 11, 2007 Share Posted August 11, 2007 I'm just seeing a green picture. Quote Link to comment Share on other sites More sharing options...
Argitoth Posted August 11, 2007 Author Share Posted August 11, 2007 oh come on, press the download button. I don't want to bother uploading it to my webspace if deviantart is sufficient. Quote Link to comment Share on other sites More sharing options...
KWarp Posted August 11, 2007 Share Posted August 11, 2007 My bad. Never use DA. Neato. I imagine flying over a wasteland. Quote Link to comment Share on other sites More sharing options...
OverCoat Posted August 11, 2007 Share Posted August 11, 2007 this doesn't remind me of the NES at all :[ also, lol stereo Quote Link to comment Share on other sites More sharing options...
Doulifée Posted August 11, 2007 Share Posted August 11, 2007 this doesn't remind me of the NES at all :[also, lol stereo Nintendo Entertainement Stereo. Quote Link to comment Share on other sites More sharing options...
Argitoth Posted August 11, 2007 Author Share Posted August 11, 2007 this doesn't remind me of the NES at all :[also, lol stereo Well, sticking to NES chip standard was way too hard. I just went free with the oscillators I chose. Plus, 8 bit mono is too boring. Quote Link to comment Share on other sites More sharing options...
Horseboy Posted August 11, 2007 Share Posted August 11, 2007 Well, sticking to NES chip standard was way too hard. I just went free with the oscillators I chose. Plus, 8 bit mono is too boring. It's not NES sounds then. Quote Link to comment Share on other sites More sharing options...
Argitoth Posted August 11, 2007 Author Share Posted August 11, 2007 It's not NES sounds then. Oooooh, excuuuuuuse me. OCR is full of negative nancys. This is the only place all my threads get negativity. Quote Link to comment Share on other sites More sharing options...
Horseboy Posted August 11, 2007 Share Posted August 11, 2007 I don't see how that is negativity. They're just not NES sounds. Quote Link to comment Share on other sites More sharing options...
Benjamin Briggs Posted August 11, 2007 Share Posted August 11, 2007 I thought it was pretty damn neat considering the tools you used also I don't really give a shit if it's in stereo, makes it more fulfilling sonically Quote Link to comment Share on other sites More sharing options...
PassivePretentiousness Posted August 11, 2007 Share Posted August 11, 2007 I refuse to listen to them on account of the maker acting like a complete tool. Quote Link to comment Share on other sites More sharing options...
Red Shadow Posted August 11, 2007 Share Posted August 11, 2007 oh i thought i might hear music screw this Quote Link to comment Share on other sites More sharing options...
Cerrax Posted August 11, 2007 Share Posted August 11, 2007 I think itsreally neat. Nice job! But I also have to say that they are right. These are not fully true to the sound capabilities of the NES. 2 variable pulse waves (set at 25%, 50%, 75%, or 87.5%) with pitch bending and 16-level volume control (range 54Hz to 28kHz) 1 triangle wave with fixed volume level (range 27Hz to 56kHz) 1 dual-mode noise channel with 16 pre-programmed frequencies and 16-level volume control 1 DPCM channel with 6 bit range and 1 bit encoding at sample rates from 4.2kHz to 33.5kHz Monaural sound output In other words, just use a tracker. Quote Link to comment Share on other sites More sharing options...
Argitoth Posted August 12, 2007 Author Share Posted August 12, 2007 I think itsreally neat. Nice job!But I also have to say that they are right. These are not fully true to the sound capabilities of the NES. 2 variable pulse waves (set at 25%, 50%, 75%, or 87.5%) with pitch bending and 16-level volume control (range 54Hz to 28kHz) 1 triangle wave with fixed volume level (range 27Hz to 56kHz) 1 dual-mode noise channel with 16 pre-programmed frequencies and 16-level volume control 1 DPCM channel with 6 bit range and 1 bit encoding at sample rates from 4.2kHz to 33.5kHz Monaural sound output In other words, just use a tracker. I already know those specs (except for the freq ranges and 16-step thing) and I can recreate the sound in Surge, the only thing that is impossible to do is the 16-step thing and also the fact that NES has pitch modulation capabilities but even that is very steppy-sounding. It's a shame we don't have a synth that can create this effect. Also 25% and 75% are the same thing Quote Link to comment Share on other sites More sharing options...
RushJet1 Posted August 12, 2007 Share Posted August 12, 2007 25% and 75% aren't exactly the same since you can make some cool effects with them or avoid unwanted ones in some circumstances. They do sound the same most of the time though! Anyway this sounds more like it'd be done on an SNES. Quote Link to comment Share on other sites More sharing options...
OverCoat Posted August 12, 2007 Share Posted August 12, 2007 Plus, 8 bit mono is too boring. Okay. Here's what the NES can actually do. Quote Link to comment Share on other sites More sharing options...
Argitoth Posted August 12, 2007 Author Share Posted August 12, 2007 Okay. Here's what the NES can actually do. SORRrrrrryyyY! I know NES chip can do awesome things. What I really meant to say is that I did not have the capability to stay within the NES chip standard and accomplish something half decent. Arrite, gosh!!!!!!!!!!!!!!!!!! Quote Link to comment Share on other sites More sharing options...
OverCoat Posted August 12, 2007 Share Posted August 12, 2007 :3̣̣̣̣̣̣̣̣̣̣ Quote Link to comment Share on other sites More sharing options...
DukeNukem007 Posted August 12, 2007 Share Posted August 12, 2007 yeah that ain't real nes stuff, it barely sounds like it go to virt.vgmix.com for real nes style remix stuff you can listen to child molester michael jackson's thriller song remixed in vrc6 format--the kind thats in the japanese castlevania 3 holy shit I'm drunk and have trouble typing straight Quote Link to comment Share on other sites More sharing options...
Argitoth Posted August 12, 2007 Author Share Posted August 12, 2007 ...if only I made the title of this thread "vertical scroller soundscape" Then half the responses wouldn't be, "YOU NOOB THIS IS NOTHING LIKE NES!!!!!!!!!!!!!!!" Yes, people. I KNOWWWW that the NES fanboys will hear a world of difference, but to my friend down the street, for example, will say "hey this sounds like an old game" GOSH!!! *slaps forehead in disappointment* Quote Link to comment Share on other sites More sharing options...
PassivePretentiousness Posted August 12, 2007 Share Posted August 12, 2007 ...if only I made the title of this thread "vertical scroller soundscape"Then half the responses wouldn't be, "YOU NOOB THIS IS NOTHING LIKE NES!!!!!!!!!!!!!!!" Yes, people. I KNOWWWW that the NES fanboys will hear a world of difference, but to my friend down the street, for example, will say "hey this sounds like an old game" GOSH!!! *slaps forehead in disappointment* I refuse to listen to them on account of the maker acting like a complete tool. lolololololololololol Quote Link to comment Share on other sites More sharing options...
KWarp Posted August 16, 2007 Share Posted August 16, 2007 i didn't know rushjet1 visited ocr.. Quote Link to comment Share on other sites More sharing options...
The Damned Posted August 16, 2007 Share Posted August 16, 2007 What, did awesomeman500 change his name to Argitoth or something? Quote Link to comment Share on other sites More sharing options...
BlueMage Posted August 16, 2007 Share Posted August 16, 2007 I refuse to listen to them on account of the maker acting like a complete tool. I otherwise have nothing of interest to contribute to this thread. Carry on. Quote Link to comment Share on other sites More sharing options...
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